November 2006 Commit Log

Number of Commits:
71
Number of Active Developers:
5
ryo_saeba 2006-11-29 17:55 Rev.: 5145

Merge patch #1558073: newpickup flesh courtesy bencha

80 lines of code changed in 9 files:

ryo_saeba 2006-11-29 17:45

Merge patch #1558073: newpickup flesh courtesy bencha

122 lines of code changed in 17 files:

ryo_saeba 2006-11-26 15:10

Implement feature request #1555887: Thief player - should have bargaining as default skill

12 lines of code changed in 6 files:

ryo_saeba 2006-11-26 14:06 Rev.: 5139

Fix missing treasure list and duplicated archetype.

0 lines of code changed in 3 files:

ryo_saeba 2006-11-26 13:23 Rev.: 5138

Fix bug #1539207: Max speed attribute does not work

10 lines of code changed in 2 files:

ryo_saeba 2006-11-26 13:15 Rev.: 5137

Fix bug #1539207: Max speed attribute does not work

18 lines of code changed in 2 files:

ryo_saeba 2006-11-26 13:04 Rev.: 5136

More indent/comments fixes.

521 lines of code changed in 2 files:

ryo_saeba 2006-11-26 12:39 Rev.: 5135

Indentation/comments styles.

161 lines of code changed in 2 files:

ryo_saeba 2006-11-26 12:31 Rev.: 5134

Revert messed up commit.

1927 lines of code changed in 3 files:

ryo_saeba 2006-11-26 12:04 Rev.: 5133

Cosmetic/indentation/comments fixes only.

2244 lines of code changed in 3 files:

eracc 2006-11-20 13:35 Rev.: 5132

Update the LTAp shared courtyard with a few "invisible" lights since it is now an outdoor map. Would be nice to be able to make specific tiles outdoor tiles ...

32 lines of code changed in 2 files:

mwedel 2006-11-20 02:45 Rev.: 5131


include/newclient.h: Grab/merge copy from 2.x head - some code brought
back from the 2.x head in the build_map.c file is using the MSG_TYPE
declarations.
MSW 2006-11-19

161 lines of code changed in 2 files:

mwedel 2006-11-20 02:43 Rev.: 5130

Fix typo - was extra " causing compile errors.
MSW 2006-11-19

1 lines of code changed in 1 file:

akirschbaum 2006-11-19 17:15 Rev.: 5129

Fix bug #1599307:
server/shop.c: In pay_from_container() handle non-standard MONEY objects when
buying items.

294 lines of code changed in 4 files:

akirschbaum 2006-11-19 15:19 Rev.: 5128

socket/info.c: In draw_ext_info() do not crash for out of memory.

6 lines of code changed in 2 files:

akirschbaum 2006-11-19 15:15 Rev.: 5127

Fix LOG() messages: add trailing "\n"; use "%s" format for variable strings.

36 lines of code changed in 22 files:

akirschbaum 2006-11-19 14:39 Rev.: 5126

Fix indentation -- just whitespace changes.

4 lines of code changed in 2 files:

mwedel 2006-11-19 02:46 Rev.: 5125

server/rune.c: If skill is NULL in dispel_rune(), just return as server
will otherwise crash in trap_disarm()
server/spell_util.c: Fix bug in that runes that hold other spells (glyphs,
firetraps, magic runes, etc) do not find a skill object, and thus
player doesn't get exp. Instead, for runes, try to find owner, and
then the relevant skill object.
MSW 2006-11-18

25 lines of code changed in 3 files:

mwedel 2006-11-19 01:34 Rev.: 5124

server/rune.c: If skill is NULL in dispel_rune(), just return as server
will otherwise crash in trap_disarm()
server/spell_util.c: Fix bug in that runes that hold other spells (glyphs,
firetraps, magic runes, etc) do not find a skill object, and thus
player doesn't get exp. Instead, for runes, try to find owner, and
then the relevant skill object.
MSW 2006-11-18

25 lines of code changed in 3 files:

ryo_saeba 2006-11-18 14:33 Rev.: 5123

Documentation-related fixes. Cosmetic changes only.

435 lines of code changed in 3 files:

ryo_saeba 2006-11-18 13:44 Rev.: 5122

Rename fix_player to fix_object.

94 lines of code changed in 23 files:

ryo_saeba 2006-11-18 13:11 Rev.: 5121

Fix bug #598649: Building apartments use multiple materials per tile.

40 lines of code changed in 2 files:

ryo_saeba 2006-11-18 13:09 Rev.: 5120

Fix bug #598649: Building apartments use multiple materials per tile. Fix weird memory logic.

56 lines of code changed in 3 files:

ryo_saeba 2006-11-16 18:21

Tentative fix for bug #1519089: item cannot afford in container can be taken from store.

68 lines of code changed in 4 files:

qal21 2006-11-14 21:29 Rev.: 5117

Merge rev 5116 from trunk: Clean up anti-double-include mechanisms.

94 lines of code changed in 32 files:

qal21 2006-11-14 21:26 Rev.: 5116

Clean up anti-double-include mechanisms.

94 lines of code changed in 32 files:

qal21 2006-11-14 20:32 Rev.: 5115

Merge rev 5114 from trunk: Remove unused arch.h

17 lines of code changed in 6 files:

qal21 2006-11-14 20:30 Rev.: 5114

Remove unused arch.h

17 lines of code changed in 7 files:

eracc 2006-11-14 11:36 Rev.: 5113

Make the shared courtyard an outdoor map ... since it is supposed to be outdoors.

4 lines of code changed in 2 files:

qal21 2006-11-13 22:53 Rev.: 5112

Fix weird characters inserted in ChangeLog

1 lines of code changed in 1 file:

qal21 2006-11-13 22:44 Rev.: 5111

Fix weird characters inserted in ChangeLog

1 lines of code changed in 1 file:

eracc 2006-11-13 18:48 Rev.: 5110

Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)

32 lines of code changed in 2 files:

eracc 2006-11-13 17:40 Rev.: 5109

Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.

0 lines of code changed in 2 files:

ryo_saeba 2006-11-13 17:38

Fix bug ♯1573296: arena : spells with target doesn't works

16 lines of code changed in 4 files:

ryo_saeba 2006-11-13 16:45

Fix bug #1594696: Altar created with creator - consecration

14 lines of code changed in 4 files:

eracc 2006-11-12 16:00 Rev.: 5104

Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.

2 lines of code changed in 2 files:

eracc 2006-11-12 14:42 Rev.: 5103

Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.

52886 lines of code changed in 4 files:

eracc 2006-11-11 12:10 Rev.: 5102

Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.

56 lines of code changed in 2 files:

eracc 2006-11-10 23:12 Rev.: 5101

Adjust the High Retributioners with a High Angel treasure list so they will drop good dragon food (per Leaf's suggestion)

8 lines of code changed in 2 files:

eracc 2006-11-10 23:07 Rev.: 5100

Adjust the item_power on the Holy Avenger of Valriel to make it a bit more reasonable for the power of the sword.

2 lines of code changed in 2 files:

eracc 2006-11-10 22:31 Rev.: 5099

Add a final map to the random Valriel dungeon to give a reward and make it more interesting.

250 lines of code changed in 6 files:

eracc 2006-11-10 20:41 Rev.: 5098

Add the entrance code to get to castle.upper.floor.two from castle.upper.floor.one and begin creation of castle.upper.floor.two for the continuation of the Zorn Scrolls Quest.

36835 lines of code changed in 4 files:

qal21 2006-11-10 01:31 Rev.: 5097

Only update svnversion.h when the content actually changes.

40 lines of code changed in 6 files:

eracc 2006-11-09 22:27 Rev.: 5096

Add youngest Zorn daughter and her treasure.

958 lines of code changed in 2 files:

eracc 2006-11-09 18:10 Rev.: 5095

Minor change to one of the NPCs in the map.

0 lines of code changed in 2 files:

akirschbaum 2006-11-09 14:48 Rev.: 5094

Move invisible door above floor tile; this allows 'show invisible' to discover it.

0 lines of code changed in 6 files:

akirschbaum 2006-11-09 14:39 Rev.: 5093

Hide diamonds below earthwalls.

0 lines of code changed in 6 files:

akirschbaum 2006-11-09 14:30 Rev.: 5092

Hide Gate Pass below earthwall.

3 lines of code changed in 4 files:

eracc 2006-11-08 18:17 Rev.: 5091

The Room Attendants were set to "stand still" which made them a little too easy in my opinion. This is changed with this version of the map. Did the same for the Senior Room Attendants. Also rearranged the NPCs to be between braziers when possible to make it harder to simply run through them.

3348 lines of code changed in 2 files:

akirschbaum 2006-11-08 02:33 Rev.: 5090

Whitespace changes and added braces to make the formatting consistent and comply with the programming guide.

1690 lines of code changed in 2 files:

akirschbaum 2006-11-06 16:19 Rev.: 5089

Whitespace changes and added braces to make the formatting consistent and comply with the programming guide.

776 lines of code changed in 2 files:

mwedel 2006-11-06 00:53

Fix problem in display logic when the size of the image was not a multiple
of the map_image_size. This shows up when using tall character images.
It also shows up when using different -mapscale options due to rounding
errors - in both cases now, things are drawn correctly.
--
gtk/map.c: Add size parameters to draw_pixmap(). Add logic to figure out
proper offsets for drawing odd sized images.
gtk/sdl.c: Add logic to figure out proper offsets for drawing these odd
sized images.
gtk-v2/src//map.c: Add size parameters to draw_pixmap(). Add logic to figure
out proper offsets for drawing odd sized images.
gtk-v2/src/sdl.c: Add logic to figure out proper offsets for drawing these
odd sized images.
MSW 2006-11-05

398 lines of code changed in 10 files:

mwedel 2006-11-06 00:48

gtk/image.c: Fix bug that results in SDL mode not working if map_scale and
icon_scale are the same - can't use GDK pixmaps for SDL drawing.
MSW 2006-11-05


18 lines of code changed in 4 files:

akirschbaum 2006-11-05 06:15 Rev.: 5084

Fix typo.

2 lines of code changed in 2 files:

eracc 2006-11-04 21:57 Rev.: 5083

Add another cute little critter in Zorn castle.

156 lines of code changed in 2 files:

eracc 2006-11-04 21:40 Rev.: 5082

Traps in this map were still not working the way I expected. Trying something different.

468 lines of code changed in 2 files:

eracc 2006-11-04 16:56 Rev.: 5081

Xandra Zorn did not have some of her equipment applied. Fixed.

4 lines of code changed in 2 files:

eracc 2006-11-04 16:07 Rev.: 5080

Another update to Zorn castle. Modify castle.upper.floor.one to add Xandra Zorn (middle daughter) and her related items.

530 lines of code changed in 2 files:

eracc 2006-11-04 14:34 Rev.: 5079

Several updates to Zorn castle.upper.floor.one to fix traps and fix some items carried by NPCs. Also reduce the number of Zerina's Sea Trunks and add a Zerina's Sea Chest. Added traps for both.

704 lines of code changed in 2 files:

mwedel 2006-11-04 03:39 Rev.: 5078


Fix bug 1559804 - unable to drop items from inventory into open container
on the ground.
gtk-v2/src/inventory.c: Add check to see if container is on the ground in
addition to being in the player inventory as a valid drop target.
MSW 2006-11-03

8 lines of code changed in 3 files:

mwedel 2006-11-04 03:36 Rev.: 5077

Fix bug 1559804 - unable to drop items from inventory into open container
on the ground.
gtk-v2/src/inventory.c: Add check to see if container is on the ground in
addition to being in the player inventory as a valid drop target.
MSW 2006-11-03

8 lines of code changed in 3 files:

mwedel 2006-11-04 03:15 Rev.: 5076

Add ability for client to get exp table from server. Add exp progressbar
to GTK2 client.
--
common/client.c: Add declarations for exp_table, exp_table_max, and call to
send 'requestinfo exp_table' to server.
common/client.h: Add extern declarations for exp_table, exp_table_max
common/commands.c: Add get_exp_info() function to get exp table from
server in replyinfo command. Fix crash bug in ReplyInfoCmd() if replyinfo
with no parameters is sent to client.
common/init.c: Add code to clear/initialize exp_table, exp_table_max
gtk-v2/gtk-v2.glade: Add exp progessbar widget.
gtk-v2/src/gtk2proto.h: rebuilt
gtk-v2/src/interface.c: Rebuilt
gtk-v2/src/stats.c: Add code to draw/update the exp progressbar. Replace
some static numeric constants with #define values instead. Add
can_alert option to update_stat()
MSW 2006-11-03

230 lines of code changed in 13 files:

mwedel 2006-11-04 03:09 Rev.: 5075

Add ability for client to get exp table from server. Add exp progressbar
to GTK2 client.
--
common/client.c: Add declarations for exp_table, exp_table_max, and call to
send 'requestinfo exp_table' to server.
common/client.h: Add extern declarations for exp_table, exp_table_max
common/commands.c: Add get_exp_info() function to get exp table from
server in replyinfo command. Fix crash bug in ReplyInfoCmd() if replyinfo
with no parameters is sent to client.
common/init.c: Add code to clear/initialize exp_table, exp_table_max
gtk-v2/gtk-v2.glade: Add exp progessbar widget.
gtk-v2/src/gtk2proto.h: rebuilt
gtk-v2/src/interface.c: Rebuilt
gtk-v2/src/stats.c: Add code to draw/update the exp progressbar. Replace
some static numeric constants with #define values instead. Add
can_alert option to update_stat()
MSW 2006-11-03

230 lines of code changed in 13 files:

mwedel 2006-11-04 02:36

doc/Developers/protocol: Add documentation about exp_table requestinfo
addition
socket/loop.c: Add call to send_exp_table() in request_info_cmd()
socket/request.c: Add send_exp_table() to use a replyinfo exp_table to
send data to client.
MSW 2006-11-03

90 lines of code changed in 10 files:

eracc 2006-11-03 10:04 Rev.: 5072

Make a few more changes to Zorn castle first upper floor. Change some of the traps and modify Yolanda, Zerina and the personal guards to make them faster and more dangerous.

468 lines of code changed in 2 files:

mwedel 2006-11-03 00:47 Rev.: 5071

socket/loop.c: Fix replyinfo, in that it was using incorrect length parameter
when replying to unsupported requests.
MSW 2006-11-02

5 lines of code changed in 2 files:

mwedel 2006-11-03 00:38 Rev.: 5070

socket/loop.c: Fix replyinfo, in that it was using incorrect length parameter
when replying to unsupported requests.
MSW 2006-11-02

5 lines of code changed in 2 files:

eracc 2006-11-02 19:48 Rev.: 5069

Made an error with Zerina's dagger. One of the attack types is supposed to be cold, not confusion. Fixed.

2 lines of code changed in 2 files:

eracc 2006-11-02 14:21 Rev.: 5068

Minor modifications to allow possessors of Zorn's key to get into the back area through a garden gate. IIRC I did not actually change brest.scrolls.right but since it showed up as changed in "trunk" when I first started to commit I went ahead and copied it to "1.x" just in case I did change it and can't remember.

0 lines of code changed in 8 files:

eracc 2006-11-02 13:50 Rev.: 5067

Add a check_inv tile to block players that do not have the ltaprtmnt force to get into the Lone Town apartment.

12 lines of code changed in 2 files:

eracc 2006-11-02 09:54 Rev.: 5066

Added personal bookshelves for the younger Zorn daughters in Zorn castle.

92 lines of code changed in 2 files:

October 2006 »

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