Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- r -
- R_OK
: win32.h
- racelink
: race.h
- races
: mapper.c
- rand_move()
: monster.c
- RANDO
: define.h
- RANDO2
: define.h
- random_map_suite()
: check_random_map.c
- RANDOM_OPTIONS
: room_gen_spiral.c
- random_roll()
: utils.c
, libproto.h
- random_roll64()
: utils.c
, libproto.h
- RANDOM_SYM
: random_map.h
- range_bottom
: player.h
- range_bow
: player.h
- range_builder
: player.h
- range_golem
: player.h
- range_magic
: player.h
- range_misc
: player.h
- range_none
: player.h
- range_size
: player.h
- range_skill
: player.h
- rangetostring()
: sockproto.h
, info.c
- rangetype
: player.h
- rawmaps
: mapper.c
- re_cmp()
: re-cmp.c
, libproto.h
- re_cmp_step()
: re-cmp.c
- re_cmp_suite()
: check_re-cmp.c
- re_get_token()
: re-cmp.c
- re_init()
: re-cmp.c
- re_init_done
: re-cmp.c
- re_match_token()
: re-cmp.c
- re_substr
: re-cmp.c
- re_token
: re-cmp.c
- re_token_depth
: re-cmp.c
- RE_TOKEN_MAX
: re-cmp.h
- read_bmap_names()
: image.c
, libproto.h
- read_client_images()
: image.c
, libproto.h
- read_face_data()
: image.c
- read_ignore_list()
: gridarta-types-convert.c
- read_line()
: gridarta-types-convert.c
- read_map_log()
: sproto.h
, swap.c
- read_parameters()
: cfnewspaper.c
- read_smooth()
: image.c
, libproto.h
- read_template()
: bwp.c
, mapper.c
- read_type()
: gridarta-types-convert.c
- readable_message_types
: readable.c
- readable_suite()
: check_readable.c
- readdir()
: win32.h
, win32.c
- reader_suite()
: check_reader.c
- ready_map_name()
: map.c
, libproto.h
- readyMap()
: cfpython.c
- real_money_value()
: shop.c
- REAL_WIZ
: config.h
- rec_sigbus()
: init.c
- rec_sighup()
: init.c
- rec_sigint()
: init.c
- rec_sigpipe()
: init.c
- rec_sigquit()
: init.c
- rec_sigsegv()
: init.c
- rec_sigterm()
: init.c
- receive_party_password()
: sproto.h
, c_party.c
- receive_play_again()
: sproto.h
, player.c
- receive_player_name()
: sproto.h
, c_misc.c
- receive_player_password()
: sproto.h
, c_misc.c
- recharge()
: sproto.h
, spell_effect.c
- recipe
: recipe.h
- recipe_suite()
: check_recipe.c
- recipelist
: recipe.h
- reCmp
: cfnewspaper.c
- recursive_roll()
: sproto.h
, move.c
- RECYCLE_TMP_MAPS
: config.h
- reduction_dir
: object.c
- REFCOUNT_TYPE
: shstr.h
- reflwall()
: sproto.h
, spell_util.c
- regenerate_rod()
: sproto.h
, spell_util.c
- region
: map.h
- region_allocated
: mapper.c
- region_count
: mapper.c
- Region_getseters
: cfpython_region_private.h
- region_is_child_of_region()
: region.c
, libproto.h
- region_letter_template
: mapper.c
- region_map_template
: mapper.c
- region_suite()
: check_region.c
- region_template
: mapper.c
- RegionMethods
: cfpython_region_private.h
- regions
: mapper.c
- REGIONS
: config.h
- regions_link
: mapper.c
- regions_link_allocated
: mapper.c
- regions_link_count
: mapper.c
- register_all_ob_types()
: sproto.h
, ob_types.c
- register_apply()
: ob_types.c
, libproto.h
- register_describe()
: ob_types.c
, libproto.h
- register_move_on()
: ob_types.c
, libproto.h
- register_process()
: ob_types.c
, libproto.h
- register_trigger()
: ob_types.c
, libproto.h
- registerCommand()
: cfpython.c
- registerGEvent()
: cfpython.c
- registerGlobalEvent
: cfnewspaper.c
- REGULAR_SPIRAL
: room_gen_spiral.c
- rejoin_modes
: c_party.c
- relative_path()
: mapper.c
- remove_adjacent_doors()
