September 2005 Commit Log

Number of Commits:
158
Number of Active Developers:
8
eracc 2005-09-30 18:33 Rev.: 3743


Added more zorn guards and a dining hall to Zorn castle.

2172 lines of code changed in 1 file:

ryo_saeba 2005-09-30 14:00 Rev.: 3742

Improved post office, can now send/receive items

88 lines of code changed in 2 files:

ryo_saeba 2005-09-30 13:14 Rev.: 3741

Some plugin fixes, added [GS]etWeightLimit.

59 lines of code changed in 4 files:

ryo_saeba 2005-09-30 13:10 Rev.: 3740

Storage room for items sent via post

0 lines of code changed in 1 file:

eracc 2005-09-29 23:43 Rev.: 3739


Modify "pipeweed" for "race tobacco" and modify "tobacco pouch" to hold
"race tobacco". Hopefully this works as planned. The modified pouch should
now only hold "tobacco" (modified pipeweed).

9 lines of code changed in 2 files:

mikeeusa 2005-09-29 06:56 Rev.: 3738

CVS: maps-bigworld: unlinked updating mlab

597 lines of code changed in 3 files:

mikeeusa 2005-09-29 06:19 Rev.: 3736

CVS: map-bigworld: ug, was tired, uploaded the tar to mlab-devel (can someone del that tar in mlab-devel?)

42051 lines of code changed in 1 file:

eracc 2005-09-29 00:23 Rev.: 3735


More fleshing out of Zorn castle's main floor. Added library with more
guards and trophy room with more guards. The library will create many
random reading in the bookshelves on load. The trophy room is just for
looks at this point.

2469 lines of code changed in 1 file:

mikeeusa 2005-09-28 22:24 Rev.: 3734

CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino

0 lines of code changed in 1 file:

mikeeusa 2005-09-28 22:15

CVS: maps-bigworld: unlinked: mlab: fixed bug in maquis quest, improved casino

500274 lines of code changed in 22 files:

mikeeusa 2005-09-28 20:29 Rev.: 3731

CVS: maps-bigworld: added the scorn trade center so it isn't taken for an empty lot again :P the trade center has recently been under abit of development so I'm putting it in the top level mlab dir for now (and so all the exits work) the region is set to scorn thus who will display properly etc, feel free to move it to an mlab dir under scorn (perhapse shops/mlab/ ? )

45739 lines of code changed in 6 files:

mikeeusa 2005-09-28 20:19 Rev.: 3730

CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who

21 lines of code changed in 1 file:

mikeeusa 2005-09-28 20:12 Rev.: 3729

CVS: maps-bigworld: moved reiser's house from reserved spot for the trade center over to behind the city hall, i'll upload the trade center after this, it's region is set to scorn so will appear properly on who

4972 lines of code changed in 2 files:

akirschbaum 2005-09-28 14:01 Rev.: 3728

Ignore multiple identical attacktypes; correctly reject invalid attack type names containing digits.

3 lines of code changed in 1 file:

ryo_saeba 2005-09-28 12:48 Rev.: 3727

Improved collect.pl.in

47 lines of code changed in 2 files:

eracc 2005-09-28 01:03 Rev.: 3726


A bit of adjustment to the guards and a slight rearrangement of items and
guards in zorn/castle.mainfloor. Next update should add furniture and other
items needed to make the place look like a lived-in castle. Have fun with
the guards in the meantime.

884 lines of code changed in 1 file:

eracc 2005-09-28 00:00 Rev.: 3725


Fleshed out /brest/zorn/castle.mainfloor a bit and added fearless zorn
guards. Yeah, these should be fun guys with which to party. (heh heh heh)

2153 lines of code changed in 1 file:

mikeeusa 2005-09-27 18:58 Rev.: 3724

CVS: maps-bigworld: added another underground area to antartica

0 lines of code changed in 1 file:

mikeeusa 2005-09-27 18:54 Rev.: 3723

CVS: maps-bigworld: enhanced CDC quests

35016 lines of code changed in 18 files:

mikeeusa 2005-09-27 18:43 Rev.: 3722

CVS: maps-bigworld: added another underground area to antartica

32224 lines of code changed in 2 files:

akirschbaum 2005-09-27 11:48 Rev.: 3721

server/spell_effect.c: In recharge() verify that the object to charge is in
fact a wand or staff.

5 lines of code changed in 2 files:

eracc 2005-09-27 00:55 Rev.: 3720


Modified the castle to add the link to /brest/zorn/castle.mainfloor

3 lines of code changed in 1 file:

eracc 2005-09-27 00:54 Rev.: 3719


Main floor of Zorn's castle, unfinished. Beginning map for Zorn scrolls
quest. I scrapped a bunch of what I did and started over. I will upload the
quest parts as I go along to get critiques and suggestions. I intend for
this to be a high level quest for players over level 70 or so.

2 lines of code changed in 1 file:

mikeeusa 2005-09-26 20:48 Rev.: 3718

CVS: arch: added shoparchery and shoparcheyonly lists and updated the shop_throw floor accordingly, adds ability to have specific shop-only items

71 lines of code changed in 4 files:

mikeeusa 2005-09-26 20:09 Rev.: 3717

CVS: arch: added shoparchery and shoparcheyonly lists and updated the shop_throw floor accordingly, adds ability to have specific shop-only items

25 lines of code changed in 2 files:

mikeeusa 2005-09-26 01:08 Rev.: 3716

CVS: big-world: unlinked: added some more duengon to the prisondemadness and added more quest hints to the NPCs in city de clouds as to the dark elf lord quest there

40861 lines of code changed in 1 file:

mikeeusa 2005-09-26 01:01 Rev.: 3715

CVS: big-world: unlinked: added some more duengon to the prisondemadness and added more quest hints to the NPCs in city de clouds as to the dark elf lord quest there

29534 lines of code changed in 10 files:

mikeeusa 2005-09-25 20:15 Rev.: 3714

CVS: arch: added jewl amethyst

0 lines of code changed in 4 files:

mikeeusa 2005-09-25 19:45 Rev.: 3713

added a potion shop to azumauindo

7315 lines of code changed in 2 files:

ryo_saeba 2005-09-25 12:45 Rev.: 3712

Quest archetypes.

0 lines of code changed in 1 file:

ryo_saeba 2005-09-25 12:36 Rev.: 3711

Changed quest system, needs tweaks and fixes.

368 lines of code changed in 8 files:

ryo_saeba 2005-09-25 12:22 Rev.: 3710

Basic quest test map.

16 lines of code changed in 1 file:

cavesomething 2005-09-25 08:31 Rev.: 3709

of course committing the file that was actually changed, should be consided entirely optional....

32 lines of code changed in 1 file:

cavesomething 2005-09-25 08:24 Rev.: 3708

more party bugfixes

4 lines of code changed in 1 file:

ryo_saeba 2005-09-25 03:47 Rev.: 3707

Fix some compilation warnings.

52 lines of code changed in 14 files:

cavesomething 2005-09-24 20:17 Rev.: 3706

oops, forgot the Changelog....

10 lines of code changed in 1 file:

cavesomething 2005-09-24 20:15 Rev.: 3705

make prior party obsoletion patch not completely broken

49 lines of code changed in 5 files:

eracc 2005-09-24 12:32 Rev.: 3704


Added a gaggle of wyvern's near dragon TC entrance.

30 lines of code changed in 1 file:

eracc 2005-09-24 12:24 Rev.: 3703


Added two bands of wandering ogre's and ogre hero's near humanoid TC
entrance.

120 lines of code changed in 1 file:

eracc 2005-09-24 12:15 Rev.: 3702


Added a band of marauding demons and fiends near demon TC entrance.

66 lines of code changed in 1 file:

eracc 2005-09-24 11:47 Rev.: 3701


Added two bands of maurauding skeletal crews near the undead TC entrance.

139 lines of code changed in 1 file:

ryo_saeba 2005-09-24 03:55 Rev.: 3700

Remove unused variable

4 lines of code changed in 2 files:

ryo_saeba 2005-09-24 03:49 Rev.: 3699

Fixes after party patch

8 lines of code changed in 3 files:

ryo_saeba 2005-09-24 03:37 Rev.: 3698

Patches #1255825 #1257252 #1260045 - alchemy classroom in Scorn

2161 lines of code changed in 2 files:

ryo_saeba 2005-09-24 03:28 Rev.: 3697

Patch 1194964 (party obsoletion) by cavesomething

165 lines of code changed in 11 files:

mikeeusa 2005-09-23 20:45 Rev.: 3696

CVS: arch: added chaos dragon and associated .trs, errac requested said monster

0 lines of code changed in 50 files:

akirschbaum 2005-09-23 17:36 Rev.: 3695

Fix bug #744327 ('immortal' monsters): Prevent monsters from loosing hp or sp
if they have negative Con/Pow. For hp, this made some monsters unkillable
because they eventually had negative hp.

9 lines of code changed in 2 files:

mikeeusa 2005-09-23 16:57

CVS arch: added oil_sea

2 lines of code changed in 6 files:

qal21 2005-09-22 07:29 Rev.: 3692

Avoid using c++ reserved words, in case one wants to link a c++ program to client.h

11 lines of code changed in 3 files:

cavesomething 2005-09-21 22:57 Rev.: 3691

Implement RFE 1090049 - add client message timestamp option

26 lines of code changed in 5 files:

mikeeusa 2005-09-21 20:19 Rev.: 3690

CVS: maps-bigworld: azumauindo: added small apartment to ranbounagisatoshi

2058 lines of code changed in 2 files:

mikeeusa 2005-09-21 20:14 Rev.: 3689

CVS: arch: added basic colored faces, uses include on cavesomethings monopoly map and for depicting the color of a happy sky below you

0 lines of code changed in 15 files:

mikeeusa 2005-09-21 12:21 Rev.: 3688

CVS: arch: floor: added slate 'want that rustic look without looking poor? choose slate'

0 lines of code changed in 4 files:

qal21 2005-09-21 07:06 Rev.: 3687

Use #error directive, so certain C processing applications don't complain.

4 lines of code changed in 2 files:

akirschbaum 2005-09-21 03:16 Rev.: 3686

Fix default entry coodinates. Previously the preceeding random map ended in a wall.

2 lines of code changed in 1 file:

mikeeusa 2005-09-21 00:47 Rev.: 3685

CVS: maps-bigworld azumauindo: added a trade center to ranbounagisatoshi and updated dictionary in the private apartment in suno-

3129 lines of code changed in 2 files:

mikeeusa 2005-09-21 00:43 Rev.: 3684

CVS: maps-bigworld azumauindo: added a trade center to ranbounagisatoshi

5 lines of code changed in 1 file:

mikeeusa 2005-09-21 00:01 Rev.: 3683

CVS: maps-bigworld azumauindo: added groupshop maps

11393 lines of code changed in 4 files:

mikeeusa 2005-09-20 23:15 Rev.: 3682

CVS: maps-bigworld azumauindo: name_pl of guild keys fixed - error found by cavesomething

5 lines of code changed in 2 files:

cavesomething 2005-09-20 23:14 Rev.: 3681

copy part of gtk1 image.c to fix compile error on mac

12 lines of code changed in 2 files:

mikeeusa 2005-09-20 15:42 Rev.: 3680

CVS: maps-bigworld azumauindo: added groupshop maps

11072 lines of code changed in 2 files:

mikeeusa 2005-09-20 00:06 Rev.: 3679

CVS: maps-bigworld azumauindo: added groupshop maps

23593 lines of code changed in 58 files:

eracc 2005-09-19 20:14 Rev.: 3678


Fix funky looking lake in ancient pupland mountain.b1 and add ferns around
the edges. Cosmetic change only.

586 lines of code changed in 1 file:

mikeeusa 2005-09-19 18:21 Rev.: 3677

Moving 'antartica' more southerly so it never thaws as previous

15402 lines of code changed in 13 files:

mikeeusa 2005-09-18 20:08 Rev.: 3676

CVS: unlinked maps: mlab: some City de Clouds shop fixes

17071 lines of code changed in 4 files:

cavesomething 2005-09-17 18:01 Rev.: 3675

Recollect archetypes, faces, etc

50 lines of code changed in 1 file:

qal21 2005-09-17 17:31 Rev.: 3674

Remove what appears to be a old debug message. Ugly to players.

0 lines of code changed in 1 file:

qal21 2005-09-17 14:26 Rev.: 3673

Fix more missing things in commit of mlab-devel in unlinked

0 lines of code changed in 26 files:

qal21 2005-09-17 14:23 Rev.: 3672

Fixed things that were missing

0 lines of code changed in 19 files:

cavesomething 2005-09-17 14:21 Rev.: 3671

add pirate hat, Yarr\!

0 lines of code changed in 2 files:

qal21 2005-09-17 13:46 Rev.: 3670

Fixed commit of untarred mlab in unlinked.

1261 lines of code changed in 1047 files:

mikeeusa 2005-09-17 10:09 Rev.: 3669

CVS arch commit: added black and white leather highboots and gloves

4 lines of code changed in 6 files:

qal21 2005-09-17 09:02 Rev.: 3668

Adding untarrred mlab.

10 lines of code changed in 40 files:

akirschbaum 2005-09-17 07:24 Rev.: 3667

Update client inventory view for players dieing in a shop with unpaid items in
inventory.

11 lines of code changed in 2 files:

akirschbaum 2005-09-17 06:10 Rev.: 3666

Fix destination coordinates of stairs going up/down. One did end in a wall, the other was off by one.

3 lines of code changed in 1 file:

mikeeusa 2005-09-17 00:23 Rev.: 3665

CVS commit: maps-bigworld: mlab-devel.tar.gz update

37923 lines of code changed in 1 file:

mikeeusa 2005-09-16 16:39 Rev.: 3664

CVS maps-bigworld commit, whalingpost and antartica maps

509903 lines of code changed in 29 files:

mikeeusa 2005-09-16 16:12 Rev.: 3663

CVS maps-bigworld commit, stone stairway exit style

0 lines of code changed in 1 file:

eracc 2005-09-16 15:28 Rev.: 3662


New style file, dragon_16, to add a few chaos wyverns in high level random
dragon style dungeons. Should be fun.

3 lines of code changed in 1 file:

mikeeusa 2005-09-16 13:44 Rev.: 3661

CVS Archetype commit: sflail: spiked flail

0 lines of code changed in 2 files:

mikeeusa 2005-09-16 13:03 Rev.: 3660

CVS Archetype commit: inlayed marbles: special wavy marble

0 lines of code changed in 9 files:

mikeeusa 2005-09-16 00:08 Rev.: 3659

colored marbles

0 lines of code changed in 4 files:

mikeeusa 2005-09-16 00:06 Rev.: 3658

thought these were in

0 lines of code changed in 50 files:

mikeeusa 2005-09-15 23:59 Rev.: 3657

pianos, harpsichords

0 lines of code changed in 12 files:

mikeeusa 2005-09-15 23:48 Rev.: 3656

bronze axe

0 lines of code changed in 2 files:

mikeeusa 2005-09-15 23:46 Rev.: 3655

kama

0 lines of code changed in 3 files:

mikeeusa 2005-09-15 23:45 Rev.: 3654

vlongsword

0 lines of code changed in 2 files:

mikeeusa 2005-09-15 23:38 Rev.: 3653

axen

0 lines of code changed in 9 files:

mikeeusa 2005-09-15 23:36 Rev.: 3652

sai, sickle, scythe, throwing star

0 lines of code changed in 9 files:

mikeeusa 2005-09-15 23:32 Rev.: 3651

reflex bow, belgin crossbow :)

2 lines of code changed in 5 files:

mikeeusa 2005-09-15 23:15 Rev.: 3650

updated precious metals to act as such (goldbar,etc)

4 lines of code changed in 4 files:

mikeeusa 2005-09-15 22:50 Rev.: 3649

the wheel, a device favored by both the french and the germans, use only in the most evil of maps

0 lines of code changed in 11 files:

mikeeusa 2005-09-15 22:27 Rev.: 3648

The mlab development tarball: I uploaded this so that those who would wish to check out, install, or CVSify mlab would have the maps at their fingertips.

39936 lines of code changed in 1 file:

qal21 2005-09-15 19:02 Rev.: 3647

Allow directors/movers to specify a specific arch/name/race.

111 lines of code changed in 5 files:

akirschbaum 2005-09-15 16:28 Rev.: 3646

Fix plural names of altars.

4 lines of code changed in 1 file:

akirschbaum 2005-09-15 16:14 Rev.: 3645

Dragon Emissary now demands exactly emeralds of great value.

1 lines of code changed in 1 file:

akirschbaum 2005-09-15 16:01 Rev.: 3644

Fix tiling.

1 lines of code changed in 1 file:

akirschbaum 2005-09-15 15:54 Rev.: 3643

Hide magic mouths below floor to prevent detection by show invisible.

192 lines of code changed in 1 file:

akirschbaum 2005-09-15 15:46 Rev.: 3642

Hide invisible exits and magic mouths below floor to prevent detection by show invisible.

52 lines of code changed in 2 files:

akirschbaum 2005-09-15 15:34 Rev.: 3641

Hide invisible exits below floor to prevent detection by show invisible.

26 lines of code changed in 1 file:

akirschbaum 2005-09-15 15:27 Rev.: 3640

Hide magic mouths and invisible exits below floor to prevent detection by show invisible.

543 lines of code changed in 12 files:

akirschbaum 2005-09-15 14:13 Rev.: 3639

Hide magic mouths and invisible exits below floor to prevent detection by show invisible.

117 lines of code changed in 7 files:

akirschbaum 2005-09-15 13:52 Rev.: 3638

Hide magic mouths below floor to prevent detection by show invisible.

226 lines of code changed in 9 files:

eracc 2005-09-15 12:47 Rev.: 3637


It was pointed out that the random_potion was too easy to get. Fixed.

2 lines of code changed in 1 file:

akirschbaum 2005-09-15 12:19 Rev.: 3636

Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible.

1104 lines of code changed in 63 files:

akirschbaum 2005-09-13 13:41 Rev.: 3635

Make untriggered TIMED_GATEs work again.

9 lines of code changed in 2 files:

mwedel 2005-09-13 00:46 Rev.: 3634

This change is mostly cosmetic and a preparation for the new movement
type code. Basically, it just changes the old object movement_type
field to attack_movement. This makes sense because that is what that
field is called in saved and loaded objects/archetypes, and thus
frees up that name for the new movement code.
--
common/button.c: field name change
common/loader.{cl}: field name change
doc/Developers/objects: Add section on new movement types, update old
documentation to note it is attack_movement and not movement_type
field that is important.
include/object.h: field name change.
server/attack.c: field name change.
server/monster.c: field name change
server/pets.c: field name change
server/skills.c: field name change.
server/spell_attack.c: field name change
server/spell_effect.c: field name change
MSW 2005-09-12

121 lines of code changed in 11 files:

akirschbaum 2005-09-12 11:57 Rev.: 3633

Hide magic mouths below floor to prevent detection by show invisible.

60 lines of code changed in 5 files:

akirschbaum 2005-09-11 13:36 Rev.: 3632

Hide invisible exits and magic mouths below floor to prevent detection by show invisible.

68 lines of code changed in 3 files:

akirschbaum 2005-09-11 13:24 Rev.: 3631

Fix enter_x/y coordinates.

1 lines of code changed in 1 file:

akirschbaum 2005-09-11 13:24 Rev.: 3630

Hide invisible exits and magic mouths below floor to prevent detection by show invisible.

289 lines of code changed in 10 files:

akirschbaum 2005-09-11 13:09 Rev.: 3629

Fix enter_x/y coordinates.

2 lines of code changed in 2 files:

akirschbaum 2005-09-11 12:11 Rev.: 3628

Hide magic mouths below floor to prevent detection by show invisible.

58 lines of code changed in 3 files:

akirschbaum 2005-09-11 10:54 Rev.: 3627

Hide magic mouths below floor to prevent detection by show invisible.

32 lines of code changed in 2 files:

akirschbaum 2005-09-11 10:42 Rev.: 3626

Hide magic mouths and invisible exits below floor to prevent detection by show invisible.

224 lines of code changed in 7 files:

akirschbaum 2005-09-11 10:01 Rev.: 3625

Hide magic mouths and invisible exits below floor to prevent detection by show invisible.

158 lines of code changed in 5 files:

akirschbaum 2005-09-11 09:45 Rev.: 3624

Hide magic mouths below floor to prevent detection by show invisible.

32 lines of code changed in 2 files:

akirschbaum 2005-09-11 09:35 Rev.: 3623

Hide magic mouths below floor to prevent detection by show invisible.

84 lines of code changed in 2 files:

akirschbaum 2005-09-11 07:57 Rev.: 3622

Hide magic mouths and invisible exits below floor to prevent detection by show invisible.

132 lines of code changed in 12 files:

akirschbaum 2005-09-11 06:51 Rev.: 3621

Hide magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible.

3513 lines of code changed in 104 files:

akirschbaum 2005-09-11 03:56 Rev.: 3620

Remove useless 'invisible 1' from random_wealth objects.

0 lines of code changed in 1 file:

akirschbaum 2005-09-10 13:01 Rev.: 3619

Fix spelling errors.

2 lines of code changed in 1 file:

akirschbaum 2005-09-10 11:52 Rev.: 3618

Remove magic mouth without message.

0 lines of code changed in 1 file:

ryo_saeba 2005-09-10 08:19 Rev.: 3617

Clean compilation warnings.

11 lines of code changed in 3 files:

akirschbaum 2005-09-09 15:09 Rev.: 3616

Allow a DM to cast spells and prayers in no-magic/no-prayer areas. Add new
command "wizcast" to toggle this setting.

61 lines of code changed in 15 files:

akirschbaum 2005-09-08 15:19 Rev.: 3615

server/monster.c: Set FLAG_READY_SKILL in monster_check_apply() for monsters
with skills. This fixes hill giants and trolls not throwing boulders
anymore.

5 lines of code changed in 2 files:

akirschbaum 2005-09-08 15:10 Rev.: 3614

server/monster.c: Add missing "break" statement in monster_can_pick(). It did
prevent some monsters from picking up scrolls.

5 lines of code changed in 2 files:

akirschbaum 2005-09-07 15:41 Rev.: 3613

Fix map name.

1 lines of code changed in 1 file:

akirschbaum 2005-09-07 15:33 Rev.: 3612

Make the dresser working.

1 lines of code changed in 1 file:

akirschbaum 2005-09-07 15:29 Rev.: 3611

Make library key work.

1 lines of code changed in 1 file:

akirschbaum 2005-09-07 15:26 Rev.: 3610

Fix messages.

2 lines of code changed in 1 file:

akirschbaum 2005-09-07 15:25 Rev.: 3609

Fix magic mouth for right altar.

1 lines of code changed in 1 file:

akirschbaum 2005-09-07 15:18 Rev.: 3608

Fix layout of ascii image in nautical map.

5 lines of code changed in 1 file:

akirschbaum 2005-09-07 14:28 Rev.: 3607

Hide magic mouths and invisible exits below floor to prevent detection by show invisible.

108 lines of code changed in 9 files:

mwedel 2005-09-07 00:43 Rev.: 3606

Update makefile to link in X11 libraries
MSW 2005-09-06

6 lines of code changed in 2 files:

akirschbaum 2005-09-06 14:10 Rev.: 3605

Hide magic mouths, invisible exits, teleporters, and buttons below floor to prevent detection by show invisible.

1070 lines of code changed in 40 files:

mwedel 2005-09-06 00:46 Rev.: 3604

configure, configure.in: Move check for X11 early in the process so that
gtk dependencies on them should be resolved.
MSW 2005-09-05

1979 lines of code changed in 3 files:

ryo_saeba 2005-09-05 14:16 Rev.: 3603

Some speed tweaks.

29 lines of code changed in 4 files:

ryo_saeba 2005-09-05 14:15 Rev.: 3602

New file

12 lines of code changed in 1 file:

akirschbaum 2005-09-05 14:11 Rev.: 3601

Move magic mouths, invisible exits, and buttons below floor to prevent detection by show invisible.

93 lines of code changed in 4 files:

akirschbaum 2005-09-05 14:06 Rev.: 3600

Remove magic mouth with no message.

0 lines of code changed in 1 file:

ryo_saeba 2005-09-04 14:40 Rev.: 3599

A few tweaks to gain a few ms execution time :p

41 lines of code changed in 6 files:

eracc 2005-09-04 13:43 Rev.: 3598


Following the lead of akirschbaum and hiding beneath the terrain invisible
tiles that are supposed to remain unseen.

53 lines of code changed in 1 file:

akirschbaum 2005-09-04 12:24 Rev.: 3597

Move magic mouths and invisible exits below floor to prevent detection by show invisible.

709 lines of code changed in 30 files:

akirschbaum 2005-09-04 10:58 Rev.: 3596

common/{anim.c, image.c, los.c, map.c, porting.c, treasure.c},
include/define.h, random_maps/treasure.c,
server/{apply.c, c_misc.c, c_object.c, c_wiz.c, commands.c, daemon.c,
hiscore.c, init.c, login.c, player.c, plugins.c, resurrection.c, weather.c},
socket/{init.c, item.c, loop.c, lowlevel.c}: Use LOG() for error messages and
debug output instead of stdout/stderr. Include filename in error messages.
server/resurrection.c: Fix error message in read_player().

69 lines of code changed in 26 files:

tchize 2005-09-04 09:44 Rev.: 3595


Fixed a bug in map loading (doors and fireplacs could have disappear)

1 lines of code changed in 1 file:

akirschbaum 2005-09-04 08:47 Rev.: 3594

x11/x11.c: Fix similar problem for x11 client: need_update needs to be cleared
too.

5 lines of code changed in 2 files:

ryo_saeba 2005-09-04 08:04 Rev.: 3593

Fix performance issue.

5 lines of code changed in 2 files:

tchize 2005-09-03 15:07 Rev.: 3592


Fixed for RFE 947871 and fixed the altar.
Shop now contains new skill scrolls
Shop now require exactly exceptional beauty diamonds to enter.

126 lines of code changed in 1 file:

tchize 2005-09-03 14:42 Rev.: 3591


Changed altar behaviour. Now altar can check also against fullname of object.
examples are:
slaying bronze sword +2
slaying diamond of exceptional beauty

2 lines of code changed in 1 file:

tchize 2005-09-03 13:15 Rev.: 3590


Added glowing crystal charge/max charge information in description.
See RFE #1241712 on sourceforge
http://sourceforge.net/tracker/index.php?func=detail&aid=1241712&group_id=13833&atid=363833

27 lines of code changed in 2 files:

tchize 2005-09-03 09:20 Rev.: 3589


added support for no-popups in signs and books management. Added one-key close on sign
popups too

46 lines of code changed in 4 files:

tchize 2005-09-03 07:12 Rev.: 3588


Fixed Makefile problem where soundsdef.h was not autobuild , breaking compilation

49 lines of code changed in 12 files:

akirschbaum 2005-09-03 06:50 Rev.: 3587

*Makefile.in, aclocal.m4, configure: Rebuilt.

361 lines of code changed in 13 files:

akirschbaum 2005-09-02 18:27 Rev.: 3586

common/{loader.l, map.c, object.c}, include/{define.h, map.h, object.h}:
Accelerate map loading (a lot) and map saving (a bit) codes to improve map
transition experience.
common/loader.c: Rebuilt.

5 lines of code changed in 1 file:

akirschbaum 2005-09-02 18:20 Rev.: 3585

socket/item.c: Make selecting objects from ground view work again.

6 lines of code changed in 2 files:

akirschbaum 2005-09-02 18:12 Rev.: 3584

common/object.c: Fix update of player's ground view in insert_ob_in_map().
Previously the ground view was not updated after applying exits or after
being hit by a spell.

6 lines of code changed in 2 files:

akirschbaum 2005-09-01 17:24 Rev.: 3583

Move magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible.

1228 lines of code changed in 12 files:

August 2005 »

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