November 2005 Commit Log

Number of Commits:
121
Number of Active Developers:
9
akirschbaum 2005-11-30 15:16 Rev.: 4074

Fix function comment.

4 lines of code changed in 1 file:

akirschbaum 2005-11-30 14:59 Rev.: 4073

common/time.c: In move_teleporter() and move_player_mover() do not affect DMs
if FLAG_WIZPASS is set.
common/object.c: In check_move_on() do not affect DMs if FLAG_WIZPASS is set.
This prevents DMs from triggering traps when walking over them.

11 lines of code changed in 3 files:

mikeeusa 2005-11-30 12:00 Rev.: 4072

Arch: Added more JINN. For the QUEST. I'm MAKING. \!

137 lines of code changed in 10 files:

mikeeusa 2005-11-30 10:29 Rev.: 4071

maps Changing antartica's light house to use keteche's new snowy lighthouse arch

1 lines of code changed in 1 file:

mwedel 2005-11-30 02:10 Rev.: 4070

server/c_party.c: Remove double use of ->next pointer/loop in
confirm_party_password() - fixes crash and likely makes setting party
password work more reliably.
MSW 2005-11-29

3 lines of code changed in 2 files:

mwedel 2005-11-30 01:58 Rev.: 4069

common/map.c: Replace code with OB_TYPE_MOVE_BLOCK - effectively same as what
it was.
include/define.h: Update OB_TYPE_MOVE_BLOCK so that spaces that don't block
any type of movement doesn't block objects that also don't have movement.
This fixes cases of gates not pushing objects off them.
MSW 2005-11-29

13 lines of code changed in 3 files:

ketche 2005-11-30 00:44 Rev.: 4068

four corners to use with the sea.

98 lines of code changed in 5 files:

ketche 2005-11-30 00:42 Rev.: 4067

Special small temples for Lythander and Mostrai. More custom temples to come. :]

2 lines of code changed in 4 files:

ketche 2005-11-30 00:38 Rev.: 4066

Added a new bank archetype.

0 lines of code changed in 2 files:

ketche 2005-11-30 00:36 Rev.: 4065

Adding a lone, dwarven statue and a 2x2 statue that has 3 stone dwarfs on it.

0 lines of code changed in 4 files:

ketche 2005-11-30 00:33 Rev.: 4064

Added the negroid man and child. Also added the nun. :]

0 lines of code changed in 10 files:

ketche 2005-11-30 00:29 Rev.: 4063

Just adding the negroid woman.

0 lines of code changed in 4 files:

ketche 2005-11-30 00:20 Rev.: 4062

Hurrah, a bunch of new archs. A black man, woman and child, a few new snowy buildings and more to come.

309 lines of code changed in 14 files:

akirschbaum 2005-11-28 15:17 Rev.: 4061

Make pushable objects work again. This patch fixes a problem introduced by a recent server change; it does not change map behavior.

16 lines of code changed in 11 files:

akirschbaum 2005-11-28 15:12 Rev.: 4060

Properly set plural names of delivered objects.

3 lines of code changed in 1 file:

akirschbaum 2005-11-28 14:16 Rev.: 4059

Fix Zorn's inventory: spell inside spell does not make sense.

1 lines of code changed in 1 file:

akirschbaum 2005-11-28 13:50 Rev.: 4058

common/object.c: Fix wrong comparision operator in free_object2() to make
monsters drop loot again.

5 lines of code changed in 2 files:

ryo_saeba 2005-11-27 09:13 Rev.: 4057

A few tweaks to build process

9 lines of code changed in 3 files:

ryo_saeba 2005-11-27 08:19 Rev.: 4056

Revert accidental commit

3 lines of code changed in 1 file:

ryo_saeba 2005-11-27 08:16 Rev.: 4055

Add a filter to skills command

58 lines of code changed in 7 files:

mikeeusa 2005-11-26 17:58 Rev.: 4054

More theater stuff for navar

2811 lines of code changed in 5 files:

mikeeusa 2005-11-26 13:59 Rev.: 4053

Build shop in azumauindo

25 lines of code changed in 1 file:

mikeeusa 2005-11-26 13:52 Rev.: 4052

Build shop in azumauindo

9285 lines of code changed in 2 files:

mikeeusa 2005-11-26 12:31 Rev.: 4051

More theater stuff for navar

51638 lines of code changed in 5 files:

mikeeusa 2005-11-26 09:33 Rev.: 4050

ARCH: adding another wall type for japan area \(japanese jingle song: doo do didle do\!\)

62 lines of code changed in 4 files:

ryo_saeba 2005-11-26 08:04 Rev.: 4049

Wrappers for map properties get

215 lines of code changed in 4 files:

mikeeusa 2005-11-25 20:51 Rev.: 4048

azamuindo edits

1991 lines of code changed in 5 files:

mikeeusa 2005-11-25 16:07 Rev.: 4047

Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to Navar

6 lines of code changed in 4 files:

mikeeusa 2005-11-25 15:55 Rev.: 4046

Maps-BIGWORLD\(1\!OMG\!1\): added civic the-ar-ter\!1one to Navar

39557 lines of code changed in 5 files:

akirschbaum 2005-11-23 17:04 Rev.: 4045

plugins/cfpython/Makefile.in: rebuilt.

5 lines of code changed in 2 files:

eracc 2005-11-21 13:24 Rev.: 4044


Move magic mouths under stairs going up to third floor.

16 lines of code changed in 1 file:

ryo_saeba 2005-11-20 09:17 Rev.: 4043

Fix/break? build.

4 lines of code changed in 1 file:

ryo_saeba 2005-11-20 09:15 Rev.: 4042

Fix build.

2 lines of code changed in 1 file:

ryo_saeba 2005-11-20 09:08 Rev.: 4041

Plugins can access archetypes. Added wrappers in Python.

342 lines of code changed in 14 files:

eracc 2005-11-19 17:57 Rev.: 4040


Attempt to fix shop headers in the files to have sane values when buying
scrolls. Contact me (poof@eracc.com) if you test this and the scroll
purchase values still seem outrageous.

16 lines of code changed in 4 files:

cavesomething 2005-11-19 15:05 Rev.: 4039

increase the minimum value that shop_specialisation_ratio returns to 0.1 to stop very high shop prices

6 lines of code changed in 2 files:

gros 2005-11-16 04:25 Rev.: 4038

Enable per-server, per-character keybindings on both *nix and win32 systems.
Undefine MULTKEYS at the beginning of client.h to switch back to the old
behavior.

362 lines of code changed in 5 files:

mwedel 2005-11-16 02:16 Rev.: 4037

Commit for new blocking code. Not going to dictate all the changes -
but will outline the broad points. Note also that the
doc/Developers/objects is updated and goes into more details also.
- check for P_WALL no longer used - instead, need to use GET_MAP_MOVE_BLCOK
and check against movement type of objects.
- arch_blocked() changed to ob_blocked(), now takes object. Needed because
just looking at archetype move_ values is no longer sufficient.
- find_first_free_spot() changed to take object, since it just calls
arch_blocked()
- FLAG_FLYING removed, now in move type.
- walk_on/walk_off/fly_on/fly_off removed - now based on move_on and
move_off fields.
- Map space structure extended to hold the move_on/move_off, etc
values so that we can shortcut some processing by not having to
check every object on the space when something enters it if
move_on isn't set.
- archetypes recollected - boulders needed move_walk to properly trigger
buttons.
- Note that the new plugin code has to be fixed up for the new movement
code. Look for FIXME in plugins/cfpython/cfpython_object.c
MSW 2005-11-15

1592 lines of code changed in 39 files:

mwedel 2005-11-16 01:37 Rev.: 4036

Update move_type for barrels and rack - makes them work better
with buttons and the like. Needed for soon to be checked in
new movement code.
MSW 2005-11-15

3 lines of code changed in 3 files:

mikeeusa 2005-11-13 16:44 Rev.: 4035

CVS: maps-bigworld: made navar thamshop, jeweler, and IPO walls adobe(yellowearthwall) as outer arch suggests

255 lines of code changed in 3 files:

mikeeusa 2005-11-13 16:38 Rev.: 4034

CVS: maps-bigworld: made buildshop's walls brown as the outside arch suggests

84 lines of code changed in 1 file:

mikeeusa 2005-11-13 16:31 Rev.: 4033

CVS arch: added westcwall windows

0 lines of code changed in 3 files:

ryo_saeba 2005-11-12 07:58 Rev.: 4032

Patch 1352490 (newpickup rings/amulets client side) courtesy anonymous

12 lines of code changed in 2 files:

ryo_saeba 2005-11-12 07:49 Rev.: 4031

Patch 1352485 (newpickup rings/amulets) courtesy anonymous

16 lines of code changed in 4 files:

ryo_saeba 2005-11-11 15:56 Rev.: 4030

Version info for plugin

128 lines of code changed in 3 files:

akirschbaum 2005-11-11 01:14 Rev.: 4029

Fix syntax error in script.

2 lines of code changed in 2 files:

akirschbaum 2005-11-10 16:20 Rev.: 4028

Make it work with with new Python plugin; remove debug output; make source-code formatting consistent.

12 lines of code changed in 1 file:

mikeeusa 2005-11-10 16:00 Rev.: 4027

CVS: ARCHTYPEcvs add chair_wv_1.*cvs add chair_wv_1.*1111 chair_wv_1* : a velvet covered wooden chair (IE: has velvet seats). You may find a few here and there in the homes of the upper class, these cost less then the satin covered chairs as they have less material on them, placed in living rooms of the upper class (not lower or middle class)

0 lines of code changed in 5 files:

akirschbaum 2005-11-10 15:41 Rev.: 4026

Bug fixes: make it work with with new Python plugin, do not make it talk to itself, prevent abuse with out of range amounts; make source-code formatting consistent.

88 lines of code changed in 1 file:

akirschbaum 2005-11-10 14:16 Rev.: 4025

Bug fixes: make it work with with new Python plugin, add 'yes' for help message, do not make it talk to itself.

3 lines of code changed in 1 file:

akirschbaum 2005-11-10 13:28 Rev.: 4024

Lots of bug fixes: make it work with new Python plugin, fix truncated help message, set plural names of created objects, reword messages, prevent re-use of already sent packets, add safeguards for array-access; make source-code formatting consistent.

101 lines of code changed in 2 files:

akirschbaum 2005-11-10 13:21 Rev.: 4023

Disallow player name '#' since this key is used for the file head line.

2 lines of code changed in 1 file:

akirschbaum 2005-11-10 13:17 Rev.: 4022

Fix spelling errors.

6 lines of code changed in 1 file:

gros 2005-11-10 04:13 Rev.: 4021

Correcting incorrect memory allocation scheme crashing the server after a couple of plugin/plugout commands.

15 lines of code changed in 1 file:

akirschbaum 2005-11-10 02:22 Rev.: 4020

server/plugins.c: Properly update client view after removing objects.

40 lines of code changed in 2 files:

eracc 2005-11-09 22:57 Rev.: 4019


Did not know about dimdoor working through windows. Fixed map to stop that.

460 lines of code changed in 3 files:

akirschbaum 2005-11-09 16:27 Rev.: 4018

server/plugins.c: Properly update client view after changing object names.

38 lines of code changed in 2 files:

akirschbaum 2005-11-09 15:52 Rev.: 4017

Implement new function for the Python plugin: Object.NamePl. Change Object.Name
to set both name and name_pl. This should prevents scripts from failing to set
name_pl.

38 lines of code changed in 6 files:

akirschbaum 2005-11-09 15:46 Rev.: 4016

server/plugins.c: Return an empty string if an object has no message. This
makes Object.Message() always return a string object, which removes the
need for special case code to handle empty messages.

5 lines of code changed in 2 files:

akirschbaum 2005-11-09 13:34 Rev.: 4015

include/sproto.h, server/monster.c: Declare parameter of communicate() as
"const".

6 lines of code changed in 3 files:

akirschbaum 2005-11-09 13:08 Rev.: 4014

Implement new functions for the Python plugin: Object.WeightLimit,
Object.InsertInto(Object).

61 lines of code changed in 6 files:

mikeeusa 2005-11-09 10:18 Rev.: 4013

maps: added some no_spell so you can dd into the brest town house

2410 lines of code changed in 1 file:

mikeeusa 2005-11-09 09:53 Rev.: 4012

maps: made the townhouse in brest use redcwall

627 lines of code changed in 1 file:

mikeeusa 2005-11-09 09:44 Rev.: 4011

maps: made the townhouse in brest use the _fant arch

1 lines of code changed in 1 file:

cavesomething 2005-11-09 09:37 Rev.: 4010

check all unpaid items on leaving shops, not stopping when we reach the bottom of a container

6 lines of code changed in 2 files:

mikeeusa 2005-11-09 09:28 Rev.: 4009

CVS: maps: regexed shop_building to shop_building_fant for brest's build shop

322 lines of code changed in 2 files:

mikeeusa 2005-11-09 09:26 Rev.: 4008

CVS: maps: regexed shop_building to shop_building_west for navar's build shop

113 lines of code changed in 1 file:

mikeeusa 2005-11-09 09:13 Rev.: 4007

CVS: Arch added t_house2_fant for brest

0 lines of code changed in 2 files:

eracc 2005-11-09 00:11 Rev.: 4006


Change the Lone Town town map to reflect the new path on the apartment.
People updating from CVS maps that have already gotten recent CVS maps will
need to delete the unique-items file pup_land@lone_town@town.v00 for this
change to work.

3 lines of code changed in 1 file:

eracc 2005-11-09 00:09 Rev.: 4005


Files for permanent apartment in Lone Town.

412 lines of code changed in 4 files:

mikeeusa 2005-11-08 21:14 Rev.: 4004

CVS: arch added redcwallwindow s

0 lines of code changed in 3 files:

mikeeusa 2005-11-08 21:08 Rev.: 4003

CVS: arch added some new buildable walls, added some more treasures list so brest can sell redwall, navar west wall, and other places dwall

110 lines of code changed in 4 files:

ryo_saeba 2005-11-07 17:25 Rev.: 4002

Fix crash with Python plugin.

6 lines of code changed in 2 files:

cavesomething 2005-11-07 10:06 Rev.: 4001

stop using *:100 in a shop header.

1 lines of code changed in 1 file:

bbotbuilder 2005-11-06 16:34 Rev.: 4000

Clarify this a bit, so that new players are less likely to accidently
ruin their cauldron.

1 lines of code changed in 1 file:

akirschbaum 2005-11-06 14:45 Rev.: 3999

Fix misnamed method names; fix looping over inventories.

5 lines of code changed in 1 file:

eracc 2005-11-06 13:57 Rev.: 3998


Add a 2nd floor to the Brest build shop.

3939 lines of code changed in 2 files:

eracc 2005-11-06 13:35 Rev.: 3997


Repair problems with the walls in the buildable areas of the town house in
Brest. Should be usable now and ready for download ... Leaf. :-)

716 lines of code changed in 1 file:

ryo_saeba 2005-11-06 06:24 Rev.: 3996

Fix WoR not working on cursed ground with WIZCAST set for DM

4 lines of code changed in 2 files:

akirschbaum 2005-11-06 06:14 Rev.: 3995

server/skills.c: In do_throw() abort processing if the thrown object was
destroyed before it gets its first move.

8 lines of code changed in 2 files:

eracc 2005-11-05 17:51 Rev.: 3994


Add shop inventory sign to buildshop in Brest.

4 lines of code changed in 1 file:

ryo_saeba 2005-11-05 15:32 Rev.: 3993

Fix build issue with floors that are not type FLOOR.

7 lines of code changed in 2 files:

eracc 2005-11-05 15:10 Rev.: 3992


Add 'item builder' to shop header for building shop.

1 lines of code changed in 1 file:

akirschbaum 2005-11-05 14:38 Rev.: 3991

server/shop.c: In value_limit() return the unmodified item price if not in a
shop or not for a player.

11 lines of code changed in 2 files:

ryo_saeba 2005-11-05 14:33 Rev.: 3990

Added data retention functions to Python

40 lines of code changed in 2 files:

cavesomething 2005-11-05 14:16 Rev.: 3989

add item builders to shop headers for building shops

2 lines of code changed in 2 files:

eracc 2005-11-05 13:30 Rev.: 3988


Add Acme Inc. build shop on world map in Brest.

58 lines of code changed in 1 file:

eracc 2005-11-05 13:26 Rev.: 3987


Build shop for Brest.

131 lines of code changed in 1 file:

akirschbaum 2005-11-05 09:45 Rev.: 3986

plugins/Makefile,plugins/cfanim/Makefile: Remove files to be generated by
configure.

2 lines of code changed in 1 file:

mikeeusa 2005-11-05 09:27 Rev.: 3985

CVS: maps-bigworld: set the golden axe face to axe_3_golden.111

2 lines of code changed in 1 file:

mikeeusa 2005-11-05 09:24 Rev.: 3984

added a golden axe pic

0 lines of code changed in 1 file:

akirschbaum 2005-11-05 08:02 Rev.: 3983

server/main.c: Fix possible out-of-bounds array access.

6 lines of code changed in 3 files:

ryo_saeba 2005-11-05 05:17 Rev.: 3982

Fix case. Add compare for map and object.

29 lines of code changed in 6 files:

ryo_saeba 2005-11-05 04:40 Rev.: 3981

Fix case

1 lines of code changed in 1 file:

akirschbaum 2005-11-05 04:17 Rev.: 3980

aclocal.m4, configure, utils/config.guess, utils/config.sub, utils/ltmain.sh,
*Makefile.in, plugins/cfanim/Makefile, plugins/Makefile: Rebuilt.

1593 lines of code changed in 17 files:

akirschbaum 2005-11-05 02:28 Rev.: 3979

lib/Makefile.am: Add template-maps to list of directories to create while
install.

5 lines of code changed in 2 files:

eracc 2005-11-05 00:01 Rev.: 3978


Fix an "oops" with the filename referenced for the new buildable wall.

1 lines of code changed in 1 file:

cavesomething 2005-11-04 23:16 Rev.: 3977

document use of '.' as an argument to reset

7 lines of code changed in 2 files:

eracc 2005-11-04 22:58 Rev.: 3976


Attempt to add dwall* as buildable archetypes.

21 lines of code changed in 3 files:

eracc 2005-11-04 21:30 Rev.: 3975


Fix check_inv tile to only trigger magic mouth when walked on not when
walking off.

1 lines of code changed in 1 file:

eracc 2005-11-04 21:14 Rev.: 3974


Adding Brest Town House to world map.

2086 lines of code changed in 1 file:

eracc 2005-11-04 21:13 Rev.: 3973


Permanent living for Brest. (buildable)

1126 lines of code changed in 1 file:

eracc 2005-11-02 18:47 Rev.: 3972


Fix Bragh to give hints of what keywords to use.

22 lines of code changed in 1 file:

akirschbaum 2005-11-02 14:00 Rev.: 3971

common/player.c: Properly ignore received comc commands with invalid length.

2 lines of code changed in 2 files:

akirschbaum 2005-11-02 13:56 Rev.: 3970

Remove syntax error.

1 lines of code changed in 1 file:

akirschbaum 2005-11-02 13:53 Rev.: 3969

gtk/gx11.c, gtk-v2/src/image.c: Initialize smooth_face field when allocating
pixmaps array.

6 lines of code changed in 3 files:

akirschbaum 2005-11-01 14:52 Rev.: 3968

random_maps/treasure.c: Fix out-of-bounds array access if place_chest() cannot
find a free spot to place a new chest.

6 lines of code changed in 2 files:

akirschbaum 2005-11-01 12:56 Rev.: 3967

Fix bug #1082534 (monks with weapons): Now monks properly are denied from
using weapons. Only newly created monks are affected since it now relies on a
force named "no weapon force" in the player's inventory. The problem was that
become_follower() assumed it was the only means do allow/disallow weapon use.

19 lines of code changed in 3 files:

akirschbaum 2005-11-01 12:54 Rev.: 3966

Add new force archetype monk_no_use_weapon. It will be inserted into
inventories of monk players to prevent them from using weapons.

17 lines of code changed in 2 files:

akirschbaum 2005-11-01 09:36 Rev.: 3965

Fix bug #815620 (CFPython.SetQuantity() doesn't update client): now notifies
the client after changing nrof and/or weight.

43 lines of code changed in 2 files:

akirschbaum 2005-11-01 07:46 Rev.: 3964

Add support for newpickup PU_NOT_CURSED (ignore cursed items) flag.

52 lines of code changed in 7 files:

akirschbaum 2005-11-01 07:42 Rev.: 3963

Improve newpickup command: add new flag PU_NOT_CURSED to ignore cursed items.

16 lines of code changed in 4 files:

ryo_saeba 2005-11-01 06:11 Rev.: 3962

Add animator (experimental) to installer

6 lines of code changed in 1 file:

ryo_saeba 2005-11-01 05:50 Rev.: 3961

Fix workspace & such, add cfanim.

128 lines of code changed in 5 files:

ryo_saeba 2005-11-01 05:48 Rev.: 3960

Fix CFAnim for Win32. Misc fixes.

22 lines of code changed in 4 files:

ryo_saeba 2005-11-01 05:08 Rev.: 3959

Add gettimeofday for WIN32.

33 lines of code changed in 3 files:

akirschbaum 2005-11-01 05:05 Rev.: 3958

server/plugins.c: Print error message for event_xxx objects with missing or
invalid parameters. Also remove the affected object to prevent multiple
error messages.

40 lines of code changed in 2 files:

gros 2005-11-01 04:32 Rev.: 3957

Corrected unresolved symbols issues.

9 lines of code changed in 1 file:

ryo_saeba 2005-11-01 04:32 Rev.: 3956

Fallback to PIXMAP mode when SDL is not built in.

8 lines of code changed in 2 files:

akirschbaum 2005-11-01 04:08 Rev.: 3955

Add new function object_get_env_recursive() to find the outermost environment
object for a given object.

21 lines of code changed in 5 files:

akirschbaum 2005-11-01 03:02 Rev.: 3954

General cleanup of weather code.

132 lines of code changed in 4 files:

October 2005 »

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