Add missing shop header code to the Sages Tower (magic shop)
4 lines of code changed in 1 file:
Use 'nrof 0' property on the container barrel in this map so they do not stack. This is similar to the bug reported in [ 2018391 ] Zero-cap or capless containers, also stacking containers
2 lines of code changed in 1 file:
Cosmetic wall changes with how swall merges with nearby walls
5 lines of code changed in 1 file:
Adjust spell casting capability of Saromok
2 lines of code changed in 1 file:
Add more lighting to make it easier to see what is in or the map at night
11 lines of code changed in 1 file:
Update bracers names to Magical Bracers, they should be consistent in name and properties now
5 lines of code changed in 2 files:
Update resistance value on the ice bracers to match resistance value of fire and electricity bracers
2 lines of code changed in 1 file:
Cosmetic wall changes with how swall merges with nearby walls
80 lines of code changed in 1 file:
Removed door graphics since they appear to cause problems with using the exit in some cases
2 lines of code changed in 2 files:
Fix broken duplicators. Update monster resistances. Fix key teleporter.
28 lines of code changed in 1 file:
Fix broken duplicators
39 lines of code changed in 2 files:
Give final boss monster more spell points as further testing showed he ran out of them too quickly. Fix broken duplicator and treasure items.
11 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
305 lines of code changed in 1 file:
Update maps with entrance coordinates, region setting and approximate difficulty level
118 lines of code changed in 24 files:
Remove no longer used (supported?) 'animation none'
0 lines of code changed in 1 file:
Redesign of the animated objects (chair, platter, wineglass, dinner knife) since they caused numerous server warnings and errors. They originally were merchant NPCs heavily modified and with a different face, I made them animated objects with monster-like behaviour.
175 lines of code changed in 1 file:
Patch [ 2066208 ] Saromok Map Fix; Add missing keys and graphic corrections for map doors (except for barracks 1 and 2, those were already updated)
45 lines of code changed in 7 files:
Redesign the exit from two (other maps need similar updates) of the barrack maps, replaced the portal with a custom face to a standard door using an invis exit. This gives achieves the intended appearance in the map without the 'animation none' warning in the server logs and mapper.
10 lines of code changed in 2 files:
Cosmetic wall changes with wall sections adjacent to doors, replaced wall sections with the 'end cap' walls
12 lines of code changed in 4 files:
Map normalize, no functional changes
101 lines of code changed in 8 files:
Patch [ 2054365 ] Saromok Quest, with some changes in regards to directory layout and structure (tower and related maps inside the /quest directory)
79473 lines of code changed in 29 files:
Remove invalid and unused other_arch (inv is set)
1 lines of code changed in 1 file:
Missed change applied, [ 2058734 ] Pygmy Forest Update; Make traps work on levitating/flying players
62 lines of code changed in 5 files:
Final change applied, [ 2058734 ] Pygmy Forest Update; Shield modification
0 lines of code changed in 1 file:
Partially applied patch, [ 2058734 ] Pygmy Forest Update; NPC dialog changes
2 lines of code changed in 1 file:
Partially applied patch, [ 2058734 ] Pygmy Forest Update; Shield modification
1 lines of code changed in 1 file:
Partially applied patch, [ 2058734 ] Pygmy Forest Update; Renamed the Pygmy Saws
4 lines of code changed in 4 files:
Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the changes with lighting
50 lines of code changed in 11 files:
Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the bullet wall changes
17 lines of code changed in 11 files:
Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues all the stat and ability updates for the Pygmy monsters
2616 lines of code changed in 12 files:
Correct or fix warnings in regards to objects having the wrong type and material, also posted to the mailing list on 2008-Aug-08
2 lines of code changed in 1 file:
Removed /city/city reference in unused teleporters since that was causing a false positive (broken link alert) in mapper and added map level difficulty (level 1) to the lobby maps
28 lines of code changed in 4 files:
Make editor scripts work with current Gridarta.
12 lines of code changed in 4 files:
Fix entry coordinates, use @question in dialog.
5 lines of code changed in 1 file:
Pipe test for regexp.
3 lines of code changed in 1 file:
Fix name.
1 lines of code changed in 1 file:
set the 'difficulty' value on some maps
28 lines of code changed in 14 files:
port_joseph/pirates/tortship3:
* fix bug #2045976, wrong stair face (thanks goes to elliotbay)
2 lines of code changed in 1 file:
python/items/ring_occidental_mages.py:
* fixed typo (thanks goes to buzzsaw)
1 lines of code changed in 1 file:
scorn/shops/potionshop:
* replace a reference to the alchemy spell with one to the skill (thanks goes to elliotbay)
2 lines of code changed in 1 file:
Mention how to add or remove windows in the building instructions.
5 lines of code changed in 5 files:
Protect the furniture against accidental destruction by spells.
64 lines of code changed in 1 file:
Use the shop tiles shop_building_pupland instead of the generic shop_building
tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
271 lines of code changed in 2 files:
Change regions file name to regions.reg.
246 lines of code changed in 2 files:
Add missing other_arch.
3 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
95 lines of code changed in 1 file:
Changed the route of the ships between Navar, Darcap and Wolfsburg in a way
that makes more sense according to the world map. This should be less
confusing for new players.
16 lines of code changed in 3 files:
Changed the route of the ships between Scorn, Stoneville and Santo Dominion
in a way that makes more sense according to the world map. This should be
less confusing for new players.
35 lines of code changed in 4 files:
Merged Darcap Circus into the world map world_116_102.
Updated all exits of the affected maps.
1272 lines of code changed in 14 files:
Added dust on top of the unused teleporters in the game lobbies so that players can see easily which ones are active.
52 lines of code changed in 3 files:
Patch #2028361: Added the Fun Zone maps, courtesy of Chad Opperman.
Created a new lobby for integration into the Darcap Circus, updated
all map exits for that new lobby and set the region of all maps to
darcapcircus,
146159 lines of code changed in 12 files: