Update the LTAp shared courtyard with a few "invisible" lights since it is now an outdoor map. Would be nice to be able to make specific tiles outdoor tiles ...
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Make the shared courtyard an outdoor map ... since it is supposed to be outdoors.
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Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)
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Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.
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Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.
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Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.
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Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.
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Adjust the High Retributioners with a High Angel treasure list so they will drop good dragon food (per Leaf's suggestion)
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Adjust the item_power on the Holy Avenger of Valriel to make it a bit more reasonable for the power of the sword.
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Add a final map to the random Valriel dungeon to give a reward and make it more interesting.
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Add the entrance code to get to castle.upper.floor.two from castle.upper.floor.one and begin creation of castle.upper.floor.two for the continuation of the Zorn Scrolls Quest.
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Add youngest Zorn daughter and her treasure.
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Minor change to one of the NPCs in the map.
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Move invisible door above floor tile; this allows 'show invisible' to discover it.
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Hide diamonds below earthwalls.
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Hide Gate Pass below earthwall.
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The Room Attendants were set to "stand still" which made them a little too easy in my opinion. This is changed with this version of the map. Did the same for the Senior Room Attendants. Also rearranged the NPCs to be between braziers when possible to make it harder to simply run through them.
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Add another cute little critter in Zorn castle.
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Traps in this map were still not working the way I expected. Trying something different.
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Xandra Zorn did not have some of her equipment applied. Fixed.
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Another update to Zorn castle. Modify castle.upper.floor.one to add Xandra Zorn (middle daughter) and her related items.
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Several updates to Zorn castle.upper.floor.one to fix traps and fix some items carried by NPCs. Also reduce the number of Zerina's Sea Trunks and add a Zerina's Sea Chest. Added traps for both.
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Make a few more changes to Zorn castle first upper floor. Change some of the traps and modify Yolanda, Zerina and the personal guards to make them faster and more dangerous.
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Made an error with Zerina's dagger. One of the attack types is supposed to be cold, not confusion. Fixed.
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Minor modifications to allow possessors of Zorn's key to get into the back area through a garden gate. IIRC I did not actually change brest.scrolls.right but since it showed up as changed in "trunk" when I first started to commit I went ahead and copied it to "1.x" just in case I did change it and can't remember.
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Add a check_inv tile to block players that do not have the ltaprtmnt force to get into the Lone Town apartment.
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Added personal bookshelves for the younger Zorn daughters in Zorn castle.
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