Replaced some of the blocked archetypes with solid stone (cave wall) in Pupland Raffle 2, Level 3a. Cosmetic change only, no functional changes.
66 lines of code changed in 1 file:
Use cave wall sections to hide boulder and button mechanics to Pupland Raffle 2, Level 4. Cosmetic change only, no functional changes.
46 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Pupland Raffle 2, Level 4. Cosmetic change only, no functional changes.
11 lines of code changed in 1 file:
Replace renamed blake floor tiles with actual sky graphic & archetype in Pupland Raffle 2, Level 4.
209 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Pupland Raffle 3, Level 2. Cosmetic change only, no functional changes.
151 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Vault E5. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Vault D4. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Vault C3. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Vault B2. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Vault A1. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Bank, 5th Floor. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Bank, 4th Floor. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Bank, 3rd Floor. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Bank, 2nd Floor. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in City de Clouds Bank, Lobby. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Town Haus Four, Level 2. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Town Haus Four, Level 1. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Town Haus Three, Level 2. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Town Haus Three, Level 1. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Town Haus Two, Level 2. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Town Haus Two, Level 1. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Town Haus One, Level 2. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Town Haus One, Level 1. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in West Scorn Trade Market, Vault Level 3. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in West Scorn Trade Market, Vault Level 2. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in West Scorn Trade Market, Vault Level 1. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in West Scorn Trade Market, Upstairs. Technical change, no functional changes.
1 lines of code changed in 1 file:
Changes to the West Scorn Trade Market, Entrance. Removed the fence from under the long table (and floor tiles)that surround the trade area. Set move_block all to the longtables to block player access - just like what the fence was originally doing. Technical change, not a functional change.
54 lines of code changed in 1 file:
Removed line breaks to instructional sign, corrected sign information in regards to the traders in West Scorn Trade Market, Entrance. No functional changes.
8 lines of code changed in 1 file:
Removed references to name_pl in West Scorn Trade Market, Entrance. Technical change, no functional changes.
1 lines of code changed in 1 file:
Update plural form of invoice (invoices) to Sentrio's farmhouse in Lake Country.
2 lines of code changed in 1 file:
Removed references to name_pl in Underground, Level 1 in Brest. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks to sign instructions in the Brest Trade Market.
6 lines of code changed in 1 file:
Cosmetic change with Best Trade Market - make fence sections merge nicer with nearby walls.
6 lines of code changed in 1 file:
Removed references to name_pl in Brest Trademarket. Technical change, no functional changes.
1 lines of code changed in 1 file:
Added some decor and furniture behind the desk area of the Best Imperial Post Office. Cosmetic change only.
24 lines of code changed in 1 file:
Changes to Brest Imperial Post Office. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
106 lines of code changed in 2 files:
Updates to the Brest Imperial Post Office. Removed line breaks in NPC dialogue and updated IPO mail instructions to match what is in place in the Scorn IPO.
10 lines of code changed in 1 file:
Removed references to name_pl in Brest IPO. Technical change, no functional changes.
0 lines of code changed in 1 file:
Removed duplicate ground and no_spell tiles and fence sections outside the entrance for all Guild Main Floor maps.
25 lines of code changed in 14 files:
Removed duplicate floor tiles and wall sections to all Guild Tool Shed maps.
11 lines of code changed in 14 files:
Removed duplicate floor tiles and also corrected wall sections around some of the gates to all Guild HeadQuarters maps.
57 lines of code changed in 15 files:
Setup unique and descriptive names to the Template Guild maps in template directory.
40 lines of code changed in 20 files:
Give unique and descriptive names to the Mockers Guild maps in fortress of lord butakis.
34 lines of code changed in 17 files:
Give unique and descriptive names to the Damned Heretics Guild maps in wolfsburg.
34 lines of code changed in 17 files:
Replace handler with specific one. Requires arch revision 15308.
1 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15306.
6 lines of code changed in 3 files:
Replace handler with specific one. Requires arch revision 15303.
77 lines of code changed in 44 files:
Replace handler with specific one. Requires arch revision 15300.
24 lines of code changed in 20 files:
Replace handler with specific one. Requires arch revision 15294.
35 lines of code changed in 24 files:
Remove redundant lines.
0 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15294.
1 lines of code changed in 1 file:
Replace handler with specific one. Requires arch revision 15294.
19 lines of code changed in 8 files:
Removed line breaks in NPC dialogue in the Brest Inn.
10 lines of code changed in 1 file:
Removed reference to name_pl in the Best Inn. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed reference to name_pl in the Strange Old Wizard map in Brest. Technical change, no functional changes.
1 lines of code changed in 1 file:
Add missing region (scorn) to the Guild of Mailed Fist, Master's Lounge.
1 lines of code changed in 1 file:
Give unique and descriptive names to the Mailed Fist Guild maps in scorn.
36 lines of code changed in 18 files:
Give unique and descriptive names to the Drunken Barbarian Guild maps in santo dominion.
34 lines of code changed in 17 files:
Removed references to name_pl to guild maps Black Shield Guild, Guild HeadQuarters in Brest. The entries are no longer used. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl to guild maps in Best Town House. The entries are no longer used. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl to guild maps in Zaseki Dzuki Ryoku (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
3 lines of code changed in 3 files:
Removed references to name_pl to tower maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
2 lines of code changed in 2 files:
Give unique and descriptive names to the Purple Butterfly Guild maps in (pupland) lonetown.
32 lines of code changed in 16 files:
Give unique and descriptive names to the Laughing Skull Guild maps in (pupland) nurnberg.
34 lines of code changed in 17 files:
Give unique and descriptive names to the Dreaming Sage Guild maps in navar.
34 lines of code changed in 17 files:
Removed references to name_pl to tou maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
2 lines of code changed in 2 files:
Removed references to name_pl to temple maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl to shop maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
6 lines of code changed in 6 files:
Removed references to name_pl to Nenshou Youso maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
3 lines of code changed in 3 files:
Removed references to name_pl to buildings maps in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
7 lines of code changed in 7 files:
Removed references to name_pl to the apartment map in Suno-yamatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl to tower maps in Ranbounagisatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
2 lines of code changed in 2 files:
Give unique and descriptive names to the Green Goblin Guild maps in euthville.
34 lines of code changed in 17 files:
Give unique and descriptive names to the Smoking Cauldron Guild maps in darcap.
34 lines of code changed in 17 files:
Give unique and descriptive names to the Poisoned Dagger Guild maps in darcap.
34 lines of code changed in 17 files:
Give unique and descriptive names to the Black Shield Guild maps in brest.
34 lines of code changed in 17 files:
Removed references to name_pl to temple maps in Ranbounagisatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
2 lines of code changed in 2 files:
Removed references to name_pl to shop maps in Ranbounagisatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
6 lines of code changed in 6 files:
Removed references to name_pl to sapartment map in Ranbounagisatoshi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl to misc maps in Azumauindo. The entries are no longer used. Technical change, no functional changes.
3 lines of code changed in 3 files:
Removed references to name_pl to the Rugulli temples in Minatomachi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.
2 lines of code changed in 2 files:
Give unique and descriptive names to the Zaseki Dzuki Ryoku Guild maps in Azumauindo.
34 lines of code changed in 17 files:
Removed references to name_pl to the Minatomachi stores in Azumauindo. The entries are no longer used. Technical change, no functional changes.
4 lines of code changed in 4 files:
Removed references to name_pl to the Ketsueki Itsuryuu Guild in Azumauindo. The entries are no longer used. Technical change, no functional changes.
4 lines of code changed in 4 files:
Removed references to name_pl to the Guild buildings in Azumauindo. The entries are no longer used. Technical change, no functional changes.
5 lines of code changed in 5 files:
Give unique and descriptive names to the Nenshou Youso Guild maps in Azumauindo.
34 lines of code changed in 17 files:
Give unique and descriptive names to the Ketsueki Itsuryuu Guild maps in Azumauindo.
34 lines of code changed in 17 files:
Moved no_spell tiles to the bottom of the stack order to Wizard's Workshop in Scorn. Technical change, no functional changes.
32 lines of code changed in 1 file:
Removed references to name_pl Ice Illusion and name_pl Fractured Obsidian to the Wizard's Workshop in Scorn. The entries are no longer used. Technical change, no functional changes.
1 lines of code changed in 1 file:
Changes to Wizard's Workshop in Scorn. Update map title to match reference in the world map (Wizard's Workshop instead of Wizards Workshop.) Removed double stacked wall sections.
1 lines of code changed in 1 file:
Cosmetic changes to Wizard's Workshop in Scorn. Added outer perimeter to the original map to match the building exterior. Updated entrance/exit coordinates in world map back to the workshop.
962 lines of code changed in 2 files:
Remove line breaks in book text located in the Wizads Workshop in Scorn.
3 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Eureca Road, 1 in Pup Land. No functional changes.
19 lines of code changed in 1 file:
Fix bug #1864412: endless loop of being pushed by directors in the artic, by adding some spots without any movers.
50 lines of code changed in 2 files:
Update walls surrounding Tannery entrance gate to Guild Hall and template second floor maps. Additional stone wall section on nearby fence. Cosmetic change only.
105 lines of code changed in 15 files:
Replaced blocked (black) sections of the cave with grey cave walls to Cave Passageway, Level 4 in Pup Land. Cosmetic change only, no functional changes.
56 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, 8th Level in Pup Land. No functional changes.
19 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, 6th Level in Pup Land. No functional changes.
9 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, 3rd Level in Pup Land. No functional changes.
14 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, 2nd Level in Pup Land. No functional changes.
11 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, Entrance in Pup Land. No functional changes.
5 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 3 in Pup Land. No functional changes.
31 lines of code changed in 1 file:
Replaced blocked (black) sections of the cave with grey cave walls to Power Plant, Dungeon Level 2. Cosmetic change only, no functional changes.
22 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 2 in Ancient Pup Land. No functional changes.
3 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 1 in Ancient Pup Land. No functional changes.
5 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Level 3 in Ancient Pup Land. No functional changes.
12 lines of code changed in 1 file:
Update walls surrounding door entrances to Guild Storage Maps. Cosmetic change only.
555 lines of code changed in 15 files:
Cosmetic changes with how fence sections merge with nearby walls for Gothwalte, Collection in Ancient Pup Land. No functional changes.
185 lines of code changed in 1 file:
Cosmetic changes to replaced blocked wall sections with solid stone wall sections in Gothwalte's Castle, Dungeon in Ancient Pup Land. Looks nicer in Mapper. No functional changes.
197 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 6 in Ancient Pup Land. No functional changes.
10 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 5 in Ancient Pup Land. No functional changes.
15 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 4 in Ancient Pup Land. No functional changes.
9 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 2 in Ancient Pup Land. No functional changes.
17 lines of code changed in 1 file:
Upate to Sargas's fine fishing supplies in Darcap. Replaced two existing fishing poles with recently added poles. Requires archetype update r15213 or later.
3 lines of code changed in 1 file:
Map name correction for Guild Houses Inc in Scorn, should be Inc and not Iinc.
2 lines of code changed in 1 file:
Minor change with wall merges for the Tower of the Necromancer, Level 2 in Pupland. Cosmetic change, no functional changes.
9 lines of code changed in 1 file:
Replace cave wall sections with dungeon wall to Atelir of Artifact (Prison), Level 2 in Pupland. Cosmetic change only, no functional changes.
11 lines of code changed in 1 file:
Change face from priestnew to priest - the class animation uses
the priest name, and not priestnew, and best I can tell, the priestnew
images are now the same as the priest images, so may go away.
MSW 2011-10-18
4 lines of code changed in 3 files:
Map name typo correction for Ancient Ruins, Upper Level in Pupland (Ancient instead of Anclient.)
2 lines of code changed in 1 file:
Replace mines wall section with newly created cave wall sections in the Cave Weapon maps in Pupland. Cosmetic change, no functional changes. Requires archetypes update r15201.
96 lines of code changed in 3 files:
Replace mines wall section with newly created cave wall sections in the Cave Weapon, Entrance map in Pupland. Cosmetic change, no functional changes. Requires archetypes update r15199.
49 lines of code changed in 1 file:
Make the books harder to get at.
7 lines of code changed in 1 file:
Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Genome-Project Testing Room map in Ancient Pupland. Cosmetic change only, no functional changes.
33 lines of code changed in 1 file:
More changes to Cave Weapon, Research Group map in Ancient Pupland. Removed line breaks in NPC dialogue. Quotation change to the hint so it appears as one statement.
1 lines of code changed in 1 file:
Place no_spells floor tiles under actual floor tiles instead of on top in Cave Weapon, Research Group map in Ancient Pupland.
26 lines of code changed in 1 file:
Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Research Group map in Ancient Pupland. Cosmetic change only, no functional changes.
38 lines of code changed in 1 file:
Place no_spells floor tiles under actual floor tiles instead of on top in Cave Weapon, Biological Organisms Research Group map in Ancient Pupland.
4 lines of code changed in 1 file:
Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Biological Organisms Research Group in Ancient Pupland. Cosmetic change only, no functional changes.
33 lines of code changed in 1 file:
Replaced blocked (black) sections of the cave with grey cave walls to Cave Weapon, Antechamber map in Ancient Pupland. Cosmetic change only, no functional changes.
207 lines of code changed in 1 file:
Replaced blocked (black) sections of the cave with grey cave walls to Cave Weapon, Entrance map in Ancient Pupland. Cosmetic change only, no functional changes.
67 lines of code changed in 1 file:
Fix typos.
6 lines of code changed in 1 file:
Cosmetic wall changes with merging sections to the (pirates) Temple map in Port Joseph.
23 lines of code changed in 1 file:
Removed line breaks in the signs for the Dragon Guilds in Scorn and Navar. Capilization changes on the sign (dragon guild -> Dragon Guild.)
4 lines of code changed in 2 files:
Added windows to the Dragon Guild of Scorn. Also placed radius 2 light sources beneath the windows to give the windows a glowing effect at night. Cosmetic change only.
61 lines of code changed in 1 file:
Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.
1248 lines of code changed in 2 files:
Made the holy symbol and one of the roses non-pickable (nearby items - flowers and lockbox already are non-pickable) in the Church to Valriel in Marksel.
3 lines of code changed in 1 file:
(Forgot to again..) Update entrance x & y coordinates in map header for Church to Valriel in Marksel.
1 lines of code changed in 1 file:
NPC dial changes in the Church to Valrien in Marksel. Removed line breaks and small punctuation update.
4 lines of code changed in 1 file:
Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
672 lines of code changed in 2 files:
Update entrance x & y coordinates in map header to Heimser's Lab.
1 lines of code changed in 1 file:
Removed empty and unused row to Heimser's Lab located outside of Wolfsburg. Adjusted entrance/exit coordinates from Heimser's Cellar to reflect this change.
108 lines of code changed in 2 files:
Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.
499 lines of code changed in 3 files:
Update or correct entrance x and y coordinates in the map headers.
60 lines of code changed in 20 files:
Update or correct entrance x and y coordinates in the map headers.
56 lines of code changed in 19 files:
Place light sources and exits beneath floor tiles in the Port of Navar, South Gate House.
99 lines of code changed in 1 file:
Give West and South Gatehouse maps in Navar a default difficulty level.
2 lines of code changed in 2 files:
Provide additional invis_exits from the Brest Inn to the world map - allows players to leave the map easier and quicker. Placed no_spells tiles beneath the exits.
77 lines of code changed in 1 file:
Update or correct entrance x and y coordinates in the map headers.
166 lines of code changed in 57 files:
Give Sargas's fine fishing supplies and Santo Dominion Gatehouse maps a default difficulty level.
2 lines of code changed in 2 files:
Update or correct entrance x and y coordinates in the map headers.
19 lines of code changed in 7 files:
Small changes with Tower of Luck, 1st Floor in Lake Country. Added no_spells tile beneath a section of fence, changed how fence sections merge with nearby walls. No functional changes.
16 lines of code changed in 1 file:
Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
1835 lines of code changed in 2 files:
Update Wolfsburg world map for new entrance destination of The Bloody Cutlass inn. Missed in earlier commit.
3 lines of code changed in 1 file:
Major update to The Bloody Cutlass inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
1577 lines of code changed in 1 file:
Correct typo in map title, should be Cloud - not Clowd.
2 lines of code changed in 1 file:
Removed the wolfsburg/inns file. See r15158.
0 lines of code changed in 1 file:
Update the world map for Wolfsburg so the entrance for The Bloody Cutlass and Dolphin's Delight link to the stand alone map files. Requires r15158.
4 lines of code changed in 1 file:
New map files - made the Wolfsburg Inns (The Blood Cutlass and Dolphin's Delight) individual maps and placed them in the wolfsburg/tavern directory.
2953 lines of code changed in 2 files:
Cosmetic updates to the Run-down Church in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
957 lines of code changed in 2 files:
Relocate light sources under neath floor tiles for the Inn located in Fortress Ang.
110 lines of code changed in 1 file:
Redesigned the Inn to Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the Inn.
2506 lines of code changed in 2 files: