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Crossfire Server, Trunk
R20553
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Directories | |
| directory | random_maps |
| directory | shared |
Files | |
| file | account_char.h [code] |
| Characters associated with an account.n. | |
| file | artifact.h [code] |
| Artifact-related structures. | |
| file | attack.h [code] |
| Attack-related definitions. | |
| file | book.h [code] |
| Describes fundental parameters of 'books' - objects with type==BOOK. | |
| file | commands.h [code] |
| Defines and structures related to commands the player can send. | |
| file | compat.h [code] |
| Compatibility implementations of useful nonstandard types and functions. | |
| file | config.h [code] |
| This file contains various #defines that select various options. | |
| file | define.h [code] |
| Core defines: object types, flags, etc. | |
| file | dialog.h [code] |
| file | face.h [code] |
| Face-related structures. | |
| file | global.h [code] |
| Global type definitions and header inclusions. | |
| file | god.h [code] |
| God-related structure. | |
| file | image.h [code] |
| Image-related structures. | |
| file | libproto.h [code] |
| file | living.h [code] |
| Structure containing object statistics. | |
| file | loader.h [code] |
| Defines for loader.l / loader.c. | |
| file | logger.h [code] |
| Log levels. | |
| file | map.h [code] |
| This file contains basic map-related structures and macros. | |
| file | material.h [code] |
| Material structures and defines. | |
| file | metaserver2.h [code] |
| This file contains metaserver2 information - the metaserver2 implementation requires that a separate thread be used for updates, so a structure to get updated data to the thread is needed. | |
| file | newserver.h [code] |
| Defines various structures and values that are used for the new client server communication method. | |
| file | ob_methods.h [code] |
| Object type functions and variables. | |
| file | ob_types.h [code] |
| Object type variables. | |
| file | object.h [code] |
| Object structure, the core of Crossfire. | |
| file | output_file.h [code] |
| Functions for creating text output files. | |
| file | party.h [code] |
| Party-specific structures. | |
| file | path.h [code] |
| Path-related function prototypes. | |
| file | player.h [code] |
| Player-specific structures. | |
| file | plugin.h [code] |
| Definitions for the plugin system. | |
| file | plugproto.h [code] |
| file | race.h [code] |
| Race-related structure. | |
| file | re-cmp.h [code] |
| Datastructures for representing a subset of regular expressions. | |
| file | recipe.h [code] |
| Alchemy recipe structures. | |
| file | server.h [code] |
| file | shop.h [code] |
| file | shstr.h [code] |
| Shared-strings defines. | |
| file | skills.h [code] |
| Skill-related defines, including subtypes. | |
| file | sockproto.h [code] |
| file | sounds.h [code] |
| Sound-related defines. | |
| file | spellist.h [code] |
| Path name definition. | |
| file | spells.h [code] |
| Spell-related defines: spellpath, subtypes, ... | |
| file | sproto.h [code] |
| file | stringbuffer.h [code] |
| Implements a general string buffer: it builds a string by concatenating. | |
| file | timers.h [code] |
| Variables for the custom timers. | |
| file | tod.h [code] |
| Defines for the ingame clock, ticks management and weather system. | |
| file | treasure.h [code] |
| Defines and variables used by the artifact generation routines. | |
| file | typesproto.h [code] |
| file | version.h [code] |
| file | win32.h [code] |
| Structures and types used to implement opendir/readdir/closedir on Windows 95/NT and set the loe level defines. | |
| file | xdir.h [code] |
1.8.11