March 2021 Commit Log

Number of Commits:
17
Number of Active Developers:
3
partmedia 2021-03-28 13:08 Rev.: 22047

Allow subdirectory builds

Submitted by: Steven Johnson (patch #390)

84 lines of code changed in 29 files:

ryo_saeba 2021-03-21 16:20 Rev.: 22046

Remove reference to 'writing' for knowledge, players don't need to know how to write.
Add color to messages. Add French translation.

13 lines of code changed in 3 files:

ryo_saeba 2021-03-21 09:52 Rev.: 22044

Display face use on general messages.

16 lines of code changed in 1 file:

ryo_saeba 2021-03-15 14:04 Rev.: 22040

Remove unused function.

4 lines of code changed in 3 files:

silvernexus 2021-03-11 16:36 Rev.: 22036

Add code to handle scalable mimics for random maps.

34 lines of code changed in 3 files:

ryo_saeba 2021-03-09 14:00 Rev.: 22034

Use a memory buffer to read data instead of directly using a FILE.

776 lines of code changed in 34 files:

ryo_saeba 2021-03-09 13:04 Rev.: 22033

Fix confusion disappearing when fix_object() is called.

25 lines of code changed in 3 files:

ryo_saeba 2021-03-09 13:02 Rev.: 22032

Set no_pick on lighted objects if set on initial object.
This prevents using lightning to light up a non-pickable lantern then
picking up the lighted one.

11 lines of code changed in 2 files:

ryo_saeba 2021-03-08 14:21 Rev.: 22031

Fix compilation warning by adding header include.

4 lines of code changed in 2 files:

ryo_saeba 2021-03-08 13:44 Rev.: 22030

Rename map's 'level' to 'difficulty' for consistency.

23 lines of code changed in 5 files:

ryo_saeba 2021-03-08 13:43 Rev.: 22029

Allow getting the map without a computed difficulty.
Display computed difficulty in CRE.

40 lines of code changed in 7 files:

silvernexus 2021-03-08 07:33 Rev.: 22028

Fix possible null pointer dereference in atoi().

7 lines of code changed in 2 files:

silvernexus 2021-03-07 22:36 Rev.: 22027

Fix the blank path book replacement to discard the stale type information from the book buffer.

8 lines of code changed in 2 files:

silvernexus 2021-03-04 16:54 Rev.: 22026

Fix calculate_difficulty() to not assume every generator creates archangels.
Then, make the per-tile exp calculator nonlinear, since it horribly undershot high-level rooms.

29 lines of code changed in 2 files:

ryo_saeba 2021-03-02 08:36 Rev.: 22016

Fix exploit with item power during alchemy.

9 lines of code changed in 2 files:

ryo_saeba 2021-03-02 08:24 Rev.: 22015

Fix wrong condition allowing a weapon to be improved as much as wanted.

5 lines of code changed in 2 files:

ryo_saeba 2021-03-01 16:38 Rev.: 22013

Log an error if a recipe references a non existing archetype.

11 lines of code changed in 2 files:

February 2021 »

Generated by StatSVN 0.7.0