Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- a -
- a_active
: newclient.h
- a_applied
: newclient.h
- a_none
: newclient.h
- a_readied
: newclient.h
- a_wielded
: newclient.h
- a_worn
: newclient.h
- AB_NO_PASS
: map.h
- abort_attack()
: attack.c
- absdir()
: object.c
, libproto.h
- action_makes_visible()
: player.c
- active_objects
: object.c
, object.h
- add_abilities()
: treasure.c
, libproto.h
- add_arch()
: arch.c
- add_author()
: readable.c
- add_book()
: readable.c
- add_book_to_list()
: readable.c
- add_button_link()
: button.c
, libproto.h
- add_death()
: cflogger.c
- add_exit_to_item()
: cfrhg.c
- add_exits_to_map()
: cfrhg.c
- ADD_EXP
: living.c
- add_face_layer()
: map.c
- add_friendly_object()
: friend.c
, libproto.h
- add_god_to_list()
: holy.c
- add_map()
: mapper.c
- add_map_assoc()
: cfpython_map.c
- add_map_event()
: cflogger.c
- add_map_to_quest()
: mapper.c
- add_map_to_region()
: mapper.c
- add_map_to_slaying()
: mapper.c
- add_me_cmd()
: sockproto.h
, request.c
- add_monster()
: mapper.c
- add_npc_to_map()
: mapper.c
- add_npc_to_point()
: citylife.c
- add_npc_to_random_map()
: citylife.c
- add_npc_to_zone()
: citylife.c
- add_npcs_to_map()
: citylife.c
- add_object_assoc()
: cfpython_object.c
- add_object_to_socklist()
: item.c
- add_one_item()
: mapper.c
- add_player()
: sproto.h
, player.c
- add_player_event()
: cflogger.c
- add_player_exp()
: living.c
- add_ptr_assoc()
: hashtable.c
, hashtable.h
- add_race_to_list()
: mapper.c
- add_refcount()
: shstr.c
, libproto.h
- add_region_link()
: mapper.c
- add_required_parameter()
: gridarta-types-convert.c
- add_score()
: hiscore.c
- add_shop_item()
: shop_inventory.c
- add_slaying()
: mapper.c
- add_statbonus()
: living.c
, libproto.h
- add_string()
: libproto.h
, shstr.c
- add_to_buffer()
: lowlevel.c
- add_to_racelist()
: init.c
- add_to_struct_map_in_quest_list()
: mapper.c
- add_type_to_attribute()
: gridarta-types-convert.c
- add_value()
: shop.c
- add_weight()
: object.c
, libproto.h
- addConstants()
: cfpython.c
- AddIfFloat
: request.c
- AddIfInt
: request.c
- AddIfInt64
: request.c
- AddIfShort
: request.c
- AddIfString
: request.c
- addSimpleConstants()
: cfpython.c
- adj_attackroll()
: attack.c
- adj_stealchance()
: skills.c
- adjacent_map()
: map.c
- adjust_product()
: alchemy.c
- adjust_sign_msg()
: build_map.c
- adjust_skill_tool()
: skill_util.c
- AFX_STDAFX_H__31666CA1_2474_11D5_AE6C_F07569C10000__INCLUDED_
: win32.h
- alchemy()
: sproto.h
, spell_effect.c
- alchemy_failure_effect()
: alchemy.c
- alchemy_object()
: spell_effect.c
- alchemy_suite()
: check_alchemy.c
- allocate_map()
: map.c
- allowed_class()
: living.c
, libproto.h
- ALLOWED_COMBINATION
: treasure.c
- ALLRUN
: define.h
- ALTAR
: define.h
- altar_type_move_on()
: altar.c
- AMULET
: define.h
- amulet_arch
: global.h
- anim_compare()
: anim.c
- ANIM_FLAGS_MASK
: newclient.h
- ANIM_MASK
: newclient.h
- anim_move_result
: cfanim.h
- ANIM_RANDOM
: newclient.h
- anim_suite()
: check_anim.c
- ANIM_SYNC
: newclient.h
- animate()
: cfanim.c
- animate_bomb()
: spell_effect.c
- animate_object()
: anim.c
, libproto.h
- animate_one()
: cfanim.c
- animate_trigger()
: time.c
- animate_turning()
: button.c
, libproto.h
- animate_weapon()
: sproto.h
, spell_effect.c
- animationbox
: cfanim.c
, cfanim.h
- animationcount
: cfanim.c
, cfanim.h
- animations
: global.h
- Animations
: face.h
- animations_allocated
: global.h
- AP_APPLY
: define.h
- AP_BASIC_FLAGS
: define.h
- AP_IGNORE_CURSE
: define.h
- AP_NO_MERGE
: define.h
- AP_NOPRINT
: define.h
- AP_NULL
: define.h
- AP_PRINT
: define.h
- AP_UNAPPLY
: define.h
- append_spell()
: request.c
- apply_anim_suffix()
: anim.c
, libproto.h
- apply_builder_floor()
: build_map.c
- apply_builder_item()
: build_map.c
- apply_builder_remove()
: sproto.h
, build_map.c
- apply_builder_wall()
: build_map.c
- apply_builder_window()
: build_map.c
- apply_changes_to_player()
: sproto.h
, apply.c
- apply_cmd()
: sockproto.h
, item.c
- apply_container()
: sproto.h
, apply.c
- apply_death_exp_penalty()
: living.c
, libproto.h
- apply_func
: ob_methods.h
- apply_map_builder()
: sproto.h
, build_map.c
- apply_savebed()
: savebed.c
- apply_sign()
: sign.c
- apply_special()
: sproto.h
, apply.c
- apply_suite()
: check_apply.c
- arch_cmp
: arch.c
- ARCH_DEPLETION
: object.h
- ARCH_DETECT_MAGIC
: object.h
- arch_info()
: arch.c
, libproto.h
- arch_init
: arch.c
, check_1727944.c
- ARCH_SACRIFICE
: button.c
- arch_search
: arch.c
- ARCH_SINGULARITY
: object.h
- ARCH_SINGULARITY_LEN
: object.h
- arch_suite()
: check_arch.c
- ARCH_SYMPTOM
: object.h
- arch_table
: arch.c
- arch_to_object()
: arch.c
, libproto.h
- archetype
: object.h
- Archetype_getseters
: cfpython_archetype_private.h
- ArchetypeMethods
: cfpython_archetype_private.h
- ARCHETYPES
: config.h
- ARCHTABLE
: config.h
- ARCHTABLE_TOO_SMALL
: define.h
- ARMOR_MAX_ENCHANT
: config.h
- ARMOR_SPEED_IMPROVEMENT
: config.h
- ARMOR_SPEED_LINEAR
: config.h
- ARMOR_WEIGHT_LINEAR
: config.h
- ARMOR_WEIGHT_REDUCTION
: config.h
- ARMOUR
: define.h
- ARMOUR_IMPROVER
: define.h
- armour_improver_type_apply()
: armour_improver.c
- ARMOUR_SPEED
: define.h
- ARMOUR_SPELLS
: define.h
- arraysize
: readable.c
- ARROW
: define.h
- arrow_type_process()
: arrow.c
- art_author
: readable.c
- art_book_name
: readable.c
- art_name_array
: readable.c
- artifact
: artifact.h
- artifact_init
: treasure.c
, check_1727944.c
- artifact_msg()
: readable.c
- ARTIFACT_TRIES
: treasure.c
