Correctly update improved weapon's weight in inventory.
5 lines of code changed in 2 files:
Ensure account information is stored at creation and character linking.
8 lines of code changed in 2 files:
Insert some new lines in output.
6 lines of code changed in 1 file:
Report to show statistics of summonable pets.
118 lines of code changed in 2 files:
Remove unused parameter.
4 lines of code changed in 1 file:
Implement account password change.
137 lines of code changed in 6 files:
Tentative fix for bug #3127973: 'detect monster' effect badly positioned.
46 lines of code changed in 2 files:
Fix wrong log message.
1 lines of code changed in 1 file:
Fix crash with character creation using jxclient.
8 lines of code changed in 2 files:
Prevent converters from creating unpaid coins.
4 lines of code changed in 2 files:
Fix Lythander's pipe not having spell it should.
19 lines of code changed in 2 files:
Fix messages's include that is an array, and not a string.
52 lines of code changed in 5 files:
List messages refencing a message.
59 lines of code changed in 4 files:
List messages referencing quests.
48 lines of code changed in 3 files:
Track quest and message use in maps.
213 lines of code changed in 15 files:
Fix god's knowledge handling always considering the god information as new.
4 lines of code changed in 1 file:
Allow messages from lib/messages to be stored through knowledge system.
191 lines of code changed in 6 files:
Improve messages.
126 lines of code changed in 3 files:
Add critical file I forgot to add/commit.
MSW 2011-05-02
297 lines of code changed in 1 file:
Remove hard coded stat values - the stat bonuses (as well as max stat) can
be set in a file that is read at load time. The default lib/stat_bonus
file has bonuses exactly the same as the old hard coded values (or in
case of Charisma, as close as could be done with the change). Note:
you must do a 'make install' in the lib directory after this update,
otherwise, your server will be missing the stat bonuses and fail to run.
Automake/autoconf should automatically be run to know about the stat_bonus
file.
MSW 2011-05-01
471 lines of code changed in 18 files:
Fix 2 problems/bugs:
1) Server would crash if player entered invalid characters stats in
new player setup, and then entered correct ones - this is due
to a partial player structure being set up.
2) Stat checking is now done after apply both race & class - so
if a racial penalty would make a stat negative, but a class
bonus would make it positive, this is now valid.
The changes here pretty much involve doing all checks before
allocating the player structure, and then having apply_race_and_class()
take in a passed in living structure with adjustments already applied.
Certain code had to be disabled if the correct flags/values are passed in.
MSW 2011-05-01
217 lines of code changed in 6 files:
Add note about proper encoding of special characters.
MSW 2011-05-01
2 lines of code changed in 1 file: