Do not clear FLAG_REMOVED when loading archetypes
Tracker: bugs/886
0 lines of code changed in 1 file:
Add configure checks for arch and maps
6 lines of code changed in 1 file:
Display death animation for used up generators too.
21 lines of code changed in 5 files:
Correctly handle invalid tar files.
7 lines of code changed in 2 files:
Increase severity of an error message that occurs right before an abort.
1 lines of code changed in 1 file:
Face variant maker, pretty rudimentary.
268 lines of code changed in 5 files:
Display death animation use.
6 lines of code changed in 1 file:
Remove unused variable.
5 lines of code changed in 3 files:
Fix wrong condition in malformed files.
2 lines of code changed in 2 files:
Allow a spell effect when applying a special food, like potions.
6 lines of code changed in 2 files:
Correctly display resistance changes when eating a special food.
2 lines of code changed in 2 files:
Change spell expiry message type to match those in change_abil().
5 lines of code changed in 2 files:
Change some functions in server/c_misc.c to be static.
17 lines of code changed in 3 files:
Fix improper handling of icecube weight for inserting into containers.
11 lines of code changed in 2 files:
Add more properties.
23 lines of code changed in 3 files:
Fix displayed formula count.
2 lines of code changed in 2 files:
Fix performance issues.
8 lines of code changed in 3 files:
Fix compiler warnings regarding tp_print type.
10 lines of code changed in 6 files:
Fix year.
7 lines of code changed in 1 file:
Display the skill for the recipe.
4 lines of code changed in 2 files:
Display number of quests.
1 lines of code changed in 1 file:
Mmmm spaghetti.
Put spaghetti in stomach, not in code.
8 lines of code changed in 2 files:
Make randomly generated +/- magic items use armor_weight/speed settings to determine scale factor.
Should not affect default settings, since the hardcoded scale factor matches the default settings already.
32 lines of code changed in 2 files:
Add reason for item inversion.
1 lines of code changed in 1 file:
Allow multiple -pack-assets switches.
Collect all assets in one run, remove files before.
23 lines of code changed in 3 files:
Fix potential for duplicate skills due to in-place conversion from archetype data to object data occurring after object_can_merge().
14 lines of code changed in 2 files:
Add list of all items used as ingredients.
20 lines of code changed in 1 file:
Replace label by read-only edit line to more easily copy values.
3 lines of code changed in 2 files:
List recipes with a chance of 0.
15 lines of code changed in 1 file:
Optimize alchemy cost dump.
141 lines of code changed in 4 files:
Fix collect targets
15 lines of code changed in 1 file:
Lower log level for missing new highscore files
1 lines of code changed in 1 file:
Introduce C++14.
Allow the server to run without collecting files in "arch". It can
now directly run with the "arch" directory along the "maps" one.
Rewrite the collect mechanism to use the server itself and not an external script.
4884 lines of code changed in 137 files:
Apply hiscore patch by Preston Crow, slightly modified by myself.
156 lines of code changed in 4 files:
Bump version string to 1.75.0
2 lines of code changed in 2 files:
Remove unused variable
0 lines of code changed in 1 file:
Fix crash if invalid ingredient list.
1 lines of code changed in 1 file:
Fix crash if archetype doesn't exist.
3 lines of code changed in 1 file:
Add export of alchemy relationship to .dot file.
93 lines of code changed in 3 files:
Use media tags for quest information.
13 lines of code changed in 2 files:
Prevent removal of unpaid items from shops via word of recall effects.
8 lines of code changed in 2 files:
Disallow use of unpaid skill tools on use_skill command.
4 lines of code changed in 2 files:
Display treasures count.
1 lines of code changed in 1 file:
Set msg to NULL if empty string is given
Plugins like Python do not allow setting the message to NULL, but the
server treats an zero-length message differently from a NULL message. If
a zero-length message is given, just replace it with NULL.
3 lines of code changed in 1 file:
Remove redundant newline addition
object_set_msg() already adds a newline if there is not one at the end
of the message.
2 lines of code changed in 1 file:
Report total number of quests
4 lines of code changed in 1 file:
Use MSG_TYPE_COMMAND_QUESTS
30 lines of code changed in 1 file:
Change message type for keys from 'attack' to 'item'.
2 lines of code changed in 2 files:
Add the bell of Valkyrie's temple.
4 lines of code changed in 2 files:
Play drink sound when applying potions
1 lines of code changed in 1 file:
Send footstep sounds
6 lines of code changed in 1 file:
Send miss sound
1 lines of code changed in 1 file:
Use same hit sound for different amount of damage
1 lines of code changed in 1 file: