April 2007 Commit Log

Number of Commits:
36
Number of Active Developers:
5
ryo_saeba 2007-04-30 15:58 Rev.: 6166

Add Greyshield quest to bigworld.

80622 lines of code changed in 19 files:

ryo_saeba 2007-04-30 15:17 Rev.: 6165

Add missing floors. Fix spells, and stuff like that.

33548 lines of code changed in 18 files:

ryo_saeba 2007-04-29 10:21 Rev.: 6148

Wagon that should facilitate player's moving between towns.

464 lines of code changed in 2 files:

akirschbaum 2007-04-28 06:58 Rev.: 6128

Remove broken .gif files; update worldmap image.

19926 lines of code changed in 7 files:

ryo_saeba 2007-04-21 16:44 Rev.: 6087

Adapt scripts to latest Python plugin.

51 lines of code changed in 2 files:

ryo_saeba 2007-04-21 04:59 Rev.: 6079

Fix broken marking message.

3 lines of code changed in 1 file:

ryo_saeba 2007-04-18 14:46 Rev.: 6063

Scripted house (in Navar), first version.

1977 lines of code changed in 6 files:

ryo_saeba 2007-04-17 16:03 Rev.: 6057

Some more tests.

19 lines of code changed in 1 file:

ryo_saeba 2007-04-14 12:54 Rev.: 6017

Python tests.

22 lines of code changed in 2 files:

qal21 2007-04-13 21:24 Rev.: 6013

Revamp Scorn Pass Office. Use creators, plus asthetics changes.

556 lines of code changed in 3 files:

qal21 2007-04-13 20:13 Rev.: 6012

Un-linewrap msgs and fix gramatical errors in lone town. Other changes due to map editor

524 lines of code changed in 11 files:

ryo_saeba 2007-04-12 16:11 Rev.: 6011

Remove obsolete immune attribute. Other changes due to map editor.

22 lines of code changed in 1 file:

ryo_saeba 2007-04-12 16:06 Rev.: 6010

Remove obsolete immune. Other changes due to map editor.

39 lines of code changed in 1 file:

ryo_saeba 2007-04-12 15:47 Rev.: 6009

Remove obsolete immune. Other changes due to map editor.

50 lines of code changed in 1 file:

rjtanner 2007-04-11 18:50 Rev.: 5999

Fix for bug# 1694503 - Bug in Shing Tower, re-arranged the stacking order so that the altar appears when show invis is used, the other issue with the invis door was fixed in an earlier commit. Other changes are due to map editor reformatting.

19 lines of code changed in 1 file:

eracc 2007-04-09 15:58 Rev.: 5988

Fix the dragon generator to generate drakes since the area is too small to fit
the wyverns that would normally be generated.

10 lines of code changed in 1 file:

eracc 2007-04-09 15:39 Rev.: 5986

Fix broken pentagrams in trunk only. Branches still use old multi-tile images
at this point.

117 lines of code changed in 2 files:

eracc 2007-04-09 15:32 Rev.: 5985

Fix broken pentagram in trunk only. Branches still use old pentagram arch with
multiple images.

6 lines of code changed in 2 files:

rjtanner 2007-04-08 12:59 Rev.: 5982

Map name update for the Transport Shoppe of Lone Town, other changes are due to map editor re-formatting

18 lines of code changed in 1 file:

rjtanner 2007-04-07 23:28 Rev.: 5968

ChangeLog updates

606 lines of code changed in 1 file:

rjtanner 2007-04-07 22:47 Rev.: 5967

Made the alchemy room a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed cauldron if they should appear during normal player use.

573 lines of code changed in 2 files:

eracc 2007-04-07 22:26 Rev.: 5966

As these shops are in almost constant use I put a fixed reset on them.

418 lines of code changed in 4 files:

rjtanner 2007-04-07 22:11 Rev.: 5965

Cosmetic update - improve appearance of how swall_ merges with nearby walls

8 lines of code changed in 1 file:

eracc 2007-04-07 21:57 Rev.: 5964

Fix an error with pricing.

13 lines of code changed in 1 file:

eracc 2007-04-07 21:48 Rev.: 5963

Fix error where players get trapped behind the shop door.

8 lines of code changed in 1 file:

eracc 2007-04-07 21:14 Rev.: 5962

Add some light at the Brest transport point.
Create new shop. A shop with transporters in Lone Town. This is the initial
version and will be modified as needed based on feedback.

4851 lines of code changed in 3 files:

eracc 2007-04-07 12:46 Rev.: 5961

Add dialogue to the sage in the Brest Inn regarding the Zorn family.
Fix the Brest Seaside Tavern to block dimension door getting past
the exits.

34 lines of code changed in 2 files:

eracc 2007-04-06 16:54 Rev.: 5953

Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.two
and made cosmetic changes to the map.

Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exception
is the underground map which is not changed).

451 lines of code changed in 5 files:

ryo_saeba 2007-04-06 15:03 Rev.: 5952

Add greeting message to Advocate of Gorokh.

5 lines of code changed in 1 file:

ryo_saeba 2007-04-06 14:32 Rev.: 5951

Make script more robust if enemy changes, only process players.

10 lines of code changed in 1 file:

ryo_saeba 2007-04-06 13:58 Rev.: 5949

Script: greeting message to enemy.

46 lines of code changed in 1 file:

akirschbaum 2007-04-05 15:37 Rev.: 5940

Replace "no_pass" with "move_block".

144707 lines of code changed in 759 files:

ryo_saeba 2007-04-02 14:01 Rev.: 5921

Add death messages to big bosses. Other changes due to editor reformat.

421 lines of code changed in 2 files:

ryo_saeba 2007-04-02 14:00 Rev.: 5920

Script to have critters say things when they die.

40 lines of code changed in 1 file:

ryo_saeba 2007-04-01 06:53 Rev.: 5915

Remove obsolete attribute. Generators are now cold-immune, non fire immune (it's a *cold* dragons map :p)

28 lines of code changed in 1 file:

ryo_saeba 2007-04-01 06:51 Rev.: 5914

Remove obsolete attribute.

26 lines of code changed in 1 file:

March 2007 »

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