October 2001 Commit Log

Number of Commits:
47
Number of Active Developers:
6
darth_bob 2001-10-31 23:48 Rev.: 1347

This hurts me just reading it, garbled (Tim) is a sick monkey
dnh 1/11/01

41 lines of code changed in 1 file:

garbled 2001-10-31 22:37 Rev.: 1346

Add messages for pierce stab and cleave. Not for the faint of heart.

garbled 2001-10-31

132 lines of code changed in 1 file:

darth_bob 2001-10-31 04:40 Rev.: 1345

Fixed once again, alot of fixing going on here =)
dnh 31/10/01

6 lines of code changed in 1 file:

garbled 2001-10-31 04:21 Rev.: 1344

Add a new message type for doors. This makes door bashing a bit more
realistic. Idea by Darth Bob.

garbled 2001-10-31

11 lines of code changed in 2 files:

garbled 2001-10-31 04:06 Rev.: 1343

Attack message define for doors
garbled 2001-10-31

1 lines of code changed in 1 file:

garbled 2001-10-31 04:05 Rev.: 1342

fixup slightly
garbled 2001-10-31

2 lines of code changed in 1 file:

darth_bob 2001-10-31 03:56 Rev.: 1341

Some test messages for hurting poor innocent doors,
dnh 31/10/01

28 lines of code changed in 1 file:

garbled 2001-10-31 03:08 Rev.: 1340

Sprinkle weapontypes around for slash and slice.

garbled 2001-10-31

31 lines of code changed in 30 files:

garbled 2001-10-31 02:30 Rev.: 1339

new attack messages for slash slice and whip.
garbled 2001-10-31

133 lines of code changed in 1 file:

darth_bob 2001-10-31 02:27 Rev.: 1338

Added to ruggilli's treasure chest, high grace requirement, verra low chance
dnh 31/10/01

3 lines of code changed in 1 file:

darth_bob 2001-10-31 02:22 Rev.: 1337

Whip for ruggilli stats negotiable,
dnh 31/10/01

0 lines of code changed in 10 files:

garbled 2001-10-31 01:07 Rev.: 1336

update the changes file
2001-10-31 garbled

9 lines of code changed in 1 file:

garbled 2001-10-31 01:00 Rev.: 1335

Big commit time. This does the following:

Add weapontypes to the game. These are currently used for nothing other
than messages, which are not fully written yet. Players should not see them
appear yet.
Fix the bug where you opened a door with a key and saw "You ."
Fix a bug in the PLUGIN code where current_weapon wasn't set when the
player loaded from savefile.
Take the setting of current_weapon out of #ifdef PLUGIN

garbled 2001-10-31

141 lines of code changed in 13 files:

michtoen 2001-10-29 20:30 Rev.: 1334

Remove a bug, reset some modules

40 lines of code changed in 21 files:

michtoen 2001-10-29 18:49 Rev.: 1333

really SOME fixes - most casting

66 lines of code changed in 21 files:

michtoen 2001-10-29 17:24 Rev.: 1332

no message

12 lines of code changed in 3 files:

michtoen 2001-10-29 16:59 Rev.: 1331

changed switched line bug

3 lines of code changed in 1 file:

michtoen 2001-10-29 16:40

change to binary

0 lines of code changed in 2 files:

michtoen 2001-10-29 15:33 Rev.: 1327

add new make files for win32 - python style

23 lines of code changed in 4 files:

michtoen 2001-10-29 15:30 Rev.: 1326

test again - still a bug in cvsroot scripting
and i want convert files from unix <-> windows format
and the cvs should merge then - only the real changed one-

1 lines of code changed in 2 files:

michtoen 2001-10-29 15:23 Rev.: 1325

test

0 lines of code changed in 1 file:

gros 2001-10-21 05:40 Rev.: 1324

Added ANVIL object type for Smithery plugins - Chachkoff Y. 10/21/01

6 lines of code changed in 1 file:

gros 2001-10-21 03:13 Rev.: 1323

New files for the logger plugin - Chachkoff Y. 10/21/01

5 lines of code changed in 6 files:

gros 2001-10-21 03:07 Rev.: 1322

Some plugins improvements and bugfixes - Chachkoff Y. 10/21/01

1101 lines of code changed in 13 files:

gros 2001-10-21 02:19 Rev.: 1321

dded support for custom plugin commands - Chachkoff Y. 10/21/01

5 lines of code changed in 1 file:

garbled 2001-10-20 01:07 Rev.: 1319

Fix a crash bug noted by Mids when a map file contains:

@match
foo|foo|foo

From the comment in the code:

* your eyes aren't decieving you, this is code repetition. However,
* the above code doesn't catch the case where line<cp going into the
* for loop, skipping the above code completely, and leaving undefined
* data in the keywords array. This patches it up and solves a crash
* bug.

garbled 2001-10-20

20 lines of code changed in 1 file:

garbled 2001-10-19 00:57 Rev.: 1318

Add code that makes it exponentially less likely to spit out a message when
spells are stacked on top of one another. This mostly cures the case where
a player casts 10 fireballs into a group of trolls and gets blasted by
messages, without removing messages from area spells completely.

BTW AV, umm.. I guess it helps if I check hitter->type instead of
op->type. ;) nevermind.

garbled 2001-10-18

25 lines of code changed in 1 file:

garbled 2001-10-15 15:12 Rev.: 1317

Remove all instances of RANDOM()% and replace with rndm() from utils.c

garbled 2001-10-15

75 lines of code changed in 11 files:

garbled 2001-10-15 01:38 Rev.: 1316

This should fix the over-zealous messages from attacking that I bungled in
my last commit. Basically, this code throttles the different messages
with random numbers to keep them from flooding the client. The client
load should be much better now. If not, we simply tune the numbers.

garbled 2001-10-15

18 lines of code changed in 1 file:

gros 2001-10-14 09:04 Rev.: 1315

A quick documentation about plugin events - Gros 10/14/01

0 lines of code changed in 1 file:

gros 2001-10-14 08:14 Rev.: 1314

Some preliminary docs for the Python plugin - Gros 10/14/01

0 lines of code changed in 1 file:

gros 2001-10-14 04:29 Rev.: 1313

Added some definitions for future dynamic spells system, needed by python plugin. - Gros 10/14/01

7 lines of code changed in 1 file:

gros 2001-10-14 03:29 Rev.: 1312

Major upgrade: Plugin support and Guile Removal - Gros 10/14/01

9 lines of code changed in 1 file:

gros 2001-10-14 02:26 Rev.: 1311

Header files for Python and Logger plugins - Gros 10/14/01

403 lines of code changed in 5 files:

gros 2001-10-14 02:23 Rev.: 1310

Crossfire plugins : Python support and advanced logging facilities - Gros 10/14/01

1299 lines of code changed in 5 files:

gros 2001-10-14 02:12 Rev.: 1309

Major changes: Added dynamic plugin support - Gros 10/14/01

23 lines of code changed in 1 file:

gros 2001-10-14 01:57 Rev.: 1308

Major changes: Added dynamic plugin support, removed old Guile support.
- Gros 10/14/01

3246 lines of code changed in 32 files:

mwedel 2001-10-07 01:40 Rev.: 1307

server/spell_util.c: Add out_of_map check to can_see_monsterP. Fixes
crash when casting ball lightning/divine shock (and likely other events)
on maps not surrounded by walls. MSW 2001-10-07

11 lines of code changed in 2 files:

garbled 2001-10-07 01:21 Rev.: 1306

Modify the changes file to reflect the attackmessage stuff, and add the
lib/attackmess file for loading the damage messages. Now DM's can edit
the attackmessages that the player sees.

garbled 2001-10-06

363 lines of code changed in 3 files:

garbled 2001-10-07 01:17 Rev.: 1305

New attacktype messages for damage. Now it gives you the message for the
damage type you actually did. So if you are attacking with stormbringer,
you get electrical or drain-based messages. Also added special messages for
the attack-based skills like punching, karate, etc.

garbled 2001-10-06

156 lines of code changed in 1 file:

garbled 2001-10-07 01:14 Rev.: 1304

Initialize the attackmessages

garbled 2001-10-06

91 lines of code changed in 1 file:

garbled 2001-10-07 01:12 Rev.: 1303

Header modifications needed for the new attacktype-based damage messages
code. In addition, fix where I put the prototypes for the utils.c functions
in sproto.h instead of libproto.h

garbled 2001-10-06

45 lines of code changed in 5 files:

garbled 2001-10-07 00:48 Rev.: 1302

Fix a warning in here that I unintentionally pasto'd 30 times.
'control reaches end of non void function'

garbled 2001-10-06

55 lines of code changed in 1 file:

mwedel 2001-10-07 00:45 Rev.: 1301


common/map.c: Add INS_ON_TOP flag to insert_ob_in_map calls to preserve
stacking order. Modify update_position to generate map spaces with
more proper order.
common/object.c: Modify insert_ob_in_map so that it preserves stacking
if INS_ON_TOP is set.
crossedit/CrEdit.c: Add missing code that would draw third face on a space.
include/object.h: Add INS_ON_TOP flag/define.
random_maps/exit.c: Modify code so that if the random maps leading to
a special map are reset, they will properly link in with an already loaded
final map (and update exit from final map back up) as needed. Also fix
bug in that if the final map has been reset, a new one will now be properly
loaded.
random_maps/random_map.c:Update minimum size to be 7 (up from 6) - fixes
bug which caused crashes when square_spiral maps of 6x6 would fail to
generate.
random_maps/random_map.h,random_maps/room_gen_onion.c: move OPT_values from
room_gen_onion to random_map.h since the square_spiral code uses them.
random_maps/square_spiral.c: Update call to map_gen_onion to use
OPT_.. values instead of constant integer.
random_maps/treasure.c: Add some casts to sprintf statements to eliminate
some compiler warnings.
server/main.c: Modify enter_exit code such that a random map has
reset, we generate a new random map. This can happen when the random_map
resets before the map that leads to them resets.
MSW 2001-10-06

213 lines of code changed in 12 files:

avogl 2001-10-06 16:37 Rev.: 1300

Some new graphics for the standard set:
kobolds, titan and medium demon.
--Andreas V.

614 lines of code changed in 81 files:

garbled 2001-10-01 13:29 Rev.: 1299

Argh.. fix my stupidity here. typo.

garbled 2001-10-01

1 lines of code changed in 1 file:

garbled 2001-10-01 13:10 Rev.: 1298

Fix a potential SIGFPE and an off-by-one error in rndm(). Thanks to mids
for spotting it.

garbled 2001-10-01

5 lines of code changed in 1 file:

September 2001 »

Generated by StatSVN 0.7.0