Apply patch #3522118: new CityLife.py Towns, courtesy Jason Wright.
323 lines of code changed in 1 file:
Discard invalid quest states.
11 lines of code changed in 1 file:
Remove unused parameters.
3 lines of code changed in 1 file:
Remove unused parameter.
14 lines of code changed in 4 files:
Some documentation fix.
70 lines of code changed in 1 file:
Fix some documentation.
24 lines of code changed in 1 file:
Remove some redundant definitions.
52 lines of code changed in 1 file:
Give access to the container's object to the Python object.
5 lines of code changed in 1 file:
Abort() if treasure list is invalid.
4 lines of code changed in 1 file:
Rename constant to be more precise.
4 lines of code changed in 3 files:
Distinguish 'attacks something' and 'is attacked' events. Enable items to react to being attacked.
15 lines of code changed in 4 files:
Run 'make proto'.
5 lines of code changed in 2 files:
Make functions static.
93 lines of code changed in 1 file:
Remove redundant header.
72 lines of code changed in 3 files:
Remove redundant header.
312 lines of code changed in 9 files:
Remove redundant header.
420 lines of code changed in 4 files:
Clean comments.
1 lines of code changed in 1 file:
Allow scripts to react to lockpicking.
4 lines of code changed in 1 file:
Give Python access to 'OtherArchetype'.
7 lines of code changed in 2 files:
Enable Python to set 'Alive' and the various move types.
86 lines of code changed in 2 files:
Enable plugins to change the various move types.
45 lines of code changed in 2 files:
Fix invalid displayed index.
1 lines of code changed in 1 file:
Enable setting MarkedItem to None.
5 lines of code changed in 1 file:
Clean 'mark_count' if erasing the marked item.
4 lines of code changed in 1 file:
Hint to a quest.
18 lines of code changed in 1 file:
Have the 'probe' spell display knowledge associated to the monster, if known.
30 lines of code changed in 3 files:
Don't crash if chest's archetype is invalid.
2 lines of code changed in 1 file:
More random chests in maps.
1 lines of code changed in 1 file:
Add location hint and quest marker for fortress of Ang.
4 lines of code changed in 1 file:
Fix invalid random choice.
4 lines of code changed in 1 file:
Fix wrong test.
1 lines of code changed in 1 file:
Ignore spaces in front of message and 'endmsg'.
6 lines of code changed in 1 file:
Display animation's faces.
18 lines of code changed in 2 files:
Randomize monster's path-finding.
13 lines of code changed in 1 file:
Make function static.
1 lines of code changed in 2 files: