Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- f -
- F_APPLIED
: newclient.h
- F_APPROX
: define.h
- F_BLESSED
: newclient.h
- F_BUY
: define.h
- F_CURSED
: newclient.h
- F_DAMNED
: newclient.h
- F_IDENTIFIED
: define.h
- F_LOCATION
: newclient.h
- F_LOCKED
: newclient.h
- F_MAGIC
: newclient.h
- F_NO_BARGAIN
: define.h
- F_NOPICK
: newclient.h
- F_NOT_CURSED
: define.h
- F_OK
: win32.h
- F_OPEN
: newclient.h
- f_plug_api
: plugin.h
- f_plug_init
: plugin.h
- f_plug_postinit
: plugin.h
- F_SELL
: define.h
- F_SHOP
: define.h
- F_TRUE
: define.h
- F_UNPAID
: newclient.h
- FABS
: define.h
- FACE_COLOR_MASK
: newclient.h
- FACE_FLOOR
: newclient.h
- face_info
: image.h
- FACE_IS_ANIM
: newclient.h
- FACE_TYPES
: newserver.h
- FACE_WALL
: newclient.h
- facesets
: image.c
, image.h
- fallback_type
: gridarta-types-convert.c
- FALSE
: exp.c
, includes.h
- False
: re-cmp.h
, cjson.c
- FAST_STRCAT
: define.h
- FAST_STRNCAT
: define.h
- fatal()
: glue.c
, libproto.h
- fatal_signal()
: init.c
- fatalmsgs
: glue.c
- fear_bonus
: living.c
, living.h
- field_dir
: gridarta-types-convert.c
- fill_maze_full()
: maze_gen.c
- fill_maze_sparse()
: maze_gen.c
- FILLED
: treasure.c
- final_free_player()
: sockproto.h
, init.c
- find_animation()
: anim.c
, libproto.h
- find_archetype()
: arch.c
, libproto.h
- find_archetype_by_object_name()
: arch.c
, libproto.h
- find_archetype_by_object_type_name()
: arch.c
, libproto.h
- find_arrow()
: player.c
- find_artifactlist()
: treasure.c
, libproto.h
- find_assoc_pymap()
: cfpython_map.c
- find_assoc_pyobject()
: cfpython_object.c
- find_assoc_value()
: hashtable.c
, hashtable.h
- find_best_apply_object_match()
: c_object.c
, check_c_object.c
- find_best_object_match()
: c_object.c
- find_best_player_hth_skill()
: skill_util.c
- find_better_arrow()
: player.c
- find_by_name()
: cfanim.c
- find_closest_monster()
: rproto.h
, treasure.c
- find_color()
: image.c
- find_command_element()
: c_new.c
- find_dir()
: object.c
, libproto.h
- find_dir_2()
: object.c
, libproto.h
- find_doors_in_room()
: rproto.h
, treasure.c
- find_doors_in_room_recursive()
: rproto.h
, treasure.c
- find_enclosed_spot()
: rproto.h
, treasure.c
- find_enemy()
: monster.c
- find_face()
: image.c
, libproto.h
- find_first_free_spot()
: object.c
, libproto.h
- find_flag()
: gridarta-types-convert.c
- find_free_point()
: maze_gen.c
- find_free_spot()
: object.c
, libproto.h
- find_god()
: sproto.h
, gods.c
- find_ignore_list()
: gridarta-types-convert.c
- find_in_layout()
: exit.c
, rproto.h
- find_ingred_cost()
: recipe.c
- find_key()
: sproto.h
, player.c
- find_maps()
: mapper.c
- find_marked_object()
: sproto.h
, c_object.c
- find_mon_throw_ob()
: sproto.h
, monster.c
- find_monster_in_room()
: rproto.h
, treasure.c
- find_monster_in_room_recursive()
: rproto.h
, treasure.c
- find_multi_free_spot_around()
: object.c
, libproto.h
- find_multi_free_spot_within_radius()
: object.c
, libproto.h
- find_nearest_living_creature()
: sproto.h
, monster.c
- find_next_coin()
: shop.c
- find_obj_by_type_subtype()
: object.c
, libproto.h
- find_object()
: object.c
, libproto.h
- find_object_both()
: c_wiz.c
- find_object_name()
: object.c
, libproto.h
- find_or_create_connection_for_map()
: build_map.c
- find_player()
: player.c
, sproto.h
- find_player_partial_name()
: sproto.h
, player.c
- find_plugin_command()
: sproto.h
, plugins.c
- find_ptr_assoc()
: hashtable.c
- find_racelink()
: sproto.h
, init.c
- find_random_spell_in_ob()
: sproto.h
, spell_util.c
- find_recipe()
: alchemy.c
- find_skill_by_name()
: sproto.h
, skill_util.c
- find_skill_by_number()
: sproto.h
, standalone.c
, skill_util.c
, stubs_common.c
, stubs_random.c
, stubs_socket.c
, bwp.c
, cre.cpp
, mapper.c
- find_smooth()
: image.c
, libproto.h
- find_spot_for_submap()
: rproto.h
, special.c
- find_spot_in_room()
: rproto.h
, treasure.c
- find_spot_in_room_recursive()
: treasure.c
- find_string()
: shstr.c
, libproto.h
- find_style()
: rproto.h
, style.c
- find_symptom()
: disease.c
- find_target_for_friendly_spell()
: sproto.h
, spell_util.c
- find_throw_ob()
: skills.c
- find_title()
: readable.c
- find_top_left_corner()
: rproto.h
, square_spiral.c
- find_transmution_ob()
: alchemy.c
- find_traps()
: sproto.h
, skills.c
- find_treasure_by_name()
: recipe.c
, libproto.h
- find_treasurelist()
: treasure.c
, libproto.h
- find_type_definition()
: gridarta-types-convert.c
- find_unused_connected_value()
: build_map.c
- findAnimation()
: cfpython.c
- findFace()
: cfpython.c
- findPlayer()
: cfpython.c
- FINE_SPIRAL
: room_gen_spiral.c
- FINISH_FASTCAT
: define.h
- fire()
: sproto.h
, player.c
- fire_arch_from_position()
: sproto.h
, spell_util.c
- fire_bolt()
: sproto.h
, spell_attack.c
- fire_bow()
: sproto.h
, player.c
- fire_bullet()
: sproto.h
, spell_attack.c
- fire_misc_object()
: player.c
- fire_swarm()
: sproto.h
, spell_attack.c
- FIREWALL
: define.h
- first_animation
: cfanim.c
- first_arch_pass()
: arch.c
- first_archetype
: global.h
- first_artifactlist
: global.h
- first_friendly_object
: global.h
- first_god
: global.h
- first_map
: global.h
- first_map_ext_path
: global.h
- first_map_path
: global.h
- first_mon_info
: readable.c
- FIRST_MOVE_KEY
: citylife.c
- first_msg
: readable.c
- first_player
: global.h
- first_race
: global.h
- first_region
: global.h
- first_treasurelist
: global.h
- firstparty
: c_party.c
- FIT_SPIRAL
: room_gen_spiral.c
- fix_auto_apply()
: sproto.h
, standalone.c
, apply.c
, stubs_common.c
, stubs_random.c
, stubs_socket.c
, bwp.c
, cre.cpp
, mapper.c
- fix_container()
: map.c
, libproto.h
- fix_container_multipart()
: map.c
- fix_exits_for_map()
: mapper.c
- fix_exits_to_tiled_maps()
: mapper.c
- fix_flesh_item()
: treasure.c
- fix_generated_item()
: treasure.c
, libproto.h
- fix_luck()
: sproto.h
, player.c
- fix_map_names()
: mapper.c
- fix_multipart_object()
: object.c
, libproto.h
- fix_object()
: living.c
, libproto.h
- fix_stopped_arrow()
: sproto.h
, time.c
- fix_stopped_item()
: sproto.h
, time.c
- fix_summon_pet()
: pets.c
- fix_tiled_map()
: mapper.c
- fix_tiled_map_monsters()
: mapper.c
- fix_walls()
: build_map.c
- fix_weight()
