- Whole -> All of
- Headquater -> Headquarters
2 lines of code changed in 1 file:
- smiple -> simple
- Minor msg text adjustments.
- Some arch name fields added.
- Arch name capitalization adjustments
20 lines of code changed in 1 file:
- Controling -> Controlling
- Linebreak removed from msg text.
2 lines of code changed in 1 file:
Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Other changes are due to Map Editor reformatting.
1171 lines of code changed in 9 files:
Renamed maps (which used the actual file name). Replaced walls that were using the wrong sections next an opening. Removed a unneeded floor tile. Other changes are due to Map Editor reformatting.
70 lines of code changed in 6 files:
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
6354 lines of code changed in 82 files:
ChangeLog update with latest changes
109 lines of code changed in 1 file:
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Widened some of the doorways in the quests/wyvern_quest map. Other changes are due to Map Editor reformatting.
387 lines of code changed in 10 files:
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Added missing floor tiles. Reset the darkness to level 5 on some of the maps (editor claimed that the range had to be 0-5 and the map was using 6.) Other changes are due to Map Editor reformatting.
124 lines of code changed in 14 files:
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Other changes are due to Map Editor reformatting.
73 lines of code changed in 11 files:
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next to doors. Other changes are due to Map Editor reformatting.
423 lines of code changed in 26 files:
Renamed maps (which were either unnamed or used the actual file name). Minor cosmetic updates to maps - wrong wall sections at corners or missing walls. Added missing floor tiles beneath walls. Other changes are due to Map Editor reformatting.
239 lines of code changed in 10 files:
Shouldn't have committed that test guild :)
0 lines of code changed in 1 file:
Guild's name should be GUILD_TEMPLATE to be conform to README.TXT in scripts directory.
6 lines of code changed in 2 files:
Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
8457 lines of code changed in 113 files:
ChangeLog updates for latest changes
47 lines of code changed in 1 file:
Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
16341 lines of code changed in 58 files:
Windows requires binary mode to work correctly (newline issues).
1 lines of code changed in 1 file:
- Update ChangeLog to record edits in several recent commits.
27 lines of code changed in 1 file:
- Multi-line message linebreaks removed. a few places to improve map
appearance; minor npc msg text changes; and changes introduced by
CFJavaEditor.
14 lines of code changed in 1 file:
- Add blocksview 0 on lightning walls in a few places to improve map
appearance; and other CFJavaEditor changes.
171 lines of code changed in 1 file:
- Multi-line message linebreaks removed; redundant match strings removed (only
lowercase is required); minor npc msg text changes; and edits introduced by
CFJavaEditor.
83 lines of code changed in 1 file:
- Multi-line message linebreaks removed; red town -> Red Town; and changes
introduced by CFJavaEditor.
9 lines of code changed in 1 file:
- Multi-line message linebreaks removed and other changes introduced by
CFJavaEditor.
5 lines of code changed in 1 file:
- Multi-line message linebreaks removed.
1 lines of code changed in 1 file:
- red town -> Red Town and other changes introduced by CFJavaEditor.
48 lines of code changed in 1 file:
- biglake_new arch replaced with sea_new to make the color of water under
galleon consistent with color of sea tiles. Other changes introduced by
CFJavaEditor.
9 lines of code changed in 1 file:
Updating the ChangeLog with recent changes
80 lines of code changed in 1 file:
- lake arch replaced by sea_nsew to remove grass from water perimeter inside
house. Gave name of Bath to the tile. Other changes due to CFJavaEditor.
12 lines of code changed in 2 files:
Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Added missing floor tiles beneath walls. Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
8314 lines of code changed in 19 files:
Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are from Map Editor reformatting.
99 lines of code changed in 11 files:
Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Renamed the cannery map to Animal Quarantine because that is how it's referred in the world map. Renamed the dtabb/cave outside of Scorn to Gnolls Grotto - since it's often confused as part of the goblin chief / royalty quest map. Renamed dtabb/cave3 to Goblin Den. Other changes are due to Map Editor reformatting.
2164 lines of code changed in 50 files:
Remove stray text message.
0 lines of code changed in 1 file:
Used svn2cl to regenerate the ChangeLog file for Trunk map changes to include a full and thorough history of the changes.
19640 lines of code changed in 1 file:
Cosmetic changes to the Sport Center - added missing floor tiles under the trapdoors where monsters are generated. Re-linked the levers to the trap doors. This map will have to be watched closely for balance issues *and* for possible map camping or similar abuse - it's design is very similar to the old Training Centers. Some cleanup remains as many of the trapdoors are using old(?) connection references.
3212 lines of code changed in 1 file:
Fixed the broken path error for the Sport Center, it's now accessible again.
1 lines of code changed in 1 file:
Updated the entrance coordinates from Lake Country world map to Mopoon's Weapon shop, as my earlier fix 'dropped' the player at the wrong location in the shop.
2 lines of code changed in 1 file:
Reduced the damage of the shocking rune from 40 down to 15 as this trap was very deadly for low level players. Renamed the map to accurately reflect the world map name. Other changes are due to Map Editor reformatting.
3 lines of code changed in 1 file:
Inventory sign does not list items in bookshelves. Removing the sign from the shop.
0 lines of code changed in 1 file:
Corrected error with the zombie generator - it was still generating skeletons. I missed updating the 'breed monster' field.
0 lines of code changed in 1 file:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
57365 lines of code changed in 495 files:
Replaced the skeleton generator with a zombie generator as it apears skeletons are too difficult for players under level 5 or 6. Added some windows to the inner wall sections for easier visability of monsters for new players. The centipede is another source that is the cause of frequent deaths - but is still available for now. Other changes are due to Map Editor reformatting.
20 lines of code changed in 1 file:
Significant cosmetic changes to this map in order to make it match more closely the appearance on the outside. Also added an inventory inside the shop entrance. Renamed the map from BasicSpells to Moseleys Magic Books.
45 lines of code changed in 1 file:
Significant cosmetic changes to this map - added cave walls and similar sections to the map to give it an 'underground appearance' instead of portions of the map appearing to be blocked by nothing but darkness. Other changes are Map Editor reformatting.
2619 lines of code changed in 1 file:
Skud Tower was surrounded my mountain tiles that were impossible to pass by any means available to players, made a small change (made a mountain tile 'passable') so people can once again access this map. Other changes are Map Editor reformatting.
2500 lines of code changed in 1 file:
Added missing floor tiles to the Castle Zaah maps. Cosmetic touchups for sections of walls next to doors - wrong wall sections are used. Other changes are Map Editor reformatting.
8208 lines of code changed in 4 files:
Made the Sport Center available again in Brest. Also updated maps files in Brest to better match the actual map name (vs unnamed or the file name.) Other changes are Map Editor reformatting.
25 lines of code changed in 2 files:
Minor cosmetic changes to brest/zorn/castle.basement0
Fix "emergency exit".
Move a wall.
Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
Someone bragged that he was easy for a level 1 character.
Maybe not now. :-)
Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest
1370 lines of code changed in 3 files:
Test file, add keys routines.
31 lines of code changed in 2 files:
Fix slot machines.
30 lines of code changed in 5 files:
Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are due to Map Editor reformatting. RJT, Feb-14-2007
20 lines of code changed in 1 file:
Updated maps to remove 0 destination coordinates warnings from server log files. RJT, Feb-14-2007
4 lines of code changed in 1 file:
Change the reconsecrate level of the alter from 100 to 120 so other players can't convert the altar on unsuspecting worshippers. RJT, Feb-12-2007
9 lines of code changed in 1 file:
Final touches on the Guild_HQ map so that the tokens can be traded in for additional guild features: craft benches. RJT, Feb-12-2007
40 lines of code changed in 1 file:
Corrected a file path error with the Lake Country Dragon Hangar. It was causing players to get drapped in a void-like map. Other changes are due to Map Editor reformatting. RJT, Feb-11-2007
158 lines of code changed in 1 file:
Reverted back to using the redundant floor tiles in this map - they are used for extra visual effects with smoothing. My mistake. Earlier changes to the exit coordinates still in place. RJT, Feb-12-2007
522 lines of code changed in 1 file:
Second attempt at updating the python based guild template maps -- fixed many of the altars, exits and other features. Updated the README (see earlier commit) file to summarize these changes. RJT, Feb-12-2007
1203 lines of code changed in 2 files:
Major updates to the guild (map) templates - fixed many of the altars, exits and other features. Updated the README file to summarize these changes. RJT, Feb-12-2007
83 lines of code changed in 1 file:
Updated map to remove 0 destination coordinates warnings from server log files. Also removed unnecessary floor tiles. Other changes are from Map Editor reformatting. RJT, Feb-12-2007
1615 lines of code changed in 2 files:
Fix joining script. Non members can't use the guild oracle.
6 lines of code changed in 3 files:
Fixed typos, it's now possible to buy guilds, and manage through the Oracle.
22 lines of code changed in 7 files:
- Spelling: Cobwep --> Cobweb
- Fixed stair path: /kar/creepy.hous --> /scorn/kar/creepy.house
- Minor message reformat. Extra spaces and line breaks removed.
4 lines of code changed in 1 file:
- Capitalization on Gork's name, remove line break from sign message.
1 lines of code changed in 1 file:
- Minor improvements to conversational texts.
- Remove redundant match strings (only lowercase is necessary and plural
is not needed because extra characters don't stop the match).
- While in the file, reformat the conversation texts to remove the line
breaks where appropriate.
25 lines of code changed in 1 file:
- Remove redundant match strings (only lowercase is necessary).
- Add a hint shown if you ask Amy "where". It's not a giveaway,
but could help since Mark is in a room with scad's of people.
- Minor line break change in text.
6 lines of code changed in 1 file:
- Primary reason for edit is to add map_layer item to book of illusions
so it renders on top of the table instead of under it.
- Reformatted various conversation texts to remove spurious line breaks.
- Remove redundant match strings (mixed case match strings not needed).
- Spelling fix: sailsman --> salesman
20 lines of code changed in 1 file:
- Fix bug introduced when replacing big lake tiles with sea tiles. The dragon
was blocked. Set no_pass 0 on affected tiles.
- Add arch blocked (w/ no_pass 0) to prevent seeing artifacts of the moving
dragon transport if the client view is set larger than the size of the map.
14 lines of code changed in 1 file:
- Fixed minor glitch in river where junction pieces were used but there was
no actual junction.
2 lines of code changed in 1 file:
- Reformat T.K.'s @match strings to remove line breaks.
- Minor fix to T.K's conversation "In deep underground" --> "Deep underground"
- Changes caused by saving with CFJavaEditor including removal of "Str 1" and
"immune 8388607" from T.K.
17 lines of code changed in 1 file:
- Primarily changed "arch biglake*" to "arch sea*" so that water tiles are
consistent colors on various pup_land maps when using the base tile set.
Please note: These changes require arch collection and install on the
server. The sea.arc file has applicable edits to enable transparency.
- Appropriate shore floor tiles placed under sea tiles with transparency.
- Various non-functional changes result from re-saving map in cfjavaeditor.
- Some scolar --> scholar spelling fixes (pup_land/kurte/hut1 and hut2
208 lines of code changed in 5 files:
Corrected a file path error with the Lone Town Dragon Hangar. It was causing players to get drapped in a void-like map. RJT, Feb-11-2007
159 lines of code changed in 1 file:
Remove 'dam 127' line from demon gate - this has it use a non existant
spell, which eventually results in the server crashing.
MSW 2007-02-11
0 lines of code changed in 1 file:
Corrected a file path error with the Navar and Nurnberg Dragon Hangars. It was causing players to get drapped in a void-like map. RJT, Feb-11-2007
318 lines of code changed in 2 files:
Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are from Map Editor reformatting. RJT, Feb-11-2007
7376 lines of code changed in 26 files:
New package arch and image for IPO
6 lines of code changed in 2 files:
Updated maps to remove 0 destination coordinates warnings from server log files. RJT, Feb-10-2007
5716 lines of code changed in 10 files:
Test for save-bed functions.
14 lines of code changed in 1 file:
New carton arch and images for IPO
6 lines of code changed in 2 files:
Improved look of IPO package system
36 lines of code changed in 2 files:
- Add map_layer item to statue so that it renders above the note
that is beneath it.
1 lines of code changed in 1 file:
- Replace corner big lake tiles with corner sea tiles so that the
corner water matches the color or the non-corner sea tiles.
22 lines of code changed in 1 file:
Players could become trapped behind the guard gates. Fixed by adding levers.
48 lines of code changed in 1 file:
Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
274 lines of code changed in 4 files:
Updated this map (Santo Dominion) so that many of the linked maps no longer generate '0 destination coordinates' warnings in the server log. RJT, Feb-04-2007
35 lines of code changed in 1 file:
Implementing more jade and amberium conversion tables to different banks, per feature request #1580069 'Bank in Navar missing exchange for jade.' Added conversion tables to Dragon Island (Stoneville) Adventurers Guild map. RJT, Feb-04-2007
89 lines of code changed in 1 file:
Implemented feature request #1580069 'Bank in Navar missing exchange for jade' by adding the same currency conversion tables that the Scorn bank has (plat to jade, jade to plat, jade to amber, amber to jade.) RJT, Feb-04-2007
30 lines of code changed in 1 file:
Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway. RJT, Feb-04-2007
16 lines of code changed in 1 file:
Partial fix for bug #1555485 'Duplicate floor tile in /scorn/apartment/apartments' - removed extra floor tiles except the ones at 0,8 since they are somehow or appear related to removing the Extended wall
254 lines of code changed in 1 file:
Fix for bug #1651549, gate was connected to 100 and should be 104 - other fixes are from editor reformatting. RJT, Feb-04-2007
2 lines of code changed in 1 file:
Missed including world_104_115 (shop area of Scorn) in previous commit. RJT, Feb-03-2007
2 lines of code changed in 1 file:
Fixed '0 destination coordinates' error with Mosely's Magic Books, which also required destination (shop entrance) updates to world_104_115 (shop area of Scorn). Cosmetic updates for the book store as well. Be sure to remove world_104_115 from the unique-file directory when updating. RJT, Feb-03-2007
694 lines of code changed in 1 file:
Removed exits from the HallofSelection maps, which allowed players to skip the Class Selection step, since beginner players no longer return there upon death - they go to the Nexus instead. This also prevents new players from skipping the Class Selection step and ending up with a character with minimum skills and abilities. RJT, Feb-02-2007
83 lines of code changed in 4 files:
New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
115489 lines of code changed in 45 files: