Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- s -
- S_CONNECT
: mapper.c
- S_CONTAINER
: mapper.c
- S_DETECTOR
: mapper.c
- S_DOOR
: mapper.c
- S_IRGRP
: win32.h
- S_IROTH
: win32.h
- S_IRUSR
: win32.h
- S_ISDIR
: win32.h
- S_ISGID
: win32.h
- S_ISREG
: win32.h
- S_IWGRP
: win32.h
- S_IWOTH
: win32.h
- S_IWUSR
: win32.h
- S_KEY
: mapper.c
- S_MAX
: mapper.c
- sack_can_hold()
: sproto.h
, c_object.c
- SAFE_CHECKS
: re-cmp.h
- safe_strcat()
: define.h
- same_string()
: gods.c
- SAVE_DIR_MODE
: config.h
- SAVE_ERROR_CLOSE
: map.h
- SAVE_ERROR_NO_PATH
: map.h
- SAVE_ERROR_NOT_IN_MEMORY
: map.h
- SAVE_ERROR_OK
: map.h
- SAVE_ERROR_PLAYER
: map.h
- SAVE_ERROR_RCREATION
: map.h
- SAVE_ERROR_RRENAME
: map.h
- SAVE_ERROR_UCREATION
: map.h
- SAVE_ERROR_URENAME
: map.h
- SAVE_ERROR_WRITE
: map.h
- SAVE_FLAG_NO_REMOVE
: map.h
- SAVE_FLAG_SAVE_UNPAID
: map.h
- save_life()
: player.c
- save_map()
: map.c
, libproto.h
- SAVE_MODE
: config.h
- SAVE_MODE_INPLACE
: map.h
- SAVE_MODE_NORMAL
: map.h
- SAVE_MODE_OVERLAY
: map.h
- save_object()
: libproto.h
- save_objects()
: map.c
- save_picture()
: mapper.c
- save_player()
: sproto.h
, login.c
- save_throw_object()
: sproto.h
, attack.c
- SAVEBED
: define.h
- savebed_type_apply()
: savebed.c
- savethrow
: living.c
- scare_creature()
: attack.c
- score
: hiscore.c
- scorn_archs
: citylife.c
- scorn_ne_points
: citylife.c
- scorn_ne_zones
: citylife.c
- scorn_nw_points
: citylife.c
- scorn_nw_zones
: citylife.c
- scorn_se_points
: citylife.c
- scorn_se_zones
: citylife.c
- scorn_sw_points
: citylife.c
- scorn_sw_zones
: citylife.c
- SCRIPT_FIX_ACTIVATOR
: global.h
- SCRIPT_FIX_ALL
: global.h
- SCRIPT_FIX_NOTHING
: global.h
- SCROLL
: define.h
- scroll_failure()
: sproto.h
, apply.c
- scroll_type_apply()
: scroll.c
- SEARCH_ITEMS
: config.h
- season_name
: time.c
- season_timechange
: weather.c
- SEASONS_PER_YEAR
: tod.h
- second_arch_pass()
: arch.c
- seconds()
: time.c
, libproto.h
- sel_any
: re-cmp.h
- sel_array
: re-cmp.h
- sel_end
: re-cmp.h
- sel_not_range
: re-cmp.h
- sel_not_single
: re-cmp.h
- sel_range
: re-cmp.h
- sel_single
: re-cmp.h
- selection_type
: re-cmp.h
- sell_item()
: sproto.h
, shop.c
- send_background_music()
: sockproto.h
, sounds.c
- send_changed_object()
: plugins.c
- send_class_info()
: sockproto.h
, request.c
- send_class_list()
: sockproto.h
, request.c
- send_exp_table()
: sockproto.h
, request.c
- send_face_cmd()
: sockproto.h
, image.c
- send_image_info()
: sockproto.h
, image.c
- send_image_sums()
: sockproto.h
, image.c
- send_news()
: sproto.h
, player.c
- send_party_message()
: sproto.h
, c_party.c
- send_plugin_custom_message()
: sockproto.h
, request.c
- send_query()
: sockproto.h
, request.c
- send_race_info()
: sockproto.h
, request.c
- send_race_list()
: sockproto.h
, request.c
- send_rules()
: sproto.h
, player.c
- send_skill_info()
: sockproto.h
, request.c
- send_smooth()
: request.c
- send_spell_paths()
: sockproto.h
, request.c
- send_tick()
: sockproto.h
, request.c
- Send_With_Handling()
: sockproto.h
, lowlevel.c
- server_main()
: sproto.h
, server.c
- SERVICE_DESCRIPTION
: win32.c
- SERVICE_DISPLAY
: win32.c
- service_handle()
: win32.h
, win32.c
- SERVICE_NAME
: win32.c
- service_register()
: win32.h
, win32.c
- service_unregister()
: win32.h
, win32.c
- ServiceCtrlHandler()
: win32.c
- ServiceMain()
: win32.c
- set_abs_magic()
: treasure.c
, libproto.h
- SET_ANIMATION
: global.h
- set_archetypes()
: init.c
- set_attr_value()
: living.c
, libproto.h
- set_block()
: los.c
- set_cheat()
: object.c
, libproto.h
- set_confdir()
: init.c
- set_csport()
: init.c
- set_daemon()
: init.c
- set_darkness_map()
: sproto.h
, standalone.c
, weather.c
, stubs_common.c
, stubs_random.c
, stubs_socket.c
, bwp.c
, cre.cpp
, mapper.c
- set_datadir()
: init.c
- set_debug()
: init.c
- set_dragon_name()
: living.c
, libproto.h
- set_dumpmon1()
: init.c
- set_dumpmon2()
: init.c
- set_dumpmon3()
: init.c
- set_dumpmon4()
: init.c
- set_dumpmon5()
: init.c
- set_dumpmon6()
: init.c
- set_dumpmon7()
: init.c
- set_dumpmon8()
: init.c
- set_dumpmon9()
: init.c
- set_dumpmont()
: init.c
- set_exception()
: cfpython.c
- set_face_mode_cmd()
: sockproto.h
, image.c
- set_first_map()
: player.c
- SET_FLAG
: define.h
- SET_FRIENDLY_FIRE
: config.h
- SET_GENERATE_TYPE
: define.h
- set_localdir()
: init.c
- set_logfile()
: init.c
- set_magic()
: treasure.c
- SET_MAP_FACE_OBJ
: map.h
- SET_MAP_FLAGS
: map.h
- SET_MAP_LIGHT
: map.h
- SET_MAP_MOVE_BLOCK
: map.h
- SET_MAP_MOVE_OFF
: map.h
- SET_MAP_MOVE_ON
: map.h
- SET_MAP_MOVE_SLOW
: map.h
- SET_MAP_OB
: map.h
- SET_MAP_PLAYER
: map.h
- set_map_reset_time()
: map.c
, libproto.h
- set_map_timeout()
: sproto.h
, standalone.c
, server.c
, bwp.c
- SET_MAP_TOP
: map.h
- set_mapdir()
: init.c
- set_materialname()
: utils.c
, libproto.h
- set_max_time()
: time.c
, libproto.h
- set_mondebug()
: init.c
- set_ob_key_value()
: object.c
, libproto.h
- set_ob_key_value_s()
: object.c
- set_object_face_main()
: sproto.h
, apply.c
- set_object_face_other()
: apply.c
- set_owner()
: object.c
, libproto.h
- set_pickup_mode()
: c_object.c
- set_playerdir()
: init.c
- set_random_map_variable()
: random_map.h
- set_regions()
: init.c
- set_ring_bonus()
: treasure.c
- set_sound_cmd()
: sockproto.h
, request.c
- set_spell_skill()
: sproto.h
, spell_util.c
- set_templatedir()
: init.c
- SET_TITLE
: config.h
- set_title()
: sockproto.h
, info.c
- SET_TKFLAG
: toolkit_common.c
- set_tmpdir()
: init.c
- set_treasures()
: init.c
- set_uniquedir()
: init.c
- set_up_cmd()
: sockproto.h
, request.c
- set_variable()
: libproto.h
- set_wall()
: los.c
- setReturnValue()
: cfpython.c
