March 2007 Commit Log

Number of Commits:
115
Number of Active Developers:
6
ryo_saeba 2007-03-31 15:20 Rev.: 5911

Misc tests (map-related).

19 lines of code changed in 1 file:

ryo_saeba 2007-03-25 11:00 Rev.: 5885

More tests.

14 lines of code changed in 1 file:

akirschbaum 2007-03-25 05:54 Rev.: 5875

Convert obsolete 'flying' attribute to 'move_type' attributes.

155 lines of code changed in 25 files:

rjtanner 2007-03-24 22:59 Rev.: 5869

Cosmetic changes in how swall_ merges with nearby wall sections

14 lines of code changed in 1 file:

rjtanner 2007-03-24 20:24 Rev.: 5868

ChangeLog updates

324 lines of code changed in 1 file:

rjtanner 2007-03-24 19:43 Rev.: 5867

Implemented a new region for an existing area, Ruins of Euthville

29 lines of code changed in 20 files:

akirschbaum 2007-03-24 09:31 Rev.: 5864

Add explicit 'move_type walk' to all monsters.

771 lines of code changed in 111 files:

akirschbaum 2007-03-24 08:14 Rev.: 5862

Remove trailing whitespace.

581 lines of code changed in 214 files:

eracc 2007-03-23 13:51 Rev.: 5851

Update some of the exits to go to more places from HallOfDMs. Brest, Darcap,
Scorn Jail and Navar Jail.

18 lines of code changed in 1 file:

eracc 2007-03-23 13:16 Rev.: 5850

Add yet another warning on castle.upper.floor.one about the danger on
castle.upper.floor.two of the Zorn Castle. If this is not enough warning I do
not know what would be enough.

32 lines of code changed in 1 file:

akirschbaum 2007-03-23 12:57 Rev.: 5849

Fix teleporter destination coordinates.

4 lines of code changed in 1 file:

eracc 2007-03-23 12:49 Rev.: 5848

Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.

11 lines of code changed in 1 file:

eracc 2007-03-23 12:37 Rev.: 5847

Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will
go off.

388 lines of code changed in 1 file:

ryo_saeba 2007-03-21 19:02 Rev.: 5842

A few tests.

19 lines of code changed in 1 file:

akirschbaum 2007-03-21 05:43 Rev.: 5834

Remove empty msg..endmsg values.

0 lines of code changed in 169 files:

akirschbaum 2007-03-21 05:18 Rev.: 5833

Remove redundant empty msg..endmsg values.

0 lines of code changed in 15 files:

akirschbaum 2007-03-21 05:08 Rev.: 5832

Remove empty msg..endmsg values from 'blocked' objects.

0 lines of code changed in 30 files:

rjtanner 2007-03-20 23:51 Rev.: 5831

ChangeLog updates

86 lines of code changed in 1 file:

eracc 2007-03-20 15:59 Rev.: 5830

Remove extra space in some monster names. Fix all walls to look consistent.

231 lines of code changed in 1 file:

rjtanner 2007-03-20 00:01 Rev.: 5828

Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup.

1215 lines of code changed in 5 files:

eracc 2007-03-19 18:39 Rev.: 5827

Update the Lone Town bank with a slightly more bank-like look and new jade and
amberium conversion tables.

426 lines of code changed in 1 file:

eracc 2007-03-19 12:15 Rev.: 5826

It appears the mana charging crystal would *always* cause one's head to explode
in a fireball. This is not intended. Reduced the number of transferrence walls
to try to control this effect.

0 lines of code changed in 1 file:

eracc 2007-03-18 16:58 Rev.: 5823

Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.

2 lines of code changed in 1 file:

eracc 2007-03-18 14:17 Rev.: 5822

Reduced the level of banish to not instantly kill devourers.

6 lines of code changed in 3 files:

eracc 2007-03-18 13:51 Rev.: 5821

Devourer players have it too easy with no monsters attacking them with banish.
This update should make the devourer life more ... interesting on these maps.

63 lines of code changed in 3 files:

ryo_saeba 2007-03-17 19:08 Rev.: 5819

More Python tests.

55 lines of code changed in 3 files:

rjtanner 2007-03-17 02:33 Rev.: 5778

Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use. Also had to update the Guild Main Floor map to link to the new Tool Shed map.

2652 lines of code changed in 2 files:

rjtanner 2007-03-17 02:22 Rev.: 5777

Cosmetic update in how the fence (swall) merges with nearby walls - essentially the small gap is removed

8 lines of code changed in 1 file:

rjtanner 2007-03-17 02:18 Rev.: 5776

Updating the map header to take credit (or blame) for this map

4 lines of code changed in 1 file:

rjtanner 2007-03-16 01:07 Rev.: 5774

ChangeLog updates

372 lines of code changed in 1 file:

rjtanner 2007-03-15 22:09 Rev.: 5771

Cosmetic updates to the guild template main floor (swall surrounding the bbq area). Change in functionality with the guild bbq - now a stand alone map. This should improve the chances of the bbq map actually resetting to remove any broken or cursed stoves if they should appear during normal player use.

983 lines of code changed in 2 files:

rjtanner 2007-03-15 21:08 Rev.: 5770

Map Editor reformatting and stack order reorganization - moving magic mouth below floor tiles so it's not visible with the see invis spell

13266 lines of code changed in 28 files:

eracc 2007-03-15 18:30 Rev.: 5769

Fix the spot where guild portals send one near brest. Now contains a
"landing pad" there with a road.

16 lines of code changed in 1 file:

eracc 2007-03-15 14:42 Rev.: 5768

Cosmetic and monster aggressiveness changes to Mostrai random.

914 lines of code changed in 26 files:

eracc 2007-03-15 12:44 Rev.: 5767

More tweaks to Zorn Castle. If the generator abuse on floor two does not stop
with this fix I will (reluctantly) remove the generators.

438 lines of code changed in 3 files:

rjtanner 2007-03-15 00:21 Rev.: 5766

Map Editor reformatting and map name updates. Cosmetic updates with how 'swall' merges with adjacent walls on the second floor in the playershop purchase area. I still have the other half of the maps to finish up on.

23382 lines of code changed in 52 files:

eracc 2007-03-14 21:06 Rev.: 5765

Fixing my errors, as usual.

14 lines of code changed in 1 file:

eracc 2007-03-14 20:57 Rev.: 5764

More changes to the alarm system. More things disappear now, more things appear
now.

329 lines of code changed in 1 file:

eracc 2007-03-14 09:22 Rev.: 5762

Fix the magic mouths that warn the players on certain events to only activate
on push and not on release.

2 lines of code changed in 1 file:

eracc 2007-03-13 20:52 Rev.: 5761

Repairing more mistakes.

0 lines of code changed in 1 file:

eracc 2007-03-13 20:41 Rev.: 5760

Fixing a design error with the security gates.

65 lines of code changed in 1 file:

eracc 2007-03-13 20:35 Rev.: 5759

A suggestion was made to protect unwary players that may wander onto the map
after the alarm was triggered. This was done. Also cosmetic changes.

136 lines of code changed in 1 file:

eracc 2007-03-13 19:27 Rev.: 5758

Fixing an error that doubled the number of guards wanted. Also the gates did
not wark as intended. Fixed.

33 lines of code changed in 1 file:

eracc 2007-03-13 19:14 Rev.: 5757

Some people just don't take hints about hanging around in Zorn Castle. So, the
Zorn family has installed an alarm system and security guards for those that
overstay their welcome.

497 lines of code changed in 1 file:

eracc 2007-03-12 20:11 Rev.: 5755

Added a message about the draven "mines" to one of the temple NPCs.

10 lines of code changed in 1 file:

eracc 2007-03-12 20:06 Rev.: 5754

Changes to the Mostrai random dungeon in Scorn. Attempt to fix the increase
in difficulty.

32 lines of code changed in 1 file:

rjtanner 2007-03-12 19:46 Rev.: 5753

Merge in, hopefully the last, of the missing maps for this region. Correct map paths for other maps.

4595 lines of code changed in 3 files:

eracc 2007-03-12 18:02 Rev.: 5752

Add a new random dungeon to the Mostrai temple in Scorn.
A place to harvest mithril crystals. :-)

3556 lines of code changed in 26 files:

rjtanner 2007-03-11 23:52 Rev.: 5750

Removed road tiles that lead to 'nowhere' and placed fences to close off the area, which now looks like just another stop vs an unfinished map section

84 lines of code changed in 1 file:

rjtanner 2007-03-11 23:37 Rev.: 5749

Merge in missing maps (personal apartments) and updating the map paths in the city map that contains them

40099 lines of code changed in 10 files:

eracc 2007-03-11 21:57 Rev.: 5748

Bumped up the spell level to 300. High level players still not able to use the
booth well.

6 lines of code changed in 1 file:

eracc 2007-03-11 21:49 Rev.: 5747

Bump up the level of the cancellation spell for high level players.

6 lines of code changed in 1 file:

eracc 2007-03-11 20:43 Rev.: 5746

Fixed the shop entrance coordinates and removed the wall blocking the spell
casting walls.

7 lines of code changed in 2 files:

eracc 2007-03-11 18:01 Rev.: 5745

More fixes to Zorn Castle.
Add a new shop to Brest that has a "cancellation booth" and "mana crystal"
booths (to recharge mana crystals.

2220 lines of code changed in 5 files:

rjtanner 2007-03-11 04:19 Rev.: 5744

Merge in missing map, Guest House of the Marquis

19405 lines of code changed in 1 file:

rjtanner 2007-03-11 04:13 Rev.: 5743

Merge in missing maps, update exit (entrance) map paths, maps renamed for better consistency

1752996 lines of code changed in 34 files:

rjtanner 2007-03-11 01:27 Rev.: 5741

ChangeLog updates

209 lines of code changed in 1 file:

rjtanner 2007-03-11 01:16 Rev.: 5740

Merge in missing maps, Chess Collesium

37883 lines of code changed in 4 files:

rjtanner 2007-03-11 00:42 Rev.: 5739

Updates and corrections to map paths to fix broken exits (entrances)

1914 lines of code changed in 3 files:

rjtanner 2007-03-11 00:41 Rev.: 5738

Merge in missing shop mops - kitchen, cafe, general store and potion store

21569 lines of code changed in 4 files:

eracc 2007-03-11 00:36 Rev.: 5737

Still a bit too much experience gain. Removed some of the generators. Added a
desk and chair for each sergeant.

40 lines of code changed in 1 file:

eracc 2007-03-10 23:35 Rev.: 5736

It was discovered that the beds generating Fearless personal guards so fast
could (and would) be abused by devourer players and red death. The generation
was slowed down considerably with this commit.

24 lines of code changed in 1 file:

rjtanner 2007-03-09 22:36 Rev.: 5730

Merging in a missing map.

7893 lines of code changed in 1 file:

rjtanner 2007-03-09 22:25 Rev.: 5729

Map path correction for an exit (entrance).

1 lines of code changed in 1 file:

rjtanner 2007-03-09 22:21 Rev.: 5728

Merged in real estate map which is necessary for purchasing town homes elsewhere in this region.

6114 lines of code changed in 1 file:

rjtanner 2007-03-09 22:03 Rev.: 5727

Merge in missing map with minor cosmetic updates (changes with swall_ merging) and Map Editor reformatting.

663 lines of code changed in 1 file:

rjtanner 2007-03-09 21:59 Rev.: 5726

Removed exits to unmerged (unused) maps.

8 lines of code changed in 2 files:

rjtanner 2007-03-09 21:58 Rev.: 5725

Merged in missing maps, with some corrections and cosmetic udpates.

8359 lines of code changed in 2 files:

rjtanner 2007-03-09 21:57 Rev.: 5724

Corrected brokem map path in the teleporters, cosmetic updates on the where 'swall_' merges with adjacent walls.

60 lines of code changed in 1 file:

rjtanner 2007-03-08 22:56 Rev.: 5723

Map exit (entrance) corrections.

0 lines of code changed in 2 files:

rjtanner 2007-03-08 22:49 Rev.: 5722

Removed duplicate copy of a map, map exit (entrance) correction.

0 lines of code changed in 2 files:

rjtanner 2007-03-08 22:44 Rev.: 5721

Map name and destination coordinate correction.

2 lines of code changed in 1 file:

rjtanner 2007-03-08 21:39 Rev.: 5720

Corrected map paths for broken exits, merged in missing map.

27363 lines of code changed in 5 files:

eracc 2007-03-08 18:13 Rev.: 5718

Update the Nexus to block access to Navar without knowing some information. To
keep true novices on the safer paths. Also set the map to "fixed" reset" with
a 15 second timeout.

45 lines of code changed in 1 file:

eracc 2007-03-08 16:50 Rev.: 5715

Goofed in the placement of the generators. Fixed.

16 lines of code changed in 1 file:

eracc 2007-03-08 16:34 Rev.: 5714

Create and add another low level house for beginners starting in Navar.

2203 lines of code changed in 2 files:

eracc 2007-03-08 14:43 Rev.: 5713

The Demonspawn shield of Gorokh was damned and apparently this caused it to
burn when it fell on the "eternal lake of fire". Removed the damnation from
the shield.

The Avatars (created by the generators) were a little too fast still. Slowed
them some. They are also now "race Divine" instead of "race demon" to stop
"rod of banishment" abuse.

8 lines of code changed in 1 file:

eracc 2007-03-07 21:30 Rev.: 5712

Forgot to make the treasure doors block the view. Fixed.

8 lines of code changed in 1 file:

eracc 2007-03-07 20:55 Rev.: 5711

Minor tweaks to fix some things.
New treasure on brest/zorn/castle.upper.floor.three added.

66 lines of code changed in 2 files:

rjtanner 2007-03-06 22:06 Rev.: 5710

Merged in missing maps, updated exits and map paths.

230220 lines of code changed in 10 files:

aaron_baugher 2007-03-06 18:44 Rev.: 5708

Moving new unlinked map to appropriate location

3300 lines of code changed in 2 files:

eracc 2007-03-06 14:23 Rev.: 5702

More monster tweaks based on player feedback.
Added another surprise treasure. :-)

165 lines of code changed in 1 file:

aaron_baugher 2007-03-06 14:19 Rev.: 5700

New tutorial map available for newbie use

0 lines of code changed in 1 file:

eracc 2007-03-06 03:21 Rev.: 5697

Made some changes to the monsters based on player input.
They should now be a little more challenging.

12 lines of code changed in 2 files:

eracc 2007-03-06 02:47 Rev.: 5696

Apparently putting invisible items on a level 95 map makes it impossible to
make the item appear even with level 110 show invisible. Removed the invisible
attribute from the item.

0 lines of code changed in 1 file:

eracc 2007-03-06 02:11 Rev.: 5695

As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.

3 lines of code changed in 1 file:

rjtanner 2007-03-06 01:02 Rev.: 5694

ChangeLog updates

86 lines of code changed in 1 file:

rjtanner 2007-03-06 00:50 Rev.: 5693

Merged in missing maps and updated links where necessary. Removed links to unused maps. Other changes are due to map editor reformatting.

25896 lines of code changed in 5 files:

rjtanner 2007-03-06 00:33 Rev.: 5692

Map link update

0 lines of code changed in 1 file:

eracc 2007-03-05 22:45 Rev.: 5691

Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.

20349 lines of code changed in 3 files:

kbulgrien 2007-03-05 05:12 Rev.: 5686

Bug-fix for smoothing regression introduced in revision 5502 (biglake arch
replacement): smoothlevel adjusted throughout the map.

89 lines of code changed in 2 files:

kbulgrien 2007-03-05 03:31 Rev.: 5685

Bug-fix for regression introduced in revision 5502 (biglake arch replacement):
no_pass 0 placed on sea arch tiles.

13 lines of code changed in 2 files:

rjtanner 2007-03-05 01:32 Rev.: 5684

Import missing maps and updated map paths for exits and entrances. Cosmetic changes in regards to how 'swall' merged with adjacent walls. Removed missing or unused archetypes. Other changes are due to map editor reformatting.

141118 lines of code changed in 10 files:

rjtanner 2007-03-05 01:30 Rev.: 5683

Map had to exits or entrances stacked on top of each other, removed the invisible exit/entrance and gave the magical portal the destinatin coordinates and map path instead.

3 lines of code changed in 1 file:

ryo_saeba 2007-03-04 05:49 Rev.: 5670

Pickup event test.

30 lines of code changed in 3 files:

rjtanner 2007-03-02 20:55 Rev.: 5654

Removed link to non-existant map, Morok Dun mines.

0 lines of code changed in 1 file:

rjtanner 2007-03-02 20:53 Rev.: 5653

Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map. Added a missing terrain tile beneath one of the buildings, too.

5 lines of code changed in 1 file:

rjtanner 2007-03-02 20:47 Rev.: 5652

Removed link to non-existant map, downthewell. Other changes are due to Map Editor reformatting.

2512 lines of code changed in 1 file:

rjtanner 2007-03-02 20:42 Rev.: 5651

Removed links to non-existant maps, Rolando's house and Yolanda's House in SE Scorn.

0 lines of code changed in 2 files:

rjtanner 2007-03-02 20:37 Rev.: 5650

Removed no longer used features on the torches.

0 lines of code changed in 1 file:

rjtanner 2007-03-01 23:33 Rev.: 5648

ChangeLog update

68 lines of code changed in 1 file:

rjtanner 2007-03-01 23:27 Rev.: 5647

Cosmetic updates to Sam's House - updated wall sections so the appear nicer next to doorways. Replaced Sam's ability_coldspell with icestorm. Other changes are due to map editor reformatting.

105 lines of code changed in 1 file:

rjtanner 2007-03-01 23:16 Rev.: 5646

Changed the syntax of how these maps were named. Map Editor removed non-existant archetypes from monsters (ability_foo). Other changes are due to Map Editor reformatting.

30 lines of code changed in 4 files:

rjtanner 2007-03-01 23:08 Rev.: 5645

Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map.

0 lines of code changed in 1 file:

rjtanner 2007-03-01 23:04 Rev.: 5644

Added missing floor tiles beneath a section of walls. Cosment change in regards to how 'swall' map sections merge with adjacent walls. Mapper shows a log error on this map, ''Couldn't find archetype none'' - I was unable to find this which monster had this missing archetype though.

18 lines of code changed in 1 file:

rjtanner 2007-03-01 22:49 Rev.: 5643

Updated the Demon Quest map name that is found in Euthville. Map editor also removed unknown archetype abilities (archetype ability_fire). Other changes are due to Map Editor reformatting.

34 lines of code changed in 1 file:

rjtanner 2007-03-01 22:46 Rev.: 5642

Missed this in the last commit. Removed a link in world map to missing map - Smugglers Ship outside of Navar.

0 lines of code changed in 1 file:

rjtanner 2007-03-01 22:45 Rev.: 5641

Update world map reference to Adobe House in Navar. Remove links in world maps to missing maps - Lonely Hut in Wolfsburg, Smugglers Lair and Smugglers Ship outside of Navar. Other changes are due to Map Editor reformatting.

2223 lines of code changed in 3 files:

rjtanner 2007-03-01 22:36 Rev.: 5640

Merge in missing maps, Zealot House and Adbobe Building, to the Navar Western Tavern.

34146 lines of code changed in 4 files:

rjtanner 2007-03-01 21:59 Rev.: 5639

Cosmetic change as to how 'swall' sections merged with adjacent wall sections

20 lines of code changed in 1 file:

rjtanner 2007-03-01 21:56 Rev.: 5638

Map update to remove 0 destination coordinates warnings from server log files

2 lines of code changed in 1 file:

rjtanner 2007-03-01 20:12 Rev.: 5637

ChangeLog updates for recent commit and updates

117 lines of code changed in 1 file:

rjtanner 2007-03-01 20:01 Rev.: 5636

Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.

38172 lines of code changed in 113 files:

rjtanner 2007-03-01 00:57 Rev.: 5635

Accidently overwrote Changelog in previous commit, correct my mistake with this commit. Also, updating the Changelog with the latest updates.

140 lines of code changed in 1 file:

rjtanner 2007-03-01 00:52 Rev.: 5634

Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Reset darkness levels that were greater then 5. Other changes are due to Map Editor reformatting.

3332 lines of code changed in 50 files:

February 2007 »

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