: player.c
, sproto.h
- FLAG_ACTIVATE_ON_PUSH
: define.h
- FLAG_ACTIVATE_ON_RELEASE
: define.h
- FLAG_AFK
: define.h
- FLAG_ALIVE
: define.h
- FLAG_ANIMATE
: define.h
- FLAG_APPLIED
: define.h
- FLAG_AUTO_APPLY
: define.h
- FLAG_BEEN_APPLIED
: define.h
- FLAG_BERSERK
: define.h
- FLAG_BLESSED
: define.h
- FLAG_BLIND
: define.h
- FLAG_BLOCKSVIEW
: define.h
- FLAG_CAN_ROLL
: define.h
- FLAG_CAN_USE_SKILL
: define.h
- FLAG_CAST_SPELL
: define.h
- FLAG_CHANGING
: define.h
- FLAG_CLIENT_ANIM_RANDOM
: define.h
- FLAG_CLIENT_ANIM_SYNC
: define.h
- FLAG_CLIENT_SENT
: define.h
- FLAG_CONFUSED
: define.h
- FLAG_CONTENT_ON_GEN
: define.h
- FLAG_CURSED
: define.h
- FLAG_DAMNED
: define.h
- FLAG_DIALOG_PARSED
: define.h
- FLAG_FREED
: define.h
- FLAG_FRIENDLY
: define.h
- FLAG_GENERATOR
: define.h
- FLAG_HITBACK
: define.h
- FLAG_IDENTIFIED
: define.h
- flag_inv()
: object.c
, libproto.h
- FLAG_INV_LOCKED
: define.h
- FLAG_IS_A_TEMPLATE
: define.h
- FLAG_IS_BUILDABLE
: define.h
- FLAG_IS_CAULDRON
: define.h
- FLAG_IS_FLOOR
: define.h
- FLAG_IS_HILLY
: define.h
- FLAG_IS_LIGHTABLE
: define.h
- FLAG_IS_LINKED
: define.h
- FLAG_IS_THROWN
: define.h
- FLAG_IS_TURNABLE
: define.h
- FLAG_IS_USED_UP
: define.h
- FLAG_IS_WATER
: define.h
- FLAG_IS_WOODED
: define.h
- FLAG_KNOWN_BLESSED
: define.h
- FLAG_KNOWN_CURSED
: define.h
- FLAG_KNOWN_MAGICAL
: define.h
- FLAG_LIFESAVE
: define.h
- FLAG_MAKE_INVIS
: define.h
- FLAG_MONSTER
: define.h
- flag_names
: bwp.c
- FLAG_NEUTRAL
: define.h
- FLAG_NO_APPLY
: define.h
- FLAG_NO_ATTACK
: define.h
- FLAG_NO_DAMAGE
: define.h
- FLAG_NO_DROP
: define.h
- FLAG_NO_FIX_PLAYER
: define.h
- FLAG_NO_MAGIC
: define.h
- FLAG_NO_PICK
: define.h
- FLAG_NO_SKILL_IDENT
: define.h
- FLAG_NO_STEAL
: define.h
- FLAG_NO_STRENGTH
: define.h
- FLAG_OBJ_ORIGINAL
: define.h
- FLAG_ONE_HIT
: define.h
- FLAG_ONLY_ATTACK
: define.h
- FLAG_OVERLAY_FLOOR
: define.h
- FLAG_PLAYER_SOLD
: define.h
- FLAG_RANDOM_MOVE
: define.h
- FLAG_READY_BOW
: define.h
- FLAG_READY_RANGE
: define.h
- FLAG_READY_SCROLL
: define.h
- FLAG_READY_SKILL
: define.h
- FLAG_READY_WEAPON
: define.h
- FLAG_REFL_MISSILE
: define.h
- FLAG_REFL_SPELL
: define.h
- FLAG_REFLECTING
: define.h
- FLAG_REMOVED
: define.h
- FLAG_RUN_AWAY
: define.h
- FLAG_SCARED
: define.h
- FLAG_SEE_ANYWHERE
: define.h
- FLAG_SEE_IN_DARK
: define.h
- FLAG_SEE_INVISIBLE
: define.h
- FLAG_SLEEP
: define.h
- FLAG_SPLITTING
: define.h
- FLAG_STAND_STILL
: define.h
- FLAG_STARTEQUIP
: define.h
- FLAG_STEALTH
: define.h
- FLAG_TEAR_DOWN
: define.h
- FLAG_TREASURE
: define.h
- FLAG_UNAGGRESSIVE
: define.h
- FLAG_UNDEAD
: define.h
- FLAG_UNIQUE
: define.h
- FLAG_UNPAID
: define.h
- FLAG_USE_ARMOUR
: define.h
- FLAG_USE_BOW
: define.h
- FLAG_USE_HORN
: define.h
- FLAG_USE_RANGE
: define.h
- FLAG_USE_RING
: define.h
- FLAG_USE_ROD
: define.h
- FLAG_USE_SCROLL
: define.h
- FLAG_USE_SHIELD
: define.h
- FLAG_USE_WEAPON
: define.h
- FLAG_WAS_WIZ
: define.h
- FLAG_WIZ
: define.h
- FLAG_WIZCAST
: define.h
- FLAG_WIZPASS
: define.h
- FLAG_XRAYS
: define.h
- flags
: gridarta-types-convert.c
- flee_player()
: player.c
- FLESH
: define.h
- FLOAT_MULTF
: newclient.h
- FLOAT_MULTI
: newclient.h
- FLOOR
: define.h
- floor_suite()
: check_floor.c
- flush_old_maps()
: sproto.h
, swap.c
- flush_output_element()
: sockproto.h
, info.c
- follow_owner()
: pets.c
, sproto.h
- follower_has_similar_item()
: gods.c
- follower_level_to_enchantments()
: gods.c
- follower_remove_given_items()
: gods.c
- Fontindex
: global.h
- FOOD
: define.h
- food_type_apply()
: food.c
- forbid_play()
: sproto.h
, server.c
- FORCE
: define.h
- FORCE_CHANGE_ABILITY
: spells.h
- FORCE_CONFUSION
: spells.h
- FORCE_NAME
: spells.h
- force_pics
: mapper.c
- FORCE_TRANSFORMED_ITEM
: spells.h
- forklightning()
: spell_effect.c
- form_party()
: c_party.c
, sproto.h
- format_time()
: cfnewspaper.c
- formula_author
: readable.c
- formula_book_name
: readable.c
- formulalist
: recipe.c
- found_maps
: mapper.c
- found_maps_allocated
: mapper.c
- found_maps_count
: mapper.c
- free_all_anim()
: anim.c
, libproto.h
- free_all_archs()
: arch.c
, libproto.h
- free_all_god()
: holy.c
, libproto.h
- free_all_images()
: libproto.h
, image.c
- free_all_maps()
: libproto.h
, map.c
- free_all_newserver()
: init.c
, sockproto.h
- free_all_object_data()
: object.c
, libproto.h
- free_all_objects()
: map.c
- free_all_readable()
: readable.c
, libproto.h
- free_all_recipes()
: libproto.h
, recipe.c
- free_all_treasures()
: treasure.c
, libproto.h
- FREE_AND_CLEAR
: global.h
- FREE_AND_CLEAR_STR
: global.h
- FREE_AND_COPY
: global.h
- free_arch()
: libproto.h
, arch.c
- free_artifact()
: treasure.c
- free_artifactlist()
: treasure.c
- free_attribute()
: gridarta-types-convert.c
- free_charlinks()
: treasure.c
- free_data()
: bwp.c
- free_dialog_information()
: libproto.h
, dialog.c
- free_equipment()
: mapper.c
- free_experience()
: libproto.h
, exp.c
- free_globals()
: libproto.h
, init.c
- free_if_used()
: bwp.c
- free_key_values()
: object.c
, libproto.h
- free_loader()
: libproto.h
- free_map()
: libproto.h
, map.c
- free_map_assoc()
: cfpython_map.c
- free_materials()
: init.c
- free_metaserver2()
: metaserver.c
- free_newsocket()
: sockproto.h
, init.c
- free_no_drop()
: time.c
, sproto.h
- free_object()
: object.c
, libproto.h
- free_object2()
: object.c
, libproto.h
- free_object_assoc()
: cfpython_object.c
- free_objectlink()
: libproto.h
, links.c
- free_objectlinkpt()
: libproto.h
, links.c
- free_objects
: object.c
, object.h
- free_player()
: player.c
, libproto.h
- free_ptr_assoc()
: hashtable.h
, hashtable.c
- free_races()
: init.c
- free_server()
: init.c
, sproto.h
- free_socket_images()
: image.c
, libproto.h
- free_spots_struct
: treasure.c
- free_string()
: shstr.c
, libproto.h
- free_style_maps()
: rproto.h
, style.c
- free_treasurestruct()
: treasure.c
- free_walls_struct
: maze_gen.c
- freearr_x
: global.h
, object.c
- freearr_y
: global.h
, object.c
- freeContext()
: cfpython.c
- freedir
: global.h
, object.c
- friend_suite()
: check_friend.c
- friendly_fire()
: attack.c
, sproto.h
- FULL_VERSION
: version.h
- func_uint8_int_ns
: loop.c
- func_uint8_int_pl
: loop.c