Correct probably invalid connection.
2 lines of code changed in 1 file:
Merge lines.
10 lines of code changed in 2 files:
Use new awful_rat archetype, needs arch revision 14503 or more.
10 lines of code changed in 1 file:
Ensure items were removed.
4 lines of code changed in 1 file:
Correctly handle items with nrof 0.
6 lines of code changed in 1 file:
Add one more test, related to broken gateway.
34 lines of code changed in 2 files:
Fix script broken by NCP-related changes in server.
49 lines of code changed in 1 file:
Quanties can be 0 for non merging, take that into account.
4 lines of code changed in 1 file:
Improve the 'buy' command, don't show already bought extensions.
33 lines of code changed in 1 file:
Cosmetic wall changes to Muramasa! (Nurnberg weapon shop) - no function changes.
13 lines of code changed in 1 file:
Cosmetic update to Lone Town's Acme Building Supply. Floor plan matches the physical building shape. Updated world map for new map entrance destination.
1137 lines of code changed in 2 files:
Updates to Lone Town's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
171 lines of code changed in 2 files:
Update (world) map entrance name to match map name, Acme Homebuilding Inc. is now Acme Building Supply of Wolfsburg.
2 lines of code changed in 1 file:
Minor changes to Lone Town's Acme Building Supply. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
394 lines of code changed in 1 file:
Updates to Wolfsburg's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
203 lines of code changed in 2 files:
Cosmetic updates to Acme Building Supply of Wolfsburg. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
2396 lines of code changed in 2 files:
Remove line breaks in NPC dialog to Eddie's Store by the Wall in Navar.
3 lines of code changed in 1 file:
Major cosmetic update to Guild of Sages in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
2556 lines of code changed in 2 files:
Removed line breaks from NPC dialog.
3 lines of code changed in 2 files:
Major cosmetic update to Bob's Bakery in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1506 lines of code changed in 2 files:
Removed line breaks in the instructional sign text to the Darcap Armour Shop (Smith's Armour).
4 lines of code changed in 1 file:
ChangeLog update
586 lines of code changed in 1 file:
Removed line break in NPC dialog and corrected a typo (armour vs. armo) in Smith's Armour in Darcap.
2 lines of code changed in 1 file:
Major cosmetic update to Darcap General Store. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1827 lines of code changed in 2 files:
Major cosmetic update to Molthir's Potionshop in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Made it so accidents with the cauldron are less dangerous to other players entering the shop. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1747 lines of code changed in 2 files:
Major cosmetic update to Mirkland's Magic in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
5790 lines of code changed in 2 files:
Cosmetic update to Spike's Weapons in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1254 lines of code changed in 2 files:
Cosmetic update to Smith's Armour in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1207 lines of code changed in 2 files:
Remove line breaks from the instructional sign in the Lord of the Rings in Santo Dominion.
2 lines of code changed in 1 file:
Fix walls.
3 lines of code changed in 1 file:
Remove line breaks in NPC dialogue at the Euthville Magic Shop.
2 lines of code changed in 1 file:
Major cosmetic update to Wizzo's Magic Shop in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
5571 lines of code changed in 2 files:
Cosmetic overhall to Bob's Fish & Chips in Darcap. Expa^Ced the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1264 lines of code changed in 2 files:
Cosmetic overhall to Ye Ol' Home Depote in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1909 lines of code changed in 2 files:
Major cosmetic overhall to Olaf's Armour Emporium in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1275 lines of code changed in 2 files: