- Change the title of this hint scroll since "the Servant" is a special
character in Scorn. "the Good Citizen" fits the hints better anyway.
1 lines of code changed in 1 file:
Context correction in magic mouth messages, replaced parish (church community) with perish (to destroy)
5 lines of code changed in 2 files:
In /wolfsburg: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch). Also fix broken "hidden" teleporter in /wolfsburg/dungeons/hut.
348 lines of code changed in 3 files:
In /pup_land: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch).
4 lines of code changed in 4 files:
Change more "name woodfloor" to "name wood floor" in some more maps.
15 lines of code changed in 3 files:
Change more "name woodfloor" to "name wood floor" in misc places.
8 lines of code changed in 5 files:
Make the Santo Dominion and Darcap apartments use goldfloors instead of altars, looks nicer. Also fix bad name for woodfloor2 (name was set to woodfloor but nowdays the arch got the name wood floor...).
5 lines of code changed in 2 files:
In /pup_land: Fix some invalid key string warnings from gridarta.
19 lines of code changed in 6 files:
/pup_land/nurnberg/dick/*: Add some floors to maps missing that. Set slaying values for some keys to prevent gridarta warnings.
3486 lines of code changed in 4 files:
In /scorn: Fix some invalid key string warnings from gridarta. Move a magic ear under floor. Remove a pointless check_inv.
10 lines of code changed in 3 files:
Applied patch [ 1992525 ] Typo Fix in Scorn Oldcity by Creidieki M. Crouch with some additional spelling corrections
3 lines of code changed in 1 file:
Add a button under the door in /marksel/grumms_inn to prevent crushing the player.
6 lines of code changed in 1 file:
Add missing floor tiles under some living trees in /brest/amphis. Also removing a ChangeLog message in the header of the same map related to last edit of the map (no longer the right author of that since it is no longer related to the last change. (And there is both svn log and the ChangeLog if anyone wants to find out).
77 lines of code changed in 1 file:
Remove a non-connected pointless large button hidden under the ground in pup_land/ancient/world, my guess it is was copied from a button in about the same place in the "modern" Pupland world.
1 lines of code changed in 1 file:
In quests/greyshield/Greysword: Add missing woodfloor arches in some places. In quests/greyshield/Fortress: Remove some floor tiles hidden under another layer of floor tiles, fix a @match.
269 lines of code changed in 2 files:
Add some missing no magic arches to the Fireborn and Wraith Halls of Selection. Remove non-existant archtype in Wraith Hall of Selection.
242 lines of code changed in 2 files:
/star/newbieshouse: Remove some walls on top of walls, put some items under the floor, add button to prevent getting crushed in door to "bedroom" (but not to the other area with buttons/gate, newbies need to learn that gates sometimes try to close on you).
42 lines of code changed in 1 file:
Add missing floors under walls in /scorn/anthony/{prison,passoffice}
16 lines of code changed in 2 files:
Move some magic_ear under floor in /scorn/taverns/goths.
23 lines of code changed in 1 file:
Unbreak non-animated exits in /scorn/cannery/ware1
5 lines of code changed in 1 file:
Remove floors under blocked arch in /scorn/temples/ruggilli2
1 lines of code changed in 1 file:
Add floors under walls as needed in /scorn/mansion/garden.
25 lines of code changed in 1 file:
In /scorn/misc/gatehouse: Move some magic_ear under floor, change the look of some wall tiles near the edge of the map to make it clearer that these continue outside map (they are part of the city wall).
32 lines of code changed in 1 file:
In /scorn/misc/port_arena: change the floors under walls to match the floors around it. Fix broken animation for exit. Remove some duplicate arches on top of each other, remove unreachable and non-visible wall tiles in a corner of the map.
238 lines of code changed in 1 file:
In /scorn/oldcity/*: Add missing floor under wall tiles, move magic_ear under floor, fix broken "no animation and custom face" exit.
314 lines of code changed in 5 files:
Add missing floor arches under walls in /scorn/kar/creepy.house and /scorn/kar/creepy.house2.
65 lines of code changed in 2 files:
In /scorn/houses/resir move magic mouth to below floor, in /scorn/houses/wizz.lev1.pass1 remove duplicate wall tile under another wall tile.
10 lines of code changed in 2 files:
Add missing floors under walls in /scorn/houses/breezy_under
5 lines of code changed in 1 file:
Fix two mixed up connections in /scorn/houses/cornerbrook to make the right messagess display for the right events.
21 lines of code changed in 1 file:
Hide magic_ear under floor in /dragonisland/apartment3
17 lines of code changed in 1 file:
Add missing floors under walls in /brest/underground and /brest/underground2.
592 lines of code changed in 2 files:
Add missing floors under walls in /dungeons/hole and /dungeons/castle_aaaarg
267 lines of code changed in 2 files:
Add missing floors under walls in /port_joseph/pirates/tortcave and /port_joseph/goblin/caves
22 lines of code changed in 2 files:
Updated ChangeLog file using svn2cl
273 lines of code changed in 1 file:
Unbreak the bargaining skill in /pup_land/lone_town/mshop
2 lines of code changed in 1 file:
Unbreak the bargaining skill in /pup_land/lone_town/gemshop
4 lines of code changed in 1 file:
Add missing floors under walls in /pup_land/raffle/raffle3_u2a
5 lines of code changed in 1 file:
Add missing floors under walls in /pup_land/pplant/pplant_ud2
28 lines of code changed in 1 file:
Adding missing floors under walls and remove duplicate walls in /pup_land/castle_eureca/cave_pass and /pup_land/castle_eureca/cave_pass2
819 lines of code changed in 2 files:
Adding missing floors under walls in /pup_land/ruin_barbarian/hole2
38 lines of code changed in 1 file:
Add missing floors under walls in /pup_land/cave_weapon/*
335 lines of code changed in 5 files:
The wraith Hall of selection was totally broken you could walk outside and around the teleporters and such. Fixing.
37 lines of code changed in 1 file:
Add missing no magic tiles to fireborn and dragon hall of selections.
41 lines of code changed in 2 files:
Add missing no_spells to /HallOfSelection
5 lines of code changed in 1 file:
Add missing floor tiles to /unlinked/Fogs
64 lines of code changed in 1 file:
More kandora fixes, change the nonexisting altar_jehovah to altar_valriel (as done in some maps reused from kandora in bigworld). Clean up walls and floors in /unlinked/kandora/circus/petshop.
267 lines of code changed in 5 files:
In /quests/peterm/quests/dragonquest2: add missing ground arches under walls and remove ground under blocked arches.
111 lines of code changed in 2 files:
Add missing ground arches under walls to /quests/peterm/FireTemple/* and remove ground under blocked arches (in same maps), also (in same maps) remove some duplicate floor tiles.
85 lines of code changed in 3 files:
Add missing ground arches under walls to /quests/peterm/DragonQuest/* and remove ground under blocked arches (in same maps).
427 lines of code changed in 11 files:
Add missing floor tiles to /quests/hendel/pre_acid
9 lines of code changed in 1 file:
Oops, missed to add the missing floor tiles when I first changed GreyMaster a few minutes ago. Here they are now.
488 lines of code changed in 1 file:
In /quests/greyshield/Chamber, add missing floor tiles under walls.
321 lines of code changed in 1 file:
In /quests/greyshield/{Cave,Cavern}, remove floor tiles under blocked.
2 lines of code changed in 2 files:
In /quests/greyshield/Castle, hide magic_ear under floor.
5 lines of code changed in 1 file:
Add floor tiles under walls and remove floor tiles under blocked in /quests/greyshield/Cavern2.
71 lines of code changed in 1 file:
Hide magic_mouth under the floor in /quests/greyshield/GreyMaster.
5 lines of code changed in 1 file:
Hide magic_ear under the floor in /quests/greyshield/Fortress.
5 lines of code changed in 1 file:
Add missing floor tiles to /pup_land/jk/heads, note map is unlinked, but I think it is good to clean it up anyway.
249 lines of code changed in 1 file:
Clean up walls and floors in /unlinked/kandora, also possibly other cleanup in there that I forgot to mention. But it was sad to see these broken maps.
1389 lines of code changed in 22 files:
Correct the monsters in the pick map /quests/mak/chaos/monsters.pick. They were broken (bad spell defintions it seems), copies broken monsters from the maps.
115 lines of code changed in 1 file:
Make /scorn/houses/ house3.1st look nicer, add doorway arches to it.
13 lines of code changed in 1 file:
Fix a wrong wall tile in /pup_land/ancient/castle/castle.4 to make it line up properly with walls around it.
2 lines of code changed in 1 file:
Add some no_pick in order to fix sorting order for arches, clean up slaying for exits to use realtive paths in some places, fix some smoothing levels to make a bridge look better. All in city de clouds.
102 lines of code changed in 2 files:
Clean up unneeded tiles that couldn't be seen or reached in /mlab/citydeclouds/cdcnwgateuprlv1 to be able to shrink map
23 lines of code changed in 1 file:
Move a lot of the tiles up in cdcwgrotto1 to be able to shrink map a lot. Update exits to map.
3856 lines of code changed in 2 files:
Move some boulders/buttons connection stuff around in /mlab/citydeclouds/cdcapart1 to be able to shrink the map a lot.
1770 lines of code changed in 1 file:
Removed unreachable, unused monsters at unreachable edge of map in city de clouds.
182 lines of code changed in 2 files:
Removed /quests/todd/aljwaf/ruins, the map has been integrated into big world since long ago.
0 lines of code changed in 1 file:
Add missing floor tiles under walls to /lake_country/Butakis/prison_s and make the books appear on top of the tables in /lake_country/Butakis/Rlib2.
473 lines of code changed in 2 files:
Remove duplicate no magic tiles from jail map in Navar.
5 lines of code changed in 1 file:
Add missing no magic tiles to jail maps in Scorn.
158 lines of code changed in 2 files:
Get rid of unlinked /scorn/oldcity/oldcity[45]. Those maps had been converted to be parts of the single (tiled) oldcity54.
0 lines of code changed in 2 files:
Remove two more unlinked duplicates. romm88 was a duplicate of room88, and lone_town/nf_bar an unfinished duplicate of the map of the same name in nurnberg.
0 lines of code changed in 2 files:
Removed two unlinked and duplicate maps from pupland, these were duplicates of the same maps without 1 suffix.
0 lines of code changed in 2 files:
Removed unused regions
0 lines of code changed in 1 file:
Fix look of the semi-broken exits in /navar_city/city1court (they animated even though "is_animated 0" was set, which broke them).
11 lines of code changed in 1 file:
May 2008 »