December 2005 Commit Log

Number of Commits:
163
Number of Active Developers:
8
mikeeusa 2005-12-31 15:11 Rev.: 4241

Adding nice doors to brest shops

32 lines of code changed in 2 files:

mikeeusa 2005-12-31 14:58 Rev.: 4240

door fix

1 lines of code changed in 1 file:

mikeeusa 2005-12-31 14:52 Rev.: 4239

fixing doors

32 lines of code changed in 4 files:

akirschbaum 2005-12-31 13:56 Rev.: 4238

Apply modified patch #1391648 (FIX: new movement code and generators) by Lalo
Martins. This fixes bugs #1383398, #1383392, #1375643, #1372035, #1370409; all
bugs are related to objects stacking which should not stack.

8 lines of code changed in 2 files:

mikeeusa 2005-12-31 13:47 Rev.: 4237

fixed magi nw store name

4 lines of code changed in 1 file:

mikeeusa 2005-12-31 13:44 Rev.: 4236

added pink rose picture, and added a black rose, black roses are rare

32 lines of code changed in 3 files:

mikeeusa 2005-12-31 13:33 Rev.: 4235

Marble column arch

0 lines of code changed in 1 file:

mikeeusa 2005-12-31 13:15 Rev.: 4234

tower northwest edit

1 lines of code changed in 1 file:

mikeeusa 2005-12-31 13:12 Rev.: 4233

Style to darcap

8 lines of code changed in 1 file:

mikeeusa 2005-12-31 13:05 Rev.: 4232

New door to brest inn, matches outside

108 lines of code changed in 1 file:

ryo_saeba 2005-12-31 12:20 Rev.: 4231

Don't print file not found messages for global events.

10 lines of code changed in 2 files:

mikeeusa 2005-12-31 12:10 Rev.: 4230

They say darcap is a sultanate :)

5 lines of code changed in 13 files:

mikeeusa 2005-12-31 12:06 Rev.: 4229

Checkbook

0 lines of code changed in 2 files:

mikeeusa 2005-12-31 12:01 Rev.: 4228

Quicksilver sea

0 lines of code changed in 9 files:

mikeeusa 2005-12-31 11:59 Rev.: 4227

Marble column faces

0 lines of code changed in 10 files:

mikeeusa 2005-12-31 11:57 Rev.: 4226

Doors, brest is colorful, here's the interor stuffssszzzz

37 lines of code changed in 26 files:

mikeeusa 2005-12-31 11:52 Rev.: 4225

Lead

0 lines of code changed in 4 files:

akirschbaum 2005-12-31 10:39 Rev.: 4224

Make file compilable again.

1 lines of code changed in 1 file:

ryo_saeba 2005-12-28 17:00 Rev.: 4223

More leak fix

39 lines of code changed in 1 file:

ryo_saeba 2005-12-28 08:40 Rev.: 4222

Fix wrong slaying field for check_inv

1122 lines of code changed in 1 file:

ryo_saeba 2005-12-28 03:54 Rev.: 4221

Scripts don't share variables anymore.

45 lines of code changed in 2 files:

eracc 2005-12-27 15:21 Rev.: 4220


Fixed the silly looking firebolt that was in place of a campfire with an
actual campfire tile. Copied the exit tile across the bottom of the map and
covered all the exits with ground tiles. Modified the ground to make it
less uniform looking where all the yellow stones are.

120 lines of code changed in 1 file:

ryo_saeba 2005-12-27 08:38 Rev.: 4219

Apply patch #1383359 (Fix death message) courtesy Anton Oussik

8 lines of code changed in 2 files:

ryo_saeba 2005-12-27 08:26 Rev.: 4218

Make nrof uint32, like server-side. Fix a crash with get_number.

22 lines of code changed in 5 files:

mikeeusa 2005-12-27 00:59 Rev.: 4217

azamuindo quest working on

7513 lines of code changed in 4 files:

mikeeusa 2005-12-26 20:07 Rev.: 4216

Setting the face of 'a blue crystal' to blue_crystal.111

1 lines of code changed in 1 file:

mikeeusa 2005-12-26 20:02 Rev.: 4215

Setting the face of 'a blue crystal' to blue_crystal.111

1 lines of code changed in 1 file:

mikeeusa 2005-12-26 20:00 Rev.: 4214

Adding a blue crystal face (lightish blue) for the blue crystal in the snakepit in lake country

0 lines of code changed in 1 file:

mikeeusa 2005-12-26 18:09 Rev.: 4213

Adding jade and amberinium coins, looked up amberinium and saw that it was a clear stone with amber or yellow streaks in it, I replicated this as best I could... it looks less like a copper coin now, note: mappers please don't use these in your maps as a general rule, plat is still the main 'big' coin, these are just like the 1000USD and 10k usd notes you know exist but never see, shop code and appraisement code should still say 'that will cost you bla plat and bla gold' etc, it should not ever mention amber or jade, it would be good if only azamuindo or areas close to it ever gave these out as change, as jade is of the east, aza is a high lvl area, and these are exotic coins. They should be accepted everywhere though

0 lines of code changed in 4 files:

mikeeusa 2005-12-26 15:10 Rev.: 4212

Jade Dragon, will be rod-type artifact at end of azumuando quest

0 lines of code changed in 1 file:

mikeeusa 2005-12-26 15:09 Rev.: 4211

Chest faces

25 lines of code changed in 3 files:

mikeeusa 2005-12-26 12:59 Rev.: 4210

Adding the repulsion wall from the tracker, the author was going to upload it but seems to have forgotten or not gotten around to it, so here it is

0 lines of code changed in 42 files:

mikeeusa 2005-12-26 10:59 Rev.: 4209

working on the azumauindo quest

6471 lines of code changed in 3 files:

mikeeusa 2005-12-26 00:50 Rev.: 4208

Adding more key colors

0 lines of code changed in 7 files:

mikeeusa 2005-12-26 00:39 Rev.: 4207

Working on the quest which starts in azamuindo

13025 lines of code changed in 3 files:

mikeeusa 2005-12-25 22:12 Rev.: 4206

The bank card

0 lines of code changed in 2 files:

eracc 2005-12-25 02:52 Rev.: 4205


Found more problems relating to locations in /pup_land/... Fixed.

9 lines of code changed in 4 files:

eracc 2005-12-25 01:35 Rev.: 4204


Problem with transport to Lone Town. Fixed.

160 lines of code changed in 3 files:

mikeeusa 2005-12-25 00:12 Rev.: 4203

working on azamuindo quest

16328 lines of code changed in 1 file:

mikeeusa 2005-12-24 16:53 Rev.: 4202

working on azamuindo quest

5651 lines of code changed in 3 files:

mikeeusa 2005-12-24 16:03 Rev.: 4201

working on azamuindo quest

7 lines of code changed in 1 file:

eracc 2005-12-24 15:05 Rev.: 4200


Fix magic mouth so it only prints its' message once to the player on the
map. No reason to have it repeat and spam the player message list.

775 lines of code changed in 1 file:

gros 2005-12-24 14:30 Rev.: 4199

Initial revision

67 lines of code changed in 473 files:

mikeeusa 2005-12-24 10:45 Rev.: 4198

Adding an eastern style shrine

0 lines of code changed in 3 files:

mikeeusa 2005-12-24 10:20 Rev.: 4197

Adding red post, used in the orient sometimes, they are fans of red

0 lines of code changed in 2 files:

mikeeusa 2005-12-24 10:05 Rev.: 4196

Added necromancer's book face and necromancy spell symbol face pictures

0 lines of code changed in 2 files:

mikeeusa 2005-12-24 00:41 Rev.: 4195

Reverting change made by errac. Update metalforge's archtypes and please look at the trs file. You will see that shop_building refences building_material_stonewall_norm which is where the Dwall is, please do not change this back, it works, also metalforge isn't the center of the universe, as it is now normals shops will get the dwall, navar shops well get the westcwall, brest shops will get the redcwall, and azamuindo shops will get dwall and the paper wall; This does work please do not change it back.

0 lines of code changed in 1 file:

mikeeusa 2005-12-24 00:08 Rev.: 4194

Working on quest, starts in azumauindo

12465 lines of code changed in 5 files:

eracc 2005-12-23 22:41 Rev.: 4193


Lone Town dragon hangar - remove magic mouth for Lone Town dragon. Since
the thing is Closed anyway, being in Lone Town already and all that.

0 lines of code changed in 1 file:

eracc 2005-12-23 22:38 Rev.: 4192


Remove 2 of the shop mats. Was a bad idea to have 4 close together. Also
extended the entry area a bit.

24 lines of code changed in 1 file:

eracc 2005-12-23 22:12 Rev.: 4191


Attempting to make Dwall appear in random shopbuilding tile treasurelist
again. Someone broke it. Needed for new Lone Town apartment maps. Please
leave it as is. Do not remove it from the building_material list. Do not
change it into some other arch that is not available on metalforge right
now. Thank you.

3 lines of code changed in 1 file:

eracc 2005-12-23 17:36 Rev.: 4190


Missed a no_pass tile that was blocking access to the new dragon hangar.
Fixed that and made another "port" entry into the city near the hangar.

15 lines of code changed in 1 file:

akirschbaum 2005-12-23 15:56 Rev.: 4189

server/skills.c: In steal() do not give exp for stealing from pets since this
can be exploited to gain exp over and over.

13 lines of code changed in 2 files:

eracc 2005-12-23 15:09 Rev.: 4188


Fix region header on dragon hangar to be in lonetown. Add build shop to
Lone Town.

5155 lines of code changed in 3 files:

mikeeusa 2005-12-23 01:38 Rev.: 4187

working on the quest

3340 lines of code changed in 3 files:

eracc 2005-12-22 21:58 Rev.: 4186


Add a dragon tranport hangar building to Lone Town. More temptation to get
a new apartment away from Scorn in Lone Town. :-)

To add this map from CVS one will need to reset /pup_land/lone_town/town
then remove pup_land@lone_town@town.v00 from var/crossfire/unique-items.

11122 lines of code changed in 2 files:

mikeeusa 2005-12-22 18:31 Rev.: 4185

Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo

1 lines of code changed in 1 file:

mikeeusa 2005-12-22 18:17 Rev.: 4184

Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo

2501 lines of code changed in 3 files:

mikeeusa 2005-12-22 17:56 Rev.: 4183

Working on antartic castle, part of a larger quest I'm working on that will start in azamuindo

26204 lines of code changed in 6 files:

mikeeusa 2005-12-22 12:50 Rev.: 4182

Make atleast the 1st frame of the secret mine door animation look non shitty

0 lines of code changed in 2 files:

qal21 2005-12-22 08:20 Rev.: 4181

Fixing bad pngs by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.)

0 lines of code changed in 6 files:

qal21 2005-12-22 08:18 Rev.: 4180

Fixing bad pngs by opening in GIMP and saving again. (libpng didn't mind it, but some others like PIL die.)

0 lines of code changed in 3 files:

qal21 2005-12-22 07:53 Rev.: 4179

Fixing bad png by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.)

0 lines of code changed in 1 file:

mikeeusa 2005-12-21 12:32 Rev.: 4178

Drew some present boxes and added them

0 lines of code changed in 7 files:

mikeeusa 2005-12-21 01:09 Rev.: 4177

Added foodshop to scorn

21 lines of code changed in 1 file:

mikeeusa 2005-12-21 01:02 Rev.: 4176

Added foodshop to scorn

795 lines of code changed in 2 files:

mikeeusa 2005-12-21 00:37 Rev.: 4175

some work on the navar theater quest

0 lines of code changed in 4 files:

mikeeusa 2005-12-21 00:35 Rev.: 4174

some work on the antartic castle

365 lines of code changed in 3 files:

eracc 2005-12-21 00:25 Rev.: 4173


Changed the altar in the Undead Church (Scorn) to one that can be
consecrated. Saw no reason to have a payment altar in there.

2 lines of code changed in 1 file:

eracc 2005-12-21 00:17 Rev.: 4172


Fix entrance to add a message stating /which/ shield is desired for the
entrance fee.

15 lines of code changed in 1 file:

mikeeusa 2005-12-20 10:50 Rev.: 4171

Applying the new fant inn archtype to brest

1 lines of code changed in 1 file:

mikeeusa 2005-12-20 10:41 Rev.: 4170

Changing the name of my plat etc rounds to * round, the bank script was giving them out as they have the same name as reg coins... but I'd think the script would have done things by archtype ... not name...

6 lines of code changed in 3 files:

mikeeusa 2005-12-19 18:06 Rev.: 4169

Added inn_fant

0 lines of code changed in 2 files:

mikeeusa 2005-12-19 08:44 Rev.: 4168

Tidied up tomato (had some white and black artifacts) made a large tomato (could be the 'prize tomato' or an uncommon tomato that grows uncommonly once we have farming (after plots?) food value of the large one was increased 4x and value 2x) also scaled down the regular tomato pic alittle bit to be more inline with the other foods of similar size

38 lines of code changed in 3 files:

mikeeusa 2005-12-18 19:27 Rev.: 4167

snow, christmas trees

3 lines of code changed in 2 files:

mikeeusa 2005-12-18 19:15 Rev.: 4166

Indexing some png files: filesize halved, no data lost. Indexing is nice :)

0 lines of code changed in 2 files:

mikeeusa 2005-12-18 19:12 Rev.: 4165

Arch: Adding snow covered pine tree, christmas tree, snow covered christmas tree

3 lines of code changed in 5 files:

mikeeusa 2005-12-18 10:32 Rev.: 4164

Arch: original committer forgot to take out animation info from snow castle so that once it was loaded it's pic morphed into the non snow castle, this is now fixed, yay

0 lines of code changed in 1 file:

mikeeusa 2005-12-18 10:04 Rev.: 4163

Starting work on a castle in antartica

26035 lines of code changed in 3 files:

akirschbaum 2005-12-18 05:45 Rev.: 4162

Code reformatting to a consistent style and to comply with programming_guide;
should not affect behavior: mostly whitespace or comment changes; convert all
TABs into spaces; rewrite statements to improve readability.

1068 lines of code changed in 1 file:

ryo_saeba 2005-12-17 13:45 Rev.: 4161

Indentation

5 lines of code changed in 1 file:

ryo_saeba 2005-12-17 13:42 Rev.: 4160

Missing break. Add void to function declaration.

14 lines of code changed in 3 files:

ryo_saeba 2005-12-17 12:34 Rev.: 4159

Forgot some magic

4 lines of code changed in 1 file:

ryo_saeba 2005-12-17 12:26 Rev.: 4158

Update Win32/MSVC project file

0 lines of code changed in 1 file:

ryo_saeba 2005-12-17 12:24 Rev.: 4157

Add missing files, tentative fix for build under Linux

188 lines of code changed in 5 files:

ryo_saeba 2005-12-17 12:21 Rev.: 4156

Plugins can get party information

230 lines of code changed in 11 files:

mikeeusa 2005-12-17 01:57 Rev.: 4155

Starting work on a castle in antartica

23651 lines of code changed in 2 files:

akirschbaum 2005-12-16 15:57 Rev.: 4154

Prevent a 'random_wealth' object from dropping on the floor.

1 lines of code changed in 1 file:

mikeeusa 2005-12-16 15:04 Rev.: 4153

Trying to fix a bug in this map

131 lines of code changed in 1 file:

mikeeusa 2005-12-16 14:35 Rev.: 4152

Trying to fix a bug in this map

121 lines of code changed in 1 file:

mikeeusa 2005-12-16 14:19 Rev.: 4151

Trying to fix a bug in this map

252 lines of code changed in 1 file:

mikeeusa 2005-12-16 13:22

Adding navarish capitalhold to navar

34 lines of code changed in 2 files:

mikeeusa 2005-12-16 13:16 Rev.: 4148

Adding navarish capitalhold to navar

10 lines of code changed in 1 file:

mikeeusa 2005-12-16 13:01 Rev.: 4147

Adding navarish capitalhold to navar

1495 lines of code changed in 2 files:

mikeeusa 2005-12-16 12:31 Rev.: 4146

Adding navarish capitalhold

0 lines of code changed in 2 files:

mikeeusa 2005-12-15 23:38 Rev.: 4145

Applying new navarish bank arch to world map

2245 lines of code changed in 2 files:

mikeeusa 2005-12-15 23:25 Rev.: 4144

Adding navar style bank

0 lines of code changed in 2 files:

akirschbaum 2005-12-15 15:50 Rev.: 4143

server/attack.c: Make spells destroy objects again.

4 lines of code changed in 2 files:

mikeeusa 2005-12-14 23:19 Rev.: 4142

Maps: making tower of illusion exit consistent with the world again

3 lines of code changed in 1 file:

mikeeusa 2005-12-14 22:59 Rev.: 4141

Maps: making tower of illusion exit consistent with the world again

68 lines of code changed in 2 files:

mikeeusa 2005-12-14 22:46 Rev.: 4140

Maps: Added a new guild to azumauindo called Zaseki Dzuki Ryoku, which means Seat To Power, for you anime fans ... now you know! (what ryoku means, yes they named some female anime char 'power' and then put said char in a retarded love triangle with a man who couldnt choose to have both of them but, rather, fell into their trap of 'you must only choose one'... on another note both of said ficticious females were centuries old at least... yeah they haven't been around the block a few...)

25556 lines of code changed in 8 files:

mikeeusa 2005-12-14 21:38

MapZ: Applying cave's shop header patch for wolfsburg dept store to the Consumer Value Store on the interwebnet (CVS)

5918 lines of code changed in 6 files:

mikeeusa 2005-12-14 21:30 Rev.: 4136

Adding header to a japan area shop

5 lines of code changed in 1 file:

ryo_saeba 2005-12-13 16:17 Rev.: 4135

Moved natural resistances display from statistics to resistances

29 lines of code changed in 2 files:

mwedel 2005-12-11 20:54 Rev.: 4134

gtk-v2/src/image.c: Remove call to free fog pixels (SDL) - with call in place,
client crashes on double free in SDL mode after disconnecting from
server.
MSW 2005-12-11

15 lines of code changed in 2 files:

ryo_saeba 2005-12-11 14:57 Rev.: 4133

Fix Win32 compilation

7 lines of code changed in 2 files:

akirschbaum 2005-12-11 13:11 Rev.: 4132

Fix buffer overflows which can be triggered remotely.

163 lines of code changed in 5 files:

akirschbaum 2005-12-11 12:06 Rev.: 4131

Prevent the map loader from crashing when loading maps with incorrect headers.

3 lines of code changed in 1 file:

mikeeusa 2005-12-11 11:28 Rev.: 4130

Maps: more theather in navar stuff

10696 lines of code changed in 4 files:

akirschbaum 2005-12-11 06:44 Rev.: 4129

gtk/{map.c,sdl.c}, x11/x11.c: General cleanup - just whitespace changes.

21 lines of code changed in 4 files:

akirschbaum 2005-12-11 06:32 Rev.: 4128

lib/collect.pl.in: General cleanup - just whitespace changes.

57 lines of code changed in 2 files:

akirschbaum 2005-12-11 05:56 Rev.: 4127

Prevent the map loader from crashing when loading maps with incorrect headers.
Changes are based on patch #1275563 by Kevin Rudat.

34 lines of code changed in 2 files:

akirschbaum 2005-12-11 04:01 Rev.: 4126

Convert absolute map tiling paths to relative paths.

119 lines of code changed in 32 files:

mikeeusa 2005-12-10 23:33 Rev.: 4125

navar theater stuff

10515 lines of code changed in 1 file:

mikeeusa 2005-12-10 23:23 Rev.: 4124

theater stuff

0 lines of code changed in 1 file:

mikeeusa 2005-12-10 18:03 Rev.: 4123

Correcting the colors of the silver and plat coins, plat is more white then silver

0 lines of code changed in 1 file:

akirschbaum 2005-12-10 17:34 Rev.: 4122

Fix credits for patch.

1 lines of code changed in 1 file:

akirschbaum 2005-12-10 17:32 Rev.: 4121

Apply modified second part of patch #1275563 (Crossedit: fix map attributes
window) by Kevin Rudat: let crossedit save/load tiling paths as the mapmaker
entered them, rather than saving the normalized version.

44 lines of code changed in 2 files:

mikeeusa 2005-12-10 14:16 Rev.: 4120

Arch: adding plat and silver amulets (in addition to the current gold one)

35 lines of code changed in 1 file:

mikeeusa 2005-12-10 14:07 Rev.: 4119

Arch: Adding silver and plat block

58 lines of code changed in 6 files:

akirschbaum 2005-12-10 12:42 Rev.: 4118

Add missing exits to prevent players from experiencing a cut off world.

16 lines of code changed in 2 files:

akirschbaum 2005-12-10 12:22 Rev.: 4117

Fix incorrectly set blocking/nonblocking sea tiles; one of them did allow to cast spells.

2 lines of code changed in 1 file:

mikeeusa 2005-12-10 11:57 Rev.: 4116

Arch: Adding big djinn

1 lines of code changed in 1 file:

mikeeusa 2005-12-10 11:38 Rev.: 4115

Correcting the colors of the silver and plat coins, plat is more white then silver

0 lines of code changed in 2 files:

mikeeusa 2005-12-10 11:32 Rev.: 4114

Arch: Adding big djinn

483 lines of code changed in 5 files:

akirschbaum 2005-12-10 08:47 Rev.: 4113

server/move.c: In move_ob() print error message instead of crashing: check
passed arguments before accessing them.

5 lines of code changed in 2 files:

akirschbaum 2005-12-10 08:27 Rev.: 4112

common/object.c, server/{pets.c,player.c,spell_attack.c,time.c},
socket/request.c: Properly check for P_OUT_OF_MAP after calling
get_map_flags().

50 lines of code changed in 7 files:

ryo_saeba 2005-12-10 04:37 Rev.: 4111

Remove duplicated header

0 lines of code changed in 1 file:

ryo_saeba 2005-12-09 16:17 Rev.: 4110

Fix Windows compilation

5 lines of code changed in 3 files:

ryo_saeba 2005-12-09 15:35 Rev.: 4109

Your regular tomato...

11 lines of code changed in 2 files:

akirschbaum 2005-12-09 15:34 Rev.: 4108

crossedit/Makefile.in: Rebuilt.

6 lines of code changed in 2 files:

akirschbaum 2005-12-09 15:24 Rev.: 4107

Apply slightly modified first part of patch #1275563 (Crossedit: fix map
attributes window): make the map attributes dialogs work again.

730 lines of code changed in 11 files:

mikeeusa 2005-12-09 15:19 Rev.: 4106

Arch: Adding some new bullion options

6 lines of code changed in 6 files:

akirschbaum 2005-12-08 15:57 Rev.: 4105

common/Makefile.in, include/Makefile.in: Rebuilt.

8 lines of code changed in 3 files:

akirschbaum 2005-12-08 15:50 Rev.: 4104

Remove a strange feature of normalize_path(): it did convert the path
"<path1>//<path2>" into "/<path2>". Also add a stand-alone application for
regression testing this function, and fix a few issues with ".." in path name.

282 lines of code changed in 6 files:

akirschbaum 2005-12-08 12:02 Rev.: 4103

Remove '//' from path names.

5 lines of code changed in 2 files:

mikeeusa 2005-12-07 19:37 Rev.: 4102

putting ultra viscious oil floor in oil floor style so is nonblocking

1 lines of code changed in 1 file:

mikeeusa 2005-12-07 19:28

CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.

33 lines of code changed in 2 files:

akirschbaum 2005-12-07 15:02 Rev.: 4099

server/ban.c: General cleanup - whitespace changes, rename variable names.
Should not affect function.

109 lines of code changed in 2 files:

akirschbaum 2005-12-07 14:29 Rev.: 4098

server/apply.c: In player_apply() do not consider DM PLAYERs to be DM-created
items. This prevents the server from destroying the player object (and
crashing shortly afterwards).

9 lines of code changed in 2 files:

akirschbaum 2005-12-07 13:39 Rev.: 4097

Apply slightly modified patch #1293744 (Inversed ban entries) by Thomas
Equeter.

33 lines of code changed in 3 files:

mikeeusa 2005-12-07 13:33 Rev.: 4096

Navar area: added some mysterious rand maps

83 lines of code changed in 1 file:

mikeeusa 2005-12-07 13:20 Rev.: 4095

Navar area: added some mysterious rand maps

1633 lines of code changed in 1 file:

mikeeusa 2005-12-07 12:46 Rev.: 4094

adding some usefull styles, will use shortly in navar area

2 lines of code changed in 2 files:

akirschbaum 2005-12-07 12:25 Rev.: 4093

Apply modified patch #1293774 (Kick banned hosts at once) by Thomas Equeter:
disconnect new connection for banned host right after connecting. Also add
support for user name in ban files.

67 lines of code changed in 8 files:

akirschbaum 2005-12-05 17:34 Rev.: 4092

Apply patch #1371956 (code cleanup patch) by Stefan Huehner: fix old-style
function declarations and prototypes to proper Ansi C syntax. This patch
allows the compiler to check function arguments and also removes some warnings
when compiling with -Wstrict-prototypes.

148 lines of code changed in 40 files:

akirschbaum 2005-12-05 17:01 Rev.: 4091

common/loader.c: Rebuilt.

1 lines of code changed in 1 file:

akirschbaum 2005-12-05 16:58 Rev.: 4090

Fix bug #1173563 (Creator created Bombs malfunction): Creators and Converters
now copy items from inventory. Fallback (for empty inventory) is the old
behavior to create the new item from other_arch. If the inventory contains more
than one item, a random one is picked.

96 lines of code changed in 5 files:

akirschbaum 2005-12-04 14:38 Rev.: 4089

Prevent Great Wyrm from being blocked after he appears. Now he attacks players again.

0 lines of code changed in 1 file:

cavesomething 2005-12-04 11:42 Rev.: 4088

various shop header typo, etc fixes

9 lines of code changed in 10 files:

ryo_saeba 2005-12-04 08:03 Rev.: 4087

Fix Navar and Brest teleporters

1128 lines of code changed in 7 files:

ryo_saeba 2005-12-04 07:53 Rev.: 4086

Fix Navar and Brest teleporters

20 lines of code changed in 4 files:

ryo_saeba 2005-12-04 07:26 Rev.: 4085

New plugin property 'marked item'

27 lines of code changed in 7 files:

ryo_saeba 2005-12-04 07:18 Rev.: 4084

Fix GPS

12 lines of code changed in 2 files:

ryo_saeba 2005-12-04 05:20 Rev.: 4083

Force binary mode to avoid newline madness

2 lines of code changed in 1 file:

ryo_saeba 2005-12-04 05:01 Rev.: 4082

References fix

21 lines of code changed in 2 files:

ryo_saeba 2005-12-04 04:06 Rev.: 4081

Wrong other_arch

1 lines of code changed in 1 file:

ryo_saeba 2005-12-04 03:59 Rev.: 4080

Fix broken rune of transference. Fix typo.

2 lines of code changed in 1 file:

akirschbaum 2005-12-04 00:35 Rev.: 4079

Fix bug #1372194 (stairways now block movement).

8 lines of code changed in 2 files:

mikeeusa 2005-12-03 15:11 Rev.: 4078

More theater stuff for navar

13954 lines of code changed in 7 files:

akirschbaum 2005-12-02 16:16 Rev.: 4077

Add 'move_type 1' to icecube to make map work again; it does not change map behavior.

1 lines of code changed in 1 file:

akirschbaum 2005-12-02 15:09 Rev.: 4076

server/apply.c: In move_apply() properly decrement recursion counter.

4 lines of code changed in 2 files:

mwedel 2005-12-01 02:25 Rev.: 4075

server/spell_attack.c: Add some missing P_IS_ALIVE checks - these weren't
needed in the past because living objects would block movement -
with new movement code, isn't always the case.
server/time.c: Fix player movers so that if the victim doesn't have any
movement type, we move it.
MSW 2005-11-30

11 lines of code changed in 3 files:

November 2005 »

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