January 2018 Commit Log

Number of Commits:
18
Number of Active Developers:
1
silvernexus 2018-01-24 15:07 Rev.: 20553

Fix a memory leak if a player is loaded with a party name and negative hp.
Identified by CppCheck.

8 lines of code changed in 2 files:

silvernexus 2018-01-23 18:06 Rev.: 20552

Reduce calls to realloc in animation loading by doubling size per realloc instead of adding ten.
Also fix improper handling of a failed realloc identified by CppCheck.

32 lines of code changed in 2 files:

silvernexus 2018-01-22 19:52 Rev.: 20551

Fix redundant va_end in cfapi_object_move.
Identified by CppCheck.

8 lines of code changed in 2 files:

silvernexus 2018-01-21 13:55 Rev.: 20550

Reorder conditions to prevent segfault if pl is null in esrv_remove_spell.
Identified by CppCheck

5 lines of code changed in 2 files:

silvernexus 2018-01-21 11:46 Rev.: 20549

Fix incorrect date in comment from r20548.

1 lines of code changed in 1 file:

silvernexus 2018-01-21 11:36 Rev.: 20548

Adjust attack message intialization to support tabs as whitespace and use strspn to reduce additional overhead from adding tabs.

14 lines of code changed in 2 files:

silvernexus 2018-01-18 15:55 Rev.: 20547

Remove redundant comparison.\nIdentified by CppCheck.

2 lines of code changed in 1 file:

silvernexus 2018-01-18 14:06 Rev.: 20546

Fix artifact boots/gauntlets/gloves that have a damage specification in their artifact definition that did not receive one in-game. Fixes Bug #832.

7 lines of code changed in 2 files:

silvernexus 2018-01-17 21:22 Rev.: 20545

Merge redundant variable assignments in for loop in fix_player.\nIdentified by CppCheck.

1 lines of code changed in 1 file:

silvernexus 2018-01-17 21:00 Rev.: 20544

Fix a potential null pointer dereference if a random god was somehow not found for a monster.\nIdentified by CppCheck.

8 lines of code changed in 1 file:

silvernexus 2018-01-15 15:15 Rev.: 20543

Fix error message from beholder leaders missing an animation.

1 lines of code changed in 1 file:

silvernexus 2018-01-14 12:16 Rev.: 20541

Fix segfault from monsters attempting to use jumping skill.

5 lines of code changed in 2 files:

silvernexus 2018-01-13 22:55 Rev.: 20540

Animate monster artifacts that have multi-face animations per facing direction.

5 lines of code changed in 2 files:

silvernexus 2018-01-09 14:17 Rev.: 20539

Fix segfault from trying to copy data on an identified item without op->arch.\n Fixes bug #844

2 lines of code changed in 1 file:

silvernexus 2018-01-08 21:05 Rev.: 20538

Add identified image handling to items that start identified but are in a type that can be identifiable.

9 lines of code changed in 2 files:

silvernexus 2018-01-07 22:19 Rev.: 20537

Make artifacts of types that do not need identifying use identified face and animation.

16 lines of code changed in 2 files:

silvernexus 2018-01-04 19:01 Rev.: 20536

Change player_lvl_adj() to use loops instead of recursion.

29 lines of code changed in 1 file:

silvernexus 2018-01-02 21:22 Rev.: 20535

Fix Bug #812: Sale of unidentified items treated like identified items

28 lines of code changed in 2 files:

December 2017 »

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