Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.
1187 lines of code changed in 3 files:
Cosmetic updates to the Bank of Skud in Scorn. Walls are now all stone and no longer using the blocked archetype. Exapnded the footprint to make it symetrical. Added book shelves in the office area. Surrounded the map with grass and cobblestone so it matches it's placement in Scorn. Updated world map for new map entrance coordinates.
2020 lines of code changed in 2 files:
Remove redundant pits.
0 lines of code changed in 1 file:
Remove unneeded floor objects.
0 lines of code changed in 1 file:
Remove redundant pits.
1 lines of code changed in 1 file:
Remove duplicate floors to fix display issues.
0 lines of code changed in 1 file:
Unify maps.
4 lines of code changed in 1 file:
Fix misspelled attribute names.
12 lines of code changed in 1 file:
Unify maps.
356 lines of code changed in 2 files:
Move boulder logic hidden under fake walls into empty space.
271 lines of code changed in 2 files:
Connect formerly unused connections to burglar protection.
12 lines of code changed in 3 files:
Reformat/fix msg...endmsg attributes in Lake Country.
786 lines of code changed in 60 files:
Cosmetic updates to the Dragon Guild of Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Door now opens when a player tries to leave the map. Added ground outside the map so. Updated world map for the new entrance to the guild map.
1176 lines of code changed in 2 files:
Khalehs updates to the training centers from the tracker for dragonbreath
1472 lines of code changed in 4 files:
Additional cages and monsters to the Scorn Zoo, Lower Level. Monsters include sheep, geese, horses, awful rats, ice warrior, shadow monsters, bear and polar bears, sorcerer, wolves and dire wolves, elemental witches, para-elemetnals.
2718 lines of code changed in 1 file:
Cosmetic update to Scorn Zoo, Lower Level. Walls and flooring similar to the first level. Added decor and non working gates to the cages, similar again to the upper level. Adjust stairs destination of the Scorn Zoo due to changes made onthe Lower Level.
9181 lines of code changed in 2 files:
fix grand titans level being lower then a base titan
1 lines of code changed in 1 file:
Khalehs updates to the training centers from the tracker
7686 lines of code changed in 4 files:
Redesigned the entrance level to Friendly Giant's Tower in Scorn. Map now reflects a tower (aka round.) Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated level 2 since the stairs on level 1 have moved.
1130 lines of code changed in 3 files:
Cosmetic and some layout updates to the Scorn Imperial Post Office. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Removed forced line breaks in the Manual and Prospectus along with formatting changes to hopefully make reading easier. Updated world map for new map entrance destination.
809 lines of code changed in 2 files:
Cosmetic updates to the Training Center in Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
819 lines of code changed in 2 files:
Removed line breaks in NPC dialogue, sign and crumpled note.
3 lines of code changed in 1 file:
Removed line breaks in NPC dialogue.
7 lines of code changed in 1 file:
Updated ChangeLog generated using svn2cl
476 lines of code changed in 1 file:
Cosmetic change with how spiked wall merges with the nearby prison wall near the Shifty Bandit - no functional change.
1 lines of code changed in 1 file:
Removed line breaks in the NPC dialogue
6 lines of code changed in 1 file:
Correct more name references in Scorn Prison, should be Goth's Tavern instead of Gork's Tavern
3 lines of code changed in 1 file:
Removed line breaks in the NPC dialogue
21 lines of code changed in 1 file:
Correct name reference in Scorn Prison, should be Goth's Tavern instead of Gork's Tavern
2 lines of code changed in 1 file:
Use the quest system for the Rhyzian amulet quest.
211 lines of code changed in 7 files:
Merge split lines. Make Pip correctly reply to 'rhyz'. Add hints to TCI conversation.
12 lines of code changed in 1 file:
Don't give free potions. Patch courtesy Khaleh.
78 lines of code changed in 1 file:
Use new archetype 'bloodwell' for the corresponding exit.
1 lines of code changed in 1 file:
Merge lines.
15 lines of code changed in 2 files:
Do not provide bad food in Brest Inn.
20 lines of code changed in 1 file:
Removed random_movement setting for priest of Devourers so that it no longer wanders all over the map.
0 lines of code changed in 1 file:
Cosmetic changes in regards to how fence (swall) graphics merge with nearby hedge and stone wall (stwall) graphics.
19 lines of code changed in 1 file: