Updated ChangeLog file using svn2cl
42 lines of code changed in 1 file:
Cosmetic wall changes for nicer merging
48 lines of code changed in 2 files:
Updated doors - removed invis exits
13 lines of code changed in 1 file:
Cosmetic wall updates with how swall (fence) merges with nearby walls
18 lines of code changed in 2 files:
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) - missed in previous commit
3 lines of code changed in 1 file:
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
6 lines of code changed in 3 files:
Cosmetic wall changes for nicer merging
16 lines of code changed in 2 files:
Insert missing floor tiles
50 lines of code changed in 1 file:
Cosmetic wall changes for nicer merging
17 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
191 lines of code changed in 1 file:
Apply region wilderness to Strange Mountain maps (/quests/hendel/*)
6 lines of code changed in 3 files:
Apply region wilderness to Skud Tower maps (/quests/skud/*)
12 lines of code changed in 6 files:
Apply region wilderness to Tower of Demonology Air Study
2 lines of code changed in 1 file:
Apply region wilderness to Warrior's Tower maps (/quests/mak/*)
62 lines of code changed in 31 files:
Cosmetic wall updates with bwall (yellow block wall) sections
5 lines of code changed in 1 file:
Apply region wilderness to Tower of Stars maps (/quests/peterm/CTower/*)
20 lines of code changed in 10 files:
Apply region wilderness to Tower of Demonology maps (/quests/peterm/Demonology/*)
50 lines of code changed in 25 files:
Apply region wilderness to Scorn Royalty Quest maps (/quests/peterm/quests/*)
12 lines of code changed in 6 files:
Replace grey cave curved wall sections with black dungeon sections - which match the nearby walls and map theme
9 lines of code changed in 1 file:
Cosmetic wall updates with how swall (fence) merges with nearby walls
29 lines of code changed in 2 files:
Apply region wilderness to Greyshield maps (/quests/greyshield/*)
32 lines of code changed in 16 files:
Apply region wilderness to Fortress Ang maps (/quests/cd/*)
14 lines of code changed in 7 files:
Apply region wilderness to Fire Temple maps (/quests/peterm/FireTemple/*)
28 lines of code changed in 14 files:
Apply region wilderness to Dragon Quest maps (/quests/peterm/DragonQuest/*)
22 lines of code changed in 11 files:
Replace grey cave column with black columns - which match the nearby walls and map theme
9 lines of code changed in 2 files:
Apply region wilderness to Dark Temple maps (/peterm/temple/*)
10 lines of code changed in 5 files:
Apply region wilderness to Castle of Ra-Gar maps (/quests/mcz/*)
8 lines of code changed in 7 files:
Insert floor tiles underneath the exits
9 lines of code changed in 1 file:
Update map names for consistency (Castle Ra-Gar -> Castle of Ra-Gar)
10 lines of code changed in 5 files:
Apply region (narcopin) to map
2 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
90 lines of code changed in 1 file:
Cosmetic wall changes for nicer merging
161 lines of code changed in 7 files:
Cosmetic wall changes for nicer merging
57 lines of code changed in 4 files:
Replace rocks with a wooden table (longtable) for the booze to sit on in the bar
25 lines of code changed in 1 file:
Cosmetic wall changes for nicer merging
307 lines of code changed in 13 files:
Cosmetic wall changes for nicer merging
730 lines of code changed in 7 files:
Insert floor tiles underneath the exits
17 lines of code changed in 1 file:
Replace rocks with a wooden table (longtable) for the booze to sit on in the bar
16 lines of code changed in 1 file:
Cosmetic wall changes for nicer merging
77 lines of code changed in 12 files:
Revert back to full map paths for exits
9 lines of code changed in 3 files:
Fix typo and remove mid-sentence line breaks.
3 lines of code changed in 1 file:
Make Hanuk uncharmable by setting him to level 120
2 lines of code changed in 1 file:
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
75 lines of code changed in 5 files:
Updated ChangeLog file using svn2cl
60 lines of code changed in 1 file:
Add more no_spells tiles around the dragon landing pads and under the fence to prevent players from using dimension door to access areas they shouldn't be able to
312 lines of code changed in 1 file:
Cosmetic change - added more cobblestone tiles around the dragon transports so it looks like they are standing on ground and to reduce how the clouds obscure the dragons
24 lines of code changed in 1 file:
Remove some stray land tiles from the top (middle) of the sea
7 lines of code changed in 1 file:
Per player feedback, covered the entire sky area with clouds (floor vs wall archetype so it does not block the player's view)
1654 lines of code changed in 2 files:
Add no_spells tile under the spike walls to block the use of dimension door
465 lines of code changed in 1 file:
Add more shallow_sea around the shoreline
83 lines of code changed in 4 files:
Make very small island all sand (beach)
2 lines of code changed in 1 file:
Add more shallow_sea around the shoreline
104 lines of code changed in 2 files:
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
3644 lines of code changed in 29 files:
Updated ChangeLog file using svn2cl
75 lines of code changed in 1 file:
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
2728 lines of code changed in 27 files:
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
2071 lines of code changed in 25 files:
Touch up world_*_100 maps (first fow) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
724 lines of code changed in 19 files:
Map header correction - removed double 'Modified:' time stamp entry
1 lines of code changed in 1 file:
Restore elevation setting under the recently moved Puddings Place map
1 lines of code changed in 1 file:
Restore farewell message on the exit from Wolfsburge Transport Shoppe to world map
3 lines of code changed in 1 file:
Restore unique name on the exit from Scorn Magic Shop to world map
2 lines of code changed in 1 file:
Restore farewell message on the exit from Scorn Sale Shop to world map
4 lines of code changed in 1 file:
Restore unique name on the exit from Scorn Bowshop to world map
2 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
37 lines of code changed in 1 file:
Moved /scorn/anthony/prison.1 to /scorn/misc/prison.1, updated map paths to use prison.1 where necessary
3410 lines of code changed in 4 files:
Rename /scorn/anthony/prison to prison.1 before moving it to the same directory (/scorn/misc/prison) as the other half of the map
3413 lines of code changed in 4 files:
Update NPCs with very simple & basic messages in regards to lore on Valkyrie
9 lines of code changed in 1 file:
Add more no_spell tiles under the fence around Scorn City Hall to help prevent players from using dimension door spell to access areas they shouldn't
185 lines of code changed in 2 files:
Applied new sky archetype to the area surrounding the Pupland Terminal (both levels) and also added some clouds, requires archetype r10977 or newer
1064 lines of code changed in 2 files:
Updated ChangeLog file using svn2cl
66 lines of code changed in 1 file:
Slightly expanded NPC info in regards to valkyrie temple, other crossfire cults, and upcoming expansion to valkyrie temple in brest
8 lines of code changed in 1 file:
Update NPCs with some storyline information and (somewhat obscure) hints on the local Valkyrie temple
21 lines of code changed in 1 file:
Give two NPCs some Lore about the history of Brest and the local temple of Valkyrie, certainly possible to add and improve the information
58 lines of code changed in 1 file:
Update Strange Old Wizard map with difficulty level, region and entrance coordinates
5 lines of code changed in 1 file:
Cosmetic wall updates with how swall (fence) merges with nearby walls
9 lines of code changed in 1 file:
Per web forum post and IRC discussion - attempt to make things somewhat easier for low level players - reduced the detect curse altar cost from 25gp to 25sp
36 lines of code changed in 10 files:
Updated the altar with information on how much the entrance fee is to the next level
2 lines of code changed in 1 file:
Change altars and gates in Mercenaries house so that players can't trap themselves inside the rooms - the gate stay permanently open (or until the next map reset) after hiring one of the mercenaries
6 lines of code changed in 1 file:
Cosmetic wall change with how swall (fence) merges with nearby walls
11 lines of code changed in 1 file:
Filled in surrounding area with solid rock, requires archetype r10843 or newer
7486 lines of code changed in 2 files:
Updated ChangeLog file using svn2cl
126 lines of code changed in 1 file:
Fill in surrounding area with solid rock, require archetypes r10843 or newer
1528 lines of code changed in 1 file:
Fill in some of the hollow section with solid rock, require archetypes r10843 or newer
244 lines of code changed in 1 file:
Cosmetic changes with merging between mine and cave walls
2 lines of code changed in 1 file:
Cosmetic change - replace swirling blue exits with actual doors, matches building exterior
2 lines of code changed in 1 file:
Cosmetic change - update wall section for nicer merging with nearby door
2 lines of code changed in 1 file:
Add missing floor tiles
27 lines of code changed in 1 file:
Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer
289 lines of code changed in 12 files:
Cosmetic change with cave wall merging
8 lines of code changed in 2 files:
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
38546 lines of code changed in 93 files:
Updated ChangeLog file using svn2cl
10 lines of code changed in 1 file:
Restore shoprace information to shop headers
8 lines of code changed in 4 files:
Updated ChangeLog file using svn2cl
71 lines of code changed in 1 file:
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
4 lines of code changed in 2 files:
Updated the last modified time stamp that was missed in earlier commit, r10906
28 lines of code changed in 28 files:
Restore message text to exits
15 lines of code changed in 5 files:
Restore shoprace information to shop headers
6 lines of code changed in 3 files:
Restore magic_mouth messages that were accidentally removed in an earlier commit
91 lines of code changed in 29 files:
Set the consecrate level for the altar to level 120
2 lines of code changed in 1 file:
New map in Brest - Shrine of Valkyrie
3713 lines of code changed in 2 files:
Updated ChangeLog file using svn2cl
53 lines of code changed in 1 file:
Correct teleporter coordinates due to layout changes on level 1 of Kingdom Palace
18 lines of code changed in 2 files:
Redesign interior of the Kingdom Palance, level 2 and level 3
187 lines of code changed in 2 files:
Redesign interior of the Kingdom Palance
4475 lines of code changed in 2 files:
Redesign interior of the Brest IPO
682 lines of code changed in 2 files:
Cosmetic wall updates with how swall (fence) merges with nearby walls
139 lines of code changed in 2 files:
Change sage NPC to Bank Clerk with a generic magic mouth response, removed map header comment now that the map has been updated
6 lines of code changed in 1 file:
Change the blockview to wall sections near the entrance - now players can see more of the shop interior when entering the map
12 lines of code changed in 1 file:
Cosmetic updates - modified destination coordinates back to the world map, removed two of the wall columns that didn't look right in the game
3 lines of code changed in 1 file:
Cosmetic updates - inserted missing floor tiles and removed two of the wall columns that didn't look right in the game
9 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
39 lines of code changed in 1 file:
Redesign the interior of Magic shop
5372 lines of code changed in 2 files:
Redesign the interior of Weapon shop, requires archetype update r10844 or newer
1687 lines of code changed in 2 files:
Redesign the interior of Food Store
1326 lines of code changed in 2 files:
Redesign the interior of CVT
2145 lines of code changed in 2 files:
Redesign the interior of the Armour shop
1328 lines of code changed in 2 files:
Moved brest armour, cvt, food, magic and weapon shops to the /brest/shops directory
8986 lines of code changed in 11 files:
Updated ChangeLog file using svn2cl
38 lines of code changed in 1 file:
Give descriptive names to the teleporters so it's easier to see which map they go to
5 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
7 lines of code changed in 2 files:
Added no_spells tiles on the other side of the doorways to prevent players from using dimension door to access areas they shouldn't or from getting trapped in such areas by accident
64 lines of code changed in 1 file:
Replace invis_exit with oakdoors, now the actual maps match the world map buildings. Requires archetype r10798 or newer.
29 lines of code changed in 5 files:
Updated ChangeLog file using svn2cl
73 lines of code changed in 1 file:
As a convenience, added teleporters to the four Hall of Selection maps and the Nexus - other changes are made for visual balance (for now)
43 lines of code changed in 1 file:
Corrected map entrance coordinates from world map to Scorn House of Power
2 lines of code changed in 1 file:
Cosmetic layout changes and updates. Requires archetype r10798 or newer.
34 lines of code changed in 1 file:
Cosmetic wall changes for nicer merging
26 lines of code changed in 2 files:
Cosmetic change with how fences (swall) merge with nearby walls
69 lines of code changed in 5 files:
Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.
78 lines of code changed in 21 files:
Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer.
111 lines of code changed in 25 files:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
97 lines of code changed in 4 files:
Updated ChangeLog file using svn2cl
116 lines of code changed in 1 file:
Cosmetic wall changes for nicer merging
3 lines of code changed in 1 file:
Correct map entrance coordinates from world map to Wolfsburg Inns
3 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
48 lines of code changed in 10 files:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
128 lines of code changed in 32 files:
Add no_spells tiles underneath the fences to prevent players from using dimension door to access city hall or areas not meant for player access
73 lines of code changed in 1 file:
Cosmetic change with how fences (swall) merge with nearby walls
10 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
39 lines of code changed in 17 files:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
14 lines of code changed in 6 files:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
21 lines of code changed in 4 files:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
72 lines of code changed in 29 files:
Updated ChangeLog file using svn2cl
116 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
2 lines of code changed in 1 file:
Insert missing floor tile
4 lines of code changed in 1 file:
Cosmetic change with how swall (fence) merges with nearby walls
51 lines of code changed in 3 files:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
79 lines of code changed in 17 files:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
8 lines of code changed in 3 files:
Cosmetic change with how swall (fence) merges with nearby walls
8 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
50 lines of code changed in 9 files:
Cosmetic wall changes for nicer merging
25 lines of code changed in 3 files:
Cosmetic change with how swall (fence) merges with nearby walls
16 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
47 lines of code changed in 18 files:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
132 lines of code changed in 47 files:
Unique maps (such as apartments) require full file path back to world maps
2 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
55 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
94 lines of code changed in 10 files:
Cosmetic wall changes for smoother merging
20 lines of code changed in 2 files:
Cosmetic change with how fences (swall) merge with nearby walls
26 lines of code changed in 3 files:
Correct map entrance coordinates from world map to Scorn Gem Shop
2 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different
214 lines of code changed in 30 files:
Tentative fix for [ crossfire-Bugs-2369085 ] infinite food spawning map; placed no_spells tiles beneath the fence to block dimension door and player access (as described in the bug report)
73 lines of code changed in 1 file: