September 2011 Commit Log

Number of Commits:
52
Number of Active Developers:
3
rjtanner 2011-09-30 20:35 Rev.: 15154

Redesigned the shop in Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the shop.

5013 lines of code changed in 2 files:

rjtanner 2011-09-30 19:43 Rev.: 15153

Remove extra or double stacked floor tile in the Euthville Magic Shop.

1 lines of code changed in 1 file:

rjtanner 2011-09-29 21:41 Rev.: 15152

Cosmetic changes with how swall merges with westcwall perimeter and around the garden gates.

45 lines of code changed in 1 file:

rjtanner 2011-09-29 21:35 Rev.: 15151

Removed some of the columns around the stairs, they were causing display and merging issues with the walls and railing (swall).

1 lines of code changed in 1 file:

rjtanner 2011-09-28 22:54 Rev.: 15150

Made the Darcap fishing store have the the same name it is referenced by in the world map, Sargas's fine fishing supplies.

2 lines of code changed in 1 file:

rjtanner 2011-09-28 22:48 Rev.: 15149

Minor cosmetic change to Thilgar's house, top in Navar. Changed how the fence (swall) merges with nearby walls.

21 lines of code changed in 1 file:

rjtanner 2011-09-28 22:46 Rev.: 15148

Small cosmetic change to Thilgar's house in Navar. Changed a wall section next to the doors.

2 lines of code changed in 1 file:

rjtanner 2011-09-28 22:39 Rev.: 15147

New map, second floor to The Noble Resting in Santo Dominion. Stair updates on the first floor and inkeeper dialog updates in regards to the second floor.

4969 lines of code changed in 2 files:

rjtanner 2011-09-27 22:15 Rev.: 15146

Removed line breaks to NPC dialog in The Noble Resting located in Santo Dominion.

2 lines of code changed in 1 file:

rjtanner 2011-09-27 22:13 Rev.: 15145

Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.

2715 lines of code changed in 2 files:

rjtanner 2011-09-26 22:53 Rev.: 15144

New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.

2823 lines of code changed in 2 files:

rjtanner 2011-09-26 00:04 Rev.: 15143

Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.

27 lines of code changed in 2 files:

rjtanner 2011-09-25 23:14 Rev.: 15142

Cosmetic changes with wall merges on the Darcap world map.

15 lines of code changed in 1 file:

rjtanner 2011-09-25 20:44 Rev.: 15141

Update the Private Shop maps in Scorn so that each map has a unique name and added region setting (scorn) for each map.

15 lines of code changed in 5 files:

rjtanner 2011-09-25 20:36 Rev.: 15140

Made the Darcap petshop map have the same name it is referenced by in the world map which is, Fernicious Fenx Family Pet Emporium.

1 lines of code changed in 1 file:

rjtanner 2011-09-25 20:33 Rev.: 15139

Added region 'darcap' to Darcap Petshop and Darcap's Manor - brown zone.

4 lines of code changed in 2 files:

rjtanner 2011-09-24 23:28 Rev.: 15138

Added 'blessed 1' setting to the random food items in Beginners2 of Scorn so new players do not encounter poisonous food.

10 lines of code changed in 1 file:

rjtanner 2011-09-24 19:55 Rev.: 15137

Update the Private Shop maps in Brest so that each map has a unique name (i.e., Private Shop #) and added region setting (brest) for each map.

84 lines of code changed in 28 files:

rjtanner 2011-09-23 22:14 Rev.: 15135

Added 'blessed 1' setting to the random_talisman treasure in the Pupland Raffle 1 reward area so that the treasure reward is not cursed.

2 lines of code changed in 1 file:

rjtanner 2011-09-23 22:06 Rev.: 15134

Removed double stack fence and floor tiles - probably result of a paste mistake.

1 lines of code changed in 1 file:

rjtanner 2011-09-22 22:43 Rev.: 15133

Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.

2560 lines of code changed in 3 files:

rjtanner 2011-09-21 23:58 Rev.: 15128

Changes to the Mostrai Cathedral in Navar. Placed the invis exits beneath the floor tile and also added no spells tiles beneath them.

140 lines of code changed in 1 file:

rjtanner 2011-09-21 23:17 Rev.: 15127

Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.

5094 lines of code changed in 2 files:

rjtanner 2011-09-20 22:19 Rev.: 15121

New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.

2489 lines of code changed in 2 files:

rjtanner 2011-09-19 21:50 Rev.: 15118

Cosmetic changes with the Navar Gatehouse. Make the fence (swall) merge nicer with nearby walls.

31 lines of code changed in 1 file:

rjtanner 2011-09-19 21:38 Rev.: 15117

New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.

1692 lines of code changed in 2 files:

rjtanner 2011-09-18 01:19 Rev.: 15111

Place light sources under floor tiles in Medieval Kitchen in Scorn.

24 lines of code changed in 1 file:

rjtanner 2011-09-18 01:03 Rev.: 15110

Remove line breaks in npc dialog and instruction books for the crafting shops (bowyer, smithery, tannery, kitchen, jeweler) in Scorn.

