Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- p -
- P_BLOCKSVIEW
: map.h
- P_IS_ALIVE
: map.h
- P_NEED_UPDATE
: map.h
- P_NEW_MAP
: map.h
- P_NO_CLERIC
: map.h
- P_NO_ERROR
: map.h
- P_NO_MAGIC
: map.h
- P_OUT_OF_MAP
: map.h
- P_PLAYER
: map.h
- pace2_moveh()
: monster.c
- pace2_movev()
: monster.c
- pace_moveh()
: monster.c
- pace_movev()
: monster.c
- PACEH
: define.h
- PACEH2
: define.h
- PACEV
: define.h
- PACEV2
: define.h
- PADDING
: shstr.h
- paper_properties
: cfnewspaper.c
- paralyze_living()
: sproto.h
, attack.c
- parse_animation_block()
: cfanim.c
- parse_args()
: init.c
- parse_dialog_information()
: dialog.c
- parse_regions()
: region.c
- parse_shop_string()
: map.c
- Party_getseters
: cfpython_party_private.h
- party_help()
: c_party.c
- party_rejoin_always
: player.h
- party_rejoin_if_exists
: player.h
- party_rejoin_mode
: player.h
- party_rejoin_no
: player.h
- partylist
: player.h
- PartyMethods
: cfpython_party_private.h
- PASS_DOORS
: treasure.c
- PATH
: init.d
- PATH_ABJURE
: spells.h
- path_author
: readable.c
- path_book_name
: readable.c
- path_combine()
: path.c
, libproto.h
, path.h
- path_combine_and_normalize()
: path.c
, libproto.h
, path.h
- PATH_CREATE
: spells.h
- PATH_DEATH
: spells.h
- PATH_DETONATE
: spells.h
- PATH_ELEC
: spells.h
- PATH_FIRE
: spells.h
- PATH_FROST
: spells.h
- PATH_INFO
: spells.h
- PATH_LIGHT
: spells.h
- PATH_MIND
: spells.h
- PATH_MISSILE
: spells.h
- path_normalize()
: path.c
, libproto.h
, path.h
- PATH_PROT
: spells.h
- PATH_RESTORE
: spells.h
- PATH_SELF
: spells.h
- PATH_SP_MULT
: spells.h
- path_suite()
: check_path.c
- PATH_SUMMON
: spells.h
- PATH_TELE
: spells.h
- PATH_TIME_MULT
: spells.h
- path_to_player()
: sproto.h
, player.c
- PATH_TRANSFER
: spells.h
- PATH_TRANSMUTE
: spells.h
- PATH_TURNING
: spells.h
- PATH_WOUNDING
: spells.h
- pay_for_amount()
: sproto.h
, shop.c
- pay_for_item()
: sproto.h
, shop.c
- pay_from_container()
: shop.c
- PBUFLEN
: time.c
- pclose
: win32.h
- PEACEMAKER
: define.h
- peacemaker_type_process()
: peacemaker.c
- PEDESTAL
: define.h
- pedestal_type_move_on()
: pedestal.c
- perceive_self()
: sproto.h
, spell_effect.c
- PERIODS_PER_DAY
: tod.h
- periodsofday
: time.c
- PERM_EXP_GAIN_RATIO
: config.h
- PERM_EXP_MAX_LOSS_RATIO
: config.h
- PERM_FILE
: config.h
- PERMANENT_EXPERIENCE_RATIO
: config.h
- permute()
: object.c
- pet_arena
: player.h
- pet_defend
: player.h
- pet_move()
: sproto.h
, pets.c
- pet_normal
: player.h
- pet_sad
: player.h
- petmode_t
: player.h
- PETMOVE
: define.h
- pets_suite()
: check_pets.c
- pick_arrow_target()
: player.c
- pick_joined_wall()
: rproto.h
, wall.c
- pick_lock()
: sproto.h
, skills.c
- pick_random_object()
: rproto.h
, style.c
- pick_up()
: sproto.h
, c_object.c
- pick_up_object()
: c_object.c
- pics_allocated
: mapper.c
- Pipe
: crossfire-loop.c
- PK_LUCK_PENALTY
: config.h
- place_alchemy_objects()
: spell_effect.c
- place_chest()
: rproto.h
, treasure.c
- place_exits()
: exit.c
, rproto.h
- place_fountain_with_specials()
: rproto.h
, special.c
- place_monsters()
: monster.c
, rproto.h
- place_special_exit()
: rproto.h
, special.c
- place_specials_in_map()
: special.c
, rproto.h
- place_treasure()
: rproto.h
, treasure.c
- play_again()
: sproto.h
, player.c
- play_sound_map()
: sockproto.h
, sounds.c
- play_sound_player_only()
: sockproto.h
, sounds.c
- PLAYER
: define.h
- player
: player.h
- player_apply()
: sproto.h
, apply.c
- player_apply_below()
: sproto.h
, apply.c
- player_attack_door()
: player.c
- player_can_view()
: sproto.h
, player.c
- PLAYER_CHANGER
: define.h
- player_changer_type_process()
: player_changer.c
- player_commands
: loop.c
- player_fire_bow()
: player.c
- Player_GetBedMap()
: cfpython_object.c
, cfpython_object_private.h
- Player_GetBedX()
: cfpython_object.c
, cfpython_object_private.h
- Player_GetBedY()
: cfpython_object.c
, cfpython_object_private.h
- Player_GetIP()
: cfpython_object.c
, cfpython_object_private.h
- Player_GetMarkedItem()
: cfpython_object.c
, cfpython_object_private.h
- Player_GetParty()
: cfpython_object.c
, cfpython_object_private.h
- Player_getseters
: cfpython_object_private.h
- Player_GetTitle()
: cfpython_object.c
, cfpython_object_private.h
- player_lvl_adj()
: living.c
, libproto.h
- player_mover_type_move_on()
: player_mover.c
- Player_SetBedMap()
: cfpython_object.c
, cfpython_object_private.h
- Player_SetBedX()
: cfpython_object.c
, cfpython_object_private.h
- Player_SetBedY()
: cfpython_object.c
, cfpython_object_private.h
- Player_SetMarkedItem()
: cfpython_object.c
, cfpython_object_private.h
- Player_SetParty()
: cfpython_object.c
, cfpython_object_private.h
- Player_SetTitle()
: cfpython_object.c
, cfpython_object_private.h
- player_suite()
: check_player.c
- player_unready_range_ob()
: sproto.h
, player.c
- PLAYERDIR
: config.h
- PlayerMethods
: cfpython_object_private.h
- PLAYERMOVER
: define.h
- playername_ok()
: sproto.h
, player.c
- players_on_map()
: sproto.h
, swap.c
- plug_hooks
: plugins.c
- PLUGIN_ERROR_INT
: plugin_common.h
- PLUGIN_NAME
: plugin_template.h
, cfanim.h
, cflogger.h
, cfnewspaper.h
, cfpython.h
, cfrhg.h
, citylife.h
- plugin_number
: plugin.h
, plugins.c
- PLUGIN_SUFFIX
: win32.h
- PLUGIN_VERSION
: cfrhg.h
, cfanim.h
, cflogger.h
, cfnewspaper.h
, cfpython.h
, citylife.h
, plugin_template.h
- plugins_display_list()
: sproto.h
, plugins.c
- plugins_dlclose
: plugin.h
- plugins_dlerror
: plugin.h
- plugins_dlopen
: plugin.h
- plugins_dlsym
: plugin.h
- plugins_find_plugin()
: sproto.h
, plugins.c
- plugins_init_plugin()
: plugins.c
, sproto.h
- plugins_list
: plugin.h
, plugins.c
- plugins_remove_plugin()
: plugins.c
, sproto.h
- plugins_suite()
: check_plugins.c
- PNG_FACE_INDEX
: newserver.h
- pntr_to_god_obj()
: holy.c
, libproto.h
- pointer_strcmp()
: style.c
- POISON
: define.h
- poison_living()
: attack.c
- poison_type_apply()
: poison.c
- POISONING
: define.h
- poisoning_type_process()
: poisoning.c
- polymorph()
: spell_effect.c
, sproto.h
- polymorph_item()
: spell_effect.c
- polymorph_living()
: spell_effect.c
- polymorph_melt()
: spell_effect.c
- pop_wall_point()
: maze_gen.c
- popContext()
: cfpython.c
, plugin_template.c
- popen
: win32.h
- PORTAL_DESTINATION_NAME
: server.c
- porting_suite()
: check_porting.c
- postInitPlugin()
: citylife_proto.h
, plugin_template.c
, cfpython.c
, cflogger.c
, citylife.c
, cfanim.c
, cfanim_proto.h
, cflogger_proto.h
, cfnewspaper.c
, cfnewspaper_proto.h
, cfpython_proto.h
, cfrhg.c
, cfrhg_proto.h
- POT_BALM
: spells.h
- POT_DUST
: spells.h
- POT_FIGURINE
: spells.h
- POT_SPELL
: spells.h
- POTION
: define.h
- POTION_EFFECT
: define.h
- potion_type_apply()
: potion.c
- POW
: living.h
- POW2
: sounds.c
- POWER_CRYSTAL
: define.h
- power_crystal_type_apply()
: power_crystal.c
- pray()
: sproto.h
, skills.c
- pray_at_altar()
: gods.c
, sproto.h
- prayer_failure()
: spell_util.c
- PREFER_HIGH
: define.h
- PREFER_LOW
: define.h
- PREFIXDIR
: win32.h
- prepare_commands()
: cfanim.c
- PREPARE_FASTCAT
: define.h
- prepare_weapon()
: weapon_improver.c
- present()
: object.c
, libproto.h
- present_arch()
: object.c
, libproto.h
- present_arch_in_ob()
: libproto.h
, object.c
- present_in_ob()
: object.c
, libproto.h
- present_in_ob_by_name()
: object.c
, libproto.h
- print_los()
: los.c
, libproto.h
- print_message()
: info.c
- print_monsters()
: info.c
, libproto.h
- print_shop_string()
: map.c
- print_tod()
: time.c
- private_data
: cfpython.c
- probe()
: sproto.h
, spell_effect.c
- process_events()
: sproto.h
, server.c
- process_func
: ob_methods.h
- process_map()
: mapper.c
- process_map_lore()
: mapper.c
- process_max_utime
: time.c
- process_min_utime
: time.c
- process_object()
: time.c
, sproto.h
- process_players1()
: server.c
- process_players2()
: server.c
- process_tot_mtime
: time.c
- process_utime_long_count
: time.c
- process_utime_save
: time.c
- psaveind
: time.c
- pticks
: global.h
, time.c
- PTICKS_PER_CLOCK
: tod.h
- ptr_assoc
: hashtable.h
- ptr_assoc_table
: hashtable.h
- PTR_ASSOC_TABLESIZE
: hashtable.h
- PU_ALLWEAPON
: define.h
- PU_ARMOUR
: define.h
- PU_ARROW
: define.h
- PU_BOOTS
: define.h
- PU_BOW
: define.h
- PU_CLOAK
: define.h
- PU_DEBUG
: define.h
- PU_DRINK
: define.h
- PU_FLESH
: define.h
- PU_FOOD
: define.h
- PU_GLOVES
: define.h
- PU_HELMET
: define.h
- PU_INHIBIT
: define.h
- PU_JEWELS
: define.h
- PU_KEY
: define.h
- PU_MAGIC_DEVICE
: define.h
- PU_MAGICAL
: define.h
- PU_MISSILEWEAPON
: define.h
- PU_NEWMODE
: define.h
- PU_NOT_CURSED
: define.h
- PU_NOTHING
: define.h
- PU_POTION
: define.h
- PU_RATIO
: define.h
- PU_READABLES
: define.h
- PU_SHIELD
: define.h
- PU_SKILLSCROLL
: define.h
- PU_SPELLBOOK
: define.h
- PU_STOP
: define.h
- PU_VALUABLES
: define.h
- push()
: bwp.c
- push_button()
: button.c
, libproto.h
- push_ob()
: move.c
, sproto.h
- pushContext()
: plugin_template.c
, cfpython.c
- put_a_monster()
: spell_util.c
- put_decor()
: rproto.h
, decor.c
- put_doors()
: door.c
, rproto.h
- put_floor()
: floor.c
- put_object_in_sack()
: sproto.h
, c_object.c
- put_score()
: hiscore.c
- put_treasure()
: treasure.c
- Py_IS_NAN
: cjson.c
- Py_SIZE
: cfpython.h
- Py_ssize_t
: cjson.c
- PY_SSIZE_T_MAX
: cjson.c
- PY_SSIZE_T_MIN
: cjson.c
- Py_TYPE
: cfpython.h
- pycode_cache
: cfpython.c
- PyDoc_STRVAR()
: cjson.c
- PyObject_HashNotImplemented
: cfpython.h
- PYTHON_CACHE_SIZE
: cfpython.c
- PYTHON_DEBUG
: cfpython.c
- PythonCmd
: cfpython.h