November 2003 Commit Log

Number of Commits:
44
Number of Active Developers:
7
onefang 2003-11-29 22:37 Rev.: 2478

Removed bat generator. DVS 2003-11-30

1 lines of code changed in 1 file:

ryo_saeba 2003-11-29 11:37 Rev.: 2477

Changed logical position of 'spell_attack.c'

0 lines of code changed in 1 file:

ryo_saeba 2003-11-29 04:00 Rev.: 2476

Fixed collect_images.pl for Windows

6 lines of code changed in 2 files:

mwedel 2003-11-29 00:41 Rev.: 2475

Commit this file also.
MSW 2003-11-28

6 lines of code changed in 1 file:

mwedel 2003-11-29 00:40 Rev.: 2474

gtk/map.c, gnome/map.c: Apply patch by kirschbaum@myrealbox.com which fixes
improper coordinate comparision.
gtk/gx11.c: Remove some unused declarations.
gtk/map.c: always set the cleared flag as spaces come into view.
MSW 2003-11-28

3 lines of code changed in 3 files:

mwedel 2003-11-28 21:17 Rev.: 2473

Add some op->type==PLAYER checks in cast detection that were missing.
Resulted in crashes if a monster cast one of the detection spells.
MSW 2003-11-28

4 lines of code changed in 1 file:

ryo_saeba 2003-11-25 13:49 Rev.: 2472

Skill name when learning. Sense curse and sense magic on items on ground

29 lines of code changed in 3 files:

onefang 2003-11-24 04:23 Rev.: 2471

Moved Dark Forest. DVS 2003-11-24

3 lines of code changed in 2 files:

onefang 2003-11-24 04:20 Rev.: 2470

Moved Dark Forest, and added external critters. DVS 2003-11-24

191 lines of code changed in 1 file:

onefang 2003-11-24 03:36 Rev.: 2469

Allowed access to sea from Navar DVS 2003-11-24

2 lines of code changed in 1 file:

ryo_saeba 2003-11-22 12:13 Rev.: 2468

Fixed skill level display in stats for Win32

9 lines of code changed in 2 files:

temitchell 2003-11-18 22:50 Rev.: 2466

- changes to rustmonster from images by Bernd Edler and file
add/changes to make the facings.

75 lines of code changed in 9 files:

mwedel 2003-11-16 19:39 Rev.: 2465

Fix rune of summonings to call appropriate summoning spell.
Add summon devil spell to cover the rune of devil summoning.
MSW 2003-11-16

35 lines of code changed in 2 files:

mwedel 2003-11-16 19:17 Rev.: 2464

Rebuild archetypes and treaures.
update map_check to check for spellbook objects.
MSW 2003-11-16

44 lines of code changed in 1 file:

mwedel 2003-11-16 19:13 Rev.: 2463

Fix cure_confusion spell - was looking for wrong object.
MSW 2003-11-16

2 lines of code changed in 1 file:

mwedel 2003-11-16 03:17 Rev.: 2462

Store away image data as passed in - needed to fix problem resulting
from recent change to image.c - SDL mode needs a copy
of this data to work.
MSW 2003-11-16

11 lines of code changed in 1 file:

quickfur 2003-11-15 16:44 Rev.: 2461

New monsters (leech, tentacles) and new blood arch

0 lines of code changed in 2 files:

mwedel 2003-11-14 02:57 Rev.: 2460

Add missing out_of_map() check to animate_bomb()
MSW 2003-11-13

2 lines of code changed in 1 file:

mwedel 2003-11-14 02:53 Rev.: 2459

Add missing {} in in_singing().
MSW 2003-11-13

2 lines of code changed in 1 file:

mwedel 2003-11-14 02:45 Rev.: 2458

Fix up all the maps related to abilities of monsters on the maps, as
well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13

3746 lines of code changed in 112 files:

gros 2003-11-13 13:22 Rev.: 2457

Corrected memory leaks (PNG structures not being properly freed)

6 lines of code changed in 1 file:

mwedel 2003-11-12 02:29 Rev.: 2456

fix starting spellbook for paladins.
MSW 2003-11-11

1 lines of code changed in 1 file:

mwedel 2003-11-12 01:28 Rev.: 2455

Fix by hsteoh@quickfur.ath.cx so that flying objects don't get sucked
up by swamps.
MSW 2003-11-11

1 lines of code changed in 1 file:

mwedel 2003-11-11 03:00 Rev.: 2454

Fix problem with 64 bit values not getting decoded properly - only
happened if the value more than could be held in 32 bits - we weren't
treating the sign bit properly for the MSB of the 4 byte int.
MSW 2003-11-10

5 lines of code changed in 1 file:

mwedel 2003-11-11 02:58 Rev.: 2453

common/loader.l, loader.c: Fix firewalls so that their spell is properly
initialized - uses 'dam' and not sp for those objects
MSW 2003-11-11

6 lines of code changed in 2 files:

mwedel 2003-11-11 02:37 Rev.: 2452

server/apply.c: Fix check_weapon_power so that it finds proper wc object.
Fix unapply_for_ob so that it won't unequip cursed/damned weapons if
player switches objects.
MSW 2003-11-11

19 lines of code changed in 2 files:

ryo_saeba 2003-11-10 15:24 Rev.: 2451

Fixed Win32 compilation. Scripting is disabled (dummy empty functions).

86 lines of code changed in 3 files:

crowbert 2003-11-10 10:11 Rev.: 2450

add scripting interface

1299 lines of code changed in 14 files:

mwedel 2003-11-10 00:39 Rev.: 2449

bulk of this is to fix exp loss when changing gods if you have more than
2 billion exp, removal of spells when you switch levels, and not giving you
all new spells when you switch religions.
--
common/living.c: Update exp functions to be fully 64 bit aware. Don't
take away from player total exp if SK_SUBTRACT_SKILL_EXP is passed in.
common/utils.c: Add 64 bit version of random_roll(), called random_roll64()
lib/treasures: Make indentation consistent for some treasures.
server/apply.c: Use the FLAG_STARTEQUIP to denote god given spells, instead
of using special prayer markers. This simplifies the spell learning
and removal code.
server/gods.c: Make exp loss for changing religions 64 bit compliant.
Fix become_follower() so that it doesn't give all the new gods special
spells if you switch religions. Fix code so that it properly removes
all special prayers from previous god, and also print out message on what
spells you lost. Don't set the prayer skill as applied in various
areas - this results in two skills being applied, which isn't proper.
MSW 2003-11-09

110 lines of code changed in 7 files:

ryo_saeba 2003-11-07 18:16 Rev.: 2448

Added .cvsignore for make_win32 subdirectory.

1 lines of code changed in 1 file:

ryo_saeba 2003-11-07 14:54 Rev.: 2447

Fixed newline issue with previous commit.

0 lines of code changed in 9 files:

ryo_saeba 2003-11-07 14:01 Rev.: 2446

Improved 'tell' command. Fix Win32-Python issues. Fix Win32 compilation issue.

165 lines of code changed in 9 files:

mwedel 2003-11-07 00:17 Rev.: 2445

Fix bug would it cast_detect() would go into infinite loop.
MSW 2003-11-06

6 lines of code changed in 1 file:

ryo_saeba 2003-11-04 13:53 Rev.: 2444

First version, basic but working

40 lines of code changed in 1 file:

onefang 2003-11-03 20:02 Rev.: 2443

Fixed some trees in the large forest I forgot to put grass under last time.
DVS 4-11-2003

9 lines of code changed in 2 files:

mwedel 2003-11-02 19:34 Rev.: 2442

Fix spellbooks in shop so they work with new spell system.
MSW 2003-11-02

631 lines of code changed in 1 file:

temitchell 2003-11-02 03:02 Rev.: 2441

- fix some patern maching on newbieshouse map
- added in door and chest tutorial as well
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278 lines of code changed in 1 file:

mwedel 2003-11-02 00:18 Rev.: 2440

common/treasure.c, doc/Developers/spells: Fix generation of rods so they have
enough charges to cast the spells. Update documentation on what maxhp for
the archetype of rods means.
MSW 2003-11-01

15 lines of code changed in 3 files:

mwedel 2003-11-01 23:17 Rev.: 2439

server/player.c: Fix crash in stand_near_hostile when it is called on
tiled maps with player near edge.
MSW 2003-11-01

28 lines of code changed in 2 files:

temitchell 2003-11-01 18:30 Rev.: 2438

add gaea shrine to Navar

8333 lines of code changed in 2 files:

temitchell 2003-11-01 18:27 Rev.: 2437

- add whirlwind exit to random exits

19 lines of code changed in 2 files:

temitchell 2003-11-01 16:48 Rev.: 2436

- add links to new temples - add no magic to city streets

3741 lines of code changed in 4 files:

temitchell 2003-11-01 16:36 Rev.: 2435

- add some temples to Navar - some minor changes to scorn temples
hopefully these can be rounded out a bit soon

909 lines of code changed in 5 files:

temitchell 2003-11-01 15:12 Rev.: 2434

- fix this arch as it has been freaking me out for some time now.

3 lines of code changed in 1 file:

October 2003 »

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