March 2007 Commit Log

Number of Commits:
251
Number of Active Developers:
9
akirschbaum 2007-03-31 15:25 Rev.: 5913

Add a help file for the 'maps command (merge to branch).

18 lines of code changed in 3 files:

eracc 2007-03-31 14:49 Rev.: 5912

Add a help file for the 'maps command. Please fix it if I did it wrong.

0 lines of code changed in 1 file:

ryo_saeba 2007-03-31 14:20 Rev.: 5911

Misc tests (map-related).

19 lines of code changed in 1 file:

ryo_saeba 2007-03-31 13:42 Rev.: 5910

Fix bug #1672117: elves etc don't fire over move_allow flying tiles.

63 lines of code changed in 3 files:

ryo_saeba 2007-03-31 13:36 Rev.: 5909

Fix bug #1672117: elves etc don't fire over move_allow flying tiles.

48 lines of code changed in 3 files:

ryo_saeba 2007-03-31 10:16 Rev.: 5908

Fix wrong type/missing value. Fix some comments.

24 lines of code changed in 3 files:

ryo_saeba 2007-03-31 10:01 Rev.: 5907

Change partially map plugin API. Misc plugin API changes.

93 lines of code changed in 6 files:

ryo_saeba 2007-03-31 01:37 Rev.: 5906

Remove generated files.

10 lines of code changed in 44 files:

eracc 2007-03-28 00:46 Rev.: 5905

The "new" booze bottles had some "artifacts" left from my previous attempt at
edit. This commit should clean that up.

0 lines of code changed in 4 files:

aaron_baugher 2007-03-27 12:01 Rev.: 5904

Fixed non-c89 comment

3 lines of code changed in 1 file:

eracc 2007-03-26 17:02 Rev.: 5903

Modify the building archetype and treasurelist to make dark wood floors
appear more often in Brest and Pup Land build shops.

66 lines of code changed in 6 files:

akirschbaum 2007-03-26 11:06 Rev.: 5902

Remove obsolete 'flying' attribute.

4 lines of code changed in 2 files:

mwedel 2007-03-26 01:25 Rev.: 5901

Bring forward 1.10.0 fix for make distcheck
Fix 'make distclean':
acinclude.m4: Use -I./${srcdir} for crossedit check - otherwise, when
building in alternate directory, doesn't fine files correctly.
configure.*: Add new makefiles.
check-fragment.am, test/unit/crossedit/Makefile.am,
test/unit/common/Makefile.am,test/toolkit/Makefile.am: Add support for build!
make distclean does - using relative directories to find files
does not work. Some files should also be in the buildir, not srcdir.
Have Makefiels remove .autrun.xml with distclean
Makefile.am: Remove to config files on make distclean
test/include/Makefile.*, test/templates/Makefile.*: Add missing Makefiles
test/unit/random_maps/Makefile.am,test/unit/socket/Makefile.am,
test/unit/Makefile.am: remove .autorun.xml file as part of distclean
test/unit/server/Makefile.am: Remove LDFLAGS from Makefile.am - automake
says don't mess with those - use AM_LDFLAGS instead. Remove
.autrun.xml file with distclean
test/Makefile.am: Add include, templates to subdir list. Have
make clean remove log files, .autorun.xml file.
crossedit/Makefile.am: Fix indentation of stubs.c (use tab, not spaces)
other files: Rebuilt as part of running autogen.sh
MSW 2007-03-25

8017 lines of code changed in 76 files:

mwedel 2007-03-26 01:24 Rev.: 5900

Change sstring to char*, since the 1.x branch doesn't have sstring.
Without this, program won't compile.
MSW 2007-03-25

1 lines of code changed in 1 file:

mwedel 2007-03-26 01:23 Rev.: 5899

Some of the changes here are to fix the make distclean commit, which will
follow this. Seperating this out because I also added in a missing
Makefile which causes the build to fail.
MSW 2007-03-25

4 lines of code changed in 1 file:

mwedel 2007-03-26 01:11 Rev.: 5898

Bring forward fix from 1.10.0:
Fix 'make distclean':
acinclude.m4: Use -I./${srcdir} for crossedit check - otherwise, when
building in alternate directory, doesn't fine files correctly.
configure.*: Add new makefiles.
check-fragment.am, test/unit/crossedit/Makefile.am,
test/unit/common/Makefile.am,test/toolkit/Makefile.am: Add support for buildin
g in alternate directory, which
make distclean does - using relative directories to find files
does not work. Some files should also be in the buildir, not srcdir.
Have Makefiels remove .autrun.xml with distclean
Makefile.am: Remove to config files on make distclean
test/include/Makefile.*, test/templates/Makefile.*: Add missing Makefiles
test/unit/random_maps/Makefile.am,test/unit/socket/Makefile.am,
test/unit/Makefile.am: remove .autorun.xml file as part of distclean
test/unit/server/Makefile.am: Remove LDFLAGS from Makefile.am - automake
says don't mess with those - use AM_LDFLAGS instead. Remove
.autrun.xml file with distclean
test/Makefile.am: Add include, templates to subdir list. Have
make clean remove log files, .autorun.xml file.
crossedit/Makefile.am: Fix indentation of stubs.c (use tab, not spaces)
other files: Rebuilt as part of running autogen.sh
MSW 2007-03-25

1952 lines of code changed in 113 files:

mwedel 2007-03-26 01:06 Rev.: 5897

Fix 'make distclean':
acinclude.m4: Use -I./${srcdir} for crossedit check - otherwise, when
building in alternate directory, doesn't fine files correctly.
configure.*: Add new makefiles.
check-fragment.am, test/unit/crossedit/Makefile.am,
test/unit/common/Makefile.am,test/toolkit/Makefile.am: Add support for build!
make distclean does - using relative directories to find files
does not work. Some files should also be in the buildir, not srcdir.
Have Makefiels remove .autrun.xml with distclean
Makefile.am: Remove to config files on make distclean
test/include/Makefile.*, test/templates/Makefile.*: Add missing Makefiles
test/unit/random_maps/Makefile.am,test/unit/socket/Makefile.am,
test/unit/Makefile.am: remove .autorun.xml file as part of distclean
test/unit/server/Makefile.am: Remove LDFLAGS from Makefile.am - automake
says don't mess with those - use AM_LDFLAGS instead. Remove
.autrun.xml file with distclean
test/Makefile.am: Add include, templates to subdir list. Have
make clean remove log files, .autorun.xml file.
crossedit/Makefile.am: Fix indentation of stubs.c (use tab, not spaces)
other files: Rebuilt as part of running autogen.sh
MSW 2007-03-25

780 lines of code changed in 118 files:

ryo_saeba 2007-03-25 16:22

Implement feature request #1560387: DM follow command.

134 lines of code changed in 12 files:

ryo_saeba 2007-03-25 14:38

Fix broken banish command.

14 lines of code changed in 4 files:

eracc 2007-03-25 13:24 Rev.: 5892

Edit the "booze" images size and relative location to make them fit on tables.

0 lines of code changed in 4 files:

ryo_saeba 2007-03-25 12:02 Rev.: 5891

Missing caps ;p

2 lines of code changed in 1 file:

ryo_saeba 2007-03-25 11:43

New plugin: cfnewspaper.

1257 lines of code changed in 11 files:

ryo_saeba 2007-03-25 11:40 Rev.: 5888

Fix crash.

3 lines of code changed in 1 file:

ryo_saeba 2007-03-25 10:58 Rev.: 5887

Add missing directories for cflogger plugin.

14 lines of code changed in 3 files:

ryo_saeba 2007-03-25 10:02 Rev.: 5886

Change misc functions plugin API.

256 lines of code changed in 9 files:

ryo_saeba 2007-03-25 10:00 Rev.: 5885

More tests.

14 lines of code changed in 1 file:

ryo_saeba 2007-03-25 09:20 Rev.: 5884

Documentation format.

73 lines of code changed in 1 file:

ryo_saeba 2007-03-25 08:47 Rev.: 5883

Doc update.

11 lines of code changed in 1 file:

ryo_saeba 2007-03-25 08:27 Rev.: 5882

Remove common plugin functions from proto.

14 lines of code changed in 4 files:

ryo_saeba 2007-03-25 08:21 Rev.: 5881

Add 'inv' field for object dump.

3 lines of code changed in 1 file:

ryo_saeba 2007-03-25 07:10

Fix bug #1687729: Spell create repulsion wall is broken.

16 lines of code changed in 6 files:

ryo_saeba 2007-03-25 05:47

Win32 installer update.

0 lines of code changed in 8 files:

akirschbaum 2007-03-25 05:01 Rev.: 5876

Remove support for obsolete object attribute 'flying'.

7 lines of code changed in 3 files:

akirschbaum 2007-03-25 04:51

Convert obsolete 'flying' attribute to 'move_type' attributes.

301 lines of code changed in 154 files:

akirschbaum 2007-03-25 01:59 Rev.: 5873

Remove trailing whitespace.

32 lines of code changed in 1 file:

akirschbaum 2007-03-25 01:53 Rev.: 5872

Improve changelog message.

1 lines of code changed in 1 file:

akirschbaum 2007-03-25 01:52 Rev.: 5871

Remove code to update legacy playermover objects after map loading.

4 lines of code changed in 2 files:

akirschbaum 2007-03-25 01:45 Rev.: 5870

Add explicit 'move_type walk' to all playermovers.

18 lines of code changed in 2 files:

rjtanner 2007-03-24 21:59 Rev.: 5869

Cosmetic changes in how swall_ merges with nearby wall sections

14 lines of code changed in 1 file:

rjtanner 2007-03-24 19:24 Rev.: 5868

ChangeLog updates

324 lines of code changed in 1 file:

rjtanner 2007-03-24 18:43 Rev.: 5867

Implemented a new region for an existing area, Ruins of Euthville

29 lines of code changed in 20 files:

ryo_saeba 2007-03-24 09:08 Rev.: 5866

Win32 compilation fixes.

21 lines of code changed in 4 files:

akirschbaum 2007-03-24 08:33 Rev.: 5865

Remove code to update legacy objects after map loading.

4 lines of code changed in 2 files:

akirschbaum 2007-03-24 08:31 Rev.: 5864

Add explicit 'move_type walk' to all monsters.

771 lines of code changed in 111 files:

akirschbaum 2007-03-24 08:07 Rev.: 5863

Add explicit 'move_type walk' to all monsters.

471 lines of code changed in 311 files:

akirschbaum 2007-03-24 07:14 Rev.: 5862

Remove trailing whitespace.

581 lines of code changed in 214 files:

akirschbaum 2007-03-24 06:25 Rev.: 5861

Remove trailing whitespace.

180 lines of code changed in 99 files:

ryo_saeba 2007-03-24 06:25 Rev.: 5860

Fix missing treasure generation for create command in some cases.

8 lines of code changed in 2 files:

ryo_saeba 2007-03-24 06:19 Rev.: 5859

Fix missing treasure generation for create command in some cases.

7 lines of code changed in 2 files:

akirschbaum 2007-03-24 06:09 Rev.: 5858

Remove invalid line.

0 lines of code changed in 1 file:

akirschbaum 2007-03-24 04:51 Rev.: 5857

Whitespace changes.

2 lines of code changed in 1 file:

akirschbaum 2007-03-24 04:49 Rev.: 5856

No functional changes - just whitespace changes.

1105 lines of code changed in 1 file:

akirschbaum 2007-03-24 04:06 Rev.: 5855

Remove trailing whitespace.

66 lines of code changed in 1 file:

akirschbaum 2007-03-24 04:06 Rev.: 5854

Whitespace change.

1 lines of code changed in 1 file:

akirschbaum 2007-03-24 02:44 Rev.: 5853

Fix indentation.

1 lines of code changed in 1 file:

akirschbaum 2007-03-24 02:43 Rev.: 5852

Remove trailing whitespace.

16 lines of code changed in 1 file:

eracc 2007-03-23 12:51 Rev.: 5851

Update some of the exits to go to more places from HallOfDMs. Brest, Darcap,
Scorn Jail and Navar Jail.

36 lines of code changed in 2 files:

eracc 2007-03-23 12:16 Rev.: 5850

Add yet another warning on castle.upper.floor.one about the danger on
castle.upper.floor.two of the Zorn Castle. If this is not enough warning I do
not know what would be enough.

64 lines of code changed in 2 files:

akirschbaum 2007-03-23 11:57 Rev.: 5849

Fix teleporter destination coordinates.

4 lines of code changed in 1 file:

eracc 2007-03-23 11:49 Rev.: 5848

Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.

22 lines of code changed in 2 files:

eracc 2007-03-23 11:37 Rev.: 5847

Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will
go off.

776 lines of code changed in 2 files:

akirschbaum 2007-03-23 01:52 Rev.: 5846

Remove FLAG_PICK_UP since it was not actually used, and since it was saved under "pick_up" which clashes with another attribute.

9 lines of code changed in 6 files:

qal21 2007-03-22 23:25 Rev.: 5845

Adding forgotten changelog from previous commit: Use the new sstring typedef in shstr.c

3 lines of code changed in 1 file:

qal21 2007-03-22 23:25 Rev.: 5844

Use the new sstring typedef in shstr.c

10 lines of code changed in 2 files:

ryo_saeba 2007-03-22 14:11 Rev.: 5843

Change party, region, friendlylist plugin API.

312 lines of code changed in 4 files:

ryo_saeba 2007-03-21 18:02 Rev.: 5842

A few tests.

19 lines of code changed in 1 file:

ryo_saeba 2007-03-21 17:40 Rev.: 5841

Change archetype API.

56 lines of code changed in 5 files:

qal21 2007-03-21 17:17 Rev.: 5840

Remove empty server/egoitem.c

3 lines of code changed in 2 files:

ryo_saeba 2007-03-21 17:02 Rev.: 5839

Changes to plugin API: start to use a (type)* parameter instead of returning a value
cast to void*.

30 lines of code changed in 1 file:

ryo_saeba 2007-03-21 16:54 Rev.: 5838

Changes to plugin API: start to use a (type)* parameter instead of returning a value
cast to void*.

732 lines of code changed in 7 files:

ryo_saeba 2007-03-21 16:48 Rev.: 5837

New type, 'sstring', to be used for shared strings.

2 lines of code changed in 1 file:

ryo_saeba 2007-03-21 12:42 Rev.: 5836

Those archetypes were in player/old, but are still used in some maps.

691 lines of code changed in 16 files:

ryo_saeba 2007-03-21 12:30 Rev.: 5835

Fix crash when object is missing archetype.

6 lines of code changed in 2 files:

akirschbaum 2007-03-21 04:43 Rev.: 5834

Remove empty msg..endmsg values.

0 lines of code changed in 169 files:

akirschbaum 2007-03-21 04:18 Rev.: 5833

Remove redundant empty msg..endmsg values.

0 lines of code changed in 15 files:

akirschbaum 2007-03-21 04:08 Rev.: 5832

Remove empty msg..endmsg values from 'blocked' objects.

0 lines of code changed in 30 files:

rjtanner 2007-03-20 22:51 Rev.: 5831

ChangeLog updates

86 lines of code changed in 1 file:

eracc 2007-03-20 14:59 Rev.: 5830

Remove extra space in some monster names. Fix all walls to look consistent.

466 lines of code changed in 2 files:

akirschbaum 2007-03-20 12:09 Rev.: 5829

Reformat code (change whitespace, add Doxygen comments, add braces); no functional changes.

2014 lines of code changed in 1 file:

rjtanner 2007-03-19 23:01 Rev.: 5828

Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup.

1215 lines of code changed in 5 files:

eracc 2007-03-19 17:39 Rev.: 5827

Update the Lone Town bank with a slightly more bank-like look and new jade and
amberium conversion tables.

852 lines of code changed in 2 files:

eracc 2007-03-19 11:15 Rev.: 5826

It appears the mana charging crystal would *always* cause one's head to explode
in a fireball. This is not intended. Reduced the number of transferrence walls
to try to control this effect.

0 lines of code changed in 2 files:

mwedel 2007-03-19 00:45 Rev.: 5824

Update for 1.10.0 release.
MSW 2007-03-18

6170 lines of code changed in 3 files:

eracc 2007-03-18 15:58 Rev.: 5823

Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.

4 lines of code changed in 2 files:

eracc 2007-03-18 13:17 Rev.: 5822

Reduced the level of banish to not instantly kill devourers.

12 lines of code changed in 6 files:

eracc 2007-03-18 12:51 Rev.: 5821

Devourer players have it too easy with no monsters attacking them with banish.
This update should make the devourer life more ... interesting on these maps.

126 lines of code changed in 6 files:

ryo_saeba 2007-03-18 04:44 Rev.: 5820

Documentation and indent, no functional change.

216 lines of code changed in 2 files:

ryo_saeba 2007-03-17 18:08 Rev.: 5819

More Python tests.

55 lines of code changed in 3 files:

ryo_saeba 2007-03-17 18:06 Rev.: 5818

Implement feature request #1528522: Initial items should be applied/worn.

16 lines of code changed in 2 files:

ryo_saeba 2007-03-17 18:03

Keep the AP_NOPRINT flag for subcalls.

5 lines of code changed in 3 files:

ryo_saeba 2007-03-17 18:02 Rev.: 5815

Implement feature request #1528522: Initial items should be applied/worn.

19 lines of code changed in 2 files:

ryo_saeba 2007-03-17 18:00 Rev.: 5814

Keep the AP_NOPRINT flag for subcalls.

1 lines of code changed in 1 file:

ryo_saeba 2007-03-17 17:36

Update DM's view when using nodm.

16 lines of code changed in 4 files:

ryo_saeba 2007-03-17 17:28 Rev.: 5811

Update player's view when turning on/off a lamp.

15 lines of code changed in 2 files:

ryo_saeba 2007-03-17 17:20 Rev.: 5810

Update player's view when turning on/off a lamp.

12 lines of code changed in 2 files:

ryo_saeba 2007-03-17 17:11 Rev.: 5809

Ignore sp/gr/time cost for DM casting spells.

51 lines of code changed in 2 files:

ryo_saeba 2007-03-17 17:00

Make event_xxx invisible, to avoid weird issues.

31 lines of code changed in 28 files:

ryo_saeba 2007-03-17 16:43

Implement feature request #1680229: dmhide - glowing things.

28 lines of code changed in 4 files:

ryo_saeba 2007-03-17 16:42 Rev.: 5804

When inserting an object, need to fix 'map' too.

2 lines of code changed in 1 file:

ryo_saeba 2007-03-17 16:22 Rev.: 5803

Implement feature request #1669464: Need new command - dmtell.

54 lines of code changed in 4 files:

ryo_saeba 2007-03-17 16:21 Rev.: 5802

'Listen' should be positive.

5 lines of code changed in 1 file:

ryo_saeba 2007-03-17 16:21 Rev.: 5801

Enable 'teleport' to use a partial name.

15 lines of code changed in 1 file:

ryo_saeba 2007-03-17 16:18 Rev.: 5800

Implement feature requet #1669464: Need new command - dmtell.

58 lines of code changed in 4 files:

ryo_saeba 2007-03-17 16:18 Rev.: 5799

'Listen' should be positive.

5 lines of code changed in 1 file:

ryo_saeba 2007-03-17 16:17 Rev.: 5798

Enable 'teleport' to use a partial name.

15 lines of code changed in 1 file:

ryo_saeba 2007-03-17 16:16 Rev.: 5797

Random map functions for plugins.

25 lines of code changed in 2 files:

ryo_saeba 2007-03-17 15:27

Fix bug #1668283: Crossfire.CreateObjectByName is faulty.

27 lines of code changed in 4 files:

ryo_saeba 2007-03-17 15:09

Fix bugs #1671102 and #1657675

70 lines of code changed in 4 files:

ryo_saeba 2007-03-17 13:43 Rev.: 5792

Fix missing buffer reset.

2 lines of code changed in 2 files:

ryo_saeba 2007-03-17 13:23 Rev.: 5791

Fix unused include and comment.

5 lines of code changed in 3 files:

ryo_saeba 2007-03-17 13:22 Rev.: 5790

Plugin generation script.

88 lines of code changed in 1 file:

ryo_saeba 2007-03-17 11:58 Rev.: 5789

Give access to random map generation to plugins.

79 lines of code changed in 3 files:

ryo_saeba 2007-03-17 11:57 Rev.: 5788

Allow one to give a prebuilt layout (.#<> and such) for random map generation.

37 lines of code changed in 5 files:

ryo_saeba 2007-03-17 09:44 Rev.: 5787

Plugin template update.

20 lines of code changed in 3 files:

ryo_saeba 2007-03-17 08:51 Rev.: 5786

Fix compilation. Fix wrong function call.

6 lines of code changed in 3 files:

ryo_saeba 2007-03-17 07:08 Rev.: 5785

Split files from server/lib/treasures

491 lines of code changed in 41 files:

ryo_saeba 2007-03-17 07:07 Rev.: 5784

More treasure cleanup.

0 lines of code changed in 1 file:

ryo_saeba 2007-03-17 06:09 Rev.: 5783

Split stuff from lib/treasures.

839 lines of code changed in 49 files:

ryo_saeba 2007-03-17 06:08 Rev.: 5782

Start splitting lib/treasures.

2 lines of code changed in 2 files:

ryo_saeba 2007-03-17 05:42 Rev.: 5781

Add missing faces for old monsters.

8 lines of code changed in 3 files:

ryo_saeba 2007-03-17 05:17

Remove obsolete player races.

3 lines of code changed in 20 files:

rjtanner 2007-03-17 01:33 Rev.: 5778

Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use. Also had to update the Guild Main Floor map to link to the new Tool Shed map.

2652 lines of code changed in 2 files:

rjtanner 2007-03-17 01:22 Rev.: 5777

Cosmetic update in how the fence (swall) merges with nearby walls - essentially the small gap is removed

8 lines of code changed in 1 file:

rjtanner 2007-03-17 01:18 Rev.: 5776

Updating the map header to take credit (or blame) for this map

4 lines of code changed in 1 file:

qal21 2007-03-16 22:57 Rev.: 5775

Make object files in types/ get built in their own directories.

1242 lines of code changed in 3 files:

rjtanner 2007-03-16 00:07 Rev.: 5774

ChangeLog updates

372 lines of code changed in 1 file:

qal21 2007-03-15 23:23 Rev.: 5773

Make error messages for invalid usernames more useful.

5 lines of code changed in 2 files:

qal21 2007-03-15 22:51 Rev.: 5772

Change examine to use "Those are" instead of "That is" for more than one object.

18 lines of code changed in 2 files:

rjtanner 2007-03-15 21:09 Rev.: 5771

Cosmetic updates to the guild template main floor (swall surrounding the bbq area). Change in functionality with the guild bbq - now a stand alone map. This should improve the chances of the bbq map actually resetting to remove any broken or cursed stoves if they should appear during normal player use.

983 lines of code changed in 2 files:

rjtanner 2007-03-15 20:08 Rev.: 5770

Map Editor reformatting and stack order reorganization - moving magic mouth below floor tiles so it's not visible with the see invis spell

13266 lines of code changed in 28 files:

eracc 2007-03-15 17:30 Rev.: 5769

Fix the spot where guild portals send one near brest. Now contains a
"landing pad" there with a road.

32 lines of code changed in 2 files:

eracc 2007-03-15 13:42 Rev.: 5768

Cosmetic and monster aggressiveness changes to Mostrai random.

1828 lines of code changed in 52 files:

eracc 2007-03-15 11:44 Rev.: 5767

More tweaks to Zorn Castle. If the generator abuse on floor two does not stop
with this fix I will (reluctantly) remove the generators.

876 lines of code changed in 6 files:

rjtanner 2007-03-14 23:21 Rev.: 5766

Map Editor reformatting and map name updates. Cosmetic updates with how 'swall' merges with adjacent walls on the second floor in the playershop purchase area. I still have the other half of the maps to finish up on.

23382 lines of code changed in 52 files:

eracc 2007-03-14 20:06 Rev.: 5765

Fixing my errors, as usual.

28 lines of code changed in 2 files:

eracc 2007-03-14 19:57 Rev.: 5764

More changes to the alarm system. More things disappear now, more things appear
now.

658 lines of code changed in 2 files:

ryo_saeba 2007-03-14 16:49 Rev.: 5763

Implement feature request #1479048: Buildable savebeds

18 lines of code changed in 4 files:

eracc 2007-03-14 08:22 Rev.: 5762

Fix the magic mouths that warn the players on certain events to only activate
on push and not on release.

4 lines of code changed in 2 files:

eracc 2007-03-13 19:52 Rev.: 5761

Repairing more mistakes.

0 lines of code changed in 2 files:

eracc 2007-03-13 19:41 Rev.: 5760

Fixing a design error with the security gates.

130 lines of code changed in 2 files:

eracc 2007-03-13 19:35 Rev.: 5759

A suggestion was made to protect unwary players that may wander onto the map
after the alarm was triggered. This was done. Also cosmetic changes.

272 lines of code changed in 2 files:

eracc 2007-03-13 18:27 Rev.: 5758

Fixing an error that doubled the number of guards wanted. Also the gates did
not wark as intended. Fixed.

66 lines of code changed in 2 files:

eracc 2007-03-13 18:14 Rev.: 5757

Some people just don't take hints about hanging around in Zorn Castle. So, the
Zorn family has installed an alarm system and security guards for those that
overstay their welcome.

994 lines of code changed in 2 files:

ryo_saeba 2007-03-13 13:12 Rev.: 5756

Apply patch #1660388: Code-cleanup: () -> (void) courtesy Stefan Huehner.

81 lines of code changed in 42 files:

eracc 2007-03-12 19:11 Rev.: 5755

Added a message about the draven "mines" to one of the temple NPCs.

28 lines of code changed in 2 files:

eracc 2007-03-12 19:06 Rev.: 5754

Changes to the Mostrai random dungeon in Scorn. Attempt to fix the increase
in difficulty.

64 lines of code changed in 2 files:

rjtanner 2007-03-12 18:46 Rev.: 5753

Merge in, hopefully the last, of the missing maps for this region. Correct map paths for other maps.

4595 lines of code changed in 3 files:

eracc 2007-03-12 17:02 Rev.: 5752

Add a new random dungeon to the Mostrai temple in Scorn.
A place to harvest mithril crystals. :-)

7119 lines of code changed in 52 files:

eracc 2007-03-12 16:01 Rev.: 5751

Some folks complained that the very red townhouse in Brest was "ugly". This is
an attempt to fix that.

0 lines of code changed in 2 files:

rjtanner 2007-03-11 22:52 Rev.: 5750

Removed road tiles that lead to 'nowhere' and placed fences to close off the area, which now looks like just another stop vs an unfinished map section

84 lines of code changed in 1 file:

rjtanner 2007-03-11 22:37 Rev.: 5749

Merge in missing maps (personal apartments) and updating the map paths in the city map that contains them

40099 lines of code changed in 10 files:

eracc 2007-03-11 20:57 Rev.: 5748

Bumped up the spell level to 300. High level players still not able to use the
booth well.

12 lines of code changed in 2 files:

eracc 2007-03-11 20:49 Rev.: 5747

Bump up the level of the cancellation spell for high level players.

12 lines of code changed in 2 files:

eracc 2007-03-11 19:43 Rev.: 5746

Fixed the shop entrance coordinates and removed the wall blocking the spell
casting walls.

14 lines of code changed in 4 files:

eracc 2007-03-11 17:01 Rev.: 5745

More fixes to Zorn Castle.
Add a new shop to Brest that has a "cancellation booth" and "mana crystal"
booths (to recharge mana crystals.

4458 lines of code changed in 10 files:

rjtanner 2007-03-11 03:19 Rev.: 5744

Merge in missing map, Guest House of the Marquis

19405 lines of code changed in 1 file:

rjtanner 2007-03-11 03:13 Rev.: 5743

Merge in missing maps, update exit (entrance) map paths, maps renamed for better consistency

1752996 lines of code changed in 34 files:

eracc 2007-03-11 01:42 Rev.: 5742

Magehound was taking a ridiculously LONG time to cast. It is now adjusted to
be equivalent to the other pet summoning spells. This is As It Should Be.

2 lines of code changed in 2 files:

rjtanner 2007-03-11 00:27 Rev.: 5741

ChangeLog updates

209 lines of code changed in 1 file:

rjtanner 2007-03-11 00:16 Rev.: 5740

Merge in missing maps, Chess Collesium

37883 lines of code changed in 4 files:

rjtanner 2007-03-10 23:42 Rev.: 5739

Updates and corrections to map paths to fix broken exits (entrances)

1914 lines of code changed in 3 files:

rjtanner 2007-03-10 23:41 Rev.: 5738

Merge in missing shop mops - kitchen, cafe, general store and potion store

21569 lines of code changed in 4 files:

eracc 2007-03-10 23:36 Rev.: 5737

Still a bit too much experience gain. Removed some of the generators. Added a
desk and chair for each sergeant.

80 lines of code changed in 2 files:

eracc 2007-03-10 22:35 Rev.: 5736

It was discovered that the beds generating Fearless personal guards so fast
could (and would) be abused by devourer players and red death. The generation
was slowed down considerably with this commit.

48 lines of code changed in 2 files:

lalo 2007-03-10 16:37 Rev.: 5735

fixing pupland exits -- I hope that's all of them

247 lines of code changed in 90 files:

lalo 2007-03-10 15:12 Rev.: 5734

moving pupland misc maps to the "normal" place in the hierarchy

0 lines of code changed in 390 files:

lalo 2007-03-10 14:22 Rev.: 5732

re-creating my branch

18187014 lines of code changed in 3090 files:

lalo 2007-03-10 13:35 Rev.: 5731

killing my branch

0 lines of code changed in 3097 files:

rjtanner 2007-03-09 21:36 Rev.: 5730

Merging in a missing map.

7893 lines of code changed in 1 file:

rjtanner 2007-03-09 21:25 Rev.: 5729

Map path correction for an exit (entrance).

1 lines of code changed in 1 file:

rjtanner 2007-03-09 21:21 Rev.: 5728

Merged in real estate map which is necessary for purchasing town homes elsewhere in this region.

6114 lines of code changed in 1 file:

rjtanner 2007-03-09 21:03 Rev.: 5727

Merge in missing map with minor cosmetic updates (changes with swall_ merging) and Map Editor reformatting.

663 lines of code changed in 1 file:

rjtanner 2007-03-09 20:59 Rev.: 5726

Removed exits to unmerged (unused) maps.

8 lines of code changed in 2 files:

rjtanner 2007-03-09 20:58 Rev.: 5725

Merged in missing maps, with some corrections and cosmetic udpates.

8359 lines of code changed in 2 files:

rjtanner 2007-03-09 20:57 Rev.: 5724

Corrected brokem map path in the teleporters, cosmetic updates on the where 'swall_' merges with adjacent walls.

60 lines of code changed in 1 file:

rjtanner 2007-03-08 21:56 Rev.: 5723

Map exit (entrance) corrections.

0 lines of code changed in 2 files:

rjtanner 2007-03-08 21:49 Rev.: 5722

Removed duplicate copy of a map, map exit (entrance) correction.

0 lines of code changed in 2 files:

rjtanner 2007-03-08 21:44 Rev.: 5721

Map name and destination coordinate correction.

2 lines of code changed in 1 file:

rjtanner 2007-03-08 20:39 Rev.: 5720

Corrected map paths for broken exits, merged in missing map.

27363 lines of code changed in 5 files:

ryo_saeba 2007-03-08 17:24 Rev.: 5719

Win32 compilation fixes.

38 lines of code changed in 7 files:

eracc 2007-03-08 17:13 Rev.: 5718

Update the Nexus to block access to Navar without knowing some information. To
keep true novices on the safer paths. Also set the map to "fixed" reset" with
a 15 second timeout.

835 lines of code changed in 2 files:

ryo_saeba 2007-03-08 17:07 Rev.: 5717

New 'type' files, so it compiles.

0 lines of code changed in 4 files:

ryo_saeba 2007-03-08 15:57 Rev.: 5716

New -warnnnopath option to display exits without slaying field.

18 lines of code changed in 2 files:

eracc 2007-03-08 15:50 Rev.: 5715

Goofed in the placement of the generators. Fixed.

32 lines of code changed in 2 files:

eracc 2007-03-08 15:34 Rev.: 5714

Create and add another low level house for beginners starting in Navar.

6573 lines of code changed in 4 files:

eracc 2007-03-08 13:43 Rev.: 5713

The Demonspawn shield of Gorokh was damned and apparently this caused it to
burn when it fell on the "eternal lake of fire". Removed the damnation from
the shield.

The Avatars (created by the generators) were a little too fast still. Slowed
them some. They are also now "race Divine" instead of "race demon" to stop
"rod of banishment" abuse.

16 lines of code changed in 2 files:

eracc 2007-03-07 20:30 Rev.: 5712

Forgot to make the treasure doors block the view. Fixed.

16 lines of code changed in 2 files:

eracc 2007-03-07 19:55 Rev.: 5711

Minor tweaks to fix some things.
New treasure on brest/zorn/castle.upper.floor.three added.

132 lines of code changed in 4 files:

rjtanner 2007-03-06 21:06 Rev.: 5710

Merged in missing maps, updated exits and map paths.

230220 lines of code changed in 10 files:

aaron_baugher 2007-03-06 17:44

Moving new unlinked map to appropriate location

3305 lines of code changed in 3 files:

ryo_saeba 2007-03-06 17:01

Fix bug #1673713: event_attack in (sword etc) weapon doesn't work.

25 lines of code changed in 4 files:

ryo_saeba 2007-03-06 15:56 Rev.: 5705

Fix compilation warnings, mostly missing #include.

89 lines of code changed in 56 files:

ryo_saeba 2007-03-06 13:41 Rev.: 5704

Implement feature request #1560416: give warning when spell is about to expire (merge from trunk).

69 lines of code changed in 5 files:

ryo_saeba 2007-03-06 13:33 Rev.: 5703

Implement feature request #1560416: give warning when spell is about to expire.

68 lines of code changed in 5 files:

eracc 2007-03-06 13:23 Rev.: 5702

More monster tweaks based on player feedback.
Added another surprise treasure. :-)

330 lines of code changed in 2 files:

aaron_baugher 2007-03-06 13:19

New tutorial map available for newbie use

0 lines of code changed in 2 files:

ryo_saeba 2007-03-06 12:27

Implement feature request #1675158: dmhide - detect monster will reveal DM.

10 lines of code changed in 4 files:

eracc 2007-03-06 02:21 Rev.: 5697

Made some changes to the monsters based on player input.
They should now be a little more challenging.

24 lines of code changed in 4 files:

eracc 2007-03-06 01:47 Rev.: 5696

Apparently putting invisible items on a level 95 map makes it impossible to
make the item appear even with level 110 show invisible. Removed the invisible
attribute from the item.

0 lines of code changed in 2 files:

eracc 2007-03-06 01:11 Rev.: 5695

As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.

6 lines of code changed in 2 files:

rjtanner 2007-03-06 00:02 Rev.: 5694

ChangeLog updates

86 lines of code changed in 1 file:

rjtanner 2007-03-05 23:50 Rev.: 5693

Merged in missing maps and updated links where necessary. Removed links to unused maps. Other changes are due to map editor reformatting.

25896 lines of code changed in 5 files:

rjtanner 2007-03-05 23:33 Rev.: 5692

Map link update

0 lines of code changed in 1 file:

eracc 2007-03-05 21:45 Rev.: 5691

Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.

40698 lines of code changed in 6 files:

aaron_baugher 2007-03-05 18:58 Rev.: 5690

Fixed broken big_wiz combined images

0 lines of code changed in 6 files:

ryo_saeba 2007-03-05 16:48 Rev.: 5689

Some documentation, no functional change.

150 lines of code changed in 5 files:

ryo_saeba 2007-03-05 16:47 Rev.: 5688

Allow owner to be NULL to clean owner. Forgot to commit that one.

6 lines of code changed in 1 file:

ryo_saeba 2007-03-05 15:07 Rev.: 5687

Implement feature request #1560396: flag to set fixed buying/selling prices.

31 lines of code changed in 2 files:

kbulgrien 2007-03-05 04:12 Rev.: 5686

Bug-fix for smoothing regression introduced in revision 5502 (biglake arch
replacement): smoothlevel adjusted throughout the map.

253 lines of code changed in 4 files:

kbulgrien 2007-03-05 02:31 Rev.: 5685

Bug-fix for regression introduced in revision 5502 (biglake arch replacement):
no_pass 0 placed on sea arch tiles.

27 lines of code changed in 4 files:

rjtanner 2007-03-05 00:32 Rev.: 5684

Import missing maps and updated map paths for exits and entrances. Cosmetic changes in regards to how 'swall' merged with adjacent walls. Removed missing or unused archetypes. Other changes are due to map editor reformatting.

141118 lines of code changed in 10 files:

rjtanner 2007-03-05 00:30 Rev.: 5683

Map had to exits or entrances stacked on top of each other, removed the invisible exit/entrance and gave the magical portal the destinatin coordinates and map path instead.

3 lines of code changed in 1 file:

mwedel 2007-03-05 00:19 Rev.: 5682

Fix bad naming - rename 1.10 to 1.10.0
MSW 2007-03-04

0 lines of code changed in 1 file:

mwedel 2007-03-05 00:17 Rev.: 5681

1.10 branch

0 lines of code changed in 1 file:

mwedel 2007-03-04 23:55 Rev.: 5679

Add INSTALL File - needed by automake/make dist.
MSW 2007-03-04

0 lines of code changed in 1 file:

mwedel 2007-03-04 23:54 Rev.: 5678

Add INSTALL file - needed by automake/make dist.
MSW 2007-03-04

8 lines of code changed in 1 file:

mwedel 2007-03-04 23:49 Rev.: 5676

Updated for 1.10.0 release
MSW 2007-03-04

29 lines of code changed in 5 files:

ryo_saeba 2007-03-04 07:07 Rev.: 5675

Friendly-list functions and owner property, merged from trunk.

120 lines of code changed in 8 files:

ryo_saeba 2007-03-04 07:01 Rev.: 5674

Friendly list access to plugins. Add Object.Owner and Crossfire.FriendlyList()

76 lines of code changed in 6 files:

ryo_saeba 2007-03-04 06:58 Rev.: 5673

Give access to friendlylist to plugins, through cfapi_friendlylist_get_next().

44 lines of code changed in 2 files:

ryo_saeba 2007-03-04 05:55 Rev.: 5672

Implement request feature #1669443: dmhide - players can still send 'tell.

46 lines of code changed in 2 files:

ryo_saeba 2007-03-04 05:50 Rev.: 5671

Implement request feature #1669443: dmhide - players can still send 'tell.

72 lines of code changed in 2 files:

ryo_saeba 2007-03-04 04:49 Rev.: 5670

Pickup event test.

30 lines of code changed in 3 files:

ryo_saeba 2007-03-04 04:45

Call EVENT_PICKUP which was forgotten somewhere along the way.

13 lines of code changed in 4 files:

ryo_saeba 2007-03-04 04:26

Fix bug #1670465: server doesn't have check to see if it is removing removed

36 lines of code changed in 4 files:

mwedel 2007-03-04 01:10 Rev.: 5663

Cleanup changes file for official 1.10 distribution a little.
MSW 2007-03-03

0 lines of code changed in 2 files:

mwedel 2007-03-04 00:34 Rev.: 5660

Add banner/break for 1.10 release.
MSW 2007-03-03

5 lines of code changed in 1 file:

ryo_saeba 2007-03-03 10:56 Rev.: 5659

Fix some potential / real crashes under Windows (Changelog).

3 lines of code changed in 1 file:

ryo_saeba 2007-03-03 09:59 Rev.: 5658

Fix some potential / real crashes under Windows.

4 lines of code changed in 1 file:

ryo_saeba 2007-03-03 05:06 Rev.: 5657

Save map's path, since map can be removed.

4 lines of code changed in 1 file:

ryo_saeba 2007-03-03 04:22 Rev.: 5656

Fix potential crash with DM reset command.

54 lines of code changed in 4 files:

ryo_saeba 2007-03-03 04:22 Rev.: 5655

Fix crash when old_format is NULL.

4 lines of code changed in 1 file:

rjtanner 2007-03-02 19:55 Rev.: 5654

Removed link to non-existant map, Morok Dun mines.

0 lines of code changed in 1 file:

rjtanner 2007-03-02 19:53 Rev.: 5653

Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map. Added a missing terrain tile beneath one of the buildings, too.

5 lines of code changed in 1 file:

rjtanner 2007-03-02 19:47 Rev.: 5652

Removed link to non-existant map, downthewell. Other changes are due to Map Editor reformatting.

2512 lines of code changed in 1 file:

rjtanner 2007-03-02 19:42 Rev.: 5651

Removed links to non-existant maps, Rolando's house and Yolanda's House in SE Scorn.

0 lines of code changed in 2 files:

rjtanner 2007-03-02 19:37 Rev.: 5650

Removed no longer used features on the torches.

0 lines of code changed in 1 file:

ryo_saeba 2007-03-02 16:41 Rev.: 5649

Display map name before loading it, makes it easier to debug maps :)

5 lines of code changed in 2 files:

rjtanner 2007-03-01 22:33 Rev.: 5648

ChangeLog update

68 lines of code changed in 1 file:

rjtanner 2007-03-01 22:27 Rev.: 5647

Cosmetic updates to Sam's House - updated wall sections so the appear nicer next to doorways. Replaced Sam's ability_coldspell with icestorm. Other changes are due to map editor reformatting.

105 lines of code changed in 1 file:

rjtanner 2007-03-01 22:16 Rev.: 5646

Changed the syntax of how these maps were named. Map Editor removed non-existant archetypes from monsters (ability_foo). Other changes are due to Map Editor reformatting.

30 lines of code changed in 4 files:

rjtanner 2007-03-01 22:08 Rev.: 5645

Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map.

0 lines of code changed in 1 file:

rjtanner 2007-03-01 22:04 Rev.: 5644

Added missing floor tiles beneath a section of walls. Cosment change in regards to how 'swall' map sections merge with adjacent walls. Mapper shows a log error on this map, ''Couldn't find archetype none'' - I was unable to find this which monster had this missing archetype though.

18 lines of code changed in 1 file:

rjtanner 2007-03-01 21:49 Rev.: 5643

Updated the Demon Quest map name that is found in Euthville. Map editor also removed unknown archetype abilities (archetype ability_fire). Other changes are due to Map Editor reformatting.

34 lines of code changed in 1 file:

rjtanner 2007-03-01 21:46 Rev.: 5642

Missed this in the last commit. Removed a link in world map to missing map - Smugglers Ship outside of Navar.

0 lines of code changed in 1 file:

rjtanner 2007-03-01 21:45 Rev.: 5641

Update world map reference to Adobe House in Navar. Remove links in world maps to missing maps - Lonely Hut in Wolfsburg, Smugglers Lair and Smugglers Ship outside of Navar. Other changes are due to Map Editor reformatting.

2223 lines of code changed in 3 files:

rjtanner 2007-03-01 21:36 Rev.: 5640

Merge in missing maps, Zealot House and Adbobe Building, to the Navar Western Tavern.

34146 lines of code changed in 4 files:

rjtanner 2007-03-01 20:59 Rev.: 5639

Cosmetic change as to how 'swall' sections merged with adjacent wall sections

20 lines of code changed in 1 file:

rjtanner 2007-03-01 20:56 Rev.: 5638

Map update to remove 0 destination coordinates warnings from server log files

2 lines of code changed in 1 file:

rjtanner 2007-03-01 19:12 Rev.: 5637

ChangeLog updates for recent commit and updates

117 lines of code changed in 1 file:

rjtanner 2007-03-01 19:01 Rev.: 5636

Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.

38172 lines of code changed in 113 files:

February 2007 »

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