31 lines of code changed in 5 files:

rjtanner 2011-09-17 20:28 Rev.: 15109

Changes to the Metal Smith's Workshop. Added some windows. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.

110 lines of code changed in 1 file:

rjtanner 2011-09-17 20:19 Rev.: 15108

Changes to the Metal Smith's Workshop in Scorn. Enlarged the shop so the hallways allow for multiple players to pass by each other. Expanded outside the shop to add grass tiles and cobblestone to visually match the shop's placement in the world map. Updated world map for new map entrance destination.

1000 lines of code changed in 2 files:

rjtanner 2011-09-17 20:01 Rev.: 15107

Another update to Metal Smith's Workshop in Scorn. Changed the stacking order of the columns so they are above the fence (swall) corners for cosmetic purposes and to make it consistent with other maps.

4 lines of code changed in 1 file:

rjtanner 2011-09-17 19:59 Rev.: 15106

Moved no_spell tiles beneath the floor tiles to the Metal Smith's Workshop in Scorn.

34 lines of code changed in 1 file:

rjtanner 2011-09-17 19:55 Rev.: 15105

Cosmetic changes to Scorn Tannery. Wall columns no longer block player line of sight. Additional fence (swall) sections for nicer merging with nearby walls.

22 lines of code changed in 1 file:

rjtanner 2011-09-17 19:49 Rev.: 15104

Changes to the Scorn Tannery. Moved no_spell tiles under the floor tiles for the fenced area. Placed no_spell tiles under the invis exits outside the door - forgot to add them.

36 lines of code changed in 1 file:

rjtanner 2011-09-17 19:47 Rev.: 15103

Cosmetic update to the Scorn Tannery. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1028 lines of code changed in 2 files:

rjtanner 2011-09-17 19:20 Rev.: 15102

Layout changes to the Scorn Tannery house. Removed the empty (blocked) rows on the right side of the map, expanded the size of the entrance area by another row of tiles.

97 lines of code changed in 1 file:

rjtanner 2011-09-16 21:06 Rev.: 15095

Cosmetic update to the Bowyer's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

673 lines of code changed in 2 files:

rjtanner 2011-09-15 22:21 Rev.: 15094

Cosmetic update to the Jeweler's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Entrance area fence (swall*) re-arranged to make that area larger. Updated world map for new map entrance destination.

736 lines of code changed in 2 files:

rjtanner 2011-09-15 22:07 Rev.: 15093

Place no_spells tiles under the floor tiles in the Jeweler's Workshop of Scorn.

43 lines of code changed in 1 file:

rjtanner 2011-09-15 00:02 Rev.: 15092

Make the pillars in the kitchen area no longer block character line of sight. Moved no_spell tiles beneath the floor tiles.

30 lines of code changed in 1 file:

rjtanner 2011-09-15 00:00 Rev.: 15091

Updates to the Medieval Kitchen in Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

925 lines of code changed in 2 files:

alestan 2011-09-14 14:23 Rev.: 15090

Decreased the number of fogs per seed fog

1 lines of code changed in 1 file:

rjtanner 2011-09-13 23:42 Rev.: 15089

Updates to Jacob's Lighting Emporium in Scorn. Floor plan now similar to building exterior. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

1348 lines of code changed in 2 files:

rjtanner 2011-09-12 22:41 Rev.: 15088

Updated Goth's Taven in Scorn so that the map exterior matches it's placement in the world map. Updated world map for new entrance destination to the Tavern. Updated stair coordiantes on the upper and lower level of the Tavern so that they line up with the other levels.

3487 lines of code changed in 4 files:

rjtanner 2011-09-12 22:23 Rev.: 15087

Floor layout changes to Goth's Tavern in Scorn. Door moved to left side of the map and added windows to match the building exterior. Added a cloak room near the entrance. Moved the gate password hint so players should stumble upon it more easily. Updated world map for new entrance coordinates.

604 lines of code changed in 2 files:

rjtanner 2011-09-12 21:56 Rev.: 15086

Removed NPC from the floor tile inventory and placed them on top of the tile.

4 lines of code changed in 1 file:

alestan 2011-09-10 10:38

Changed puddle arch in map to rain1 so that it isn't a rain cloud.

6 lines of code changed in 2 files:

ryo_saeba 2011-09-10 04:21 Rev.: 15066

Add dialog hints.

6 lines of code changed in 1 file:

rjtanner 2011-09-07 22:46 Rev.: 15057

Added creator information to the map header, removed the Created by sign from within the map (which also had out of date contact and bug report information)

1 lines of code changed in 1 file:

rjtanner 2011-09-07 22:43 Rev.: 15056

New entrance map for Beginners map in Scorn. Modifications to Beginners map to tie in to the entrance map such as exit changes and special quest key. World map changes to use the Beginners Entrance map.

907 lines of code changed in 3 files:

ryo_saeba 2011-09-04 03:37 Rev.: 15044

Fix shop item type to use singular form.

6 lines of code changed in 3 files:

ryo_saeba 2011-09-04 02:27 Rev.: 15039

Replace stairs up with stairs down, since it's a higher level.

1 lines of code changed in 1 file:

August 2011 »

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