Let's ring some bells, it'll make it funnier for players to hear those :)
29 lines of code changed in 1 file:
Replace custom archetypes by their extracted counterparts.
45 lines of code changed in 1 file:
Put exits under the floors. Fix exits to not see black zones.
203 lines of code changed in 4 files:
Remove face change, acid spheres ARE acid spheres.
1 lines of code changed in 1 file:
Fix region.
6 lines of code changed in 3 files:
Liomal's house. Some nice treasure, hopefully fun monsters.
31500 lines of code changed in 4 files:
Add rare alchemy components, with a low probability.
481 lines of code changed in 1 file:
Add a mover so the NPCs don't totally block players.
6 lines of code changed in 1 file:
- Grammar police on patrol ;-) Capitalize proper names. Replace use of
passive voice from the Getting out of Scorn description to better match the
style of other descriptions (but leave other occurances alone). Replace
contractions (won't). past --> pass. Change use of "you" to "me" to
improve consistency with the rest of the file.
11 lines of code changed in 1 file:
Move map to misc folder, remove empty folder.
8710 lines of code changed in 3 files:
Remove empty directory.
0 lines of code changed in 1 file:
Move training center to misc folder.
1275 lines of code changed in 2 files:
Fix missing lower Devourers level.
1495 lines of code changed in 3 files:
Move Gorokh's final maps to Scorn subdirectory and region.
48412 lines of code changed in 5 files:
Fix accidentally patched depth.
1 lines of code changed in 1 file:
Remove empty directory.
0 lines of code changed in 2 files:
Move Valriel's final and treasure maps to Scorn subdirectory and region.
45254 lines of code changed in 3 files:
Fix path.
2 lines of code changed in 1 file:
Move Lythander's temple to the correct folder.
1462 lines of code changed in 2 files:
Move Devourers's temple to the correct folder.
1588 lines of code changed in 3 files: