Updated ChangeLog file using svn2cl
71 lines of code changed in 1 file:
Correct map entrance coordinates from world map to Scorn maps
3 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
45 lines of code changed in 4 files:
Overhaul 'New Cthulhu Church' to include walls around the map and have them merge nicely
2025 lines of code changed in 1 file:
Cosmetic wall changes for nicer and smoother merging
2 lines of code changed in 1 file:
Cosmetic wall and door changes for nicer and smoother merging
45 lines of code changed in 1 file:
Replace wwall windows with woodwall windows - matching the rest of the map style
2 lines of code changed in 1 file:
Cosmetic change with how fences (swall) merge with nearby walls
107 lines of code changed in 6 files:
Replace and phase out the (old) oakdoor graphic with something different
191 lines of code changed in 21 files:
Replace and phase out the (old) oakdoor graphic with something different
69 lines of code changed in 12 files:
Updated ChangeLog file using svn2cl
75 lines of code changed in 1 file:
Cosmetic change with how fences (swall) merge with nearby walls
10 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
3 lines of code changed in 1 file:
Cosmetic wall changes with how they merge with doorways
45 lines of code changed in 4 files:
Replace and phase out the (old) oakdoor graphic with something different
11 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
17 lines of code changed in 2 files:
Correct map entrance coordinates from world map to Navar shop maps
5 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
103 lines of code changed in 14 files:
Insert missing floor tile beneath stone blocks, cosmetic wall changes for nicer merging
22 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
77 lines of code changed in 11 files:
Add missing floor tiles beneath exits
41 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
81 lines of code changed in 10 files:
Updated ChangeLog file using svn2cl
97 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
47 lines of code changed in 4 files:
Cosmetic wall changes for nicer merging
76 lines of code changed in 3 files:
Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
237 lines of code changed in 23 files:
Correct map entrance coordinates from world map to Euthville Magic Shop
2 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
40 lines of code changed in 5 files:
Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
66 lines of code changed in 10 files:
Update map entrance coordinates due to doorway changes
1 lines of code changed in 1 file:
Correct map entrance coordinates from world map to Darcap Potionship
2 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accomodate doorway changes
164 lines of code changed in 18 files:
Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing
2883 lines of code changed in 2 files:
Replace and phase out the (old) oakdoor graphic with something different
67 lines of code changed in 13 files:
Updated ChangeLog file using svn2cl
79 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
8 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
359 lines of code changed in 28 files:
Replace and phase out the (old) oakdoor graphic with something different
15 lines of code changed in 5 files:
Cosmetic wall changes for better merging with nearby doors, cave wall changes for more evenly rounded corners
47 lines of code changed in 3 files:
Cosmetic changes - removed unnecessary wall blocks, inserted floor tiles were needed
10 lines of code changed in 2 files:
Replace and phase out the (old) oakdoor graphic with something different
193 lines of code changed in 15 files:
Replace and phase out the (old) oakdoor graphic with something different
42 lines of code changed in 13 files:
Redesign House of Healing so the interior somewhat matches the building exterior
2197 lines of code changed in 2 files:
at long last, the tample of Valkyrie :-)
7225 lines of code changed in 4 files:
Updated ChangeLog file using svn2cl
53 lines of code changed in 1 file:
Insert missing ground tiles (grass) and lake tile to central area of Scorn
22 lines of code changed in 1 file:
Update building name to match internal map name
2 lines of code changed in 1 file:
Cosmetic change, inserted a floor tile (vs lava) underneath the dwarven blacksmith
2 lines of code changed in 1 file:
Cosmetic wall changes for nicer merging
25 lines of code changed in 3 files:
Update maps in styles/specialmaps/ with unique and more descriptive map names
53 lines of code changed in 28 files:
Update 'store maps' in styles/specialmaps/ with shop header code, these are the small shops that are sometimes found in randomly generated maps
13 lines of code changed in 3 files:
Updated ChangeLog file using svn2cl
52 lines of code changed in 1 file:
Fix for [crossfire-Bugs-2341093] Valkyrie altars nolonger working - removed and reinserted the altar archetype corrected the issue by adding 'arch altar_valkyrie_pray_event' to the altars inventory
6 lines of code changed in 2 files:
fixing altar of Valkyrie in HallOfDMs (bug 2341093) -- r10708 fixed the abandoned temple
2 lines of code changed in 1 file:
Move Puddings Place map to the Scorn Harbor - the acid using monsters in this map are too deadly and crual to new and unprepaired players
8 lines of code changed in 2 files:
Added missing plural names to the balms and potions
24 lines of code changed in 1 file:
Changes to the shop layout - more item types for sale (all levels of Potions of Life, balm of cure poison, balm of minor healing) in slightly different locations to make room for the new inventory
343 lines of code changed in 1 file:
Cosmetic change with how swall (fence) merges with nearby walls
104 lines of code changed in 2 files:
oops, committed some debugging code! Sorry :-)
11 lines of code changed in 1 file:
follow-up to last commit "allow player dragons to pick metabolism focus": also change player title. And I forgot to make the sea tiles blocking.
28 lines of code changed in 2 files:
Updated ChangeLog file using svn2cl
47 lines of code changed in 1 file:
Update maps with x & y entrance coordinates and difficulty level
32 lines of code changed in 9 files:
Redesign Bob's Bakery in darcap/town2
447 lines of code changed in 2 files:
Redesign of sages tower in darcap/town2 to make them individual maps
3890 lines of code changed in 6 files:
giving starting player dragons a slightly less short stick by letting them choose a metabolism focus
1482 lines of code changed in 2 files:
Redesign of fisherhouses to make them individual maps
4039 lines of code changed in 7 files:
Fix incorrect face name.
2 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
74 lines of code changed in 1 file:
Restore resist_physical 30 stat to the training demon
2 lines of code changed in 1 file:
Reformat map header syntax - no functional changes
1 lines of code changed in 1 file:
- Remove a redundant rule from the NPC dialog.
0 lines of code changed in 1 file:
- Add a new NPC in Goths that uses an npc_dialog.py message file to drive a
CFDialog.py driven conversation (the conversation was created before the
author knew about CFDialog or how to use it, but it was too large to put
into @match as it caused a server crash). This dialog is structured, but
state is not tracked due the informational nature of the conversation.
The NPC drops some hints about things in Scorn that a new player might
want to check out. There are no spoilers, but it may serve to help a new
player find out about some things about scorn that the author did not
discover for ages.
203 lines of code changed in 2 files:
- Reformat for readability. No functional change.
23 lines of code changed in 1 file:
- More clearly document how to write JSONs when pre or postconditions are not
needed by a particular rule. For the inexperienced, this was a showstopper.
- Dispense with the user defined exception and replace the old handling with a
more effective debug log message combined with a generic exception.
5 lines of code changed in 1 file:
- Document how to successfully create rules that do not need any pre or post
conditions (by supplying and empty list).
- Add exception handling to matchConditions() and setConditions() and output
a debug log message to facilitate debugging broken dialogs when the rules
contain malformed condition lists.
40 lines of code changed in 1 file:
- Add a comment noting that when debugging, a server restart is needed to put
code changes into effect.
- No functional changes.
- Whitespace changes.
36 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
50 lines of code changed in 1 file:
More descriptive names to the Darcap Circus maps
24 lines of code changed in 12 files:
Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
112 lines of code changed in 13 files:
Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
22 lines of code changed in 22 files:
Make editor scripts work with latest Gridarta.
7 lines of code changed in 4 files:
Updated ChangeLog file using svn2cl
22 lines of code changed in 1 file:
Map header update and reformatting - no functional changes
3 lines of code changed in 2 files:
Replace hut named lighthouse with one of the archetypes that actually looks
like a lighthouse with a glow radius.
6 lines of code changed in 1 file:
Minor dialog rework: Remove mid-sentence line breaks and break at possible
paragraphs instead; fix capitalization/grammar/spelling; give fatman a name.
14 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
13 lines of code changed in 1 file:
Apply region (whalingoutpost) to map
1 lines of code changed in 1 file:
Fix broken conversion table
2 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
144 lines of code changed in 1 file:
Turning boat example map.
1403 lines of code changed in 2 files:
Fix typo.
1 lines of code changed in 1 file:
Additional lever to prevent players from being trapped in the map, as pointed out by kbulgrien
12 lines of code changed in 2 files:
Gork should not reset the conversation just because you say the wrong
word!
1 lines of code changed in 1 file:
- Reinstate an comment accidental deletion that occurred in revision 10421.
5 lines of code changed in 1 file:
- Add in a comment that was edited into the CFDialog page on the wiki.
2 lines of code changed in 1 file:
Modify CFDialog.py to use a list of strings for the keywords instead of the "|"
delimited string for consistency and to reduce the need to specially parse the
string. There seems no particular reason to stay with the "|" delimiter (and
@match use of it does not seem compelling enough to override the benefit of
removing the oddball parameter from both CFDialog.py and npc_dialog.py scripts.
This commit also updates every known dialog that is affected. Also updated
are the comments in both dialog scripts to reflect the change. In CFDialog.py
also pluralize some identifers to better reflect that they are used for lists.
86 lines of code changed in 6 files:
Difficulty 1 for spiders seems way too low. Other maps with spiders are set
to difficulty 5, so changing this one to 5.
2 lines of code changed in 1 file:
Add a comment that references ../scorn/kar/gork.msg as an example of how an
npc_dialog.py conversation can be made player friendly by using multiple
precondition flag values. Without using this capability, conversation paths
can tend to be too linear or rigid and therefore produce unnecessary player
frustratation.
6 lines of code changed in 1 file:
Comment the code, convert a few odd tabs to spaces, and make a couple minor
formatting changes to improve the consistency of the class structure. No
functional changes made.
69 lines of code changed in 1 file:
The prior modification to CFDialog used "|" as a delimiter for multiple
precondition values and overlooked the fact that the precondition syntax was
already defined to be a list that could contain multiple values without
resorting to packing them into a single string. This modification dispenses
with the prior un-pythonic enhancement to CFDialog, and establishes a format
that is more consistent with the rest of the rule structure. As a result of
this change, Gork's conversation is also updated to work with the new version.
A dependent script ./misc/npc_dialog.py remains unaffected by this change.
130 lines of code changed in 2 files:
Fix, and improve, the Gork dialog in the scorn/kar Gorks Quest. Add some new
content, and make the conversation a lot more flexible so it is not necessary
to reset from the beginning so much.
16 lines of code changed in 1 file:
Fix spelling and remove spurious blank lines from within the JSON.
1 lines of code changed in 1 file:
Add an OR function to the CFDialog prefunction as it presently only supports
AND. To follow precedent of using "|" in the match string (in both CFDialog
and @match), use it as a delimiter inside the prefunction value. The value
add is particularly that one can design conversations to loop back into
prior states without requiring the conversation to reset and start back
at the beginning.
39 lines of code changed in 1 file:
Avoid DeprecationWarning: raising a string exception is deprecated by making
a user-defined exception handler.
10 lines of code changed in 1 file:
- Documentation improvements and an additional example. No functional changes.
74 lines of code changed in 1 file:
Like the @match system, CFDialog now converts both match strings and things
the player says to lowercase before checking for a match.
10 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
25 lines of code changed in 1 file:
Text correction in map name (LEvel -> Level)
2 lines of code changed in 1 file:
Apply patch #2133038: scorn kitchen steak fix.
7 lines of code changed in 1 file:
Update churchtower map with a unique (and more descriptive) map name
1 lines of code changed in 1 file:
Revert stand_still that was added per bug #1930002, since it's apparently supposed to be the right behaviour.
0 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
73 lines of code changed in 1 file:
Update entrance coordinates from World map to Pygmy Forest
2 lines of code changed in 1 file:
Added map entrance x & y coordinates
3 lines of code changed in 1 file:
Add map difficulty level
2 lines of code changed in 1 file:
Added map entrance x & y coordinates, updated map exits/entrance coordinates so they lined up properly
35 lines of code changed in 11 files:
Update map with entrance x & y coordinates (missed in previous commit)
4 lines of code changed in 4 files:
Update map with entrance x & y coordinates
75 lines of code changed in 27 files:
Correct y entrance coordinate typo (121 -> 21)
2 lines of code changed in 1 file:
Restore darkness setting to str-tunnel map
1 lines of code changed in 1 file:
Convert silver payment altars to accept payment of any coin type, requires server update r10232 (or newer)
6 lines of code changed in 3 files:
Updated ChangeLog file using svn2cl
196 lines of code changed in 1 file:
Update conversion tables to accept payment of any coin type, requires server update r10232 (or newer)
21 lines of code changed in 1 file:
Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
18 lines of code changed in 4 files:
Update conversion tables to accept payment of any coin type, requires server update r10232 (or newer)
21 lines of code changed in 1 file:
Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer)
69 lines of code changed in 15 files:
Missed in earlier commit, updated payment altar to accept all coins
1 lines of code changed in 1 file:
Update conversion tables to accept payment of any coin type, requires server update r10232 (or newer)
22 lines of code changed in 1 file:
Cosmetic wall changes with how they merge with each other, especially swall (fence)
99 lines of code changed in 5 files:
Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
52 lines of code changed in 4 files:
Convert platinum payment altars to accept payment of any coin type
109 lines of code changed in 32 files: