September 1999 Commit Log

Number of Commits:
52
Number of Active Developers:
1
damn 1999-09-18 01:41 Rev.: 154

Moved everything back where it was, except materials. -- DAMN

17 lines of code changed in 7 files:

damn 1999-09-18 01:34 Rev.: 153

Moved things back, so spells.h doesn't need to be loaded twice any more.-- DAMN

0 lines of code changed in 1 file:

damn 1999-09-18 01:29 Rev.: 152

Moved everything back where it was, except materials. -- DAMN

471 lines of code changed in 1 file:

damn 1999-09-18 01:08 Rev.: 151

Adjusted notification text for expired snake/staff. -- DAMN

1 lines of code changed in 1 file:

damn 1999-09-17 17:54 Rev.: 150

Minor bugfix / cleanup -- DAMN

12 lines of code changed in 1 file:

damn 1999-09-17 17:53 Rev.: 149

see batch update for arch tree -- DAMN

2638 lines of code changed in 1 file:

damn 1999-09-17 17:42 Rev.: 148

Removed leftover prototype for staff_to_snake -- DAMN

0 lines of code changed in 1 file:

damn 1999-09-17 17:40 Rev.: 147

Monster movement numbers moved here from defines.h -- DAMN

67 lines of code changed in 1 file:

damn 1999-09-17 17:36 Rev.: 146

Oops... typo: VERY_BIG__BUF

1 lines of code changed in 1 file:

damn 1999-09-17 17:33 Rev.: 145

DESCRIBE_ABILITY macro moved to defines.h -- DAMN

1 lines of code changed in 1 file:

damn 1999-09-17 17:30 Rev.: 144

Moved spell #defines, have to #include spells.h -- DAMN

1 lines of code changed in 1 file:

damn 1999-09-17 17:27 Rev.: 143

*** empty log message ***

212 lines of code changed in 2 files:

damn 1999-09-17 15:25 Rev.: 142

base archetype for Animate Weapon and Dancing Sword spells -- DAMN

3 lines of code changed in 7 files:

damn 1999-09-17 15:09 Rev.: 141

- moved NROFSKILLS here

2 lines of code changed in 1 file:

damn 1999-09-17 15:04 Rev.: 140

- now has the #defines for object type numbers

318 lines of code changed in 1 file:

damn 1999-09-17 14:56 Rev.: 139

- #defines from spells.h and material.h loaded early -- DAMN

3 lines of code changed in 1 file:

damn 1999-09-17 14:54 Rev.: 138

- moved object type numbers to object.h
- moved flag numbers to object.h
- moved NROFREALSPELLS to spells.h
- moved path numbers to spells.h
- moved DESCRIBE_PATH macro to spells.h
- moved ARMOUR_ and WEAPON_ macros to player.h
- moved player state numbers to player.h
- moved monster movement numbers to living.h
- moved NROFSKILLS to skills.h -- DAMN

70 lines of code changed in 1 file:

damn 1999-09-17 13:52 Rev.: 137

- changed some artifacts and added others to match some weapons,
armour, and bows with each god
- changed some chance settings so that most items will be found
more often than once per decade
- minor spelling fixes -- DAMN

507 lines of code changed in 1 file:

damn 1999-09-17 13:46 Rev.: 136

- minor spelling fixes to match minor spelling fixes in artifacts -- DAMN

8 lines of code changed in 1 file:

damn 1999-09-17 13:44 Rev.: 135

- added entries for mana spells along with their fire equivalents -- DAMN

20 lines of code changed in 1 file:

damn 1999-09-17 13:41 Rev.: 134

- new file for definitions and initialization of materials -- DAMN

29 lines of code changed in 1 file:

damn 1999-09-17 13:33 Rev.: 133

- added animate_weapon and pay_from_container prototypes --DAMN

2 lines of code changed in 1 file:

damn 1999-09-17 13:31 Rev.: 132

- moved NROFREALSPELLS here and updated it
- now has the #defines for spell path nummbers
- added mana spells, Dancing Sword, and Animate Weapon --DAMN

106 lines of code changed in 1 file:

damn 1999-09-17 13:29 Rev.: 131

- added mana spells, Dancing Sword, and Animate Weapon --DAMN

38 lines of code changed in 1 file:

damn 1999-09-17 13:27 Rev.: 130

- now has the #defines for player state numbers
- added gen_sp_armour variable --DAMN

21 lines of code changed in 1 file:

damn 1999-09-17 13:25 Rev.: 129

- minor edits -- DAMN

32 lines of code changed in 1 file:

damn 1999-09-17 13:22 Rev.: 128

- spelling fix: grimore -> grimoire --DAMN

3 lines of code changed in 1 file:

damn 1999-09-17 13:20 Rev.: 127

- minor bugfix
- fix_player now calculates sp regen penalty from armour --DAMN

28 lines of code changed in 1 file:

damn 1999-09-17 13:18 Rev.: 126

- Staff to Snake, Dancing Sword, and Animate Weapon spells now all use
animate_weapon function
- holy golems avoid damaging their owners
- raw mana spells --DAMN

39 lines of code changed in 1 file:

damn 1999-09-17 13:16 Rev.: 125

- generalized staff_to_snake to animate_weapon --DAMN

193 lines of code changed in 1 file:

damn 1999-09-17 13:13 Rev.: 124

- minor bugfix in throwing
- writing in one of a stack of books seperates one book out first --DAMN

26 lines of code changed in 1 file:

damn 1999-09-17 13:11 Rev.: 123

- payment will come from open pouches if you don't have enough in your
top-level inventory
- money for sold items will go into open pouches until they're full,
then overflow into top-level inventory --DAMN

120 lines of code changed in 1 file:

damn 1999-09-17 13:01 Rev.: 122

- sp regen penalty from armour calculated in fix_player instead of being
recalculated for each spell point gained. --DAMN

86 lines of code changed in 1 file:

damn 1999-09-17 12:49 Rev.: 121

- trivial bulletproofing, probably no effect -- DAMN

15 lines of code changed in 1 file:

damn 1999-09-17 12:46 Rev.: 120

- fixed typo

9 lines of code changed in 1 file:

damn 1999-09-17 12:44 Rev.: 119

- minor bugfix/cleanup
- luck slightly improves chance of divine intervention

31 lines of code changed in 1 file:

damn 1999-09-17 12:43 Rev.: 118

- vulnerability gives -4 to saving throw against non-damage attack effects
- immunity to acid reduces the probability of corrosion
- immunity and protection and not vulnerability to acid prevents corrosion
- magic bonus improves item's saving throw against acid
- vulnerability to drain doubles rate of exp loss, protection halves rate
- holy word slaying is checked in hit_player, no need to double-check
in hit_player_attacktype
- prot:magic and vuln:magic affect all magical damage, not just raw magic
- Holy Word and Turn Undead affect undead at half strength if they're not
listed as an enemy race
- Holy Word and Turn Undead have no effect on undead if they're listed as
a friendly race
- minor bugfix/cleanup

69 lines of code changed in 1 file:

damn 1999-09-17 12:39 Rev.: 117

- split multiple lighters

32 lines of code changed in 1 file:

damn 1999-09-17 12:37 Rev.: 116

- minor cleanup

1 lines of code changed in 1 file:

damn 1999-09-17 12:26 Rev.: 115

Batch Update: DAMN 9/17/1999

118 lines of code changed in 1 file:

damn 1999-09-17 12:25 Rev.: 114

changed prot: magic to prot: magic, electricity
changed attacktype: magic, drain to attacktype: electricity, drain
added nrof 1

3 lines of code changed in 1 file:

damn 1999-09-17 12:24 Rev.: 113

changed attacktype: magic, drain to attacktype: drain, weaponmagic
added nrof 1

2 lines of code changed in 1 file:

damn 1999-09-17 12:23 Rev.: 112

changed name from Staff of Magi to Staff of the Magi
changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
added wc +5 and nrof 1

5 lines of code changed in 1 file:

damn 1999-09-17 12:23 Rev.: 111

added attacktype: depletion and nrof 1

2 lines of code changed in 1 file:

damn 1999-09-17 12:22 Rev.: 110

changed weight 1qq000 (yes, the letter Q) to 11100
added nrof 1

2 lines of code changed in 1 file:

damn 1999-09-17 12:22 Rev.: 109

Added attacktype: blinding and nrof 1

2 lines of code changed in 1 file:

damn 1999-09-17 12:21 Rev.: 108

removed duplicate weight entry
Did _not_ add nrof 1

0 lines of code changed in 1 file:

damn 1999-09-17 12:20 Rev.: 107

Changed (Wis +2) to (Pow +2)
- because mages use Power now
Added nrof 1

2 lines of code changed in 1 file:

damn 1999-09-17 12:18 Rev.: 106

Changed (Cha +2) to (Cha +1, speed +1)
- electrical chainmail should improve speed
reduced penalties to sp regen and movement speed
- they were the same as normal mithril chain

4 lines of code changed in 1 file:

damn 1999-09-17 12:15 Rev.: 105

Changed (Int +2) to (Int +1, Pow +1) because mages use Pow now.
Added nrof 1

3 lines of code changed in 1 file:

damn 1999-09-17 12:11 Rev.: 104

nrof 1 - so multiples don't have to stack up as seperate objects

74 lines of code changed in 74 files:

damn 1999-09-17 12:03 Rev.: 103

archetypes for raw mana spells

0 lines of code changed in 4 files:

August 1999 »

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