Make spell flavor text not appear on unidentified items. Also fix lack of book name when examining an unidentified spellbook.
32 lines of code changed in 3 files:
Make doors denotate traps and runes when successfully lockpicked on the first attempt.
7 lines of code changed in 2 files:
Allow anim_suffix for monsters when attacking, add a default 'attack' animation.
17 lines of code changed in 2 files:
Change function prototype.
5 lines of code changed in 3 files:
Document object_set_msg() for settting msg
2 lines of code changed in 1 file:
Fix turning boat not able to move where it should.
1 lines of code changed in 1 file:
Remove unused macro.
0 lines of code changed in 1 file:
Tentatively fix crash in plugin when weird stuff was done to our poor NPC.
14 lines of code changed in 1 file:
Add feedback message to (client-issues) lock command, to be coherent with the 'lock' command the player can use.
9 lines of code changed in 1 file:
Fix documentation.
3 lines of code changed in 2 files:
Update from Gridarta's types.xml.
470 lines of code changed in 6 files:
Upgrade version, remove some extensions from files to be processed.
2258 lines of code changed in 1 file:
cfpython: Ignore EVENT_CLOCK
EVENT_CLOCK is not being used in maps, but nevertheless runs
python_init.py several times per second even while idling.
This patch makes cfpython ignore EVENT_CLOCK. We should stop ignoring it
if we ever decide to use Python clock events again.
7 lines of code changed in 1 file:
Fix argument type
2 lines of code changed in 2 files:
Fix previous invalid comment.
13 lines of code changed in 1 file:
Update comments.
9 lines of code changed in 1 file:
Improve handling of createplayer command to prevent abuse using a more robust method.
Also solves a segfault in switching players while logged in.
This fix was done in parts by each Partmedia and myself, so I'm making sure to include them in the credits.
31 lines of code changed in 3 files:
Correct false statement in a comment that confused count and nrof.
1 lines of code changed in 1 file:
Fix segfault in Yarid's house from finding an unanimated trap.
9 lines of code changed in 2 files:
Fix inverted boolean logic on identified starting equipment.
1 lines of code changed in 1 file:
Fix incorrect placement of ==
1 lines of code changed in 1 file:
Resolve NPCs that were spawned in via citylife on map load from dropping their items when killed.
13 lines of code changed in 2 files:
Fix an off-by-one in spawn count and several misplaced spawn locations in citylife plugin.
9 lines of code changed in 2 files: