November 2006 Commit Log

Number of Commits:
27
Number of Active Developers:
2
eracc 2006-11-20 13:35 Rev.: 5132

Update the LTAp shared courtyard with a few "invisible" lights since it is now an outdoor map. Would be nice to be able to make specific tiles outdoor tiles ...

16 lines of code changed in 1 file:

eracc 2006-11-14 11:36 Rev.: 5113

Make the shared courtyard an outdoor map ... since it is supposed to be outdoors.

2 lines of code changed in 1 file:

eracc 2006-11-13 18:48 Rev.: 5110

Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)

16 lines of code changed in 1 file:

eracc 2006-11-13 17:40 Rev.: 5109

Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.

0 lines of code changed in 1 file:

eracc 2006-11-12 16:00 Rev.: 5104

Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.

1 lines of code changed in 1 file:

eracc 2006-11-12 14:42 Rev.: 5103

Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.

26443 lines of code changed in 2 files:

eracc 2006-11-11 12:10 Rev.: 5102

Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.

28 lines of code changed in 1 file:

eracc 2006-11-10 23:12 Rev.: 5101

Adjust the High Retributioners with a High Angel treasure list so they will drop good dragon food (per Leaf's suggestion)

4 lines of code changed in 1 file:

eracc 2006-11-10 23:07 Rev.: 5100

Adjust the item_power on the Holy Avenger of Valriel to make it a bit more reasonable for the power of the sword.

1 lines of code changed in 1 file:

eracc 2006-11-10 22:31 Rev.: 5099

Add a final map to the random Valriel dungeon to give a reward and make it more interesting.

125 lines of code changed in 3 files:

eracc 2006-11-10 20:41 Rev.: 5098

Add the entrance code to get to castle.upper.floor.two from castle.upper.floor.one and begin creation of castle.upper.floor.two for the continuation of the Zorn Scrolls Quest.

18417 lines of code changed in 2 files:

eracc 2006-11-09 22:27 Rev.: 5096

Add youngest Zorn daughter and her treasure.

479 lines of code changed in 1 file:

eracc 2006-11-09 18:10 Rev.: 5095

Minor change to one of the NPCs in the map.

0 lines of code changed in 1 file:

akirschbaum 2006-11-09 14:48 Rev.: 5094

Move invisible door above floor tile; this allows 'show invisible' to discover it.

0 lines of code changed in 2 files:

akirschbaum 2006-11-09 14:39 Rev.: 5093

Hide diamonds below earthwalls.

0 lines of code changed in 2 files:

akirschbaum 2006-11-09 14:30 Rev.: 5092

Hide Gate Pass below earthwall.

1 lines of code changed in 1 file:

eracc 2006-11-08 18:17 Rev.: 5091

The Room Attendants were set to "stand still" which made them a little too easy in my opinion. This is changed with this version of the map. Did the same for the Senior Room Attendants. Also rearranged the NPCs to be between braziers when possible to make it harder to simply run through them.

1674 lines of code changed in 1 file:

eracc 2006-11-04 21:57 Rev.: 5083

Add another cute little critter in Zorn castle.

78 lines of code changed in 1 file:

eracc 2006-11-04 21:40 Rev.: 5082

Traps in this map were still not working the way I expected. Trying something different.

234 lines of code changed in 1 file:

eracc 2006-11-04 16:56 Rev.: 5081

Xandra Zorn did not have some of her equipment applied. Fixed.

2 lines of code changed in 1 file:

eracc 2006-11-04 16:07 Rev.: 5080

Another update to Zorn castle. Modify castle.upper.floor.one to add Xandra Zorn (middle daughter) and her related items.

265 lines of code changed in 1 file:

eracc 2006-11-04 14:34 Rev.: 5079

Several updates to Zorn castle.upper.floor.one to fix traps and fix some items carried by NPCs. Also reduce the number of Zerina's Sea Trunks and add a Zerina's Sea Chest. Added traps for both.

352 lines of code changed in 1 file:

eracc 2006-11-03 10:04 Rev.: 5072

Make a few more changes to Zorn castle first upper floor. Change some of the traps and modify Yolanda, Zerina and the personal guards to make them faster and more dangerous.

234 lines of code changed in 1 file:

eracc 2006-11-02 19:48 Rev.: 5069

Made an error with Zerina's dagger. One of the attack types is supposed to be cold, not confusion. Fixed.

1 lines of code changed in 1 file:

eracc 2006-11-02 14:21 Rev.: 5068

Minor modifications to allow possessors of Zorn's key to get into the back area through a garden gate. IIRC I did not actually change brest.scrolls.right but since it showed up as changed in "trunk" when I first started to commit I went ahead and copied it to "1.x" just in case I did change it and can't remember.

0 lines of code changed in 4 files:

eracc 2006-11-02 13:50 Rev.: 5067

Add a check_inv tile to block players that do not have the ltaprtmnt force to get into the Lone Town apartment.

6 lines of code changed in 1 file:

eracc 2006-11-02 09:54 Rev.: 5066

Added personal bookshelves for the younger Zorn daughters in Zorn castle.

46 lines of code changed in 1 file:

October 2006 »

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