Updated ChangeLog file using svn2cl.
122 lines of code changed in 1 file:
Cosmetic and layout changes to Puddings Place (scorn/misc/puddings.place) in Scorn. Enlarged the map to include area surrounding the house, reversed the layout to match the world map graphic. Updated world map (world/world_105_115) for map entrance coordinate changes.
1703 lines of code changed in 2 files:
Cosmetic and layout changes to Mercenaries Agency (scorn/misc/mercenaries) in Scorn. Enlarged the map to include area surrounding the building. Updated world map (world/world_104_115) for map entrance coordinate changes.
1120 lines of code changed in 2 files:
Minor change with how fence (swall) section merges with nearby walls to Undead Church (scorn/misc/church) in Scorn. Cosmetic change, no functional changes.
6 lines of code changed in 1 file:
Cosmetic and layout changes to Castle Kitchen (scorn/misc/castle_kitchen) in Scorn. Added a few windows, enlarged the map to include area surrounding the kitchen. Updated world map (world/world_104_115) for map entrance coordinate changes.
724 lines of code changed in 2 files:
Cosmetic and layout changes to Tyl's house (scorn/houses/tyl) in Scorn. Added a few windows, moved door location, enlarged the map to include area surrounding the house. Updated Attic of Tyl's house (scorn/houses/tyl_attic) and world map (world/world_105_115) for map entrance coordinate changes.
569 lines of code changed in 3 files:
Cosmetic and layout changes to Fun House (scorn/houses/maze1) in Scorn. Enlarged the map to include area surrounding the house. Updated world map (world/world_105_115) for map entrance coordinate changes.
1805 lines of code changed in 2 files:
Cosmetic and layout changes to Mike Miller's house (scorn/houses/house3.1st) in Scorn. Added a couple more windows, enlarged the map to include area surrounding the house. Updated Mike Miller's cellar (scorn/houses/house3.bas1) and world map (world/world_104_115) for map entrance coordinate changes.
741 lines of code changed in 3 files:
Cosmetic and layout changes to replace yellow block walls with cave wall sections to Goblin Den (scorn/dtabb/cave3) in Scorn. Updated world map (world/world_105_116) for map entrance coordinate changes.
1257 lines of code changed in 2 files:
Cosmetic changes to Little House of Horrors (santo_dominion/house_of_hell) in Santo Dominion. Expanded to show outer area of the map. World map (world/world_102_108) updated for new entrance coordinates.
789 lines of code changed in 2 files:
Cosmetic changes to Undead Bungalow (santo_dominion/houses/house1) in Santo Dominion. Expanded to show outer area of the map. World map (world/world_102_108) updated for new entrance coordinates.
1126 lines of code changed in 2 files:
Cosmetic and layout changes to Santo Dominion Toll St. (santo_dominion/tollpost) in Santo Dominion. Expanded to show outer area of the map, added some windows. Reversed the layout to match the shop map world map icon. World map (world/world_102_108) updated for new entrance coordinates.
1694 lines of code changed in 2 files:
Cosmetic and layout changes to St. Dominion Sale (santo_dominion/map.and.sale) in Santo Dominion. Expanded to show outer area of the shop, added some windows. Reversed the layout to match the shop map world map icon. World map (world/world_102_108) updated for new entrance coordinates.
1536 lines of code changed in 2 files:
Cosmetic changes to Santo Dominion City Hall (santo_dominion/city_hall) in Santo Dominion. Expanded to show outer area of the map, added some windows. World map (world/world_102_108) updated for new entrance coordinates.
1526 lines of code changed in 2 files:
Cosmetic changes to Bank of Skud, Navar Branch (navar_city/misc/city1bank) in Navar. Expanded to show outer area of the bank. World map (world/world_122_117) updated for new entrance coordinates.
1285 lines of code changed in 2 files:
Use name, not object.
1 lines of code changed in 1 file:
Don't redirect output.
0 lines of code changed in 2 files:
Updated ChangeLog file using svn2cl.
88 lines of code changed in 1 file:
Give balms of recall for low-level Scorn nobility quests.
79 lines of code changed in 8 files:
Cosmetic and layout changes to Small House (navar_city/spyhouse) in Navar. Expanded to show outer area of the house. World map (world/world_122_117) updated for new entrance coordinates.
1733 lines of code changed in 2 files:
Cosmetic and layout changes to Marksel Keep (marksel/keep) in Marksel. Expanded to show outer area of the keep. World map (world/world_120_109) updated for new entrance coordinates.
995 lines of code changed in 2 files:
Quest: Moogly Bill's treasure.
139 lines of code changed in 13 files:
Cosmetic and layout changes to Grumm's Inn (marksel/grumms_inn) in Marksel. Expanded to show outer area of the inn, aded some windows. World map (world/world_120_109) updated for new entrance coordinates.
1251 lines of code changed in 2 files:
Cosmetic and layout changes to Sunset Inn (lake_country/Sunset_Lake/inn) in Lake Country. Expand and show outer area of the inn. Sunset Castle (lake_country/Sunset_Lake/fortress) updated for new entrance coordinates.
1603 lines of code changed in 2 files:
Cosmetic and layout changes to Small Inn (lake_country/small_buildings/LC_inn1) in Lake Country. Expand and show outer area of the inn. World map (world/world_109_126) updated for new entrance coordinates.
1056 lines of code changed in 2 files:
Cosmetic changes to White Pigeon Inn (lake_country/Butakis/inn) in Lake Country. Expand and show outer area of the inn, added windows. Fortress map (lake_country/Butakis/Butakis0) updated for new entrance coordinates.
1200 lines of code changed in 2 files:
Cosmetic and layout changes to Gemstone Alchemist (lake_country/Butakis/alchemist) in Lake Country. Expand and show outer area of the shop, added windows and moved the door. Fortress map (lake_country/Butakis/Butakis0) updated for new entrance coordinates.
487 lines of code changed in 2 files:
Quest: Witherspoon's ghost.
65 lines of code changed in 6 files:
Updated ChangeLog file using svn2cl.
79 lines of code changed in 1 file:
Cosmetic and layout changes to Royal Blacksmith (lake_country/Butakis/blacksmith) in Lake Country. Expand and show outer area of the shop, added windows and moved the door. Fortress map (lake_country/Butakis/Butakis0) updated for new entrance coordinates.
677 lines of code changed in 2 files:
Correct move_block all settings outside the invis_exits for Royal Church, Sanctuary (lake_country/Butakis/church0) in Lake Country.
5 lines of code changed in 1 file:
Cosmetic changes to Royal Church, Sanctuary (lake_country/Butakis/church0) in Lake Country. Expand and show outer area of the church. Re-align stair ways to the upper and lower level of the map. Fortress map (lake_country/Butakis/Butakis0) for new entrance coordinates.
1878 lines of code changed in 4 files:
Cosmetic changes to Well of Intelligence (dragonisland/intwell) in Stoneville. Replaced white walls with cave walls and awall sections to make it look more like an underground setting instead of a surface house. Updated world map (world/world_103_127) due to entrance coordinate changes.
1670 lines of code changed in 2 files:
Expand and show outer area of the house used for The Burning Adventurer (dragonisland/tavern) in Stoneville. World map (world/world_103_127) update for new entrance coordinates.
1323 lines of code changed in 2 files:
Expand and show outer area of the house used for Master's House (dragonisland/house9) in Stoneville. Cosmetic changes to add windows to the map, moved the entrance. World map (world/world_103_127) update for new entrance coordinates.
367 lines of code changed in 2 files:
Expand and show outer area of the house used for Timothius' House (dragonisland/house8) in Stoneville. Cosmetic changes to add windows to the map, moved the entrance. World map (world/world_103_127) update for new entrance coordinates.
645 lines of code changed in 2 files:
Correct entrance coordinates for Enter at Own Risk (dragonisland/house5) in Stoneville.
3 lines of code changed in 1 file:
Expand and show outer area of the house used for Pixie's Delight (dragonisland/house6) in Stoneville. Cosmetic changes to add windows to the map. World map (world/world_103_127) update for new entrance coordinates.
1524 lines of code changed in 2 files:
Quest: the cure for Gordon.
192 lines of code changed in 5 files:
Updated ChangeLog file using svn2cl.
256 lines of code changed in 1 file:
Expand and show outer area of the house used for Enter at Own Risk (dragonisland/house5) in Stoneville. Entrance/exit is now a door instead of stairs. Cosmetic changes to add windows to the map. Layout changes to move monster generators further way from the entrance since the entrance has also moved to a different location.
1130 lines of code changed in 2 files:
Removed double stacked wall sections in Enter at Own Risk (dragonisland/house5) in Stoneville. Technical change, no function changes.
1 lines of code changed in 1 file:
Replaced the yellow block walls with cave walls in Fisher's Hall, Cellar (whalingoutpost/taverns/fishershallb1) in Whaling Outpost. Cosmetic changes, no functional changes.
1892 lines of code changed in 1 file:
May 2012 »