- artifactlist
: artifact.h
- arttypename
: readable.c
- ask_smooth_cmd()
: request.c
, sockproto.h
- assign_region_parents()
: region.c
- AT_ACID
: attack.h
- AT_BLIND
: attack.h
- AT_CANCELLATION
: attack.h
- AT_CHAOS
: attack.h
- AT_COLD
: attack.h
- AT_CONFUSION
: attack.h
- AT_COUNTERSPELL
: attack.h
- AT_DEATH
: attack.h
- AT_DEPLETE
: attack.h
- AT_DISEASE
: attack.h
- AT_DRAIN
: attack.h
- AT_ELECTRICITY
: attack.h
- AT_FEAR
: attack.h
- AT_FIRE
: attack.h
- AT_GHOSTHIT
: attack.h
- AT_GODPOWER
: attack.h
- AT_HOLYWORD
: attack.h
- AT_INTERNAL
: attack.h
- AT_LIFE_STEALING
: attack.h
- AT_MAGIC
: attack.h
- AT_PARALYZE
: attack.h
- AT_PHYSICAL
: attack.h
- AT_POISON
: attack.h
- AT_SLOW
: attack.h
- AT_TURN_UNDEAD
: attack.h
- AT_WEAPONMAGIC
: attack.h
- ATM_ARROW
: attack.h
- ATM_BASIC
: attack.h
- ATM_BLUD
: attack.h
- ATM_CLAW
: attack.h
- ATM_CLEAVE
: attack.h
- ATM_COLD
: attack.h
- ATM_CRUSH
: attack.h
- ATM_DOOR
: attack.h
- ATM_DRAIN
: attack.h
- ATM_ELEC
: attack.h
- ATM_FIRE
: attack.h
- ATM_KARATE
: attack.h
- ATM_PIERCE
: attack.h
- ATM_PUNCH
: attack.h
- ATM_SLASH
: attack.h
- ATM_SLICE
: attack.h
- ATM_STAB
: attack.h
- ATM_SUFFER
: attack.h
- ATM_WHIP
: attack.h
- ATM_WRAITH_FEED
: attack.h
- ATNR_ACID
: attack.h
- ATNR_BLIND
: attack.h
- ATNR_CANCELLATION
: attack.h
- ATNR_CHAOS
: attack.h
- ATNR_COLD
: attack.h
- ATNR_CONFUSION
: attack.h
- ATNR_COUNTERSPELL
: attack.h
- atnr_cs_stat
: request.c
- ATNR_DEATH
: attack.h
- ATNR_DEPLETE
: attack.h
- ATNR_DISEASE
: attack.h
- ATNR_DRAIN
: attack.h
- ATNR_ELECTRICITY
: attack.h
- ATNR_FEAR
: attack.h
- ATNR_FIRE
: attack.h
- ATNR_GHOSTHIT
: attack.h
- ATNR_GODPOWER
: attack.h
- ATNR_HOLYWORD
: attack.h
- ATNR_INTERNAL
: attack.h
- atnr_is_dragon_enabled()
: libproto.h
, player.c
- ATNR_LIFE_STEALING
: attack.h
- ATNR_MAGIC
: attack.h
- ATNR_PARALYZE
: attack.h
- ATNR_PHYSICAL
: attack.h
- ATNR_POISON
: attack.h
- ATNR_SLOW
: attack.h
- ATNR_TURN_UNDEAD
: attack.h
- ATNR_WEAPONMAGIC
: attack.h
- attack_hth()
: skill_util.c
- attack_melee_weapon()
: skill_util.c
- attack_mess
: attack.h
, init.c
- attack_message()
: attack.c
- attack_ob()
: sproto.h
, attack.c
- attack_ob_simple()
: attack.c
- attack_suite()
: check_attack.c
- attackmess_t
: attack.h
- attacks
: living.c
, living.h
- ATTACKS
: attack.h
- attacktype_desc
: attack.h
- attempt_do_alchemy()
: alchemy.c
- attempt_hide()
: skills.c
- attempt_jump()
: skills.c
- attempt_pick_lock()
: skills.c
- attempt_recipe()
: alchemy.c
- attempt_steal()
: skills.c
- attribute_count
: gridarta-types-convert.c
- attributes
: gridarta-types-convert.c
- auto_apply()
: cre.cpp
, apply.c
, standalone.c
, sproto.h
, mapper.c
, bwp.c
- AUTOSAVE
: config.h
- available_zones
: citylife.c