August 2006 Commit Log

Number of Commits:
124
Number of Active Developers:
11
eracc 2006-08-31 12:26 Rev.: 4858


Cosmetic changes to the maps. Some modification of the creatures. Add a
warning when entering the shop.

296 lines of code changed in 3 files:

mwedel 2006-08-31 01:41 Rev.: 4857

server/attack.c: Move kill_player() after we set up the pl->killer string.
Needed just so right message is on grave stone - also prevents crashes,
as if the hitter is poison or disease, kill_player() will remove those.
MSW 2006-08-30

9 lines of code changed in 2 files:

qal21 2006-08-30 23:45 Rev.: 4856

Fix serpentmen left and right images being reversed.

4 lines of code changed in 1 file:

qal21 2006-08-30 23:34 Rev.: 4855

Fix missing space in a 'type 17' attack message.

4 lines of code changed in 2 files:

tchize 2006-08-28 12:39 Rev.: 4854


Added media tags documentation

86 lines of code changed in 2 files:

qal21 2006-08-28 01:03 Rev.: 4853

Fix logic error in fire_bow and avoid unnecessary messages. Fixes bug #1547699.

5 lines of code changed in 2 files:

akirschbaum 2006-08-27 09:19 Rev.: 4852

Fix type mismatch.

1 lines of code changed in 1 file:

ryo_saeba 2006-08-27 09:01 Rev.: 4851

New small tests.

63 lines of code changed in 1 file:

ryo_saeba 2006-08-27 08:11 Rev.: 4850

Add constants for many things.

204 lines of code changed in 2 files:

ryo_saeba 2006-08-27 08:09 Rev.: 4849

Add 'object->env' and move_xxx wrappers to Object.

74 lines of code changed in 2 files:

ryo_saeba 2006-08-27 08:09 Rev.: 4848

Add plugin access to move fields. Add sint64 type to plugin. 'AddExp' wrapper.

58 lines of code changed in 4 files:

eracc 2006-08-26 16:30 Rev.: 4847


Cosmetic changes to the Scorn portgate map and make the Exits for the port
match the new look of the porgate from the world map update.

110 lines of code changed in 1 file:

eracc 2006-08-26 16:28 Rev.: 4846


Cosmetic changes to Scorn portgate to make it look like the East gate.

2571 lines of code changed in 2 files:

ryo_saeba 2006-08-26 11:56 Rev.: 4845

Remove obsolete event system.

11 lines of code changed in 9 files:

ryo_saeba 2006-08-26 10:09 Rev.: 4844

Fix spurious logic in weather_avoid

44 lines of code changed in 2 files:

ryo_saeba 2006-08-26 02:08 Rev.: 4843

Fix insert_ob_in_map strange behaviour with some flags combo.

9 lines of code changed in 2 files:

qal21 2006-08-25 21:45 Rev.: 4842

Fix potential 'coord outside of map' issue in previous commit.

6 lines of code changed in 1 file:

qal21 2006-08-25 21:30 Rev.: 4841

Make generators work properly with multi-tile objects.

140 lines of code changed in 4 files:

qal21 2006-08-25 21:20 Rev.: 4840

Fix container to have limited capacity.

75 lines of code changed in 1 file:

quinet 2006-08-25 17:03 Rev.: 4839

Stop complaining about .autorun.xml

6 lines of code changed in 6 files:

quinet 2006-08-25 17:00 Rev.: 4838

Regenerated again.

147 lines of code changed in 7 files:

quinet 2006-08-25 16:57 Rev.: 4837

check-fragment.am: Add some quotes to avoid problems with spaces appearing in macro expansions.

25 lines of code changed in 2 files:

quinet 2006-08-25 15:28 Rev.: 4836

configure, aclocal.m4, utils/config.guess, utils/config.sub,
utils/ltmain.sh, include/autoconf.h.in, */Makefile.in: regenerated using
slightly newer versions of libtoolize, aclocal, automake and autoconf.

12024 lines of code changed in 44 files:

quinet 2006-08-25 15:23 Rev.: 4835

configure.ac: add option to disable unit tests, fix incorrect usage of
AC_ARG_ENABLE for dmalloc, fix some typos.

21 lines of code changed in 2 files:

ryo_saeba 2006-08-25 12:45 Rev.: 4834

Static buffers cause strange issues.

8 lines of code changed in 2 files:

qal21 2006-08-23 23:40 Rev.: 4833

Fix immunities showing up on the ground.

2 lines of code changed in 1 file:

ryo_saeba 2006-08-23 15:24 Rev.: 4832

Buffer overwriting leads to strange issues.

9 lines of code changed in 2 files:

ryo_saeba 2006-08-22 15:45 Rev.: 4831

Fix for bug #1528636 (Invisible player disappears from map view)

11 lines of code changed in 2 files:

mwedel 2006-08-22 01:23 Rev.: 4830

gtk-v2: Fix bug 1528540 - if metaserver window is closed, client is unusable.
Take suggested fix - if metaserver window is closed, exit client. Just
another hook to last commit.
gtk-v2/gtk-v2.glade: Add callback for destroy event on metaserver window.
gtk-v2/src/interface.c: rebuilt.
MSW 2006-08-21

11 lines of code changed in 3 files:

mwedel 2006-08-22 01:16 Rev.: 4829

Fix/improve login procedure such that if a player is trying to log in with
the name & correct password of character already on server, terminate old
connection and let them log in.
---
server/login.c: Remove name check for players on server in check_name().
Make wrong_password() to handle error message handling for wrong password
In check_login(), iterate over players on system to see if there is a
match - if mismatched password, print error. If correct password,
terminate old connection. Move wrong password logic from check_login()
to wrong_password().
MSW 2006-08-21

72 lines of code changed in 2 files:

eracc 2006-08-21 17:05 Rev.: 4828


Fix a minor error with a bottle of wine in brest.inn
Fix an inventory error with Zorn's Pet in brest.scrolls
Fix the lighting, block dimdoor and fix an interaction error in the tavern

654 lines of code changed in 3 files:

akirschbaum 2006-08-21 15:49 Rev.: 4827

Fix syntax error in shopitems header.

1 lines of code changed in 1 file:

ryo_saeba 2006-08-21 15:48 Rev.: 4826

Talking fireplace scripts.

0 lines of code changed in 3 files:

ryo_saeba 2006-08-21 15:40 Rev.: 4825

Talking campfire.

37 lines of code changed in 2 files:

qal21 2006-08-21 14:47 Rev.: 4824

Call kill_player() from the kill_object() code. Fixes bug #1539192.

6 lines of code changed in 2 files:

mwedel 2006-08-21 01:47 Rev.: 4823

gtk-v2: Fix bug 1530024 - errors when manually closing a window.
gtk-v2/gtk-v2.glade: Add callback for destroy event on main window.
gtk-v2/src/callbacks.h, gtk-v2/src/interface.c: Updated by glade with new
callback
gtk-v2/src/main.c: Code to handle callback
MSW 2006-08-20

28 lines of code changed in 5 files:

qal21 2006-08-20 23:40 Rev.: 4822

Fix error in previous commit.

1 lines of code changed in 1 file:

qal21 2006-08-20 23:18 Rev.: 4821

Make counterspell not effect permenant spell effects. Fixes bug #1539220.

3 lines of code changed in 2 files:

qal21 2006-08-20 21:18 Rev.: 4820

Add 'getfaces' script I put on the tracker a long time ago and forgot about.

351 lines of code changed in 3 files:

eracc 2006-08-20 10:28 Rev.: 4819


Edit the entrance of each shop to make them less claustrophobia inducing
and to give them a consistent look.

75 lines of code changed in 5 files:

eracc 2006-08-20 10:26 Rev.: 4818


Add shop names to the shop icons for the shops in Brest. They were all
originally just called "shop".

6 lines of code changed in 1 file:

akirschbaum 2006-08-20 05:48 Rev.: 4817

Make the way to exit this map more obvious.

175 lines of code changed in 1 file:

ryo_saeba 2006-08-20 04:03 Rev.: 4816

Timer tests.

38 lines of code changed in 3 files:

ryo_saeba 2006-08-20 03:59 Rev.: 4815

Plugin wrappers for timers.

110 lines of code changed in 8 files:

ryo_saeba 2006-08-20 03:58 Rev.: 4814

Fix timers.

15 lines of code changed in 3 files:

ryo_saeba 2006-08-20 03:15 Rev.: 4813

Wrong name.

1 lines of code changed in 1 file:

qal21 2006-08-19 19:23 Rev.: 4812

Scatter objects dropped from a multi-tile object being freed. Fixes bug #1542884

34 lines of code changed in 2 files:

qal21 2006-08-19 18:07 Rev.: 4811

Make DM 'free' command safe on multi-tile objects.

6 lines of code changed in 2 files:

eracc 2006-08-19 17:10 Rev.: 4810


Fix bug reported in Tracker: Undead TC traps player (#1539115)

192 lines of code changed in 1 file:

eracc 2006-08-19 16:58 Rev.: 4809


World map updated to add tavern where players can get information about
Irritable Zorn.

2044 lines of code changed in 1 file:

eracc 2006-08-19 16:57 Rev.: 4808


Adding a tavern where players can find information about Irritable Zorn.

110 lines of code changed in 1 file:

ryo_saeba 2006-08-19 15:23 Rev.: 4807

DMs can cast denied spells, that's why they are DMs.

8 lines of code changed in 2 files:

ryo_saeba 2006-08-19 15:22 Rev.: 4806

Fix bug #1523571 (Diseases work only on head part).

59 lines of code changed in 1 file:

ryo_saeba 2006-08-19 14:47 Rev.: 4805

Update.

1 lines of code changed in 1 file:

bbotbuilder 2006-08-19 14:43 Rev.: 4804

Fix for bug #1475095 (Private area where player can get stuck). Set "can_roll" to 0 on the concrete blocks, so they
can't be pushed onto the stairs.

18 lines of code changed in 1 file:

ryo_saeba 2006-08-19 14:22 Rev.: 4803

Fix for bug #1460251 (Big monsters generated by generators broken). Tweaks to object dumping.

80 lines of code changed in 5 files:

eracc 2006-08-19 13:26 Rev.: 4802


It was pointed out to me that the Awful Rats and Irritable Zorn did not
give experience commensurate with their difficulty. Fixed in this commit.
Also some modifications to Zorn and cosmetic modifications to the shop on
brest.scrolls.right side.

471 lines of code changed in 2 files:

ryo_saeba 2006-08-19 11:03 Rev.: 4801

Fix for bug #1540158 (Broken spells - Face of Death). Death attack is now always killing

8 lines of code changed in 2 files:

quinet 2006-08-18 18:34 Rev.: 4800

Fix for bug #1542479 "Gems from fire temple don't stack": change the
title of these gems that are immune to fire so that they appear as
"<gem> of Lava". This is not a perfect solution, but at least it
explains why these gems cannot be grouped with the normal ones. I also
increased their value by 20% because they are special now.

33 lines of code changed in 1 file:

quinet 2006-08-18 13:37 Rev.: 4799

Recollected archetypes and stripped accent from my name in ChangeLog.

7 lines of code changed in 1 file:

quinet 2006-08-18 11:49 Rev.: 4798

Some monsters were always dropping two identical rings because of the
incorrect usage of "nrof 2" for rings in the treasure list. The
correct way to generate two rings is to have two separate entries in
the treasure list. This is a fix for bug #1530006.

9 lines of code changed in 3 files:

qal21 2006-08-16 16:33 Rev.: 4797

Add new goblin facings.

104 lines of code changed in 15 files:

qal21 2006-08-16 13:48 Rev.: 4796

add more facings for sage.

57 lines of code changed in 9 files:

ryo_saeba 2006-08-15 08:08 Rev.: 4795

Time test

14 lines of code changed in 1 file:

ryo_saeba 2006-08-15 07:43 Rev.: 4794

Add plugin function to get time of day. Add matching Python function.

64 lines of code changed in 8 files:

eracc 2006-08-14 13:45 Rev.: 4793


Missed a few skills that should be in the Grand Titan inventory. Added with
this commit.

16 lines of code changed in 1 file:

eracc 2006-08-14 13:15 Rev.: 4792


Changes to Grand Titan to make sure it has Smasher equipped. Removed the
Titan treasure list to avoid Grand Titans also having Bonecrusher. Added
new inventory to try to compensate for this.

42 lines of code changed in 1 file:

eracc 2006-08-14 12:03 Rev.: 4791


Attempting to fix some of the nerfed deity spells. Sorig's divine shock has
been severely nerfed for a long time now. It should be at least as good as
ball lightning, yet prior to now it was not.

1 lines of code changed in 1 file:

lalo 2006-08-13 13:03 Rev.: 4790

reverting last commit, which was supposed to happen on the branch

93 lines of code changed in 1 file:

lalo 2006-08-13 12:59 Rev.: 4789

making a ship in port pupland go to "new" pupland, for testing purposes

98 lines of code changed in 1 file:

lalo 2006-08-13 12:47 Rev.: 4788

some minor fixes to land.c that I needed to run it for pupland

20 lines of code changed in 1 file:

ryo_saeba 2006-08-13 10:30 Rev.: 4787

Space messing stuff, courtesy Elmex

1 lines of code changed in 1 file:

eracc 2006-08-12 21:25 Rev.: 4786


Changes to the main floor of Zorn castle. Some cosmetic, some to add exits
to the first upper floor. Created the first upper floor and began adding
critters and the main layout. The upper floors will have items required
for the quest dungeons below the castle.

27680 lines of code changed in 2 files:

qal21 2006-08-12 13:38 Rev.: 4785

Impliment cfpython map invalidation. Change behavoir of EVENT_MAP*

199 lines of code changed in 14 files:

qal21 2006-08-12 13:21 Rev.: 4784

Add some artifact descriptions, courtesy of Raphael Quinet

47 lines of code changed in 2 files:

qal21 2006-08-12 13:13 Rev.: 4783

Make guild portals to ancient pupland use the 'time travel' map. Impliments feature request #1539206

36 lines of code changed in 12 files:

gros 2006-08-12 13:00 Rev.: 4782


Fixed the Burial Ground so the clues cannot be destroyed or removed.
Added a couple of details on the gravestones to make them a little more,
hum, alive :). Fixed a mistake in the code of examine that didn't properly
detect the @match directives.
This is a fix for bug #1539227 - may it Rest In Peace.
gros, 2006-08-12

149 lines of code changed in 3 files:

gros 2006-08-12 08:52 Rev.: 4781


Added a field in the map structure to store the timestamp of the last original map loading, and
modified the Town Portal spell so that it now cannot lead to a map that was marked before a reset, after a reset.
This is a fix for bug #1539155
gros, 2006-08-12

98 lines of code changed in 4 files:

gros 2006-08-12 07:00 Rev.: 4780


Changed the comparaison code between the weapon's name and the player's, so that a weapon created by "gro" cannot be used by "gros.
This is a fix for bug #1539150.
gros, 2006-08-12

39 lines of code changed in 2 files:

gros 2006-08-12 06:23 Rev.: 4779


Modified command_take so it is less noisy about no_pick items when doing a "get all" request.
This is a fix for bug #1539122.
gros, 2006-08-12

55 lines of code changed in 2 files:

gros 2006-08-12 06:00 Rev.: 4778


Modified command_drop so it is less noisy about locked items when doing a "drop all" request.
This is a fix for bug #1539121.
gros, 2006-08-12

28 lines of code changed in 2 files:

gros 2006-08-12 05:31 Rev.: 4777


Added filling of inventory for monsters magically created that don't come from a player caster, and aren't golems.
This should fix bug #1529980.
gros, 2006-08-12

55 lines of code changed in 2 files:

akirschbaum 2006-08-12 03:15 Rev.: 4776

Fix typo.

1 lines of code changed in 1 file:

gros 2006-08-12 02:52 Rev.: 4775


fixed incorrect behavior of the create missile spell, that couldn't find a proper archetype when a bow or a crossbow was wielded.
This is a fix for bug #1532403.
gros - 2006-08-12

51 lines of code changed in 2 files:

lalo 2006-08-11 22:09 Rev.: 4774

keep converters from accepting unpaid items

14 lines of code changed in 2 files:

eracc 2006-08-11 15:36 Rev.: 4773


Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) to
these styles for the highest levels of random maps using the monsterstyle
of dragon.

50 lines of code changed in 2 files:

ryo_saeba 2006-08-11 06:13 Rev.: 4772

Help text update

12 lines of code changed in 3 files:

ryo_saeba 2006-08-10 10:47 Rev.: 4771

Fix minor create bug. Update inventory when using remove.

8 lines of code changed in 2 files:

qal21 2006-08-10 00:13 Rev.: 4770

Tell the client the map has scrolled when applying transports. Fixes bug #1528565.

10 lines of code changed in 2 files:

qal21 2006-08-09 21:40 Rev.: 4769

Fix bug #1537410. Monsters now teleport back when you pull the lever again.

10 lines of code changed in 1 file:

qal21 2006-08-09 21:07 Rev.: 4768

Remove references to regions from makefiles.

2 lines of code changed in 2 files:

qal21 2006-08-09 20:35 Rev.: 4767

Regions file moved to map tree.

298 lines of code changed in 3 files:

qal21 2006-08-09 14:54 Rev.: 4766

Setting default listen level to 10.

4 lines of code changed in 2 files:

qal21 2006-08-08 12:17 Rev.: 4765

Add no_save, and python object invalidation.

361 lines of code changed in 9 files:

ryo_saeba 2006-08-08 04:22 Rev.: 4764

Feature request #1465397 (improved feedback in character creation for existing names)

8 lines of code changed in 2 files:

ryo_saeba 2006-08-08 04:05 Rev.: 4763

Feature request #821645 (change password command)

94 lines of code changed in 7 files:

ryo_saeba 2006-08-08 03:59 Rev.: 4762

Hide input if asked for

5 lines of code changed in 2 files:

ryo_saeba 2006-08-07 14:16 Rev.: 4761

Copy level of cosnecrated altar too.

1 lines of code changed in 1 file:

k_ahlers 2006-08-07 12:16 Rev.: 4760

Added modified patch #1073461

222963 lines of code changed in 53 files:

ryo_saeba 2006-08-07 07:39 Rev.: 4759

Implement feature request #1528641 (consecrate should change face of altar)

41 lines of code changed in 2 files:

k_ahlers 2006-08-07 02:22 Rev.: 4758

Bug #1535788

13 lines of code changed in 1 file:

ryo_saeba 2006-08-07 01:57 Rev.: 4757

Tell player whether she's the transport's captain or not

11 lines of code changed in 2 files:

ryo_saeba 2006-08-07 01:38 Rev.: 4756

Rebuild makefiles, closing bug #1535160 (Python just broke)

26 lines of code changed in 7 files:

k_ahlers 2006-08-07 01:32 Rev.: 4755

Fixed bug #1528016 sf.net-tracker

20 lines of code changed in 1 file:

ryo_saeba 2006-08-07 01:29 Rev.: 4754

Add jade/amber converters, part of patch #1389033 (large-value coins) courtesy Lalo Martins

2 lines of code changed in 1 file:

ryo_saeba 2006-08-07 01:25 Rev.: 4753

Server patch applied

0 lines of code changed in 1 file:

ryo_saeba 2006-08-07 01:22 Rev.: 4752

Patch #1389033 (Large-value coins) courtesy Lalo Martins

11 lines of code changed in 2 files:

eracc 2006-08-06 15:03 Rev.: 4751


Oops! The stove in the kitchen did not work and could be picked up. This is
fixed with this commit.

602 lines of code changed in 1 file:

akirschbaum 2006-08-06 05:16 Rev.: 4750

Fix syntax error in shopitems header.

7 lines of code changed in 7 files:

lalo 2006-08-05 04:39 Rev.: 4749

Adding some Halls of Selection, courtsy of Pippijn van Steenhoven

0 lines of code changed in 3 files:

lalo 2006-08-05 04:19 Rev.: 4748

putting the extended halls of selection in a more sensible place, following the example from cfplus

1 lines of code changed in 1 file:

ryo_saeba 2006-08-05 03:57 Rev.: 4747

Fix bug #1534727 (create_home_portals TRUE doesn't work)

5 lines of code changed in 2 files:

ryo_saeba 2006-08-05 02:56 Rev.: 4746

Patch #1389432 (Per-race HallOfSelection) courtesy Lalo Martins

169 lines of code changed in 5 files:

ryo_saeba 2006-08-05 02:56 Rev.: 4745

Part of patch #1389432 (Per-race HallOfSelection) courtesy Lalo Martins

1 lines of code changed in 1 file:

ryo_saeba 2006-08-05 02:32 Rev.: 4744

New serpentman pics, courtesy anonymous (patch #1526745)

171 lines of code changed in 8 files:

akirschbaum 2006-08-03 02:25 Rev.: 4743

Restrict dimension door to reach the key; this prevents players from skipping the Jessy.

10 lines of code changed in 1 file:

k_ahlers 2006-08-02 10:07 Rev.: 4742

Fixed bugs in mapdesign

162 lines of code changed in 1 file:

k_ahlers 2006-08-02 09:37 Rev.: 4741

Added a no-way-back-warning

4 lines of code changed in 1 file:

k_ahlers 2006-08-02 08:33 Rev.: 4740

Added the 40th part of the FT-Quest

ATTENTION: This questpart is not linked! Do NOT add a link!

1 lines of code changed in 1 file:

k_ahlers 2006-08-02 05:16 Rev.: 4739

Fixed designerror in a fence

237 lines of code changed in 1 file:

k_ahlers 2006-08-02 02:38 Rev.: 4738

Added some hints for lower level players

30 lines of code changed in 1 file:

k_ahlers 2006-08-01 13:20 Rev.: 4737

Corrected a designerror in a wall

4 lines of code changed in 1 file:

k_ahlers 2006-08-01 10:29 Rev.: 4736

Added a permanent portal to the portal-Area

85 lines of code changed in 1 file:

k_ahlers 2006-08-01 04:13 Rev.: 4735

Added patch #1531289 from the sf.net-Patchtracker

120 lines of code changed in 38 files:

July 2006 »

Generated by StatSVN 0.7.0