common/friend.c, common/exp.c, common/button.c, common/object.c, common/utils.c:
  Fix some bad format strings for LOG().
    
15 lines of code changed in 6 files:
common/map.c: Based on profiling of charm monster on a large map with Chinese
  dragons, optimise get_map_flags() a bit by avoiding a call to out_of_map(),
  get_map_from_coord() performs the needed checks and we need to call it anyway.
  Also fix typos in the documentation for get_map_from_coord().
    
17 lines of code changed in 2 files:
server/attack.c: Fix crash bug introduced in r11584 (Fix for bug 1922771: xp non
  zero in meditation). Bug triggered by charming chinese dragons.
    
5 lines of code changed in 2 files:
Work in progress skill rebalance code.  This should not affect play in any
way - while it introduces some new skills, those skills are not available
right now (players need to choose class that doesn't exist).
---
doc/Developers/spells: Fix some typos, add info on elemental shield.
include/skills.h: Add new magic skills.  Update defines related to that.
   Change terminator of unarmed_skills[] to 0, so type is defined as
   unsigned so -1 doesn't work.
include/spells.h: Add new spell type - elemental shield.
server/player.c: Don't remove spell objects from new characters - this
   makes it possible to give starting characters set of spells.
   This shouldn't make any difference - if characters have spells they
   shouldn't, this suggests an issue with treasurelists.
server/skill_util.c: Modify find_skill_by_name() to take comma separated
   list of skill names.  This is used for common spells to all spell
   casting skills (something like detect magic) - don't want 4 versions
   skill for something basic.  Also add handling for new skills.
server/skills.c: Add note about problems of raising monsters Wis on
   failed steal attempt.  No actual code change.
server/spell_effect.c: Update for auras that provide resistances.
server/spell_util.c: Add handling for elemental shield spell.
--
MSW 2009-03-02
    
189 lines of code changed in 9 files:
Fix for bug 1830750: Buffer overflow with stat depletion via rabies
(note it wasn't an actual buffer overflow by integer overflow).  Fix was to
modify check_stat_bounds() to take parameters for valid range, and add check
for it for the disease a well as temporary calculations in fix_object.
---
common/living.c: Modify check_stat_bounds() as described above.  Update
    existing calls and add new call in fix_object()
include/libproto.h: Update with no prototype.
server/disease.c: Update disease function to use get_attr_value/
    set_attr_value.  Add call to check_stat_bounds to make sure disease
    stats are within range.
server/player.c: Update calls to check_stat_bounds()
MSW 2009-03-02
    
50 lines of code changed in 5 files:
test/toolkit/toolkit_common.c, test/include/toolkit_common.h: Fix a lot of
  compiler warnings in the unit tests by adding a missing prototype to a header
  and correcting another prototype.
server/c_misc.c: Fix trivially player triggered uninitialised read in the
  language command.
common/object.c: Use "%s" to LOG() when dumping objects instead of passing
  the dump as format string. Fix some compile warnings about variable shadowing.
    
26 lines of code changed in 6 files:
common/anim.c, Use "%s" to LOG() when dumping objects instead of passing
  the dump as format string.
common/image.c: Fix LOG() with too formatstring/parameter mismatch.
common/init.c: Fix a compiler warning when using MEMORY_DEBUG, fix an
  uninitialised read if tod data file exists but is invalid (default to sane
  value instead, as is done if the file doesn't exist at all).
common/map.c: Fix a potential uninitialised read.
    
24 lines of code changed in 5 files: