December 2008 Commit Log

Number of Commits:
162
Number of Active Developers:
2
rjtanner 2008-12-24 04:16 Rev.: 11107

Updated ChangeLog file using svn2cl

42 lines of code changed in 1 file:

rjtanner 2008-12-23 02:40 Rev.: 11102

Cosmetic wall changes for nicer merging

48 lines of code changed in 2 files:

rjtanner 2008-12-23 02:33 Rev.: 11101

Updated doors - removed invis exits

13 lines of code changed in 1 file:

rjtanner 2008-12-23 02:28 Rev.: 11100

Cosmetic wall updates with how swall (fence) merges with nearby walls

18 lines of code changed in 2 files:

rjtanner 2008-12-23 02:11 Rev.: 11099

Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) - missed in previous commit

3 lines of code changed in 1 file:

rjtanner 2008-12-23 02:11 Rev.: 11098

Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)

6 lines of code changed in 3 files:

rjtanner 2008-12-23 02:06 Rev.: 11097

Cosmetic wall changes for nicer merging

16 lines of code changed in 2 files:

rjtanner 2008-12-23 01:59 Rev.: 11096

Insert missing floor tiles

50 lines of code changed in 1 file:

rjtanner 2008-12-23 01:54 Rev.: 11095

Cosmetic wall changes for nicer merging

17 lines of code changed in 1 file:

rjtanner 2008-12-22 02:02 Rev.: 11094

Updated ChangeLog file using svn2cl

191 lines of code changed in 1 file:

rjtanner 2008-12-22 01:54 Rev.: 11093

Apply region wilderness to Strange Mountain maps (/quests/hendel/*)

6 lines of code changed in 3 files:

rjtanner 2008-12-22 01:52 Rev.: 11092

Apply region wilderness to Skud Tower maps (/quests/skud/*)

12 lines of code changed in 6 files:

rjtanner 2008-12-22 01:52 Rev.: 11091

Apply region wilderness to Tower of Demonology Air Study

2 lines of code changed in 1 file:

rjtanner 2008-12-22 01:40 Rev.: 11090

Apply region wilderness to Warrior's Tower maps (/quests/mak/*)

62 lines of code changed in 31 files:

rjtanner 2008-12-22 01:25 Rev.: 11089

Cosmetic wall updates with bwall (yellow block wall) sections

5 lines of code changed in 1 file:

rjtanner 2008-12-22 01:22 Rev.: 11088

Apply region wilderness to Tower of Stars maps (/quests/peterm/CTower/*)

20 lines of code changed in 10 files:

rjtanner 2008-12-22 01:16 Rev.: 11087

Apply region wilderness to Tower of Demonology maps (/quests/peterm/Demonology/*)

50 lines of code changed in 25 files:

rjtanner 2008-12-22 01:10 Rev.: 11086

Apply region wilderness to Scorn Royalty Quest maps (/quests/peterm/quests/*)

12 lines of code changed in 6 files:

rjtanner 2008-12-22 01:05 Rev.: 11085

Replace grey cave curved wall sections with black dungeon sections - which match the nearby walls and map theme

9 lines of code changed in 1 file:

rjtanner 2008-12-22 00:59 Rev.: 11084

Cosmetic wall updates with how swall (fence) merges with nearby walls

29 lines of code changed in 2 files:

rjtanner 2008-12-22 00:51 Rev.: 11083

Apply region wilderness to Greyshield maps (/quests/greyshield/*)

32 lines of code changed in 16 files:

rjtanner 2008-12-22 00:43 Rev.: 11082

Apply region wilderness to Fortress Ang maps (/quests/cd/*)

14 lines of code changed in 7 files:

rjtanner 2008-12-22 00:40 Rev.: 11081

Apply region wilderness to Fire Temple maps (/quests/peterm/FireTemple/*)

28 lines of code changed in 14 files:

rjtanner 2008-12-22 00:33 Rev.: 11080

Apply region wilderness to Dragon Quest maps (/quests/peterm/DragonQuest/*)

22 lines of code changed in 11 files:

rjtanner 2008-12-22 00:29 Rev.: 11079

Replace grey cave column with black columns - which match the nearby walls and map theme

9 lines of code changed in 2 files:

rjtanner 2008-12-22 00:27 Rev.: 11078

Apply region wilderness to Dark Temple maps (/peterm/temple/*)

10 lines of code changed in 5 files:

rjtanner 2008-12-22 00:22 Rev.: 11077

Apply region wilderness to Castle of Ra-Gar maps (/quests/mcz/*)

8 lines of code changed in 7 files:

rjtanner 2008-12-22 00:18 Rev.: 11075

Insert floor tiles underneath the exits

9 lines of code changed in 1 file:

rjtanner 2008-12-22 00:16 Rev.: 11074

Update map names for consistency (Castle Ra-Gar -> Castle of Ra-Gar)

10 lines of code changed in 5 files:

rjtanner 2008-12-22 00:08 Rev.: 11073

Apply region (narcopin) to map

2 lines of code changed in 1 file:

rjtanner 2008-12-21 03:21 Rev.: 11057

Updated ChangeLog file using svn2cl

90 lines of code changed in 1 file:

rjtanner 2008-12-21 03:08

Cosmetic wall changes for nicer merging

161 lines of code changed in 7 files:

rjtanner 2008-12-21 02:52 Rev.: 11054

Cosmetic wall changes for nicer merging

57 lines of code changed in 4 files:

rjtanner 2008-12-21 02:42 Rev.: 11053

Replace rocks with a wooden table (longtable) for the booze to sit on in the bar

25 lines of code changed in 1 file:

rjtanner 2008-12-21 02:40 Rev.: 11052

Cosmetic wall changes for nicer merging

307 lines of code changed in 13 files:

rjtanner 2008-12-21 02:19

Cosmetic wall changes for nicer merging

730 lines of code changed in 7 files:

rjtanner 2008-12-21 01:57 Rev.: 11049

Insert floor tiles underneath the exits

17 lines of code changed in 1 file:

rjtanner 2008-12-21 01:55 Rev.: 11048

Replace rocks with a wooden table (longtable) for the booze to sit on in the bar

16 lines of code changed in 1 file:

rjtanner 2008-12-21 01:51 Rev.: 11047

Cosmetic wall changes for nicer merging

77 lines of code changed in 12 files:

rjtanner 2008-12-21 01:15 Rev.: 11046

Revert back to full map paths for exits

9 lines of code changed in 3 files:

kbulgrien 2008-12-20 05:17 Rev.: 11030

Fix typo and remove mid-sentence line breaks.

3 lines of code changed in 1 file:

rjtanner 2008-12-20 01:55 Rev.: 11028

Make Hanuk uncharmable by setting him to level 120

2 lines of code changed in 1 file:

rjtanner 2008-12-20 01:49 Rev.: 11027

Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)

75 lines of code changed in 5 files:

rjtanner 2008-12-19 03:39 Rev.: 11018

Updated ChangeLog file using svn2cl

60 lines of code changed in 1 file:

rjtanner 2008-12-19 03:13 Rev.: 11017

Add more no_spells tiles around the dragon landing pads and under the fence to prevent players from using dimension door to access areas they shouldn't be able to

312 lines of code changed in 1 file:

rjtanner 2008-12-19 03:06 Rev.: 11016

Cosmetic change - added more cobblestone tiles around the dragon transports so it looks like they are standing on ground and to reduce how the clouds obscure the dragons

24 lines of code changed in 1 file:

rjtanner 2008-12-19 02:24 Rev.: 11013

Remove some stray land tiles from the top (middle) of the sea

7 lines of code changed in 1 file:

rjtanner 2008-12-18 16:26 Rev.: 11007

Per player feedback, covered the entire sky area with clouds (floor vs wall archetype so it does not block the player's view)

1654 lines of code changed in 2 files:

rjtanner 2008-12-18 02:39 Rev.: 11006

Add no_spells tile under the spike walls to block the use of dimension door

465 lines of code changed in 1 file:

rjtanner 2008-12-18 02:11 Rev.: 11005

Add more shallow_sea around the shoreline

83 lines of code changed in 4 files:

rjtanner 2008-12-18 02:10 Rev.: 11004

Make very small island all sand (beach)

2 lines of code changed in 1 file:

rjtanner 2008-12-18 02:03 Rev.: 11003

Add more shallow_sea around the shoreline

104 lines of code changed in 2 files:

rjtanner 2008-12-17 22:24 Rev.: 11001

Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea

3644 lines of code changed in 29 files:

rjtanner 2008-12-17 02:16 Rev.: 11000

Updated ChangeLog file using svn2cl

75 lines of code changed in 1 file:

rjtanner 2008-12-17 01:57 Rev.: 10999

Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural

2728 lines of code changed in 27 files:

rjtanner 2008-12-17 01:32 Rev.: 10998

Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural

2071 lines of code changed in 25 files:

rjtanner 2008-12-16 21:51 Rev.: 10996

Touch up world_*_100 maps (first fow) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural

724 lines of code changed in 19 files:

rjtanner 2008-12-16 18:54 Rev.: 10995

Map header correction - removed double 'Modified:' time stamp entry

1 lines of code changed in 1 file:

rjtanner 2008-12-16 18:49 Rev.: 10994

Restore elevation setting under the recently moved Puddings Place map

1 lines of code changed in 1 file:

rjtanner 2008-12-16 18:48 Rev.: 10993

Restore farewell message on the exit from Wolfsburge Transport Shoppe to world map

3 lines of code changed in 1 file:

rjtanner 2008-12-16 18:47 Rev.: 10992

Restore unique name on the exit from Scorn Magic Shop to world map

2 lines of code changed in 1 file:

rjtanner 2008-12-16 18:45 Rev.: 10991

Restore farewell message on the exit from Scorn Sale Shop to world map

4 lines of code changed in 1 file:

rjtanner 2008-12-16 18:42 Rev.: 10990

Restore unique name on the exit from Scorn Bowshop to world map

2 lines of code changed in 1 file:

rjtanner 2008-12-16 02:35 Rev.: 10984

Updated ChangeLog file using svn2cl

37 lines of code changed in 1 file:

rjtanner 2008-12-16 02:21 Rev.: 10983

Moved /scorn/anthony/prison.1 to /scorn/misc/prison.1, updated map paths to use prison.1 where necessary

3410 lines of code changed in 4 files:

rjtanner 2008-12-16 02:14 Rev.: 10982

Rename /scorn/anthony/prison to prison.1 before moving it to the same directory (/scorn/misc/prison) as the other half of the map

3413 lines of code changed in 4 files:

rjtanner 2008-12-16 01:59 Rev.: 10981

Update NPCs with very simple & basic messages in regards to lore on Valkyrie

9 lines of code changed in 1 file:

rjtanner 2008-12-16 01:54 Rev.: 10980

Add more no_spell tiles under the fence around Scorn City Hall to help prevent players from using dimension door spell to access areas they shouldn't

185 lines of code changed in 2 files:

rjtanner 2008-12-15 00:47 Rev.: 10978

Applied new sky archetype to the area surrounding the Pupland Terminal (both levels) and also added some clouds, requires archetype r10977 or newer

1064 lines of code changed in 2 files:

rjtanner 2008-12-14 04:45 Rev.: 10976

Updated ChangeLog file using svn2cl

66 lines of code changed in 1 file:

rjtanner 2008-12-14 04:11 Rev.: 10975

Slightly expanded NPC info in regards to valkyrie temple, other crossfire cults, and upcoming expansion to valkyrie temple in brest

8 lines of code changed in 1 file:

rjtanner 2008-12-14 03:58 Rev.: 10974

Update NPCs with some storyline information and (somewhat obscure) hints on the local Valkyrie temple

21 lines of code changed in 1 file:

rjtanner 2008-12-14 03:32 Rev.: 10972

Give two NPCs some Lore about the history of Brest and the local temple of Valkyrie, certainly possible to add and improve the information

58 lines of code changed in 1 file:

rjtanner 2008-12-14 02:45 Rev.: 10971

Update Strange Old Wizard map with difficulty level, region and entrance coordinates

5 lines of code changed in 1 file:

rjtanner 2008-12-14 02:30 Rev.: 10970

Cosmetic wall updates with how swall (fence) merges with nearby walls

9 lines of code changed in 1 file:

rjtanner 2008-12-14 02:22 Rev.: 10969

Per web forum post and IRC discussion - attempt to make things somewhat easier for low level players - reduced the detect curse altar cost from 25gp to 25sp

36 lines of code changed in 10 files:

rjtanner 2008-12-14 02:03 Rev.: 10968

Updated the altar with information on how much the entrance fee is to the next level

2 lines of code changed in 1 file:

rjtanner 2008-12-14 01:47 Rev.: 10967

Change altars and gates in Mercenaries house so that players can't trap themselves inside the rooms - the gate stay permanently open (or until the next map reset) after hiring one of the mercenaries

6 lines of code changed in 1 file:

rjtanner 2008-12-14 01:17 Rev.: 10966

Cosmetic wall change with how swall (fence) merges with nearby walls

11 lines of code changed in 1 file:

rjtanner 2008-12-13 22:59 Rev.: 10965

Filled in surrounding area with solid rock, requires archetype r10843 or newer

7486 lines of code changed in 2 files:

rjtanner 2008-12-13 04:54 Rev.: 10953

Updated ChangeLog file using svn2cl

126 lines of code changed in 1 file:

rjtanner 2008-12-13 04:38 Rev.: 10952

Fill in surrounding area with solid rock, require archetypes r10843 or newer

1528 lines of code changed in 1 file:

rjtanner 2008-12-13 04:34 Rev.: 10951

Fill in some of the hollow section with solid rock, require archetypes r10843 or newer

244 lines of code changed in 1 file:

rjtanner 2008-12-13 04:32 Rev.: 10950

Cosmetic changes with merging between mine and cave walls

2 lines of code changed in 1 file:

rjtanner 2008-12-13 04:29 Rev.: 10949

Cosmetic change - replace swirling blue exits with actual doors, matches building exterior

2 lines of code changed in 1 file:

rjtanner 2008-12-13 04:28 Rev.: 10948

Cosmetic change - update wall section for nicer merging with nearby door

2 lines of code changed in 1 file:

rjtanner 2008-12-13 04:27 Rev.: 10947

Add missing floor tiles

27 lines of code changed in 1 file:

rjtanner 2008-12-13 04:24 Rev.: 10946

Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer

289 lines of code changed in 12 files:

rjtanner 2008-12-13 04:01

Cosmetic change with cave wall merging

8 lines of code changed in 2 files:

rjtanner 2008-12-13 03:57 Rev.: 10943

Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer

38546 lines of code changed in 93 files:

rjtanner 2008-12-12 02:44 Rev.: 10935

Updated ChangeLog file using svn2cl

10 lines of code changed in 1 file:

rjtanner 2008-12-11 21:53 Rev.: 10928

Restore shoprace information to shop headers

8 lines of code changed in 4 files:

rjtanner 2008-12-11 03:38 Rev.: 10920

Updated ChangeLog file using svn2cl

71 lines of code changed in 1 file:

rjtanner 2008-12-11 03:06 Rev.: 10918

Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)

4 lines of code changed in 2 files:

rjtanner 2008-12-11 01:50 Rev.: 10913

Updated the last modified time stamp that was missed in earlier commit, r10906

28 lines of code changed in 28 files:

rjtanner 2008-12-11 01:35 Rev.: 10912

Restore message text to exits

15 lines of code changed in 5 files:

rjtanner 2008-12-11 01:32 Rev.: 10911

Restore shoprace information to shop headers

6 lines of code changed in 3 files:

rjtanner 2008-12-10 20:57 Rev.: 10906

Restore magic_mouth messages that were accidentally removed in an earlier commit

91 lines of code changed in 29 files:

rjtanner 2008-12-10 01:24 Rev.: 10904

Set the consecrate level for the altar to level 120

2 lines of code changed in 1 file:

rjtanner 2008-12-08 01:16 Rev.: 10882

New map in Brest - Shrine of Valkyrie

3713 lines of code changed in 2 files:

rjtanner 2008-12-07 03:45 Rev.: 10863

Updated ChangeLog file using svn2cl

53 lines of code changed in 1 file:

rjtanner 2008-12-07 03:31 Rev.: 10862

Correct teleporter coordinates due to layout changes on level 1 of Kingdom Palace

18 lines of code changed in 2 files:

rjtanner 2008-12-07 03:24 Rev.: 10861

Redesign interior of the Kingdom Palance, level 2 and level 3

187 lines of code changed in 2 files:

rjtanner 2008-12-07 03:10 Rev.: 10860

Redesign interior of the Kingdom Palance

4475 lines of code changed in 2 files:

rjtanner 2008-12-07 02:05 Rev.: 10859

Redesign interior of the Brest IPO

682 lines of code changed in 2 files:

rjtanner 2008-12-07 01:46 Rev.: 10858

Cosmetic wall updates with how swall (fence) merges with nearby walls

139 lines of code changed in 2 files:

rjtanner 2008-12-07 01:29 Rev.: 10857

Change sage NPC to Bank Clerk with a generic magic mouth response, removed map header comment now that the map has been updated

6 lines of code changed in 1 file:

rjtanner 2008-12-07 01:12 Rev.: 10856

Change the blockview to wall sections near the entrance - now players can see more of the shop interior when entering the map

12 lines of code changed in 1 file:

rjtanner 2008-12-07 01:04 Rev.: 10855

Cosmetic updates - modified destination coordinates back to the world map, removed two of the wall columns that didn't look right in the game

3 lines of code changed in 1 file:

rjtanner 2008-12-07 00:59 Rev.: 10854

Cosmetic updates - inserted missing floor tiles and removed two of the wall columns that didn't look right in the game

9 lines of code changed in 1 file:

rjtanner 2008-12-06 04:16 Rev.: 10851

Updated ChangeLog file using svn2cl

39 lines of code changed in 1 file:

rjtanner 2008-12-06 04:05 Rev.: 10850

Redesign the interior of Magic shop

5372 lines of code changed in 2 files:

rjtanner 2008-12-06 02:37 Rev.: 10849

Redesign the interior of Weapon shop, requires archetype update r10844 or newer

1687 lines of code changed in 2 files:

rjtanner 2008-12-06 01:53 Rev.: 10848

Redesign the interior of Food Store

1326 lines of code changed in 2 files:

rjtanner 2008-12-06 01:36 Rev.: 10847

Redesign the interior of CVT

2145 lines of code changed in 2 files:

rjtanner 2008-12-06 00:43 Rev.: 10846

Redesign the interior of the Armour shop

1328 lines of code changed in 2 files:

rjtanner 2008-12-06 00:20 Rev.: 10845

Moved brest armour, cvt, food, magic and weapon shops to the /brest/shops directory

8986 lines of code changed in 11 files:

rjtanner 2008-12-05 01:21 Rev.: 10842

Updated ChangeLog file using svn2cl

38 lines of code changed in 1 file:

rjtanner 2008-12-04 20:51 Rev.: 10840

Give descriptive names to the teleporters so it's easier to see which map they go to

5 lines of code changed in 1 file:

rjtanner 2008-12-04 19:56

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

7 lines of code changed in 2 files:

rjtanner 2008-12-04 19:49 Rev.: 10837

Added no_spells tiles on the other side of the doorways to prevent players from using dimension door to access areas they shouldn't or from getting trapped in such areas by accident

64 lines of code changed in 1 file:

rjtanner 2008-12-04 19:46 Rev.: 10836

Replace invis_exit with oakdoors, now the actual maps match the world map buildings. Requires archetype r10798 or newer.

29 lines of code changed in 5 files:

rjtanner 2008-12-04 02:19 Rev.: 10835

Updated ChangeLog file using svn2cl

73 lines of code changed in 1 file:

rjtanner 2008-12-04 02:12 Rev.: 10834

As a convenience, added teleporters to the four Hall of Selection maps and the Nexus - other changes are made for visual balance (for now)

43 lines of code changed in 1 file:

rjtanner 2008-12-04 01:58 Rev.: 10833

Corrected map entrance coordinates from world map to Scorn House of Power

2 lines of code changed in 1 file:

rjtanner 2008-12-04 01:57 Rev.: 10832

Cosmetic layout changes and updates. Requires archetype r10798 or newer.

34 lines of code changed in 1 file:

rjtanner 2008-12-04 01:46 Rev.: 10831

Cosmetic wall changes for nicer merging

26 lines of code changed in 2 files:

rjtanner 2008-12-04 01:41 Rev.: 10830

Cosmetic change with how fences (swall) merge with nearby walls

69 lines of code changed in 5 files:

rjtanner 2008-12-04 01:34 Rev.: 10829

Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.

78 lines of code changed in 21 files:

rjtanner 2008-12-04 01:03 Rev.: 10828

Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.

111 lines of code changed in 25 files:

rjtanner 2008-12-03 21:49 Rev.: 10826

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

97 lines of code changed in 4 files:

rjtanner 2008-12-02 22:15 Rev.: 10825

Updated ChangeLog file using svn2cl

116 lines of code changed in 1 file:

rjtanner 2008-12-02 22:12 Rev.: 10824

Cosmetic wall changes for nicer merging

3 lines of code changed in 1 file:

rjtanner 2008-12-02 22:00 Rev.: 10823

Correct map entrance coordinates from world map to Wolfsburg Inns

3 lines of code changed in 1 file:

rjtanner 2008-12-02 21:58 Rev.: 10822

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

48 lines of code changed in 10 files:

rjtanner 2008-12-02 21:42 Rev.: 10821

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

128 lines of code changed in 32 files:

rjtanner 2008-12-02 21:05 Rev.: 10820

Add no_spells tiles underneath the fences to prevent players from using dimension door to access city hall or areas not meant for player access

73 lines of code changed in 1 file:

rjtanner 2008-12-02 20:56 Rev.: 10819

Cosmetic change with how fences (swall) merge with nearby walls

10 lines of code changed in 1 file:

rjtanner 2008-12-02 20:55 Rev.: 10818

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

39 lines of code changed in 17 files:

rjtanner 2008-12-02 20:43 Rev.: 10817

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

14 lines of code changed in 6 files:

rjtanner 2008-12-02 20:33

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

21 lines of code changed in 4 files:

rjtanner 2008-12-02 20:28 Rev.: 10813

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

72 lines of code changed in 29 files:

rjtanner 2008-12-01 22:16 Rev.: 10811

Updated ChangeLog file using svn2cl

116 lines of code changed in 1 file:

rjtanner 2008-12-01 21:55 Rev.: 10810

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

2 lines of code changed in 1 file:

rjtanner 2008-12-01 21:53 Rev.: 10809

Insert missing floor tile

4 lines of code changed in 1 file:

rjtanner 2008-12-01 21:52 Rev.: 10808

Cosmetic change with how swall (fence) merges with nearby walls

51 lines of code changed in 3 files:

rjtanner 2008-12-01 21:48 Rev.: 10807

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

79 lines of code changed in 17 files:

rjtanner 2008-12-01 21:25

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

8 lines of code changed in 3 files:

rjtanner 2008-12-01 21:23 Rev.: 10804

Cosmetic change with how swall (fence) merges with nearby walls

8 lines of code changed in 1 file:

rjtanner 2008-12-01 21:22 Rev.: 10803

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

50 lines of code changed in 9 files:

rjtanner 2008-12-01 21:13 Rev.: 10802

Cosmetic wall changes for nicer merging

25 lines of code changed in 3 files:

rjtanner 2008-12-01 21:07 Rev.: 10801

Cosmetic change with how swall (fence) merges with nearby walls

16 lines of code changed in 1 file:

rjtanner 2008-12-01 21:06 Rev.: 10800

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

47 lines of code changed in 18 files:

rjtanner 2008-12-01 20:49 Rev.: 10799

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

132 lines of code changed in 47 files:

rjtanner 2008-12-01 15:22 Rev.: 10797

Unique maps (such as apartments) require full file path back to world maps

2 lines of code changed in 1 file:

rjtanner 2008-12-01 02:13 Rev.: 10796

Updated ChangeLog file using svn2cl

55 lines of code changed in 1 file:

rjtanner 2008-12-01 01:38 Rev.: 10795

Replace and phase out the (old) oakdoor graphic with something different

94 lines of code changed in 10 files:

rjtanner 2008-12-01 01:13 Rev.: 10794

Cosmetic wall changes for smoother merging

20 lines of code changed in 2 files:

rjtanner 2008-12-01 01:10 Rev.: 10793

Cosmetic change with how fences (swall) merge with nearby walls

26 lines of code changed in 3 files:

rjtanner 2008-12-01 01:02 Rev.: 10792

Correct map entrance coordinates from world map to Scorn Gem Shop

2 lines of code changed in 1 file:

rjtanner 2008-12-01 01:00 Rev.: 10791

Replace and phase out the (old) oakdoor graphic with something different

214 lines of code changed in 30 files:

rjtanner 2008-12-01 00:10 Rev.: 10790

Tentative fix for [ crossfire-Bugs-2369085 ] infinite food spawning map; placed no_spells tiles beneath the fence to block dimension door and player access (as described in the bug report)

73 lines of code changed in 1 file:

November 2008 »

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