- settings
: init.c
, global.h
- Settings
: global.h
- setup()
: check_path.c
, check_player.c
, check_porting.c
, check_re-cmp.c
, check_readable.c
, check_recipe.c
, check_region.c
, check_shstr.c
, check_time.c
, check_treasure.c
, check_utils.c
, check_decor.c
, check_door.c
, check_exit.c
, check_expand2x.c
, check_floor.c
, check_maze_gen.c
, check_monster.c
, check_random_map.c
, check_reader.c
, check_rogue_layout.c
, check_room_gen_onion.c
, check_room_gen_spiral.c
, check_snake.c
, check_special.c
, check_square_spiral.c
, check_standalone.c
, check_style.c
, check_test.c
, check_treasure.c
, check_wall.c
, check_alchemy.c
, check_apply.c
, check_attack.c
, check_ban.c
, check_build_map.c
, check_c_chat.c
, check_c_misc.c
, check_c_move.c
, check_c_new.c
, check_c_object.c
, check_c_party.c
, check_c_range.c
, check_c_wiz.c
, check_commands.c
, check_daemon.c
, check_disease.c
, check_egoitem.c
, check_gods.c
, check_hiscore.c
, check_init.c
, check_login.c
, check_main.c
, check_monster.c
, check_move.c
, check_pets.c
, check_player.c
, check_plugins.c
, check_resurrection.c
, check_rune.c
, check_shop.c
, check_skill_util.c
, check_skills.c
, check_spell_attack.c
, check_spell_effect.c
, check_spell_util.c
, check_swamp.c
, check_swap.c
, check_time.c
, check_timers.c
, check_weather.c
, check_win32.c
, comet_perf.c
, check_image.c
, check_info.c
, check_init.c
, check_item.c
, check_loop.c
, check_lowlevel.c
, check_metaserver.c
, check_request.c
, check_sounds.c
, check_1727944.c
, check_anim.c
, check_arch.c
, check_button.c
, check_exp.c
, check_friend.c
, check_glue.c
, check_holy.c
, check_image.c
, check_info.c
, check_init.c
, check_item.c
, check_links.c
, check_living.c
, check_loader.c
, check_logger.c
, check_los.c
, check_map.c
, check_object.c
- SF_FIREON
: newclient.h
- SF_RUNON
: newclient.h
- share_exp()
: living.c
, libproto.h
- shared_data
: cfpython.c
- shared_string
: shstr.h
- SHIELD
: define.h
- SHOP_FLOOR
: define.h
- shop_greed()
: shop.c
- SHOP_INVENTORY
: define.h
- shop_inventory_type_apply()
: shop_inventory.c
- SHOP_MAT
: define.h
- shop_mat_type_move_on()
: shop_mat.c
- shop_sort()
: shop_inventory.c
- shop_specialisation_ratio()
: shop.c
- shop_suite()
: check_shop.c
- shopinv
: shop_inventory.c
- shopitems
: map.h
- shopkeeper_approval()
: sproto.h
, shop.c
- short_stat_name
: living.c
, living.h
- should_arena_attack()
: sproto.h
, pets.c
- should_director_abort()
: sproto.h
, apply.c
- show_commands()
: c_misc.c
- show_maps
: mapper.c
- show_matching_spells()
: c_range.c
- show_skills()
: sproto.h
, skill_util.c
- showscores()
: init.c
- showscoresparm()
: init.c
- shstr_suite()
: check_shstr.c
- shuffle_attack()
: sproto.h
, spell_util.c
- SHUTDOWN_FILE
: config.h
- SIGN
: define.h
- sign_type_apply()
: sign.c
- sign_type_move_on()
: sign.c
- SignalHandler()
: crossfire-loop.c
- similar_direction()
: sproto.h
, weather.c
- SIMPLE_EXP
: config.h
- singing()
: sproto.h
, skills.c
- sint16
: global.h
- SINT16_MAX
: global.h
- sint32
: global.h
- SINT32_MAX
: global.h
- sint8
: global.h
- SINT8_MAX
: global.h
- SIZE
: mapper.c
- size_small
: mapper.c
- SIZEOFFREE
: define.h
- SIZEOFFREE1
: define.h
- SIZEOFFREE2
: define.h
- SK_ALCHEMY
: skills.h
- SK_BARGAINING
: skills.h
- SK_BOWYER
: skills.h
- SK_CLAWING
: skills.h
- SK_CLIMBING
: skills.h
- SK_DET_CURSE
: skills.h
- SK_DET_MAGIC
: skills.h
- SK_DISARM_TRAPS
: skills.h
- SK_EVOCATION
: skills.h
- SK_EXP_ADD_SKILL
: skills.h
- SK_EXP_NONE
: skills.h
- SK_EXP_TOTAL
: skills.h
- SK_FIND_TRAPS
: skills.h
- SK_FLAME_TOUCH
: skills.h
- SK_HARVESTING
: skills.h
- SK_HIDING
: skills.h
- SK_INSCRIPTION
: skills.h
- SK_JEWELER
: skills.h
- SK_JUMPING
: skills.h
- SK_KARATE
: skills.h
- SK_LEVITATION
: skills.h
- SK_LITERACY
: skills.h
- SK_LOCKPICKING
: skills.h
- SK_MEDITATION
: skills.h
- SK_MISSILE_WEAPON
: skills.h
- SK_ONE_HANDED_WEAPON
: skills.h
- SK_ORATORY
: skills.h
- SK_PRAYING
: skills.h
- SK_PUNCHING
: skills.h
- SK_PYROMANCY
: skills.h
- SK_SET_TRAP
: skills.h
- SK_SINGING
: skills.h
- SK_SMITHERY
: skills.h
- SK_SORCERY
: skills.h
- SK_STEALING
: skills.h
- SK_SUBTRACT_SKILL_EXP
: skills.h
- SK_SUMMONING
: skills.h
- SK_THAUMATURGY
: skills.h
- SK_THROWING
: skills.h
- SK_TWO_HANDED_WEAPON
: skills.h
- SK_USE_MAGIC_ITEM
: skills.h
- SK_WOODSMAN
: skills.h
- SK_WRAITH_FEED
: skills.h
- SKILL
: define.h
- skill_attack()
: sproto.h
, skill_util.c
- skill_ident()
: sproto.h
, skills.c
- skill_names
: skills.h
, skill_util.c
- skill_throw()
: sproto.h
, skills.c
- SKILL_TOOL
: define.h
- skill_util_suite()
: check_skill_util.c
- skills_suite()
: check_skills.c
- SKILLSCROLL
: define.h
- skillscroll_type_apply()
: skillscroll.c
- skipSpaces
: cjson.c
- slaying_allocated
: mapper.c
- slaying_count
: mapper.c
- slaying_info
: mapper.c
- sleep
: win32.h
- sleep_delta()
: time.c
, libproto.h
- slow_living()
: attack.c
- small
: spell_effect.c
- small_value
: spell_effect.c
- smooth_face
: image.c
, global.h
- SMOOTH_FACE_NAME
: define.h
- SNAKE_LAYOUT
: random_map.h
- snake_suite()
: check_snake.c
- SND_EFFECTS
: sounds.h
- SND_MUSIC
: sounds.h
- SND_MUTE
: sounds.h
- snprintf
: win32.h
, porting.c
- sock
: metaserver.c
- Sock_Status
: newserver.h
- socket_info
: newserver.h
, init.c
- Socket_Info
: newserver.h
- socket_struct
: newserver.h
- SOCKETBUFSIZE
: config.h
- socklen_t
: win32.h
- SockList
: newclient.h
- SockList_AddChar()
: sockproto.h
, lowlevel.c
- SockList_AddData()
: sockproto.h
, lowlevel.c
- SockList_AddInt()
: sockproto.h
, lowlevel.c
- SockList_AddInt64()
: sockproto.h
, lowlevel.c
- SockList_AddLen8Data()
: sockproto.h
, lowlevel.c
- SockList_AddPrintf()
: sockproto.h
, lowlevel.c
- SockList_AddShort()
: sockproto.h
, lowlevel.c
- SockList_AddString()
: sockproto.h
, lowlevel.c
- SockList_AddStringBuffer()
: sockproto.h
, lowlevel.c
- SockList_Avail()
: sockproto.h
, lowlevel.c
- SockList_Ensure()
: lowlevel.c
- SockList_Init()
: sockproto.h
, lowlevel.c
- SockList_NullTerminate()
: sockproto.h
, lowlevel.c
- SockList_ReadPacket()
: lowlevel.c
, sockproto.h
- SockList_Reset()
: sockproto.h
, lowlevel.c
- SockList_ResetRead()
: lowlevel.c
, sockproto.h
- SockList_Term()
: sockproto.h
, lowlevel.c
- sort_archetypes()
: bwp.c
- sort_equipment()
: mapper.c
- sort_map_info()
: mapper.c
- sort_map_info_by_level()
: mapper.c
- sort_mapname()
: mapper.c
- sort_race()
: mapper.c
- sort_region()
: mapper.c
- sort_slaying()
: mapper.c
- sort_struct_map_in_quest()
: mapper.c
- sort_type_attribute()
: gridarta-types-convert.c
- sortbyname()
: bwp.c
, mapper.c
- SOUND_NORMAL
: newclient.h
- SOUND_SPELL
: newclient.h
- SOUND_TYPE_GROUND
: sounds.h
- SOUND_TYPE_HIT
: sounds.h
- SOUND_TYPE_HIT_BY
: sounds.h
- SOUND_TYPE_ITEM
: sounds.h
- SOUND_TYPE_LIVING
: sounds.h
- SOUND_TYPE_SPELL
: sounds.h
- sounds_suite()
: check_sounds.c
- SP_ALCHEMY
: spells.h
- SP_ANIMATE_WEAPON
: spells.h
- SP_AURA
: spells.h
- SP_BLESS
: spells.h
- SP_BOLT
: spells.h
- SP_BOMB
: spells.h
- sp_bonus
: living.c
- SP_BULLET
: spells.h
- SP_CAUSE_DISEASE
: spells.h
- SP_CHANGE_ABILITY
: spells.h
- SP_CHANGE_MANA
: spells.h
- SP_CHANGE_MAP_LIGHT
: spells.h
- SP_CHARGING
: spells.h
- SP_CONE
: spells.h
- SP_CONSECRATE
: spells.h
- SP_CREATE_FOOD
: spells.h
- SP_CREATE_MISSILE
: spells.h
- SP_CURSE
: spells.h
- SP_DESTRUCTION
: spells.h
- SP_DETECTION
: spells.h
- SP_DIMENSION_DOOR
: spells.h
- SP_DISPEL_RUNE
: spells.h
- SP_EARTH_TO_DUST
: spells.h
- SP_EXPLOSION
: spells.h
- SP_FAERY_FIRE
: spells.h
- SP_HEALING
: spells.h
- SP_IDENTIFY
: spells.h
- SP_INVISIBLE
: spells.h
- SP_ITEM_CURSE_BLESS
: spells.h
- SP_level_dam_adjust()
: sproto.h
, spell_util.c
- SP_level_duration_adjust()
: sproto.h
, spell_util.c
- SP_level_range_adjust()
: sproto.h
, spell_util.c
- SP_level_spellpoint_cost()
: sproto.h
, spell_util.c
- SP_LIGHT
: spells.h
- SP_MAGIC_MAPPING
: spells.h
- SP_MAGIC_MISSILE
: spells.h
- SP_MAGIC_WALL
: spells.h
- SP_MAKE_MARK
: spells.h
- SP_MED_FIREBALL
: spells.h
- SP_MOOD_CHANGE
: spells.h
- SP_MOVING_BALL
: spells.h
- SP_PERCEIVE_SELF
: spells.h
- SP_POLYMORPH
: spells.h
- SP_PROBE
: spells.h
- SP_RAISE_DEAD
: spells.h
- SP_REMOVE_CURSE
: spells.h
- SP_RUNE
: spells.h
- SP_SMITE
: spells.h
- SP_SUMMON_GOLEM
: spells.h
- SP_SUMMON_MONSTER
: spells.h
- SP_SWARM
: spells.h
- SP_TOWN_PORTAL
: spells.h
- SP_WONDER
: spells.h
- SP_WORD_OF_RECALL
: spells.h
- SPACE_BLOCK
: los.c
- SPARSE
: treasure.c
- special_equipment
: mapper.c
- SPECIAL_EXIT
: special.c
- SPECIAL_FOUNTAIN
: special.c
- SPECIAL_KEY
: define.h
- special_potion()
: treasure.c
- SPECIAL_SUBMAP
: special.c
- special_suite()
: check_special.c
- SPECIALISATION_EFFECT
: shop.c
- speed_bonus
: living.h
, living.c
- SPEED_DEBUG
: server.c
- SPELL
: define.h
- spell_attack_suite()
: check_spell_attack.c
- spell_effect()
: sproto.h
, spell_util.c
- SPELL_EFFECT
: define.h
- spell_effect_suite()
: check_spell_effect.c
- spell_effect_type_move_on()
: spell_effect.c
- spell_effect_type_process()
: spell_effect.c
- SPELL_ENCUMBRANCE
: config.h
- spell_failure()
: spell_util.c
, sproto.h
- SPELL_FAILURE_EFFECTS
: config.h
- spell_find_dir()
: sproto.h
, spell_util.c
- SPELL_GRACE
: spells.h
- SPELL_HIGHEST
: spells.h
- SPELL_MANA
: spells.h
- spell_mapping
: spell_util.c
, check_1727944.c
, treasure.c
- SPELL_TAG_SIZE
: object.h
- spell_util_suite()
: check_spell_util.c
- SPELL_WONDER
: spells.h
- SPELLBOOK
: define.h
- spellbook_type_apply()
: spellbook.c
- spellpath_msg()
: readable.c
- spellpathdef
: readable.c
- spellpathnames
: init.c
, spellist.h
, spells.h
- SPELLPOINT_LEVEL_DEPEND
: config.h
- SPINNER
: define.h
- spinner_type_move_on()
: spinner.c
- SPIRAL_LAYOUT
: random_map.h
- SPLINT
: spells.h
- spool()
: hiscore.c
- spring_trap()
: sproto.h
, rune.c
- sqr
: rune.c
- SQUARE_SPIRAL_LAYOUT
: random_map.h
- square_spiral_suite()
: check_square_spiral.c
- SS
: shstr.h
- ss_dump_statistics()
: shstr.c
, libproto.h
- SS_DUMP_TABLE
: shstr.h
- ss_dump_table()
: libproto.h
, shstr.c
- SS_DUMP_TOTALS
: shstr.h
- SS_STATISTICS
: shstr.c
- SSIZE_T_F
: cjson.c
- sstring
: global.h
- ST_BD_BUILD
: define.h
- ST_BD_REMOVE
: define.h
- ST_CHANGE_CLASS
: define.h
- ST_CHANGE_PASSWORD_CONFIRM
: define.h
- ST_CHANGE_PASSWORD_NEW
: define.h
- ST_CHANGE_PASSWORD_OLD
: define.h
- ST_CONFIRM_PASSWORD
: define.h
- ST_CONFIRM_QUIT
: define.h
- ST_GET_NAME
: define.h
- ST_GET_PARTY_PASSWORD
: define.h
- ST_GET_PASSWORD
: define.h
- ST_MAT_FLOOR
: define.h
- ST_MAT_ITEM
: define.h
- ST_MAT_WALL
: define.h
- ST_MAT_WINDOW
: define.h
- ST_PLAY_AGAIN
: define.h
- ST_PLAYING
: define.h
- ST_ROLL_STAT
: define.h
- STACK_FROM_NONE
: c_wiz.c
- STACK_FROM_NUMBER
: c_wiz.c
- STACK_FROM_STACK
: c_wiz.c
- STACK_FROM_TOP
: c_wiz.c
- STACK_SIZE
: c_wiz.c
- staff_arch
: global.h
- stand_in_light()
: monster.c
, sproto.h
- stand_near_hostile()
: player.c
, sproto.h
- standalone_suite()
: check_standalone.c
- start_animation()
: cfanim.c
- start_info()
: server.c
, sproto.h
- START_TEST()
: check_object.c
, check_move.c
, check_object.c
, check_button.c
, check_spell_attack.c
, check_object.c
, check_egoitem.c
, check_loader.c
, check_object.c
, check_sounds.c
, check_swap.c
, check_info.c
, check_object.c
, check_loop.c
, check_object.c
, check_image.c
, check_exit.c
, check_object.c
, check_timers.c
, check_object.c
, check_shstr.c
, check_object.c
, check_main.c
, check_object.c
, check_commands.c
, check_attack.c
, check_object.c
, check_treasure.c
, check_maze_gen.c
, check_object.c
, check_friend.c
, check_object.c
, check_room_gen_onion.c
, check_object.c
, check_item.c
, check_object.c
, check_style.c
, check_object.c
, check_holy.c
, check_rune.c
, check_build_map.c
, check_exp.c
, check_image.c
, check_snake.c
, check_c_chat.c
, check_c_misc.c
, check_arch.c
, check_c_new.c
, check_arch.c
, check_anim.c
, check_arch.c
, check_init.c
, check_1727944.c
, check_arch.c
, check_hiscore.c
, check_c_party.c
, check_arch.c
, check_c_wiz.c
, check_object.c
, check_glue.c
, check_object.c
, check_arch.c
, check_c_move.c
, check_object.c
, check_arch.c
, check_special.c
, check_object.c
, check_arch.c
, check_init.c
, check_loader.c
, check_request.c
, check_monster.c
, check_ban.c
, check_map.c
, check_object.c
, check_c_object.c
, check_object.c
, check_arch.c
, check_apply.c
, check_los.c
, check_wall.c
, check_re-cmp.c
, check_porting.c
, check_object.c
, check_shstr.c
, check_region.c
, check_object.c
, comet_perf.c
, check_object.c
, check_spell_effect.c
, check_shop.c
, check_shstr.c
, check_weather.c
, check_gods.c
, check_path.c
, check_c_range.c
, check_door.c
, check_object.c
, check_square_spiral.c
, check_swamp.c
, check_monster.c
, check_object.c
, check_decor.c
, check_rogue_layout.c
, check_shstr.c
, check_readable.c
, check_path.c
, check_skills.c
, check_object.c
, check_info.c
, check_object.c
, check_test.c
, check_object.c
, check_alchemy.c
, check_resurrection.c
, check_plugins.c
, check_standalone.c
, check_object.c
, check_living.c
, check_links.c
, check_reader.c
, check_path.c
, check_object.c
, check_time.c
, check_floor.c
, check_skill_util.c
, check_random_map.c
, check_object.c
, check_time.c
, check_expand2x.c
, check_treasure.c
, check_object.c
, check_spell_util.c
, check_utils.c
, check_time.c
, check_shstr.c
, check_object.c
, check_time.c
, check_c_object.c
, check_object.c
, check_shstr.c
, check_player.c
, check_pets.c
, check_object.c
, check_recipe.c
, comet_perf.c
, check_lowlevel.c
, comet_perf.c
, check_player.c
, check_object.c
, check_login.c
, check_object.c
, check_item.c
, check_init.c
, check_object.c
, check_metaserver.c
, check_object.c
, check_arch.c
, check_object.c
, check_arch.c
, check_room_gen_spiral.c
, check_disease.c
, check_logger.c
, check_win32.c
, check_daemon.c
, check_arch.c
- STARTING_HP
: comet_perf.c
- STARTMAX
: config.h
- STAT_LOSS_ON_DEATH
: config.h
- statistics
: init.c
, global.h
- Statistics
: global.h
- statname
: living.h
, living.c
- STATUS_ANIM
: toolkit_common.c
- STATUS_ARCH
: toolkit_common.c
- STATUS_BLOCK
: toolkit_common.c
- STATUS_BMAP
: toolkit_common.c
- STATUS_DATADIR
: toolkit_common.c
- status_flag
: toolkit_common.c
- STATUS_GLOBALS
: toolkit_common.c
- STATUS_HASHTABLE
: toolkit_common.c
- STATUS_LOGDIR
: toolkit_common.c
- STATUS_OBJECTS
: toolkit_common.c
- STATUS_VARS
: toolkit_common.c
- steal()
: sproto.h
, skills.c
- stick_arrow()
: attack.c
- stop_item()
: sproto.h
, time.c
- stop_jump()
: skills.c
- stop_projectile()
: typesproto.h
, projectile.c
- stop_using_item()
: gods.c
- store_spell_expiry()
: sproto.h
, spell_util.c
- store_time()
: cflogger.c
- STR
: living.h
- strcasecmp()
: win32.h
, porting.c
- strcasestr_local()
: libproto.h
, porting.c
- strdup_local()
: libproto.h
, porting.c
- strerror_local()
: libproto.h
, porting.c
- String_Array
: bwp.c
- string_get_int
: plugins.c
- StringBuffer
: stringbuffer.h
- stringbuffer_append_printf()
: libproto.h
, stringbuffer.c
, stringbuffer.h
- stringbuffer_append_string()
: libproto.h
, stringbuffer.h
, stringbuffer.c
- stringbuffer_append_stringbuffer()
: libproto.h
, stringbuffer.h
, stringbuffer.c
- stringbuffer_ensure()
: stringbuffer.c
- stringbuffer_finish()
: stringbuffer.c
, libproto.h
, stringbuffer.h
- stringbuffer_finish_shared()
: stringbuffer.h
, libproto.h
, stringbuffer.c
- stringbuffer_finish_socklist()
: libproto.h
- stringbuffer_new()
: stringbuffer.h
, libproto.h
, stringbuffer.c
- strip_endline()
: utils.c
, libproto.h
- strip_media_tag()
: utils.c
, libproto.h
- strncasecmp()
: porting.c
, win32.h
- strrstr()
: utils.c
, libproto.h
- strtoint()
: libproto.h
, recipe.c
- strtok_r
: win32.h
- strtoktolin()
: readable.c
- strtol()
: porting.c
- struct_dialog_information
: dialog.h
- struct_dialog_message
: dialog.h
- struct_dialog_reply
: dialog.h
- struct_equipment
: mapper.c
- struct_map_in_quest
: mapper.c
- struct_map_info
: mapper.c
- struct_npc_info
: mapper.c
- struct_npc_list
: mapper.c
- struct_quest
: mapper.c
- struct_race
: mapper.c
- struct_race_list
: mapper.c
- struct_region_info
: mapper.c
- style_suite()
: check_style.c
- styles
: style.c
- sub_weight()
: libproto.h
, object.c
- subtract_player_exp()
: living.c
- sum_weight()
: libproto.h
, object.c
- summon_golem()
: pets.c
, sproto.h
- summon_hostile_monsters()
: sproto.h
, spell_util.c
- summon_object()
: sproto.h
, pets.c
- surround_by_doors()
: treasure.c
- surround_check()
: room_gen_spiral.c
, rproto.h
, rogue_layout.c
- surround_check2()
: door.c
, rproto.h
- surround_flag()
: rproto.h
, wall.c
- surround_flag2()
: wall.c
, rproto.h
- surround_flag3()
: wall.c
, rproto.h
- surround_flag4()
: rproto.h
, wall.c
- swamp_suite()
: check_swamp.c
- swap_below_max()
: sproto.h
, swap.c
- swap_map()
: sproto.h
, swap.c
- swap_random_stats()
: spell_util.c
- swap_stat()
: player.c
- swap_suite()
: check_swap.c
- SWARM_SPELL
: spells.h
- symmetrize_layout()
: rproto.h
, random_map.c
- SYMPTOM
: define.h