: treasure.c
- remove_all_pets()
: sproto.h
, pets.c
- remove_button_link()
: button.c
, libproto.h
- remove_contents()
: alchemy.c
- remove_curse()
: sproto.h
, spell_effect.c
- remove_directory()
: porting.c
, libproto.h
- remove_door()
: time.c
, sproto.h
- remove_force()
: time.c
- remove_friendly_object()
: friend.c
, libproto.h
- remove_from_active_list()
: object.c
, libproto.h
- remove_locked_door()
: sproto.h
, time.c
- remove_marking_runes()
: build_map.c
- remove_monsters()
: rproto.h
, treasure.c
- remove_ob()
: libproto.h
, object.c
- remove_party()
: sproto.h
, c_party.c
- remove_statbonus()
: libproto.h
, living.c
- remove_symptoms()
: disease.c
- remove_trap()
: sproto.h
, skills.c
- remove_unpaid_objects()
: sproto.h
, player.c
- remove_value()
: shop.c
- reopen_logfile
: logger.c
, global.h
- rep_null_or_more
: re-cmp.h
- rep_null_or_once
: re-cmp.h
- rep_once
: re-cmp.h
- rep_once_or_more
: re-cmp.h
- repetetion_type
: re-cmp.h
- replace()
: libproto.h
, utils.c
- replace_insert_ob_in_map()
: object.c
, libproto.h
- replace_map()
: mapper.c
- replace_unprintable_chars()
: libproto.h
, utils.c
- reply_cmd()
: sockproto.h
, request.c
- reply_type
: dialog.h
- request_info_cmd()
: loop.c
, sockproto.h
- request_suite()
: check_request.c
- RESET_LOCATION_TIME
: config.h
- reset_object()
: libproto.h
, object.c
- reset_sleep()
: libproto.h
, time.c
- resist_plus
: attack.h
- resist_save
: attack.h
- resist_table
: attack.h
- restore_msg
: living.h
, living.c
- resurrect_player()
: resurrection.c
- RESURRECTION
: config.h
- resurrection_fails()
: resurrection.c
- resurrection_suite()
: check_resurrection.c
- retrofit_joined_wall()
: wall.c
, rproto.h
- rewinddir()
: win32.c
, win32.h
- RICH
: treasure.c
- rightof_x
: global.h
- rightof_y
: global.h
- RING
: define.h
- ring_arch
: global.h
- ring_desc()
: item.c
- RM_SIZE
: random_map.h
- RMParms
: random_map.h
- rndm()
: libproto.h
, utils.c
- ROD
: define.h
- rogue_layout_suite()
: check_rogue_layout.c
- ROGUELIKE_LAYOUT
: random_map.h
- roguelike_layout_gen()
: test.c
, rogue_layout.c
, rproto.h
- roguelike_link_rooms()
: rogue_layout.c
- roguelike_make_rooms()
: rogue_layout.c
- roguelike_place_room()
: rogue_layout.c
- roll_again()
: player.c
, sproto.h
- roll_ob()
: move.c
- roll_stat()
: sproto.h
, player.c
- roll_stats()
: sproto.h
, player.c
- room_gen_cooridored()
: room_gen.h
- room_gen_onion_suite()
: check_room_gen_onion.c
- room_gen_spiral_suite()
: check_room_gen_spiral.c
- roomify_layout()
: rproto.h
, random_map.c
- root
: mapper.c
- rotate_layout()
: rproto.h
, random_map.c
- ROTATE_RIGHT
: global.h
- rt_question
: dialog.h
- rt_reply
: dialog.h
- run_att()
: monster.c
- runapply()
: cfanim.c
- runapplyobject()
: cfanim.c
- RUNATT
: define.h
- runcamera()
: cfanim.c
- rundropobject()
: cfanim.c
- RUNE
: define.h
- rune_attack()
: rune.c
- rune_suite()
: check_rune.c
- runfire()
: cfanim.c
- runghosted()
: cfanim.c
- runmessage()
: cfanim.c
- runmovement()
: cfanim.c
- runmoveto()
: cfanim.c
- runnotice()
: cfanim.c
- runpickup()
: cfanim.c
- runpickupobject()
: cfanim.c
- runPluginCommand()
: plugin_template.c
- runsay()
: cfanim.c
- runstop()
: cfanim.c
- runteleport()
: cfanim.c
- runturn()
: cfanim.c
- runvisible()
: cfanim.c
- runwizard()
: cfanim.c
- RUSH
: define.h
- rv_vector
: map.h