New random food shop map, Wolfsburg Provisions (wolfsburg/shops/wolfsburg_provisions) in Wolfsburg (world/world_128_109)
2860 lines of code changed in 2 files:
Cosmetic changes to remove blocked tiles and replace them with solid cave wall segments, other changes for nicer cave wall merging in Path (pup_land/ancient/ruin/path). No functional changes.
368 lines of code changed in 1 file:
Cosmetic changes between spiked walls and normal walls in Kurte's Shop (pup_land/ancient/kurte/shop) for nicer merging. No functional changes.
21 lines of code changed in 1 file:
Minor cosmetic change to the spike wall merging in Palance of forgotten Town (unlinked/forgotten_town/palace). No functional changes.
2 lines of code changed in 1 file:
Cosmetic changes to adjust rough walls for nicer merging with each other in Cave (pup_land/ancient/mountain/cave.b1). No functional changes.
8 lines of code changed in 1 file:
Fill up the rest of the empty map space with blocked tiles in Cave (pup_land/ancient/mountain/cave.b2), adjust rough walls for nicer merging with nearby walls. No functional changes.
626 lines of code changed in 1 file:
Fill up the rest of the empty map space with blocked tiles in Cave (pup_land/ancient/mountain/cave.b3). No functional changes.
290 lines of code changed in 1 file:
Cosmetic changes to Tower of the Necromancer, Dungeon (pup_land/ancient/mountain/tower.b1) for nicer merging between spiked walls and rough walls. No functional changes.
10 lines of code changed in 1 file:
Correct map header last changed author info
3 lines of code changed in 3 files:
Cosmetic changes to Tower of the Necromancer, Entrance (pup_land/ancient/mountain/tower.1) for nicer merging between spiked walls and castle walls. No functional changes.
11 lines of code changed in 1 file:
Cosmetic changes to Tower of the Necromancer, Level 3 (pup_land/ancient/mountain/tower.3) for nicer merging between spiked walls and castle walls. No functional changes.
9 lines of code changed in 1 file:
Cosmetic changes to Tower of the Necromancer, Level 4 (pup_land/ancient/mountain/tower.4) for nicer merging between spiked walls and castle walls. No functional changes.
11 lines of code changed in 1 file: