December 2018 Commit Log

Number of Commits:
58
Number of Active Developers:
4
partmedia 2018-12-31 22:46 Rev.: 20670

Install sounds if available

7 lines of code changed in 1 file:

partmedia 2018-12-31 20:34 Rev.: 20669

Adjust spell effect names

2 lines of code changed in 2 files:

partmedia 2018-12-31 20:33 Rev.: 20668

Fix godpower resistance in bless spells

The documentation and archetypes suggest that 'bless' and 'holy
possession' should grant godpower resistance, but they currently do not
because resistances are copied from the god's granted resistances with
some limiting.

Fix by explicitly setting godpower resistance from the spell_op.

5 lines of code changed in 1 file:

partmedia 2018-12-31 17:53 Rev.: 20667

Fix warning

2 lines of code changed in 2 files:

rjtanner 2018-12-31 17:16 Rev.: 20666

Remove empty line in index_region.template file.

0 lines of code changed in 1 file:

rjtanner 2018-12-31 16:42 Rev.: 20665

Change where generated content appears in regards to unordered list tags, the content starts on its own line instead of right after the ul tag.

9 lines of code changed in 4 files:

partmedia 2018-12-31 13:57 Rev.: 20664

Fix math types

1 lines of code changed in 1 file:

partmedia 2018-12-31 13:56 Rev.: 20663

Fix integer type

2 lines of code changed in 1 file:

partmedia 2018-12-31 13:56 Rev.: 20662

Fix missing parenthesis around negation

Logical negation (!) has higher precedence than equality. Parenthesis
are needed to make the comparison function as intended. Fix by adding a
IS_PLAYER macro, and in another case by adding parenthesis.

10 lines of code changed in 6 files:

silvernexus 2018-12-31 08:46 Rev.: 20661

Add more book titles.

7 lines of code changed in 2 files:

silvernexus 2018-12-31 08:20 Rev.: 20660

Try to make SRCDIR in crossloop.web be dynamic.
Since this file is not put into the install folder, this should work.

9 lines of code changed in 2 files:

silvernexus 2018-12-30 20:06 Rev.: 20659

Simplify melee weapon auto-pickup to not care about chairs and tables.
Those have not been weapons since 2011.

12 lines of code changed in 2 files:

partmedia 2018-12-30 13:24 Rev.: 20658

Move Greenway exits closer to their entrances

16 lines of code changed in 5 files:

partmedia 2018-12-30 13:24 Rev.: 20657

Make outpost a bit more discoverable

4 lines of code changed in 1 file:

silvernexus 2018-12-29 23:16 Rev.: 20656

Adjust minimum cmake version to match presence of c_std_99 item for compile targets.

2 lines of code changed in 2 files:

partmedia 2018-12-29 23:16 Rev.: 20655

Attack player if reputation is too low

92 lines of code changed in 1 file:

partmedia 2018-12-29 23:15 Rev.: 20654

Add reputation-based trigger

53 lines of code changed in 2 files:

partmedia 2018-12-29 23:15 Rev.: 20653

Add Castle Gatehouse

1561 lines of code changed in 2 files:

silvernexus 2018-12-29 23:02 Rev.: 20652

Make some notes to try to reduce the likelihood of repeat incorrect optimizations in hiscore.c

2 lines of code changed in 2 files:

partmedia 2018-12-29 18:55 Rev.: 20651

Update reputation information

24 lines of code changed in 3 files:

partmedia 2018-12-29 18:55 Rev.: 20650

Separate schema files from init files

88 lines of code changed in 4 files:

partmedia 2018-12-29 16:49 Rev.: 20649

Add MOVE_PER_SECOND

When setting speed and duration arbitrarily for force objects that
expire, use MOVE_PER_SECOND instead. MOVE_PER_SECOND is a speed setting
where the duration corresponds to a length of time in seconds when using
the default MAX_TIME setting.

9 lines of code changed in 3 files:

partmedia 2018-12-29 16:49 Rev.: 20648

Better document speed and duration

2 lines of code changed in 1 file:

partmedia 2018-12-29 00:05 Rev.: 20647

Clarify comment

1 lines of code changed in 1 file:

partmedia 2018-12-28 22:42 Rev.: 20646

Clean up

6 lines of code changed in 1 file:

partmedia 2018-12-28 22:42 Rev.: 20645

Simplify logic

4 lines of code changed in 1 file:

partmedia 2018-12-28 16:10 Rev.: 20644

Open sea passage to Navar

117 lines of code changed in 2 files:

partmedia 2018-12-28 16:10 Rev.: 20643

Open sea passage to Lake Country

149 lines of code changed in 2 files:

partmedia 2018-12-28 16:10 Rev.: 20642

Open sea passage from Port Joseph to Santo Dominion and Stoneville

2945 lines of code changed in 9 files:

partmedia 2018-12-28 16:10 Rev.: 20641

Remove explicit name

1 lines of code changed in 1 file:

partmedia 2018-12-28 16:10 Rev.: 20640

Add ships to Santo Dominion

9 lines of code changed in 1 file:

partmedia 2018-12-28 15:17 Rev.: 20639

Improve ship speed

5 lines of code changed in 2 files:

partmedia 2018-12-28 13:19 Rev.: 20638

Rename ships

Change "big galleon" to "galleon" and "galleon" to "caravel".

11 lines of code changed in 5 files:

partmedia 2018-12-28 10:32 Rev.: 20637

Replace last references to Dtabb

22 lines of code changed in 6 files:

partmedia 2018-12-28 10:30 Rev.: 20636

Make pawn shop more greedy

4 lines of code changed in 2 files:

rjtanner 2018-12-28 01:26 Rev.: 20635

Minor cosmetic change and removed extra wall section and unreachable broken stair case inside A Nice Little Hut, Level 1 (/santo_dominion/magara/hut/floor_1) in Santo Dominion.

1 lines of code changed in 1 file:

rjtanner 2018-12-28 01:22 Rev.: 20634

Cosmetic changes to Nice Little Hut, Level 1 (/santo_dominion/magara/hut/floor_1) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/world_102_108) and A Nice Little Hut, Level 2 (/santo_dominion/magara/hut/floor_2) for entrance coordinate changes.

1306 lines of code changed in 3 files:

rjtanner 2018-12-28 01:08 Rev.: 20633

Cosmetic changes to Seafarers Den (/santo_dominion/den) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes.

1873 lines of code changed in 2 files:

rjtanner 2018-12-28 00:44 Rev.: 20632

Cosmetic changes to Vexatious Hut, Entrance (/santo_dominion/eeur/hut.1) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes.

1892 lines of code changed in 2 files:

rjtanner 2018-12-28 00:31 Rev.: 20631

Update Santo Dominion world map (world/world_102_108) so that the Herb Shoppe building is labeled correctly.

2 lines of code changed in 1 file:

partmedia 2018-12-27 18:56 Rev.: 20630

Fix crash due to NULL dereference

strrchr() can return NULL, and mfile_name was strrchr() + 1. The
previous check compared mfile_name + 1 to '\0', and this somehow got
optimized out.

Fix by directly comparing mfile_name to NULL and adding one where it is
used.

3 lines of code changed in 1 file:

partmedia 2018-12-27 17:19 Rev.: 20629

Adjust shop BUC item price adjustment

Shopkeepers know whether items are cursed, uncursed, or blessed, without
the item having to be identified.

Further reduce the base value of damned items.

Add a 20% sell price penalty to cursed and damned items, as suggested in
feature request #805.

13 lines of code changed in 1 file:

partmedia 2018-12-27 14:38 Rev.: 20628

Update ChangeLog

8 lines of code changed in 1 file:

partmedia 2018-12-27 14:22 Rev.: 20627

Show open containers in unlocked inventory view

Submitted by: Frank Wilde <F.Wilde@casino2000.lu>

2 lines of code changed in 1 file:

partmedia 2018-12-27 13:54 Rev.: 20626

Better document options

3 lines of code changed in 1 file:

partmedia 2018-12-27 13:54 Rev.: 20625

Update config.h based on options changed

4 lines of code changed in 1 file:

partmedia 2018-12-27 13:42 Rev.: 20624

Use target_compile_features()

6 lines of code changed in 4 files:

partmedia 2018-12-27 13:42 Rev.: 20623

Replace uses of include_directories()

30 lines of code changed in 4 files:

partmedia 2018-12-27 13:42 Rev.: 20622

Use full path to SDL headers

4 lines of code changed in 2 files:

partmedia 2018-12-26 19:58 Rev.: 20621

Pass player and server name to client scripts

Submitted by: Frank Wilde <F.Wilde@casino2000.lu>

4 lines of code changed in 1 file:

ryo_saeba 2018-12-26 14:26 Rev.: 20620

Fix crash from compiler optimisation evaluating ++i before i and thus writing to an invalid memory address.

2 lines of code changed in 1 file:

silvernexus 2018-12-24 14:43 Rev.: 20619

Comment out bell.py event, since it is now its own plugin.

61 lines of code changed in 2 files:

silvernexus 2018-12-24 14:38 Rev.: 20618

Refactor city bells python event into its own plugin.
It seems to run much more efficiently this way.

427 lines of code changed in 8 files:

silvernexus 2018-12-24 13:38 Rev.: 20617

Fix plurality disagreement in godgiven item retrieval message.

4 lines of code changed in 2 files:

silvernexus 2018-12-23 00:20 Rev.: 20616

Refactor spell_client_use to utilize a switch statement instead of six ifs.

20 lines of code changed in 2 files:

silvernexus 2018-12-23 00:15 Rev.: 20615

Fix invalid arguments to calloc.

1 lines of code changed in 1 file:

silvernexus 2018-12-22 23:48 Rev.: 20614

Better utilize calloc to set dynamic structs to 0.

8 lines of code changed in 2 files:

silvernexus 2018-12-22 09:29 Rev.: 20613

Adjust an add-one-then-increment-original-value code section to be increment-then-use

4 lines of code changed in 2 files:

November 2018 »

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