Extend and added more fence (swall) sections for nicer merging with nearby walls to Siegfried's House, Level 1 in Ancient Pupland. Cosmetic change only, no functional changes.
30 lines of code changed in 1 file:
Various grammar corrections and improvements to message text in Siegfried's House, Level 1 in Ancient Pupland.
8 lines of code changed in 1 file:
Removed line breaks in message text to Siegfried's House, Level 1 in Ancient Pupland.
12 lines of code changed in 1 file:
Extend and added more fence (swall) sections for nicer merging with nearby walls to Monster Pit, Level 6 in Ancient Pupland. Cosmetic change only, no functional changes.
52 lines of code changed in 1 file:
Replaced sand tiles with blocked tiles around the outer perimeter of Monster Pit, Level 6 in Ancient Pupland. Cosmetic change only, no functional changes.
157 lines of code changed in 1 file:
Replaced sand tiles with blocked tiles around the outer perimeter of Monster Pit, Level 5 in Ancient Pupland. Cosmetic change only, no functional changes.
77 lines of code changed in 1 file:
Replaced blocked wall sections with solid cave wall sections to Monster Pit, Level 1 in Ancient Pupland. Cosmetic change only, no functional changes.
140 lines of code changed in 1 file:
Removed line breaks in message text to Monsters Pit, Level 1 in Ancient Pupland.
3 lines of code changed in 1 file:
Grammar change (peace in mind -> don't worry, prevent -> prevents) to the sign text in Lone Village in Ancient Pupland.
1 lines of code changed in 1 file:
Removed line breaks in message text to Lone Village in Ancient Pupland.
2 lines of code changed in 1 file:
Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1472 lines of code changed in 2 files:
Removed line breaks in message text to Lone Village Tavern in Ancient Pupland.
8 lines of code changed in 1 file:
Reference correction (weak -> week) in Tavern in Ancient Pupland.
1 lines of code changed in 1 file:
Removed line breaks in message text to Tavern in Ancient Pupland.
12 lines of code changed in 1 file:
Removed line breaks in message text to Lone Village Shop in Ancient Pupland.
3 lines of code changed in 1 file:
Removed line breaks in message text to Lone Village Library in Ancient Pupland.
14 lines of code changed in 1 file:
Removed line breaks in message text to Lone Village Inn in Ancient Pupland.
5 lines of code changed in 1 file:
Removed line breaks in message text to Hut (/pup_land/ancient/village/hut6) in Ancient Pupland.
3 lines of code changed in 1 file:
Removed line breaks in message text to Hut (/pup_land/ancient/village/hut5) in Ancient Pupland.
4 lines of code changed in 1 file:
Removed line breaks in message text to Hut (/pup_land/ancient/village/hut4) in Ancient Pupland.
5 lines of code changed in 1 file:
Grammar correction (revenge -> avenge, got -> was) to NPC dialog in Hut (/pup_land/ancient/village/hut3) in Ancient Pupland.
3 lines of code changed in 1 file:
Removed line breaks in message text to Hut (/pup_land/ancient/village/hut3) in Ancient Pupland.
6 lines of code changed in 1 file:
Removed line breaks in message text to Hut (/pup_land/ancient/village/hut2) in Ancient Pupland.
3 lines of code changed in 1 file:
Removed line breaks in message text to Hut (/pup_land/ancient/village/hut1) in Ancient Pupland.
6 lines of code changed in 1 file:
Removed line breaks in message text to Graveyard in Ancient Pupland.
2 lines of code changed in 1 file:
Removed line breaks in message text to Underground in Ancient Pupland.
7 lines of code changed in 1 file:
Removed line breaks in message text to Path in Ancient Pupland.
5 lines of code changed in 1 file:
Removed line breaks in message text to House (pup_land/ancient/ruin/house5) in Ancient Pupland.
2 lines of code changed in 1 file:
Spelling correction to House (pup_land/ancient/ruin/house2) in Ancient Pupland, tabel -> table.
1 lines of code changed in 1 file:
Removed line breaks in message text to House (pup_land/ancient/ruin/house2) in Ancient Pupland.
6 lines of code changed in 1 file:
Removed line breaks in message text to Tower of the Necromancer, Dungeon in Ancient Pupland.
3 lines of code changed in 1 file:
Removed line breaks in message text to Tower of the Necromancer, Level 4 in Ancient Pupland.
2 lines of code changed in 1 file:
Removed line breaks in message text to Tower of the Necromancer, Level 3 in Ancient Pupland.
5 lines of code changed in 1 file:
Removed line breaks in message text to Tower of the Necromancer, Level 2 in Ancient Pupland.
2 lines of code changed in 1 file:
Removed line breaks in message text to Tower of the Necromancer, Entrance in Ancient Pupland.
3 lines of code changed in 1 file:
Removed line breaks in message text to Cave (/pup_land/ancient/mountain/cave.b3) in Ancient Pupland.
3 lines of code changed in 1 file:
Removed line breaks in message text to Atelir of Artifact (Prison), Level 2 in Ancient Pupland.
3 lines of code changed in 1 file:
Removed line breaks in some of the message text to Atelir of Artifact (Prison) in Ancient Pupland.
3 lines of code changed in 1 file:
Removed line breaks in message text to Kurte's Shop in Ancient Pupland.
2 lines of code changed in 1 file:
Removed line breaks in message text to House (pup_land/ancient/kurte/house) in Ancient Pupland.
10 lines of code changed in 1 file:
Removed line breaks in message text to LoveLove Company in Ancient Pupland.
7 lines of code changed in 1 file:
Cosmetic changes to Portia's House, Second Floor in Port Joseph. Changed the walls to woodwalls. Expanded the map by one column so the size matches the lower level. Also moved around the decor accordingly due to the size expansion.
249 lines of code changed in 1 file:
Map rename to make indexing with Mapper group them together. Second Floor of Portia's House is now Portia's House, Second Floor (first level is Portia's House.)
1 lines of code changed in 1 file:
Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House.
3170 lines of code changed in 3 files:
Grammar correction (added the word 'to') in Gothwolte, Taining Area in Ancient Pupland.
1 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte, Taining Area in Ancient Pupland.
6 lines of code changed in 1 file:
Grammar corrections (found -> find, extincted -> made extinct) to Gothwolte, Collection in Ancient Pupland.
2 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte, Collection in Ancient Pupland.
7 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte's Castle, Dungeon in Ancient Pupland.
8 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte's Castle, Level 6 in Ancient Pupland.
10 lines of code changed in 1 file:
Removed line breaks and typo correction (strengh -> strength) in message text to Gothwolte's Castle, Level 4 in Ancient Pupland.
9 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte's Castle, Level 3 in Ancient Pupland.
7 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte's Castle, Level 2 in Ancient Pupland.
9 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte's Castle, Entrance in Ancient Pupland.
8 lines of code changed in 1 file:
Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
531 lines of code changed in 2 files:
World map updates for layout changes to Gren's House in Port Joseph.
3 lines of code changed in 1 file:
Update and layout changes to Farnass in Port Joseph. Exapnded the map to include ground outside the house walls. Map considered an outdoor map so darkness or time of day is visible when inside. Updated world map for new map entrance destination.
630 lines of code changed in 1 file:
Removed line breaks in message text to Tomassos House in Port Joseph.
2 lines of code changed in 1 file:
Update and layout changes to Gren's House in Port Joseph. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stairs coordinates for Underground Tavern.
678 lines of code changed in 2 files:
Removed line breaks and other changes in message text to Drunken Shark in Port Joseph.
5 lines of code changed in 1 file:
Removed line break in message text to Temple in Port Joseph.
2 lines of code changed in 1 file:
Added another fence (swall) section for nicer merging with nearby walls to Shipwrack, Main Deck in Port Joseph.
10 lines of code changed in 1 file:
Added a different fence (swall) section for nicer merging with nearby wall to Hole in the Sand in Port Joseph.
5 lines of code changed in 1 file:
Removed line breaks in message text to Shipwreck, Main Deck in Port Joseph.
2 lines of code changed in 1 file:
Removed line breaks in message text to Treasure Cave in Port Joseph.
4 lines of code changed in 1 file:
Removed line breaks in message text to Moogly Bill's Treasure Room! in Port Joseph.
2 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Moogly Bill's Tomb in Port Joseph.
5 lines of code changed in 1 file:
Removed line breaks and corrected a spelling error (caver -> cavern) in message text to Moogly Bill's Tomb in Port Joseph.
4 lines of code changed in 1 file:
Cosmetic change, added a blocked archetype to an empty area in Moogly Bill's Grave in Port Joseph.
3 lines of code changed in 1 file:
Removed line breaks and structure changes in message text to Moogly Bill's Grave in Port Joseph.
5 lines of code changed in 2 files:
Removed line breaks in NPC dialogue text to Ship Wreck Village in Port Joseph.
12 lines of code changed in 1 file:
Updated ChangeLog generated using svn2cl
4103 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Pirate Beach in Port Joseph.
2 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Goblin Fortress, Southeast Tower in Port Joseph.
5 lines of code changed in 1 file:
Removed line breaks in scroll message text to Goblin Fortress, Northwest Tower in Port Joseph.
2 lines of code changed in 1 file:
Removed line breaks in scroll message text to Orc Hut in Port Joseph.
4 lines of code changed in 1 file:
Removed line breaks in scroll message text to Hole on Goblin Isle in Port Joseph.
2 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Goblin Fortress, Entrance.
3 lines of code changed in 1 file:
Name capilization update, buggle -> Buggle in Goblin Fortress Dungeon, Level 2 in Port Joseph.
2 lines of code changed in 1 file:
Removed line breaks in message text to Goblin Fortress Dungeon, Level 3 in Port Joseph.
3 lines of code changed in 1 file:
Cosmetic change to add a small section of fence (swall) for nicer merging in Goblin Fortress Dungeon, Level 2 in Port Joseph.
4 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Goblin Fortress Dungeon, Level 2 in Port Joseph.
3 lines of code changed in 1 file:
Removed line breaks, spelling and puncuation corrections in NPC dialogue text to Goblin Island Dungeons, Level 1 in Port Joseph.
6 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Caves on Goblin Island in Port Joseph.
7 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Caves on Goblin Island in Port Joseph.
3 lines of code changed in 1 file:
Correct map title to Warehouse 7 in Navar, warehouse7 map is now Warehouse 7 (not 8).
2 lines of code changed in 1 file:
Remove misplaced character (iend -> end) of text which broke an archetype in Warehouse #5 in Navar.
1 lines of code changed in 1 file:
Typo correction to Warehouse #5 in Navar, transpor -> transport.
3 lines of code changed in 1 file:
Lore reference change and punctuation correction to NPC dialogue in Warehouse #4 in Navar.
1 lines of code changed in 1 file:
Move dialogue text from a magic_ear (under the floor) to the actual NPC in Warehouse #4 in Navar.
8 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Warehouse #4 in Navar.
4 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Warehouse #3 in Navar.
3 lines of code changed in 1 file:
Map title correction to the Guild of Purple Butterfly, Guild Thaumaturgy Lab in Pup Land.
2 lines of code changed in 1 file:
Correct and reformat map header content to pup_land/nurnberg/city. Technical change, no functional changes.
0 lines of code changed in 1 file:
Correct the map path to the Laughing Skull guild in Nurnberg - link to the python based guild map instead of the old guild content.
2 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.12) in Navar.
10 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.11) in Navar.
5 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.10) in Navar.
13 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.9) in Navar.
12 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.8) in Navar.
12 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.7) in Navar.
15 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.6) in Navar.
27 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.5) in Navar.
12 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.4) in Navar.
10 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Troll Canyon Cavern (troll_canyon.3) in Navar.
10 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to Troll Canyon Cavern in Navar.
7 lines of code changed in 1 file:
Removed line breaks in magic_mouth dialogue text to Troll Canyon (troll_canyon.1) in Navar.
5 lines of code changed in 1 file:
Removed line breaks in magic_mouth dialogue text to Spiral Tower, Finale in Navar.
3 lines of code changed in 1 file:
Removed line breaks in magic_mouth dialogue text to Spiral Tower, Level 4 in Navar.
2 lines of code changed in 1 file:
Removed line breaks in magic_mouth dialogue text to Spiral Tower, Level 1 in Navar.
2 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to Temple of Gorokh in Navar.
2 lines of code changed in 1 file:
Cosmetic change for nicer cave wall merging to The Old Warehouse, Cavern in Navar.
3 lines of code changed in 1 file:
Added more fence sections to complete the cage or prison in The Old Warehouse, Cellar in Navar. Cosmetic change, no functional changes.
15 lines of code changed in 1 file:
Removed line breaks in NPC dialogue text to The Old Warehouse, Cellar in Navar.
3 lines of code changed in 1 file:
Removed line breaks in sign text to Rock Gardens in Navar.
2 lines of code changed in 1 file:
Removed line breaks in sign text to Museum of Arms in Navar.
2 lines of code changed in 1 file:
Fix plural form. Bug #3438520: dragon lord quest.
2 lines of code changed in 1 file:
Remove line breaks in magic_mouth text to Navar Lighthouse, Level 4.
5 lines of code changed in 1 file:
Remove line break in door text to Navar Lighthouse, Entrance.
2 lines of code changed in 1 file:
Cosmetic changes with fence sections for nicer merging to Navar Jail, Level 2 in Navar.
21 lines of code changed in 1 file:
Remove unnecessary name_pl reference to the instructional sign found in Navar Jail, Entrance.
1 lines of code changed in 1 file:
Cosmetic changes with cave wall sections for nicer merging to Navar Jail, Entrance in Navar.
34 lines of code changed in 1 file:
Replace the stairway to Tower of Illusion, 6th level in Navar. The next level is up, the original stairway went down.
2 lines of code changed in 1 file:
Remove line break in sign text to Tower of Illusion, 5th Level in Navar.
2 lines of code changed in 1 file:
Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 3 in Navar.
79 lines of code changed in 1 file:
Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 2 in Navar.
21 lines of code changed in 1 file:
Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 1 in Navar.
10 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls to Civic Theater, Ground Floor in Navar.
36 lines of code changed in 1 file:
Cosmetic change with wall sections surrounding doorways to Civic Theater, Ground Floor in Navar.
8 lines of code changed in 1 file:
Cosmetic change with wall sections surrounding doorways to Civic Theater, 2nd Floor in Navar.
