Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- w -
- WAIT2
: define.h
- wait_att()
: monster.c
- wait_att2()
: monster.c
- WAITATT
: define.h
- WALL
: define.h
- wall_blocked()
: rproto.h
, treasure.c
- wall_suite()
: check_wall.c
- WAND
: define.h
- WANT_UNARMED_SKILLS
: skill_util.c
- warn_archetypes
: global.h
- warn_no_path
: mapper.c
- was_destroyed
: object.h
- WATCHDOG
: config.h
- watchdog()
: sockproto.h
- WEAP_BLUD
: define.h
- WEAP_CLEAVE
: define.h
- WEAP_CRUSH
: define.h
- WEAP_HIT
: define.h
- WEAP_PIERCE
: define.h
- WEAP_SLASH
: define.h
- WEAP_SLICE
: define.h
- WEAP_STAB
: define.h
- WEAP_WHIP
: define.h
- WEAPON
: define.h
- WEAPON_IMPROVER
: define.h
- weapon_improver_type_apply()
: weapon_improver.c
- WEAPON_SPEED
: define.h
- weather_suite()
: check_weather.c
- weekdays
: time.c
- WEEKS_PER_MONTH
: tod.h
- WEEKS_PER_YEAR
: tod.h
- WEIGHT
: define.h
- weight_limit
: living.c
, living.h
- WEXITSTATUS
: win32.h
- WIFEXITED
: win32.h
- WILL_APPLY_DOOR
: object.h
- WILL_APPLY_EARTHWALL
: object.h
- WILL_APPLY_FOOD
: object.h
- WILL_APPLY_HANDLE
: object.h
- WILL_APPLY_TREASURE
: object.h
- WIN32_LEAN_AND_MEAN
: win32.h
- win32_suite()
: check_win32.c
- WIS
: living.h
- WizCommands
: commands.h
, commands.c
- WizCommandsSize
: commands.h
, commands.c
- world_exit_info
: mapper.c
- world_map
: mapper.c
- world_map_template
: mapper.c
- world_row_template
: mapper.c
- world_template
: mapper.c
- worship_forbids_use()
: gods.c
- write_all_maps()
: mapper.c
- write_all_regions()
: mapper.c
- write_attribute_file()
: gridarta-types-convert.c
- write_attribute_reference()
: gridarta-types-convert.c
- write_book_archive()
: readable.c
, libproto.h
- write_cs_stats()
: sockproto.h
- write_equipment_index()
: mapper.c
- write_map_log()
: swap.c
- write_map_page()
: mapper.c
- write_map_parameters_to_string()
: random_map.c
, rproto.h
- write_maps_by_level()
: mapper.c
- write_maps_index()
: mapper.c
- write_mark()
: sproto.h
, spell_effect.c
- write_note()
: skills.c
- write_npc_list()
: mapper.c
- write_on_item()
: sproto.h
, skills.c
- write_one_slaying_info()
: mapper.c
- write_parameters_to_string()
: random_map.c
, rproto.h
- write_quests_page()
: mapper.c
- write_race_index()
: mapper.c
- write_region_index()
: mapper.c
- write_region_page()
: mapper.c
- write_regions_link()
: mapper.c
- write_rune()
: sproto.h
, rune.c
- write_scroll()
: skills.c
- write_slaying_info()
: mapper.c
- write_slaying_map_name()
: mapper.c
- write_socket_buffer()
: lowlevel.c
, sockproto.h
- write_tiled_map_page()
: mapper.c
- write_tiled_maps()
: mapper.c
- Write_To_Socket()
: lowlevel.c
- write_todclock()
: init.c
, libproto.h
- write_type_file()
: gridarta-types-convert.c
- write_type_index()
: gridarta-types-convert.c
- write_world_info()
: mapper.c
- write_world_map()
: mapper.c
- wrong_password()
: login.c