Create Zerina Zorn (eldest Zorn daughter) and add her to Zorn castle. More to come ...
363 lines of code changed in 1 file:
Prevent players from being trapped.
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- Move save bed from under wall to nearby location.
- CFJavaEditor save reordered several map entries, but no other functional
changes were made.
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- Change lake corner pieces to use the same style of water as the main body of
the lake.
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Remove level 0 wands.
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Remove level 0 rods.
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Fix for bug #1573136 (Defect Altar / Wrong slaying)
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- Tags reordered due to reordering caused by save in CFJavaEditor.
- Furniture and characters moved throughout map so that standing by
one NPC and talking only gets a response from the NPC closest to
the player. Previously several NPCs answered when they were not
the closest NPC to the player.
- Character msg/endmsg text changes: redundant match strings removed;
line wrapping removed. Minor formatting/spelling/grammar changes.
- Dilek: msg/endmsg refers to empty booze bottle on table, but none
was there. Added an empty booze bottle to Dilek's table.
- BRAGH O'LEARY: Add match strings job and name to make it more likely
that someone can eke conversation out of him. By default he was so
standoffish you might not keep trying to chat with him. His booze
is fixed to now render on top of, instead of under, the table.
- West-wall wizard in red garb: One of his hints relates to the Pirate
Den that moved to Wolfsburg. Adjusted the "easy" magic ear message
to mention Wolfsburg in that part of the text. Also added name and
job match strings.
- Wizard with an aura of great power: Added match string message for
job and name.
- Slot machines had "slaying" without a target value. CFJavaEditor
removed the lines.
- Bingo room table/altar on same coordinates were split up to put the
table back in the middle line of tables.
- Dwarf lumberjack: Now has a "name".
- Mark, 1st Tier warrior, dwarf miner, beholder, dwarf lumberjack,
wounded fighter, pirate, pupland elves, conjurer, emissary: Added
name and/or job matches.
- Reworked pupland elf's conversation a bit.
- Brum talked about the Black Ice mountains, but there are no other
references to them by that name, so now he tells you where they
are.
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- Minor grammatical tweak; add another message; remove redundant match strings.
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- Fix spelling. While at it, undo line wrapping in msg/endmsg.
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Revert revision 5021 and 5022, mistakes that Leaf and I made. For real this time.
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Revert Leaf's accidental commit (rev 5021)
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Rename 'jesus weeping' to 'Valriel weeping' in world_105_113.
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- Gork conversation adjustments. Match strings are now regular expressions.
Reduce redundant use of keyword. Spelling/punctuation tweaks.
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- Minor punctuation and case adjustment.
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- Minor punctuation and case tweaks.
- Mork match strings updated to regular expressions.
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Add 'ledges' beside the jail teleporters, to prevent players brought there by the 'arrest' command from stepping off of the teleporter. Update the instructions sign to mention the 'arrest' command.
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Fixed Bug #1552319
Not the best solution but now the chapel is usable.
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Solved Bug #1530018
I removed the runes and added "dungeon-magic" to the tiles
below the door. This should prevent players casting some-
thing through the door.
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Fixed Bug #1539223
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- Spelling adjustments only.
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Add undead shaft and pirate mansion maps to svn. Created by Brad Reilly.
17461 lines of code changed in 9 files:
Spelling correction in comment in CFWorld.py
1 lines of code changed in 1 file:
Add Rhyzian amulet quest.
3256 lines of code changed in 8 files:
Bugfix to bug #1571256
0 lines of code changed in 2 files:
- Add map_layer item to food items and townsman3 so that they
are rendered on top of the tables/chair instead of under
them.
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- Miscellaneous spelling and grammatical adjustments.
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