8 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls to Civic Theater, 2nd Floor in Navar.
41 lines of code changed in 1 file:
Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
821 lines of code changed in 2 files:
Cosmetic change with how fence (swall) sections merge with nearby walls in SW corner of Navar.
10 lines of code changed in 1 file:
Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
756 lines of code changed in 2 files:
Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
802 lines of code changed in 2 files:
Added more light sources to Jeweler's Workshop of Navar. More light fills the map now.
16 lines of code changed in 1 file:
Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
879 lines of code changed in 2 files:
Update and layout changes to the Jeweler's Workshop of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
583 lines of code changed in 2 files:
Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up.
1456 lines of code changed in 3 files:
Remove unnecessary name_pl references to Wolfsburg's Ye Olde Shoppe of Transport.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Underwater Dungeon Level 1 in Whaling Outpost.
1 lines of code changed in 1 file:
Cosmetic changes for nicer merging with cave wall sections to Storehouse in Whaling Outpost.
8 lines of code changed in 1 file:
Remove unnecessary name_pl references to Storehouse in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Fisher's Hall, Cellar in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Fisher's Hall in Whaling Outpost.
1 lines of code changed in 1 file:
Cosmetic changes for nicer merging with cave wall sections to Wretched Cave in Whaling Outpost.
86 lines of code changed in 1 file:
Cosmetic changes for nicer merging with cave wall sections to Polar Bear Cavern in Whaling Outpost.
22 lines of code changed in 1 file:
Removed extra snow tiles from under wall sections to Polar Bear Cavern in Whaling Outpost.
1 lines of code changed in 1 file:
Cosmetic changes for nicer merging with cave wall sections to Polar Bear Lair in Whaling Outpost.
30 lines of code changed in 1 file:
Cosmetic changes for nicer merging with cave wall sections to Polar Bear Cave in Whaling Outpost.
12 lines of code changed in 1 file:
Removed extra snow tiles from under wall sections to Polar Bear Cave.
1 lines of code changed in 1 file:
More cosmetic changes for nicer merging with cave wall sections to Ice Cave in Whaling Outpost.
115 lines of code changed in 1 file:
More cosmetic changes for nicer merging with cave wall sections to Ice Cavern, Dragon Chmaber in Whaling Outpost.
104 lines of code changed in 1 file:
Cosmetic changes for nicer merging with cave wall sections to Ice Cavern, Level 1 in Whaling Outpost.
88 lines of code changed in 1 file:
Cosmetic changes for nicer merging with cave wall sections to Snow Cavern in Whaling Outpost.
20 lines of code changed in 1 file:
Cosmetic changes for nicer merging with cave wall sections to Frost Cavern in Whaling Outpost.
214 lines of code changed in 1 file:
Cosmetic changes for nicer merging with cave wall sections to Fisher's Well in Whaling Outpost.
19 lines of code changed in 1 file:
Cosmetic changes for nicer merging with cave wall sections in Glacier Keep, Frost Lair in Whaling Outpost.
61 lines of code changed in 1 file:
Cosmetic changes for nicer merging with cave wall sections in Glacier Keep, Crawlway in Whaling Outpost.
121 lines of code changed in 1 file:
Cosmetic changes to replace nothing tiles with solid cave wall sections in Glacier Keep, Foundation in Whaling Outpost.
51 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby castle walls to Glacier Keep, Level 3 in Whaling Outpost.
480 lines of code changed in 1 file:
Map title correction to Glacier Keep maps in Whaling Outpost. Level 1 is castle1, Level 2 is castle2.
1 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby castle walls to Glacier Keep, Level 2 in Whaling Outpost.
637 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby castle walls to Glacier Keep, Level 1 in Whaling Outpost.
20 lines of code changed in 1 file:
Remove unnecessary name_pl reference to Polar Bear Cavern in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Polar Bear Lair in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Ice Cave in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Ice Cavern, Level 1 in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Snow Cave in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Frost Cavern in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Glacier Keep, Frost Lair in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Glacier Keep, Foundation in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl reference and updated another reference (key -> keys) to Glacier Keep, Dungeon Level 1 in Whaling Outpost.
2 lines of code changed in 1 file:
Remove unnecessary name_pl references to Glacier Keep, Level 4 in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Glacier Keep, Level 3 in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Glacier Keep, Level 2 in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Glacier Keep, Level 1 in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Lightkeeper's Cavern in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Lightkeeper's House in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Frozen Lighthouse, Level 6 - Attic in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Frozen Lighthouse, Level 6 in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Frozen Lighthouse, Level 5 in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Frozen Lighthouse, Level 4 in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Frozen Lighthouse, Level 3 in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Frozen Lighthouse, Level 2 in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Fisherman's Cabin in Whaling Outpost.
1 lines of code changed in 1 file:
Map header correction to Fisherhouse West in Whaling Outpost - wrong credit listed to the map's creation.
2 lines of code changed in 1 file:
Remove unnecessary name_pl references to Fisherhouse Southwest in Whaling Outpost.
2 lines of code changed in 1 file:
Removed line breaks in message text to Fisherhouse South in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Fisherhouse South in Whaling Outpost.
2 lines of code changed in 1 file:
Removed line breaks in message text to Fisherhouse North in Whaling Outpost.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Fisherhouse North in Whaling Outpost.
2 lines of code changed in 1 file:
Remove unnecessary name_pl references to Fisherhouse East in Whaling Outpost.
2 lines of code changed in 1 file:
Remove unnecessary name_pl reference to Hall Of Selection, Wraith.
1 lines of code changed in 1 file:
Remove unnecessary name_pl reference to Scorn Tannery.
1 lines of code changed in 1 file:
Remove unnecessary name_pl reference to Metal Smith's Workshop in Scorn.
1 lines of code changed in 1 file:
Removed line breaks in message text to Resier's House in Scorn.
1 lines of code changed in 1 file:
Remove unnecessary name_pl reference to Riverside Manor in Scorn.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Resier's House in Scorn.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Jeweler's Workshop in Scorn.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Bowyer's Workshop in Scorn.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Food Shop Warehouse in Scorn.
1 lines of code changed in 1 file:
Correct pluralization to various monster parts in the Chapel of Valkyrie in Scorn.
6 lines of code changed in 1 file:
Updated the map header formating to the Chapel of Valkyrie in Scorn.
2 lines of code changed in 1 file:
Remove unnecessary name_pl references in Purple Worm's Stomach (planes/purpleworm).
0 lines of code changed in 1 file:
Correct map header formatting in regards to creation date and author information to Purple Worm's Stomach (planes/purpleworm).
2 lines of code changed in 1 file:
Removed line breaks in message text to Small House (navar/spyhouse).
1 lines of code changed in 1 file:
Removed unnecessary references to name_pl and corrected one reference (keys) in Small House (navar/spyhouse). Technical change, no functional changes.
4 lines of code changed in 2 files:
Remove unnecessary name_pl references to Zealot House (zealothouse2). Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Level 40 and 45. Technical change, no functional changes.
2 lines of code changed in 2 files:
Correct pluralization on the shining amulets of repulsion in Western Navar Tavern, Level 32.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Level 32. Technical change, no functional changes.
1 lines of code changed in 1 file:
Correct pluralization on various objects on multiple maps in Western Navar Tavern tower.
14 lines of code changed in 5 files:
Remove unnecessary name_pl references to Western Navar Tavern, multiple levels. Technical change, no functional changes.
34 lines of code changed in 34 files:
Cosmetic change with how the fence sections merge with nearby walls in Western Navar Tavern, Level 15.
10 lines of code changed in 1 file:
Change stacking order to move no spells, no magic and unholy ground tiles beneath the floor tiles in Western Navar Tavern, Level 15.
158 lines of code changed in 1 file:
Removed line breaks in message text to Western Navar Tavern, Level 15.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Level 15. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text to Western Navar Tavern, Level 14.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Level 14. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text to Western Navar Tavern, Level 13.
2 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Level 13. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text and spelling mistake (enter, was entr) to Western Navar Tavern, Level 12.
2 lines of code changed in 1 file:
Add short wall section between wood wall and castle wall for cosmetic purposes in Western Navar Tavern, Level 11.
9 lines of code changed in 1 file:
Removed line breaks in message text to Western Navar Tavern, Level 11.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Level 11. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Level 12. Technical change, no functional changes.
1 lines of code changed in 1 file:
Region correction for Santo Dominion Gatehouse (was santo dominion, now santodominion)
2 lines of code changed in 1 file:
Remove explicit linebreaks; fix typos.
181 lines of code changed in 17 files:
Format using CRE.
33 lines of code changed in 1 file:
Fix dialog.
21 lines of code changed in 1 file:
Reformat with CRE.
13 lines of code changed in 1 file:
Take Esmeralda when completing the quest.
26 lines of code changed in 1 file:
Removed line breaks in message text to Western Navar Tavern, Level 10.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Level 10. Technical change, no functional changes.
1 lines of code changed in 1 file:
Cosmetic change to The Hole (navar.) Replaced some corner sections for nicer merging with nearby walls.
5 lines of code changed in 1 file:
Change the stacking order of floor tiles in The Hole (navar) - no spells, no magic and unholy ground tiles are now under the ground and wall tiles.
92 lines of code changed in 1 file:
Removed connection settings to prison gates that have no connected source in Wester Navar Tavern, Basement Level 4. Technical correction.
0 lines of code changed in 1 file:
Cosmetic change to Western Navar Tavern, Basement Level 4. Replaced some corner sections for nicer merging with nearby walls.
74 lines of code changed in 1 file:
Spelling correction on a sign in Western Navar Tavern, Basement Level 4 - was hol, is now hole.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Basement Level 4. Technical change, no functional changes.
1 lines of code changed in 1 file:
Cosmetic change to Western Navar Tavern, Basement Level 3. Filled in empty areas with cave wall sections.
1474 lines of code changed in 1 file:
Cosmetic change to Western Navar Tavern, Basement Level 3. Replaced some corner sections for nicer merging with nearby walls.
4 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Basement Level 3. Technical change, no functional changes.
1 lines of code changed in 1 file:
Cosmetic change to Western Navar Tavern, Basement Level 1. Replaced some corner sections for nicer merging with nearby walls.
72 lines of code changed in 1 file:
Cosmetic change to Western Navar Tavern, Basement Level 1. Filled in empty areas with cave wall sections.
571 lines of code changed in 1 file:
Cosmetic change to Western Navar Tavern, Basement Level 2. Replaced some corner sections for nicer merging with nearby walls.
24 lines of code changed in 1 file:
Cosmetic change to Western Navar Tavern, Basement Level 2. Replaced nothing tiles with cave wall tiles.
1148 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Basement Level 2. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text to Western Navar Tavern, Basement Level 1.
19 lines of code changed in 1 file:
Correct and remove unnecessary name_pl references to Western Navar Tavern, Basement Level 1. Technical change, no functional changes.
3 lines of code changed in 1 file:
Removed line breaks in message text to Western Navar Tavern, Level 7.
6 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Level 7. Technical change, no functional changes.
2 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Level 6. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove more unnecessary name_pl references to Western Navar Tavern, Level 5. Technical change, no functional changes.
0 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Level 5. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text to Western Navar Tavern, Level 4.
3 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Level 4. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Western Navar Tavern, Level 3. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove real world(tm) reference to NPC in Western Navar Tavern, Mainfloor. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove more unnecessary name_pl references to Western Navar Tavern, Mainfloor. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line break in message text to Western Navar Tavern, Level 2.
10 lines of code changed in 1 file:
Correct and remove unnecessary name_pl references to Western Navar Tavern, Level 2. Technical change, no functional changes.
18 lines of code changed in 1 file:
Removed line break in message text to Western Navar Tavern, Mainfloor in Navar.
27 lines of code changed in 1 file:
Correct and remove unnecessary name_pl references to Western Navar Tavern, Mainfloor. Technical change, no functional changes.
43 lines of code changed in 1 file:
Removed line break in message text to Adobe Building, Level 3 in Navar.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Adobe Building, Level 3 in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Adobe Building, Level 2 in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to Dream in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to the Civic Theater, Lower Level 3 in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to the Civic Theater, rooftop in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to the Civic Theater, 3rd Floor in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references to the Civic Theater, 2nd Floor in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl reference to the Civic Theater, Ground Floor in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references in Strange Little Store (thamshop) in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references in Tannery of Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references in Jeweler's Workshop of Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text to Navar Imperial Post Office.
10 lines of code changed in 1 file:
Correct and remove unnecessary name_pl references to Navar Imperial Post Office.
2 lines of code changed in 1 file:
Removed line breaks in message text to Gunther's Smithy in Navar.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references in Gunther's Smithy. Technical change, no functional changes.
1 lines of code changed in 1 file:
Spelling correction for the account manager NPC (was acount) in Bank of Skud, Navar Branch.
1 lines of code changed in 1 file:
Remove unnecessary name_pl references in Bank of Skud, Navar Branch. Technical change, no functional changes.
1 lines of code changed in 1 file:
Changes with the cave walls to make nicer merging in Ali's Cave in Navar. Comsetic change, no functional changes.
139 lines of code changed in 1 file:
Corrected name_pl reference (was plug, now plugs) to Ali's Well in Navar.
2 lines of code changed in 1 file:
Removed line breaks in message text to Ali's Cave in Navar.
7 lines of code changed in 1 file:
Correct name_pl reference (turbans, was turban) in Ali's Cave in Navar.
2 lines of code changed in 1 file:
Correct and remove unnecessary name_pl references to Navar Jail, Entrance. Technical change, no functional changes.
2 lines of code changed in 1 file:
Removed references to name_pl in Tower of Illusion, Exit in Navar. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text to Navar City Houses (city1houses)
3 lines of code changed in 1 file:
Removed references to name_pl in Navar City Houses (city1houses.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Update name_pl reference to Strange Book (now Books) in the Navar Gatehouse.
2 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Villa, 4th Floor (citydecloudsvillaC3.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Villa, 3rd Floor (citydecloudsvillaC2.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Villa, 2nd Floor (citydecloudsvillaC1), update plural names where it was needed. Technical change, no functional changes.
5 lines of code changed in 1 file:
Remove a small button that had no connection on the map in City de Clouds Villa, Basement Level 3 (citydecloudsvillab3.) Technical change, no functional changes.
0 lines of code changed in 1 file:
Removed grass tiles that were under floor tiles in the upper left of the map in City de Clouds Villa, Basement Level 3 (citydecloudsvillab3.) Technical change, no functional changes.
0 lines of code changed in 1 file:
Fix castle wall (cwall) merging issue in the lower right corner of the map in City de Clouds Villa, Basement Level 3 (citydecloudsvillab3.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Villa, Basement Level 3 (citydecloudsvillab3.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Villa, Basement Level 1 (citydeclouds)
8 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Villa, Basement Level 2 (citydecloudsvillab2.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Villa, Basement Level 1 (citydecloudsvillab1.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in Shrine to Valriel (citydeclouds)
12 lines of code changed in 1 file:
Removed references to name_pl to the Shrine of Valriel, update plural names where it was needed. Technical change, no functional changes.
3 lines of code changed in 1 file:
Removed line breaks in message text to Trader Joe's Trademarket (cwdctrademarket)
2 lines of code changed in 1 file:
Removed fence sections from under the tables in City de Clouds General Shop, set the tables to block all movement. Technical change, no functional changes.
12 lines of code changed in 1 file:
Removed line breaks in message text to City de Clouds Kitchen (cwdckitchen)
2 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Kitchen (cwdckitchen), update plural names where it was needed. Technical change, no functional changes.
2 lines of code changed in 1 file:
Removed references to name_pl to the City de Clouds General Shop (cwdcgenshop1.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl to the Snow Cloud Cafe (cdcwcafe1.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl to the Potion Shop (cwdcpotionshop1.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Correct typo in the map title to Old Tower, Cellar Level 2 (was Level2) in Wolfsburg.
2 lines of code changed in 1 file:
Removed references to name_pl in Chess Collesium, Balcony (cwdcchessarenab2.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Chess Collesium, Entrance (cwdcchessarenaa2.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Chess Collesium (cwdcchessarenaa1.) Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text to City de Clouds IPO.
13 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds IPO, update plural names where it was needed. Technical change, no functional changes.
4 lines of code changed in 1 file:
Removed line breaks in message text to Guest of the Marquis.
1 lines of code changed in 1 file:
Removed references to name_pl in Guest of the Marquis, update plural names where it was needed. Technical change, no functional changes.
4 lines of code changed in 1 file:
Removed line breaks in message text Cloud World de City.
9 lines of code changed in 1 file:
Removed references to name_pl in Cloud World de City. Technical change, no functional changes.
1 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds (citydecloudsC).
8 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds (citydecloudsC). Technical change, no functional changes.
1 lines of code changed in 1 file:
Clean script.
1 lines of code changed in 1 file:
Replace floor blocking view and making the tile black with a statue.
6 lines of code changed in 1 file:
Fix transition rule for Undead Catacomb quest.
1 lines of code changed in 1 file:
Add quest for Undead Catacomb in Lake Country.
25 lines of code changed in 4 files:
Fix archetype.
3 lines of code changed in 2 files:
Removed references to name_pl in City de Clouds (citydecloudsB). Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds (citydecloudsA). Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text in City de Clouds (citydeclouds2I)
9 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds (citydeclouds2I). Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds (citydeclouds2G). Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text in City de Clouds (citydeclouds2H)
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds (citydeclouds2H). Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text in City de Clouds (citydeclouds2F)
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds (citydeclouds2F). Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text in City de Clouds (citydeclouds2E)
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds (citydeclouds2E), update plural names where it was needed. Technical change, no functional changes.
8 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds (citydeclouds2D). Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks in message text in City de Clouds.
18 lines of code changed in 2 files:
Removed references to name_pl in City de Clouds, update plural names where it was needed. Technical change, no functional changes.
24 lines of code changed in 2 files:
Removed line breaks in message text and npc dialogue in City de Clouds.
4 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds, update plural names where it was needed. Technical change, no functional changes.
4 lines of code changed in 1 file:
Merge in changes from the guild template (r14506) to fix the connection to the inventory check for the Guild Tannery Token and the gate. Update applied to all guild maps secondfloor.
15 lines of code changed in 14 files:
Merge in changes from the guild template (r15443) to fix infinite pedestal stacking in all guild maps.
78 lines of code changed in 13 files:
Merge in guild secondfloor changes originally from r15455, but missed on r15449. Removed redundant floor tiles under some of the gates.
0 lines of code changed in 1 file:
Adapt to renamed archetype names.
387 lines of code changed in 87 files:
Removed redundant floor tiles to all guild maps as found in the template (r15445), plus removal of newly found redundant floor tiles under some of the gates to all guild maps and template.
13 lines of code changed in 13 files:
Remove redundant tiles.
0 lines of code changed in 1 file:
Add guild names so it can be set.
17 lines of code changed in 2 files:
Fix infinite pedestal stacking.
7 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in Crill's Projectile Store.
50 lines of code changed in 1 file:
Removed line breaks in Crill's message text in Crill's Projectile Store.
2 lines of code changed in 1 file:
Removed references to name_pl in Crill's Projectile Store. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Spire, Apex. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Casino. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Northwest Gate. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Gate, Rooftop. Technical change, no functional changes.
1 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Court House.
12 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Court House. Technical change, no functional changes.
1 lines of code changed in 1 file:
Update key value for the locked door to something unique (vs the default value - which map editor warned about) in City de Clouds Real Estate INC. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line break in the Real Estake Broker's dialogue text in City de Clouds Real Estate INC.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Real Estate INC. Technical change, no functional changes.
1 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Castle Keep, Prison.
6 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Castle Keep, Prison. Technical change, no functional changes.
1 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Castle Keep, Level 4.
16 lines of code changed in 1 file:
Removed line break in dwarf envoy msg text in City de Clouds Castle Keep, Level 4.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Castle Keep, Level 4. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed unconnected/orphaned pedestal trigeger from under the stairs going up in City de Clouds Castle Keep, Level 2.
0 lines of code changed in 1 file:
Removed unconnected/orphaned pedestal trigeger from under the stairs going up in City de Clouds Castle Keep, Level 3.
0 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Castle Keep, Level 3.
7 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Castle Keep, Level 3. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed more fence (swall) sections from underneath the mine wall sections in in City de Clouds Castle Keep, Level 2. Technical change, no functional changes.
0 lines of code changed in 1 file:
Removed fence (swall) sections from underneath the woodwalls and mine0 sections in in City de Clouds Castle Keep, Level 2. Technical change, no functional changes.
0 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Castle Keep, Level 2. Technical change, no functional changes.
1 lines of code changed in 1 file:
Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Castle Keep, Level 1.
16 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Castle Keep, Level 1. Technical change, no functional changes.
1 lines of code changed in 1 file:
Remove line break in the Jeweler msg text in the City de Clouds Big Store.
1 lines of code changed in 1 file:
Add a missing floor tile under a shop patron to City de Clouds Big Store.
6 lines of code changed in 1 file:
Remove some of the name_pl (floor, Jeweler) references in the City de Clouds Big Store.
1 lines of code changed in 1 file:
Removed references to name_pl in Ctiy de Clouds Apartment, 2nd Floor. Technical change, no functional changes.
1 lines of code changed in 1 file:
Update with how fence sections merge with nearby walls in Ctiy de Clouds Apartment, 1st Floor.
10 lines of code changed in 1 file:
Removed references to name_pl in Ctiy de Clouds Apartment, 1st Floor. Technical change, no functional changes.
1 lines of code changed in 1 file:
Update Scorn Sale Shop name (was shop) - world map already matched the name.
2 lines of code changed in 1 file:
Removed references to name_pl in Castle of the Marquis, Basement. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Castle of the Marquis, Level 5. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Castle of the Marquis, Level 4. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Castle of the Marquis, Level 3. Technical change, no functional changes.
1 lines of code changed in 1 file:
Update Scorn General Store name (was store, now Store) in the world map - missed in previous commit.
1 lines of code changed in 1 file:
Name update to the Scorn General Store (was store, now Store.)
2 lines of code changed in 1 file:
Removed references to name_pl in Castle of the Marquis, Level 2. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Castle of the Marquis, Entrance. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks and irrelevant content in NPC msg txt to Cloud World Castle, Level 5.
3 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Castle, Level 5. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Castle, Level 4. Technical change, no functional changes.
1 lines of code changed in 1 file:
Update with how fence (swall) sections merge with nearby walls in Cloud World Castle, Level 2. Cosmetic change, no functional changes.
20 lines of code changed in 1 file:
Update with how fence (swall) sections merge with nearby walls in Cloud World Castle, Level 3. Cosmetic change, no functional changes.
45 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Castle, Level 3. Technical change, no functional changes.
1 lines of code changed in 1 file:
Fill in portion of an empty row of nothing (upper right) with more blocked archetypes in Cloud World Castle, Level 2.
112 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Castle, Level 2. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Castle. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Castle -- Chaos World. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 8. Cosmetic change only, no functional changes.
1503 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon Level 8. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 7. Cosmetic change only, no functional changes.
1221 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon Level 7. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 6. Cosmetic change only, no functional changes.
615 lines of code changed in 1 file:
Added the sorcery grimoire Sparkshower as one of the books for sale at Mosely's Magic Books in Scorn.
8 lines of code changed in 1 file:
Test for the 'NoSave' property.
8 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon Level 6. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 5. Cosmetic change only, no functional changes.
422 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon Level 5. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 4. Cosmetic change only, no functional changes.
463 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon Level 4. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 3. Cosmetic change only, no functional changes.
846 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon Level 3. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon. Cosmetic change only, no functional changes.
939 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 2. Cosmetic change only, no functional changes.
929 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Pupland Raffle 2, Level 3. Cosmetic change only, no functional changes.
107 lines of code changed in 1 file: