Fix compilation, document compile command line.
12 lines of code changed in 2 files:
Move read_client_images() from socket/ to common/.
227 lines of code changed in 6 files:
Documentation, no functional change.
1633 lines of code changed in 10 files:
Documentation, no functional change.
291 lines of code changed in 4 files:
Documentation, no functional change.
545 lines of code changed in 2 files:
Enable svn:keywords property. Various tweaks.
48 lines of code changed in 1 file:
Documentation, no functional change.
215 lines of code changed in 13 files:
Documentation, no functional change.
608 lines of code changed in 5 files:
Documentation, no functional change.
646 lines of code changed in 3 files:
Sanity checks on parameters for usual crashing culprit.
45 lines of code changed in 2 files:
Documentation, no functional change.
168 lines of code changed in 3 files:
Remove unused return values. Fix wrong return for cure_disease. Remove hardcoded value.
2 lines of code changed in 1 file:
Remove unused return values. Fix wrong return for cure_disease. Remove hardcoded value.
42 lines of code changed in 2 files:
Change function return type for coherence with experience.
8 lines of code changed in 4 files:
Remove obsolete color_bg handling.
19 lines of code changed in 3 files:
No functional changes - various cleanups to reduce number of compiler warnings
when compiled with -Wall - makes it easier to catch real errors. Most things
changed/fixed are missing returns in non void functions, missing includes,
declared but unused variables, not escaping #include sproto in CEXTRACT
checks. MSW 2007-07-16
108 lines of code changed in 42 files:
server/Makefile.am: Don't include main.c when building sproto.h
MSW 2007-07-16
1 lines of code changed in 1 file:
test/unit/server/Makefile.am, test/bugs/bugtrack/Makefile.am:
Remove duplicate build directions for libtypes.a
MSW 2007-07
0 lines of code changed in 2 files:
common/shstr.c, include/shstr.h, server/c_misc.c: Move SS_STATISTICS from
shstr.h to shstr.c - c_misc.c also includes the file,
and got warnings about unused static variables. - MSW 2007-07-16
6 lines of code changed in 3 files:
Add support for using png files for html handbook and spoiler - png support
is common enough in browsers now days that don't need to convert to gif.
Reduces tool requirements to build documents (as it is a simple copy
for the png, vs actual conversion), and speeds up building the files
dramatically.
--
doc/scripts/makeps.pl: Add png output handling. What this amounts to is
doing a hard link to the original png file.
doc/playbook-html/Makefile.am, doc/spoiler-html/Makefile.am: Use png
output for images now, not gif.
MSW 2007-07-16
38 lines of code changed in 4 files:
Fix potential crash.
5 lines of code changed in 2 files:
Remove 'random_move' field, 'random_movement' exists.
7 lines of code changed in 3 files:
Remove obsolete/unused things.
11 lines of code changed in 9 files:
Remove unused field.
5 lines of code changed in 4 files:
Fix doc generation.
4 lines of code changed in 3 files:
Fix doc generation.
10 lines of code changed in 5 files:
File is generated by make archive, no need to keep it.
0 lines of code changed in 1 file:
server/skills.c: Fix crash - using incorrect map pointer in call
to get_map_ob
MSW 2007-07-11
5 lines of code changed in 2 files:
Tentative fix for bug #1746208: Critical crash with 'printlos'.
11 lines of code changed in 2 files:
socket/request.c: In map sending routine, use object anim_speed if so for
animation speed instead of object speed. Allows for zero speed objects
to be animated, also matches behavior for inventory items.
MSW 2007-07-09
10 lines of code changed in 2 files:
Documentation, no functional change.
106 lines of code changed in 3 files:
Remove superfluous calls to esrv_del_item (since remove_ob calls it if needed).
10 lines of code changed in 12 files:
Add notes about object stacking behavior, client view.
MSW 2007-07-08
100 lines of code changed in 1 file:
Update face information below player if it changes. Add P_PLAYER mapflag
field, as well as pointer to player on space making it easy to find
players on a space. Fix for bug 1735459
---
common/map.c: Modify update_position() to look for player and
update MapSpace accordingly.
common/object.c: update_object(): If player is object, update map
attributes immediately. Add handling for face or object changes.
include/map.h: Add SET/GET_MAP_PLAYER, player * to MapSpace, P_PLAYER
flag
---
MSW 2007-07-08
63 lines of code changed in 4 files:
Documentation, no functional change.
182 lines of code changed in 2 files:
Try to factor esrv_del_item and esrv_send_item into remove_ob() and insert_ob_in_ob(). Fix calls to esrv_send_item that are really esrv_update_item().
89 lines of code changed in 21 files:
Revert accidental commit
0 lines of code changed in 1 file:
0 lines of code changed in 1 file:
Remove crossedit-related documentation, replace with Gridarta.
29 lines of code changed in 8 files:
Don't lose golem if only consulting the spell list.
14 lines of code changed in 2 files:
Hopefully fix invalid player count on map.
21 lines of code changed in 8 files:
Remove stacking logic for blockview items, obsolete with map_layer.
4 lines of code changed in 2 files:
Add help for skills command.
13 lines of code changed in 3 files:
Documentation, no functional changes.
111 lines of code changed in 3 files: