May 2004 Commit Log

Number of Commits:
58
Number of Active Developers:
6
akirschbaum 2004-05-28 15:11 Rev.: 2807

gnome/gnome.c, gtk/gx11.c: Fix improper access to history buffer variable.

5 lines of code changed in 3 files:

temitchell 2004-05-28 00:51 Rev.: 2806

- experimental temple for Ixalovh

0 lines of code changed in 1 file:

temitchell 2004-05-28 00:48 Rev.: 2805

- map updates - casino has free access to silver slots now and a lower
cover charge

9286 lines of code changed in 4 files:

temitchell 2004-05-28 00:20 Rev.: 2804

- some improvements to hall of DMs to make the boards less annoying and
provide space for some exits

859 lines of code changed in 1 file:

mwedel 2004-05-25 01:42 Rev.: 2803

Fix name of books.
MSW 2004-05-24

2 lines of code changed in 1 file:

temitchell 2004-05-24 23:08 Rev.: 2802

- add some dark forest magic and little elf settlement to this map

755 lines of code changed in 1 file:

temitchell 2004-05-24 22:49 Rev.: 2801

- link gaea temple map to the Greenway

14 lines of code changed in 1 file:

temitchell 2004-05-24 22:43 Rev.: 2800

- add new map folder for non localized locations

2078 lines of code changed in 2 files:

temitchell 2004-05-24 20:47 Rev.: 2799

- add new exit arches (actual arches!)

0 lines of code changed in 5 files:

temitchell 2004-05-24 20:45 Rev.: 2798

- add some new arch type exits to the styles also make special style for
darkforest (used for the Greenway)

53 lines of code changed in 4 files:

temitchell 2004-05-24 18:34 Rev.: 2797

- remove horn generator to address potential economic abuse

0 lines of code changed in 1 file:

ryo_saeba 2004-05-24 16:03 Rev.: 2796

Missing return value :p

1 lines of code changed in 1 file:

ryo_saeba 2004-05-24 16:00 Rev.: 2795

new dmhide command, dm + hide

82 lines of code changed in 4 files:

temitchell 2004-05-24 14:54 Rev.: 2794

- darkforest arch should block view

1 lines of code changed in 1 file:

temitchell 2004-05-24 13:52 Rev.: 2793

- fix DM boards to - apparently the java editor does not copy script
paramaters when copying objects

2 lines of code changed in 2 files:

temitchell 2004-05-24 13:14 Rev.: 2792

- adding DM petition boards to Scorn cityhall and Navar courthouse
these are linked to the message board in the HallOfDMs for easy access

83 lines of code changed in 2 files:

temitchell 2004-05-23 13:39 Rev.: 2791

- remove weights from firebreath and icestorm objects so they do not
trigger knockback effects.

0 lines of code changed in 2 files:

tchize 2004-05-22 10:51 Rev.: 2790


Updated The SDL best per pixel lightning code and changed color -> gray algorithm

Now less artefacts, still some time around fog of war.
However looks better than before. Use bilinear interpolation.
Perhaps should switch to bicubic some time later :)

I changed the fog of war picture generation to create a gray
value based on luminescence (More accurate gray, as if picture was
take from a gray old camera).

179 lines of code changed in 2 files:

mwedel 2004-05-20 00:52 Rev.: 2789

fix path for dimension door - it should be path_teleport, not
path_detonation.
MSW 2004-05-19

1 lines of code changed in 1 file:

mwedel 2004-05-20 00:50 Rev.: 2788

include/book.h: Increase the size of BOOK_BUF, so inscribed books can hold
more informatin.
lib/Makefile.am, lib/Makefile.in: Add the 'rename' to the list of help
files.
lib/archetypes: update the glyph/rune spells to have proper face.
lib/bmaps, lib/crossfire.* - add glyph.111 image.
server/gods.c: Modify tailor_god_spell() to look harder to find a god -
necessary for glyph spells.
server/spell_attack.c: Give players 50% of exp for monsters they charm.
MSW 2004-05-19

27 lines of code changed in 6 files:

akirschbaum 2004-05-18 11:11 Rev.: 2787

common/object.c: Correct get_search_arr() to return a proper permutation.
Andreas Kirschbaum 2004-05-18

31 lines of code changed in 2 files:

mwedel 2004-05-16 23:03 Rev.: 2786

Add image for glyph spell. Fix up other 'spell in rune' type spells
so that the face is set properly - don't really want the generic
sorcerer/praying/whatever icon.
MSW 2004-05-16

11 lines of code changed in 6 files:

mwedel 2004-05-16 22:19 Rev.: 2785

server/main.c: Have process_events display information from dumped object.
also, more refinement on checking of object status.
MSW 2004-05-16

23 lines of code changed in 2 files:

ryo_saeba 2004-05-16 05:38 Rev.: 2784

Changes for now

6 lines of code changed in 1 file:

ryo_saeba 2004-05-16 04:06 Rev.: 2783

Fix learn_spell

38 lines of code changed in 1 file:

ryo_saeba 2004-05-16 03:42 Rev.: 2782

Fix not saved pedestals when building on non unique maps

70 lines of code changed in 1 file:

mwedel 2004-05-16 01:13 Rev.: 2781

server/acinclude.m4: Patch by acinclude.m4 to add python 2.3 support.
Rebuilt files (Makefile.in, aclocal.m4, configure, configure.in). add
config.guess, config.sub since automake now includes them in the Makefile.in
file.
MSW 2004-05-15

2742 lines of code changed in 7 files:

mwedel 2004-05-16 01:09 Rev.: 2780

gtk/gx11.c: Comment out printing of size when we receive config event.
gtk/image.c: Remove some superfluos LIL_ENDIAN code that would never
be used because it was already in an #ifdef LIL_ENDIAN/#else block.
Fix up freeing of data - need to free the pixel info before freeing
the surface, don't free the fog pixels since SDL will do that for us.
MSW 2004-05-15

12 lines of code changed in 3 files:

mwedel 2004-05-16 01:05 Rev.: 2779

server/spell_effect.c: Fix cast_create_food() to call
find_archetype_by_object_name() instead of find_archetype(). In this
way, players can use invoke without having to know the archetype name.
MSW 2004-05-15

1 lines of code changed in 1 file:

mwedel 2004-05-16 00:29 Rev.: 2778

server/c_wiz.c: Modify command_banish() to record dm name, player name,
and date of command.
MSW 2004-05-15

28 lines of code changed in 1 file:

mwedel 2004-05-15 22:58 Rev.: 2777

server/main.c: freeing removed objects appeared to have more of a
consequence than expected - only remove the object if it was on a map
(op->map). It turns out that the artifact code uses objects that
are removed to store what the new object is.
MSW 2004-05-15

1 lines of code changed in 1 file:

ryo_saeba 2004-05-15 13:17 Rev.: 2776

ground positioning system

1 lines of code changed in 2 files:

ryo_saeba 2004-05-15 13:15 Rev.: 2775

Added a positioning system

78 lines of code changed in 4 files:

mwedel 2004-05-14 02:38 Rev.: 2774

commit the changelog for the night. MSW 2004-05-13

11 lines of code changed in 1 file:

mwedel 2004-05-14 02:35 Rev.: 2773

server/apply.c: Fix fix_auto_apply() so we don't generate additional
spells for spellcasting objects that already have them (regression
from fix from 5/11 below)
MSW 2004-05-13

11 lines of code changed in 1 file:

mwedel 2004-05-14 02:23 Rev.: 2772

server/main.c: Fix process_events() so it doesn't purge removed players
from the list - players get in the removed state at play again
prompt.
MSW 2004-05-13

4 lines of code changed in 1 file:

mwedel 2004-05-14 01:41 Rev.: 2771

server/spell_util.c: SP_level_spellpoint_cost() - never have a spell
cost 0 spellpoints due to attunement or other bonuses - spell always
cost at least 1 sp/grace.
MSW 2004-05-13

6 lines of code changed in 1 file:

mwedel 2004-05-14 00:55 Rev.: 2770

Clean up the formatting of move_teleporter() - no code changes.
MSW 2004-05-13

60 lines of code changed in 1 file:

mwedel 2004-05-14 00:47 Rev.: 2769

Add notes about duplicators.
MSW 2004-05-13

29 lines of code changed in 1 file:

mwedel 2004-05-12 02:15 Rev.: 2768

get todays updates in
MSW 2004-05-11

10 lines of code changed in 1 file:

mwedel 2004-05-12 02:14 Rev.: 2767

server/apply.c: modify fix_auto_apply() so that it properly generates
items for creatures that start with objects in their inventory.
MSW 2004-05-11

10 lines of code changed in 1 file:

mwedel 2004-05-12 01:43 Rev.: 2766

gtk/image.c: Patch from bug list to fix compilation on big endian
machines.
MSW 2004-05-11

16 lines of code changed in 2 files:

mwedel 2004-05-12 00:52 Rev.: 2765

server/pets.c: Fix summon golem, summon pet monsters so that the summoned
monsters are not worth any exp. Fixes bugs were players could
summon monsters and then kill them.
MSW 2004-05-11

11 lines of code changed in 1 file:

mwedel 2004-05-11 23:43 Rev.: 2764

server/skills.c: Fix do_skill_detect_curse() and do_skill_detect_magic()
so that they don't process objects the player is incapable of picking
up (eg, floors). Fixes experience exploit.
MSW 2004-05-11

8 lines of code changed in 1 file:

mwedel 2004-05-11 01:57 Rev.: 2763

server/spell_util.c: Fix cast_spell() so that failed spells (due to
encumberance or other penalties) still cost some random number of grace/
mana points.
MSW 2004-05-10

10 lines of code changed in 2 files:

mwedel 2004-05-09 03:03 Rev.: 2762

common/treasure.c: Change the loading of the artifacts file to actually
calloc() the object - reset_object() doesn't clear all the values,
like active_next, active_prev, so better to just do it there.
server/main.c: Add code in process_events() that checks for removed objects -
have seen occasional crashes caused by them.
MSW 2004-05-08

22 lines of code changed in 3 files:

mwedel 2004-05-09 02:56 Rev.: 2761

gtk/gx11.c: Fix configure_event() to only allocate new data structures if
the size of the map area has in fact change. This fixes a major memory
leak, as it seems gtk erroneously generates configure events.
gtk/map.c: Clean out some commented out code, clean up the formatting of the
draw_map function - no actual code change.
MSW 2004-05-08

51 lines of code changed in 3 files:

temitchell 2004-05-08 19:57 Rev.: 2760

-changes to clean up old multipart notation

0 lines of code changed in 12 files:

temitchell 2004-05-08 19:50 Rev.: 2759

- fix old multipart map notation.

71 lines of code changed in 7 files:

ryo_saeba 2004-05-08 08:38 Rev.: 2758

Add settings to control armor enchantment

131 lines of code changed in 7 files:

ryo_saeba 2004-05-08 06:11 Rev.: 2757

Use LOGFILE for logfile, not hardcoded value

4 lines of code changed in 3 files:

ryo_saeba 2004-05-08 02:50 Rev.: 2756

Nodm tweak

22 lines of code changed in 2 files:

mwedel 2004-05-06 02:04 Rev.: 2755

Fix problem with shop not making change - wrong type of variable
used.
MSW 2004-05-05

2 lines of code changed in 1 file:

mwedel 2004-05-05 02:25 Rev.: 2754

server/apply.c: Fix apply_special() to properly deal with LAMP objects - it
wasn't dealing properly with the split off lamp compared to the one it
was supposed to deal with - was crashing server.
MSW 2004-05-04

18 lines of code changed in 2 files:

mwedel 2004-05-05 02:16 Rev.: 2753

Add range_modifier to these spells, so the walls grow in length
as caster level increases.
MSW 2004-05-04

8 lines of code changed in 7 files:

mwedel 2004-05-04 02:14 Rev.: 2752

common/item.c: describe_monster() - print luck when describing players (fixex
perceive self not showing luck)
server/attack.c: kill_object() - don't give player exp if he kills himself -
compare owner against what was killed, not the hitter.
server/pets.c: summon_object() - move breaking out for last treasurelist
after we set the last valid treasurelist - otherwise, the list entry for
the treasurelist was never used. Change summoned creatures so that
the items they have are god given, and thus disappear when they
are killed - prevents players from summoning and then looting their pets.
server/spell_attack.c: explode_bullet() - Get owner of the spell so that we
can properly tailor the explosion portion of the spell for the god
of the worshipper.
MSW 2004-05-03

25 lines of code changed in 5 files:

ryo_saeba 2004-05-03 16:38 Rev.: 2751

Win32 fixes

7 lines of code changed in 3 files:

tanner 2004-05-02 22:22 Rev.: 2750

Given that Redhat 9 was deprecated on 04/30/2004 and the consumer version of
Redhat linux no longer exists, I've switched to Debian and will no longer be
maintaining the .spec file and RPMS for Redhat/Fedora Linux.

I posted to crossfire-devel asking for someone to take over.

9 lines of code changed in 2 files:

April 2004 »

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