November 2008 Commit Log

Number of Commits:
131
Number of Active Developers:
5
rjtanner 2008-11-30 02:37 Rev.: 10789

Updated ChangeLog file using svn2cl

71 lines of code changed in 1 file:

rjtanner 2008-11-30 02:32 Rev.: 10788

Correct map entrance coordinates from world map to Scorn maps

3 lines of code changed in 1 file:

rjtanner 2008-11-30 02:31 Rev.: 10787

Replace and phase out the (old) oakdoor graphic with something different

45 lines of code changed in 4 files:

rjtanner 2008-11-30 02:09 Rev.: 10786

Overhaul 'New Cthulhu Church' to include walls around the map and have them merge nicely

2025 lines of code changed in 1 file:

rjtanner 2008-11-30 01:52 Rev.: 10785

Cosmetic wall changes for nicer and smoother merging

2 lines of code changed in 1 file:

rjtanner 2008-11-30 01:51 Rev.: 10784

Cosmetic wall and door changes for nicer and smoother merging

45 lines of code changed in 1 file:

rjtanner 2008-11-30 01:45 Rev.: 10783

Replace wwall windows with woodwall windows - matching the rest of the map style

2 lines of code changed in 1 file:

rjtanner 2008-11-30 01:43 Rev.: 10782

Cosmetic change with how fences (swall) merge with nearby walls

107 lines of code changed in 6 files:

rjtanner 2008-11-30 01:31 Rev.: 10781

Replace and phase out the (old) oakdoor graphic with something different

191 lines of code changed in 21 files:

rjtanner 2008-11-30 00:47 Rev.: 10780

Replace and phase out the (old) oakdoor graphic with something different

69 lines of code changed in 12 files:

rjtanner 2008-11-29 03:21 Rev.: 10779

Updated ChangeLog file using svn2cl

75 lines of code changed in 1 file:

rjtanner 2008-11-29 03:07 Rev.: 10778

Cosmetic change with how fences (swall) merge with nearby walls

10 lines of code changed in 1 file:

rjtanner 2008-11-29 03:06 Rev.: 10777

Replace and phase out the (old) oakdoor graphic with something different

3 lines of code changed in 1 file:

rjtanner 2008-11-29 03:05 Rev.: 10776

Cosmetic wall changes with how they merge with doorways

45 lines of code changed in 4 files:

rjtanner 2008-11-29 03:01 Rev.: 10775

Replace and phase out the (old) oakdoor graphic with something different

11 lines of code changed in 1 file:

rjtanner 2008-11-29 02:15 Rev.: 10774

Replace and phase out the (old) oakdoor graphic with something different

17 lines of code changed in 2 files:

rjtanner 2008-11-29 01:50 Rev.: 10773

Correct map entrance coordinates from world map to Navar shop maps

5 lines of code changed in 1 file:

rjtanner 2008-11-29 01:49 Rev.: 10772

Replace and phase out the (old) oakdoor graphic with something different

103 lines of code changed in 14 files:

rjtanner 2008-11-29 01:19 Rev.: 10771

Insert missing floor tile beneath stone blocks, cosmetic wall changes for nicer merging

22 lines of code changed in 1 file:

rjtanner 2008-11-29 01:16 Rev.: 10770

Replace and phase out the (old) oakdoor graphic with something different

77 lines of code changed in 11 files:

rjtanner 2008-11-29 00:56 Rev.: 10769

Add missing floor tiles beneath exits

41 lines of code changed in 1 file:

rjtanner 2008-11-29 00:54 Rev.: 10768

Replace and phase out the (old) oakdoor graphic with something different

81 lines of code changed in 10 files:

rjtanner 2008-11-28 02:29 Rev.: 10763

Updated ChangeLog file using svn2cl

97 lines of code changed in 1 file:

rjtanner 2008-11-28 02:02 Rev.: 10762

Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes

47 lines of code changed in 4 files:

rjtanner 2008-11-28 01:57 Rev.: 10761

Cosmetic wall changes for nicer merging

76 lines of code changed in 3 files:

rjtanner 2008-11-28 01:48 Rev.: 10760

Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes

237 lines of code changed in 23 files:

rjtanner 2008-11-28 00:45 Rev.: 10759

Correct map entrance coordinates from world map to Euthville Magic Shop

2 lines of code changed in 1 file:

rjtanner 2008-11-28 00:40

Replace and phase out the (old) oakdoor graphic with something different

40 lines of code changed in 5 files:

rjtanner 2008-11-28 00:33 Rev.: 10756

Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes

66 lines of code changed in 10 files:

rjtanner 2008-11-28 00:04 Rev.: 10755

Update map entrance coordinates due to doorway changes

1 lines of code changed in 1 file:

rjtanner 2008-11-28 00:01 Rev.: 10754

Correct map entrance coordinates from world map to Darcap Potionship

2 lines of code changed in 1 file:

rjtanner 2008-11-27 23:59 Rev.: 10753

Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accomodate doorway changes

164 lines of code changed in 18 files:

rjtanner 2008-11-27 20:45 Rev.: 10752

Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing

2883 lines of code changed in 2 files:

rjtanner 2008-11-27 20:35 Rev.: 10751

Replace and phase out the (old) oakdoor graphic with something different

67 lines of code changed in 13 files:

rjtanner 2008-11-27 02:41 Rev.: 10750

Updated ChangeLog file using svn2cl

79 lines of code changed in 1 file:

rjtanner 2008-11-27 02:21 Rev.: 10749

Replace and phase out the (old) oakdoor graphic with something different

8 lines of code changed in 1 file:

rjtanner 2008-11-27 02:14 Rev.: 10748

Replace and phase out the (old) oakdoor graphic with something different

359 lines of code changed in 28 files:

rjtanner 2008-11-27 01:26 Rev.: 10747

Replace and phase out the (old) oakdoor graphic with something different

15 lines of code changed in 5 files:

rjtanner 2008-11-27 01:11 Rev.: 10746

Cosmetic wall changes for better merging with nearby doors, cave wall changes for more evenly rounded corners

47 lines of code changed in 3 files:

rjtanner 2008-11-27 01:02 Rev.: 10745

Cosmetic changes - removed unnecessary wall blocks, inserted floor tiles were needed

10 lines of code changed in 2 files:

rjtanner 2008-11-27 00:57 Rev.: 10744

Replace and phase out the (old) oakdoor graphic with something different

193 lines of code changed in 15 files:

rjtanner 2008-11-26 21:07 Rev.: 10742

Replace and phase out the (old) oakdoor graphic with something different

42 lines of code changed in 13 files:

rjtanner 2008-11-26 20:23 Rev.: 10741

Redesign House of Healing so the interior somewhat matches the building exterior

2197 lines of code changed in 2 files:

lalo 2008-11-26 14:48 Rev.: 10738

at long last, the tample of Valkyrie :-)

7225 lines of code changed in 4 files:

rjtanner 2008-11-26 01:51 Rev.: 10735

Updated ChangeLog file using svn2cl

53 lines of code changed in 1 file:

rjtanner 2008-11-25 21:07 Rev.: 10731

Insert missing ground tiles (grass) and lake tile to central area of Scorn

22 lines of code changed in 1 file:

rjtanner 2008-11-25 21:05 Rev.: 10730

Update building name to match internal map name

2 lines of code changed in 1 file:

rjtanner 2008-11-25 21:03 Rev.: 10729

Cosmetic change, inserted a floor tile (vs lava) underneath the dwarven blacksmith

2 lines of code changed in 1 file:

rjtanner 2008-11-25 20:34 Rev.: 10728

Cosmetic wall changes for nicer merging

25 lines of code changed in 3 files:

rjtanner 2008-11-25 20:30 Rev.: 10727

Update maps in styles/specialmaps/ with unique and more descriptive map names

53 lines of code changed in 28 files:

rjtanner 2008-11-25 20:17 Rev.: 10726

Update 'store maps' in styles/specialmaps/ with shop header code, these are the small shops that are sometimes found in randomly generated maps

13 lines of code changed in 3 files:

rjtanner 2008-11-25 02:30 Rev.: 10715

Updated ChangeLog file using svn2cl

52 lines of code changed in 1 file:

rjtanner 2008-11-25 01:58 Rev.: 10713

Fix for [crossfire-Bugs-2341093] Valkyrie altars nolonger working - removed and reinserted the altar archetype corrected the issue by adding 'arch altar_valkyrie_pray_event' to the altars inventory

6 lines of code changed in 2 files:

lalo 2008-11-24 22:34 Rev.: 10712

fixing altar of Valkyrie in HallOfDMs (bug 2341093) -- r10708 fixed the abandoned temple

2 lines of code changed in 1 file:

rjtanner 2008-11-24 22:22 Rev.: 10711

Move Puddings Place map to the Scorn Harbor - the acid using monsters in this map are too deadly and crual to new and unprepaired players

8 lines of code changed in 2 files:

rjtanner 2008-11-24 22:09 Rev.: 10710

Added missing plural names to the balms and potions

24 lines of code changed in 1 file:

rjtanner 2008-11-24 22:03 Rev.: 10709

Changes to the shop layout - more item types for sale (all levels of Potions of Life, balm of cure poison, balm of minor healing) in slightly different locations to make room for the new inventory

343 lines of code changed in 1 file:

rjtanner 2008-11-24 21:40 Rev.: 10708

Cosmetic change with how swall (fence) merges with nearby walls

104 lines of code changed in 2 files:

lalo 2008-11-24 03:37 Rev.: 10701

oops, committed some debugging code! Sorry :-)

11 lines of code changed in 1 file:

lalo 2008-11-24 02:30 Rev.: 10700

follow-up to last commit "allow player dragons to pick metabolism focus": also change player title. And I forgot to make the sea tiles blocking.

28 lines of code changed in 2 files:

rjtanner 2008-11-24 02:18 Rev.: 10698

Updated ChangeLog file using svn2cl

47 lines of code changed in 1 file:

rjtanner 2008-11-24 02:02 Rev.: 10696

Update maps with x & y entrance coordinates and difficulty level

32 lines of code changed in 9 files:

rjtanner 2008-11-24 01:52 Rev.: 10695

Redesign Bob's Bakery in darcap/town2

447 lines of code changed in 2 files:

rjtanner 2008-11-24 01:27 Rev.: 10694

Redesign of sages tower in darcap/town2 to make them individual maps

3890 lines of code changed in 6 files:

lalo 2008-11-24 01:08 Rev.: 10693

giving starting player dragons a slightly less short stick by letting them choose a metabolism focus

1482 lines of code changed in 2 files:

rjtanner 2008-11-24 00:39 Rev.: 10691

Redesign of fisherhouses to make them individual maps

4039 lines of code changed in 7 files:

akirschbaum 2008-11-23 10:55 Rev.: 10688

Fix incorrect face name.

2 lines of code changed in 1 file:

rjtanner 2008-11-21 21:04 Rev.: 10675

Updated ChangeLog file using svn2cl

74 lines of code changed in 1 file:

rjtanner 2008-11-21 20:49 Rev.: 10671

Restore resist_physical 30 stat to the training demon

2 lines of code changed in 1 file:

rjtanner 2008-11-21 20:27 Rev.: 10663

Reformat map header syntax - no functional changes

1 lines of code changed in 1 file:

kbulgrien 2008-11-21 03:15 Rev.: 10639

- Remove a redundant rule from the NPC dialog.

0 lines of code changed in 1 file:

kbulgrien 2008-11-21 03:09 Rev.: 10638

- Add a new NPC in Goths that uses an npc_dialog.py message file to drive a
CFDialog.py driven conversation (the conversation was created before the
author knew about CFDialog or how to use it, but it was too large to put
into @match as it caused a server crash). This dialog is structured, but
state is not tracked due the informational nature of the conversation.
The NPC drops some hints about things in Scorn that a new player might
want to check out. There are no spoilers, but it may serve to help a new
player find out about some things about scorn that the author did not
discover for ages.

203 lines of code changed in 2 files:

kbulgrien 2008-11-21 02:46 Rev.: 10637

- Reformat for readability. No functional change.

23 lines of code changed in 1 file:

kbulgrien 2008-11-21 02:43 Rev.: 10636

- More clearly document how to write JSONs when pre or postconditions are not
needed by a particular rule. For the inexperienced, this was a showstopper.
- Dispense with the user defined exception and replace the old handling with a
more effective debug log message combined with a generic exception.

5 lines of code changed in 1 file:

kbulgrien 2008-11-21 02:30 Rev.: 10635

- Document how to successfully create rules that do not need any pre or post
conditions (by supplying and empty list).
- Add exception handling to matchConditions() and setConditions() and output
a debug log message to facilitate debugging broken dialogs when the rules
contain malformed condition lists.

40 lines of code changed in 1 file:

kbulgrien 2008-11-21 02:02 Rev.: 10634

- Add a comment noting that when debugging, a server restart is needed to put
code changes into effect.
- No functional changes.
- Whitespace changes.

36 lines of code changed in 1 file:

rjtanner 2008-11-20 22:07 Rev.: 10633

Updated ChangeLog file using svn2cl

50 lines of code changed in 1 file:

rjtanner 2008-11-20 21:58 Rev.: 10632

More descriptive names to the Darcap Circus maps

24 lines of code changed in 12 files:

rjtanner 2008-11-20 21:37 Rev.: 10631

Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)

112 lines of code changed in 13 files:

rjtanner 2008-11-20 20:40 Rev.: 10627

Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps

22 lines of code changed in 22 files:

akirschbaum 2008-11-20 16:58 Rev.: 10625

Make editor scripts work with latest Gridarta.

7 lines of code changed in 4 files:

rjtanner 2008-11-18 21:17 Rev.: 10556

Updated ChangeLog file using svn2cl

22 lines of code changed in 1 file:

rjtanner 2008-11-18 20:30 Rev.: 10546

Map header update and reformatting - no functional changes

3 lines of code changed in 2 files:

kbulgrien 2008-11-18 02:14 Rev.: 10521

Replace hut named lighthouse with one of the archetypes that actually looks
like a lighthouse with a glow radius.

6 lines of code changed in 1 file:

kbulgrien 2008-11-18 00:36 Rev.: 10520

Minor dialog rework: Remove mid-sentence line breaks and break at possible
paragraphs instead; fix capitalization/grammar/spelling; give fatman a name.

14 lines of code changed in 1 file:

rjtanner 2008-11-17 22:25 Rev.: 10519

Updated ChangeLog file using svn2cl

13 lines of code changed in 1 file:

rjtanner 2008-11-17 22:06 Rev.: 10518

Apply region (whalingoutpost) to map

1 lines of code changed in 1 file:

rjtanner 2008-11-17 22:05 Rev.: 10517

Fix broken conversion table

2 lines of code changed in 1 file:

rjtanner 2008-11-17 01:31 Rev.: 10505

Updated ChangeLog file using svn2cl

144 lines of code changed in 1 file:

ryo_saeba 2008-11-16 13:59 Rev.: 10490

Turning boat example map.

1403 lines of code changed in 2 files:

akirschbaum 2008-11-16 03:53 Rev.: 10484

Fix typo.

1 lines of code changed in 1 file:

rjtanner 2008-11-16 00:56 Rev.: 10473

Additional lever to prevent players from being trapped in the map, as pointed out by kbulgrien

12 lines of code changed in 2 files:

kbulgrien 2008-11-15 18:08 Rev.: 10472

Gork should not reset the conversation just because you say the wrong
word!

1 lines of code changed in 1 file:

kbulgrien 2008-11-15 04:08 Rev.: 10471

- Reinstate an comment accidental deletion that occurred in revision 10421.

5 lines of code changed in 1 file:

kbulgrien 2008-11-15 03:43 Rev.: 10470

- Add in a comment that was edited into the CFDialog page on the wiki.

2 lines of code changed in 1 file:

kbulgrien 2008-11-15 02:55 Rev.: 10469

Modify CFDialog.py to use a list of strings for the keywords instead of the "|"
delimited string for consistency and to reduce the need to specially parse the
string. There seems no particular reason to stay with the "|" delimiter (and
@match use of it does not seem compelling enough to override the benefit of
removing the oddball parameter from both CFDialog.py and npc_dialog.py scripts.
This commit also updates every known dialog that is affected. Also updated
are the comments in both dialog scripts to reflect the change. In CFDialog.py
also pluralize some identifers to better reflect that they are used for lists.

86 lines of code changed in 6 files:

kbulgrien 2008-11-15 02:34 Rev.: 10468

Difficulty 1 for spiders seems way too low. Other maps with spiders are set
to difficulty 5, so changing this one to 5.

2 lines of code changed in 1 file:

kbulgrien 2008-11-15 00:04 Rev.: 10467

Add a comment that references ../scorn/kar/gork.msg as an example of how an
npc_dialog.py conversation can be made player friendly by using multiple
precondition flag values. Without using this capability, conversation paths
can tend to be too linear or rigid and therefore produce unnecessary player
frustratation.

6 lines of code changed in 1 file:

kbulgrien 2008-11-14 23:52 Rev.: 10466

Comment the code, convert a few odd tabs to spaces, and make a couple minor
formatting changes to improve the consistency of the class structure. No
functional changes made.

69 lines of code changed in 1 file:

kbulgrien 2008-11-14 23:07 Rev.: 10465

The prior modification to CFDialog used "|" as a delimiter for multiple
precondition values and overlooked the fact that the precondition syntax was
already defined to be a list that could contain multiple values without
resorting to packing them into a single string. This modification dispenses
with the prior un-pythonic enhancement to CFDialog, and establishes a format
that is more consistent with the rest of the rule structure. As a result of
this change, Gork's conversation is also updated to work with the new version.
A dependent script ./misc/npc_dialog.py remains unaffected by this change.

130 lines of code changed in 2 files:

kbulgrien 2008-11-14 01:34 Rev.: 10432

Fix, and improve, the Gork dialog in the scorn/kar Gorks Quest. Add some new
content, and make the conversation a lot more flexible so it is not necessary
to reset from the beginning so much.

16 lines of code changed in 1 file:

kbulgrien 2008-11-14 01:31 Rev.: 10430

Fix spelling and remove spurious blank lines from within the JSON.

1 lines of code changed in 1 file:

kbulgrien 2008-11-14 01:28 Rev.: 10428

Add an OR function to the CFDialog prefunction as it presently only supports
AND. To follow precedent of using "|" in the match string (in both CFDialog
and @match), use it as a delimiter inside the prefunction value. The value
add is particularly that one can design conversations to loop back into
prior states without requiring the conversation to reset and start back
at the beginning.

39 lines of code changed in 1 file:

kbulgrien 2008-11-13 23:44 Rev.: 10423

Avoid DeprecationWarning: raising a string exception is deprecated by making
a user-defined exception handler.

10 lines of code changed in 1 file:

kbulgrien 2008-11-13 21:45 Rev.: 10422

- Documentation improvements and an additional example. No functional changes.

74 lines of code changed in 1 file:

kbulgrien 2008-11-13 20:28 Rev.: 10421

Like the @match system, CFDialog now converts both match strings and things
the player says to lowercase before checking for a match.

10 lines of code changed in 1 file:

rjtanner 2008-11-12 21:51 Rev.: 10420

Updated ChangeLog file using svn2cl

25 lines of code changed in 1 file:

rjtanner 2008-11-11 22:15 Rev.: 10403

Text correction in map name (LEvel -> Level)

2 lines of code changed in 1 file:

ryo_saeba 2008-11-11 05:47 Rev.: 10391

Apply patch #2133038: scorn kitchen steak fix.

7 lines of code changed in 1 file:

rjtanner 2008-11-10 22:02 Rev.: 10388

Update churchtower map with a unique (and more descriptive) map name

1 lines of code changed in 1 file:

ryo_saeba 2008-11-09 12:24 Rev.: 10321

Revert stand_still that was added per bug #1930002, since it's apparently supposed to be the right behaviour.

0 lines of code changed in 1 file:

rjtanner 2008-11-08 02:27 Rev.: 10301

Updated ChangeLog file using svn2cl

73 lines of code changed in 1 file:

rjtanner 2008-11-07 19:03 Rev.: 10277

Update entrance coordinates from World map to Pygmy Forest

2 lines of code changed in 1 file:

rjtanner 2008-11-06 21:14 Rev.: 10276

Added map entrance x & y coordinates

3 lines of code changed in 1 file:

rjtanner 2008-11-06 21:10 Rev.: 10274

Add map difficulty level

2 lines of code changed in 1 file:

rjtanner 2008-11-06 21:08 Rev.: 10273

Added map entrance x & y coordinates, updated map exits/entrance coordinates so they lined up properly

35 lines of code changed in 11 files:

rjtanner 2008-11-05 21:43 Rev.: 10269

Update map with entrance x & y coordinates (missed in previous commit)

4 lines of code changed in 4 files:

rjtanner 2008-11-05 21:40 Rev.: 10267

Update map with entrance x & y coordinates

75 lines of code changed in 27 files:

rjtanner 2008-11-05 20:38 Rev.: 10264

Correct y entrance coordinate typo (121 -> 21)

2 lines of code changed in 1 file:

rjtanner 2008-11-05 20:01 Rev.: 10262

Restore darkness setting to str-tunnel map

1 lines of code changed in 1 file:

rjtanner 2008-11-04 16:07 Rev.: 10252

Convert silver payment altars to accept payment of any coin type, requires server update r10232 (or newer)

6 lines of code changed in 3 files:

rjtanner 2008-11-03 01:24 Rev.: 10250

Updated ChangeLog file using svn2cl

196 lines of code changed in 1 file:

rjtanner 2008-11-03 01:11 Rev.: 10249

Update conversion tables to accept payment of any coin type, requires server update r10232 (or newer)

21 lines of code changed in 1 file:

rjtanner 2008-11-03 01:02

Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)

18 lines of code changed in 4 files:

rjtanner 2008-11-03 00:54 Rev.: 10246

Update conversion tables to accept payment of any coin type, requires server update r10232 (or newer)

21 lines of code changed in 1 file:

rjtanner 2008-11-03 00:44 Rev.: 10245

Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer)

69 lines of code changed in 15 files:

rjtanner 2008-11-02 19:23 Rev.: 10244

Missed in earlier commit, updated payment altar to accept all coins

1 lines of code changed in 1 file:

rjtanner 2008-11-02 02:29 Rev.: 10241

Update conversion tables to accept payment of any coin type, requires server update r10232 (or newer)

22 lines of code changed in 1 file:

rjtanner 2008-11-02 02:03 Rev.: 10240

Cosmetic wall changes with how they merge with each other, especially swall (fence)

99 lines of code changed in 5 files:

rjtanner 2008-11-02 01:53 Rev.: 10239

Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)

52 lines of code changed in 4 files:

rjtanner 2008-11-02 01:36 Rev.: 10238

Convert platinum payment altars to accept payment of any coin type

109 lines of code changed in 32 files:

October 2008 »

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