Remove unused material fields.
1 lines of code changed in 4 files:
Clean function call.
13 lines of code changed in 5 files:
Remove NEW_MATERIAL_CODE support.
5 lines of code changed in 4 files:
Fix crash with detect monster on custom monsters.
7 lines of code changed in 2 files:
Replace magic number with expression.
1 lines of code changed in 1 file:
Remove unused function.
2 lines of code changed in 1 file:
Update comments.
9 lines of code changed in 1 file:
Update comment.
1 lines of code changed in 1 file:
Only display an error if the quest file is invalid.
3 lines of code changed in 1 file:
Correctly track last script use in cache.
4 lines of code changed in 1 file:
Oops, 'code' is not a shared string...
3 lines of code changed in 1 file:
Correctly initialize and clear cache entries.
15 lines of code changed in 1 file:
Comments.
8 lines of code changed in 1 file:
Move structure to file, no need to have it in .h file.
11 lines of code changed in 2 files:
Use shared strings for commands, and correctly free them.
15 lines of code changed in 2 files:
Update comments.
10 lines of code changed in 1 file:
Don't assume face 0 is invalid.
6 lines of code changed in 1 file:
Remove picture number in crossfire.x files.
3 lines of code changed in 3 files:
Partially rewrite image loading logic.
83 lines of code changed in 2 files:
Remove stray spaces from outputs of applymode, bowmode, petmode, usekeys.
14 lines of code changed in 4 files:
Mark type 44 as invalid.
1 lines of code changed in 1 file:
Remove obsolete type 44 EXPERIENCE.
8 lines of code changed in 9 files:
Allow non weapon attacks to have animation suffixes.
6 lines of code changed in 2 files:
Redirect Python's stderr and stdout to the Crossfire log.
56 lines of code changed in 2 files:
Don't open Python script file if cached.
12 lines of code changed in 2 files:
Remove unused function.
0 lines of code changed in 1 file:
Remove unused and broken plugin function.
0 lines of code changed in 2 files:
Have smite-like spells use the range.
1 lines of code changed in 1 file:
Remove unused variables.
4 lines of code changed in 6 files:
Remove unused variables.
12 lines of code changed in 9 files:
Randomize keys for locked doors.
3 lines of code changed in 1 file:
Do not crash due to corrupted name/password protocol packets.
14 lines of code changed in 2 files:
Quest-specific panel for pre- and post- conditions, to reduce risk of mistakes.
241 lines of code changed in 7 files:
Post-connection panel for connection.
80 lines of code changed in 2 files:
Prepare for subpnanel specialisation.
20 lines of code changed in 3 files:
Extract the argument display in a specific widget, for future specialisation.
129 lines of code changed in 2 files:
A few comments.
31 lines of code changed in 2 files:
Send golem's hp and maxhp as part of statistics, so client can display that.
24 lines of code changed in 4 files:
Correctly set maxhp too.
1 lines of code changed in 1 file:
Give player's killer to plugins.
21 lines of code changed in 9 files:
Expose arrest_player() to Python.
6 lines of code changed in 2 files:
Expose player_arrest() to plugins.
24 lines of code changed in 4 files:
Extract function.
41 lines of code changed in 2 files:
Update forgotten commit.
7 lines of code changed in 1 file:
Expose region's jail parameters to Python.
18 lines of code changed in 2 files:
Expose jail properties to plugins.
66 lines of code changed in 4 files:
Add missing NDI_ constant.
1 lines of code changed in 1 file:
Fix wc improvement display.
8 lines of code changed in 1 file:
Use a specific field (wc_increase_rate, like skills) for summoning creature's wc improvement by level.
33 lines of code changed in 3 files:
Fix wrong wc display.
1 lines of code changed in 1 file:
Documentation for player vs monster functions.
38 lines of code changed in 1 file:
Update various Win32 files.
135 lines of code changed in 5 files:
Fix for bug #3309792: Invidious server crash.
13 lines of code changed in 3 files:
May 2011 »