- Spelling fixes (abit -> a bit, alittle -> a little).
3 lines of code changed in 1 file:
Rewrite arrays to save space.
6 lines of code changed in 1 file:
Fix crash when picking up some flying objects.
5 lines of code changed in 2 files:
Remove trailing whitespace.
2 lines of code changed in 1 file:
Whitespace changes.
9 lines of code changed in 1 file:
Remove trailing whitespace.
7 lines of code changed in 4 files:
Fix possible buffer overflow.
4 lines of code changed in 1 file:
Remove redundant code.
18 lines of code changed in 10 files:
Remove redundant code.
25 lines of code changed in 4 files:
Fix possible buffer overflows.
7 lines of code changed in 1 file:
Fix file handle leaks.
27 lines of code changed in 1 file:
Fix for bug 2281692 - CFDialog conversation NPC answer precedes PC speech.
server/monster.c: ext_info_map() wasn't called until after the event logic.
Instead, for players, we can draw it immediately - we only need to perhaps do
something special for monsters. In this way, conversation is in the correct
order.
MSW 2009-04-14
31 lines of code changed in 2 files:
Apply #2753395 (help file for the wimpy command).
13 lines of code changed in 3 files:
Fix for bug 2602566 - Players can nest containers. pick_up() has largely
same functionality, but lots of changes to remove the series of gotos and
generally just clean it up.
server/c_object.c: Clean up function pick_up(). Modify put_object_in_sack()
to not allow containers to be put in containers.
MSW 2009-04-07
109 lines of code changed in 2 files:
Fix for bug include/autoconf.h.in - customize stack of weapons bug.
This commit also fixes some other things, like update name not getting
sent to the client when doing the prepare.
types/weapon_improver/weapon_improver.c: All changes in prepare_weapon():
Split stack of weapons so other items don't disappear. Move the
draw_info() call after updating the weapon name, so it uses new
weapon name. Add call to esrv_update_item() to update the name
of the weapon.
MSW 2009-04-05
35 lines of code changed in 2 files: