May 2011 Commit Log

Number of Commits:
22
Number of Active Developers:
3
ryo_saeba 2011-05-29 16:48 Rev.: 14502

Correctly update improved weapon's weight in inventory.

5 lines of code changed in 2 files:

ryo_saeba 2011-05-29 12:50 Rev.: 14496

Ensure account information is stored at creation and character linking.

8 lines of code changed in 2 files:

ryo_saeba 2011-05-29 07:11 Rev.: 14494

Insert some new lines in output.

6 lines of code changed in 1 file:

ryo_saeba 2011-05-29 07:06 Rev.: 14493

Report to show statistics of summonable pets.

118 lines of code changed in 2 files:

ryo_saeba 2011-05-29 06:19 Rev.: 14492

Remove unused parameter.

4 lines of code changed in 1 file:

ryo_saeba 2011-05-23 12:55 Rev.: 14485

Implement account password change.

137 lines of code changed in 6 files:

ryo_saeba 2011-05-22 09:23 Rev.: 14482

Tentative fix for bug #3127973: 'detect monster' effect badly positioned.

46 lines of code changed in 2 files:

ryo_saeba 2011-05-22 05:22 Rev.: 14481

Fix wrong log message.

1 lines of code changed in 1 file:

ryo_saeba 2011-05-22 02:47 Rev.: 14480

Fix crash with character creation using jxclient.

8 lines of code changed in 2 files:

akirschbaum 2011-05-21 16:32 Rev.: 14478

Prevent converters from creating unpaid coins.

4 lines of code changed in 2 files:

ryo_saeba 2011-05-21 12:53 Rev.: 14476

Fix Lythander's pipe not having spell it should.

19 lines of code changed in 2 files:

ryo_saeba 2011-05-19 16:06 Rev.: 14473

Fix messages's include that is an array, and not a string.

52 lines of code changed in 5 files:

ryo_saeba 2011-05-19 15:49 Rev.: 14472

List messages refencing a message.

59 lines of code changed in 4 files:

ryo_saeba 2011-05-19 15:32 Rev.: 14471

List messages referencing quests.

48 lines of code changed in 3 files:

ryo_saeba 2011-05-18 17:34 Rev.: 14469

Track quest and message use in maps.

213 lines of code changed in 15 files:

ryo_saeba 2011-05-07 09:32 Rev.: 14456

Fix god's knowledge handling always considering the god information as new.

4 lines of code changed in 1 file:

ryo_saeba 2011-05-07 09:21 Rev.: 14455

Allow messages from lib/messages to be stored through knowledge system.

191 lines of code changed in 6 files:

ryo_saeba 2011-05-07 08:23 Rev.: 14454

Improve messages.

126 lines of code changed in 3 files:

mwedel 2011-05-03 00:38 Rev.: 14449

Add critical file I forgot to add/commit.
MSW 2011-05-02

297 lines of code changed in 1 file:

mwedel 2011-05-02 01:11 Rev.: 14447

Remove hard coded stat values - the stat bonuses (as well as max stat) can
be set in a file that is read at load time. The default lib/stat_bonus
file has bonuses exactly the same as the old hard coded values (or in
case of Charisma, as close as could be done with the change). Note:
you must do a 'make install' in the lib directory after this update,
otherwise, your server will be missing the stat bonuses and fail to run.
Automake/autoconf should automatically be run to know about the stat_bonus
file.
MSW 2011-05-01

471 lines of code changed in 18 files:

mwedel 2011-05-02 01:01 Rev.: 14446

Fix 2 problems/bugs:
1) Server would crash if player entered invalid characters stats in
new player setup, and then entered correct ones - this is due
to a partial player structure being set up.
2) Stat checking is now done after apply both race & class - so
if a racial penalty would make a stat negative, but a class
bonus would make it positive, this is now valid.

The changes here pretty much involve doing all checks before
allocating the player structure, and then having apply_race_and_class()
take in a passed in living structure with adjustments already applied.
Certain code had to be disabled if the correct flags/values are passed in.
MSW 2011-05-01

217 lines of code changed in 6 files:

mwedel 2011-05-02 00:55 Rev.: 14445

Add note about proper encoding of special characters.
MSW 2011-05-01

2 lines of code changed in 1 file:

April 2011 »

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