May 2018 Commit Log

Number of Commits:
11
Number of Active Developers:
2
silvernexus 2018-05-31 16:12 Rev.: 20574

Make slow attacks do stronger slow effects by level.

31 lines of code changed in 2 files:

silvernexus 2018-05-31 15:32 Rev.: 20573

Fix double application of resistance on life stealing attacks.

11 lines of code changed in 2 files:

silvernexus 2018-05-28 21:57 Rev.: 20572

Bypass performance shortcuts for multitile monsters in monster_compute_path.

28 lines of code changed in 2 files:

silvernexus 2018-05-28 21:36 Rev.: 20571

Fix bug #823: Serpentmen don't get additional AC when multiple bracers are equipped

24 lines of code changed in 2 files:

silvernexus 2018-05-28 16:30 Rev.: 20570

Simplify code for detrmining AC/WC on bracers and armor.
Should be functionally equivalent to prior code.

11 lines of code changed in 2 files:

silvernexus 2018-05-23 21:10 Rev.: 20569

Fix triple damage determination for new multiple-race paradigm on creatures.

8 lines of code changed in 2 files:

silvernexus 2018-05-23 20:59 Rev.: 20568

Tweaks due to ability to use compound race designations for damage calculations.

40 lines of code changed in 17 files:

silvernexus 2018-05-23 20:53 Rev.: 20567

Adjust lib/races loading so that it appends races if they do not match, rather than replace. Also adjust death attacks to do no damage if the slaying requirement is not met.

27 lines of code changed in 4 files:

silvernexus 2018-05-21 20:56 Rev.: 20566

Make death attacktype relevant.
Previous behavior made it fail unless attacker sorely outmatched defender.

27 lines of code changed in 2 files:

silvernexus 2018-05-20 16:19 Rev.: 20565

Fix music loading when entering from tiled maps.

16 lines of code changed in 2 files:

partmedia 2018-05-10 16:21 Rev.: 20564

Fix recipe for talisman of Creation

Reported by: Frank Wilde (bugs/851)

1 lines of code changed in 1 file:

April 2018 »

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