June 2003 Commit Log

Number of Commits:
28
Number of Active Developers:
5
gros 2003-06-30 15:51 Rev.: 2204

Corrected a bug involving assignation to an uninitialized pointer in the
new event code - Gros 30/06/03

16 lines of code changed in 1 file:

tchize 2003-06-30 14:59 Rev.: 2203


sorry, little bug in weather system

2 lines of code changed in 1 file:

tchize 2003-06-30 14:14 Rev.: 2202



Various code optimisations to help preventing peeks at maploads. Includes:
* rewritten saving of objects, removed needs for sprintf calls and most strlen calls
* modified map structures for saving of a very small amount of additionnal precalculated datas for weather
* added FAST_xxx macros for fast string manipulations

475 lines of code changed in 11 files:

gros 2003-06-30 06:21 Rev.: 2201

Corrected improper comparaison algorithm for event structures inside objects - Gros 30/06/03

23 lines of code changed in 1 file:

gros 2003-06-26 06:27 Rev.: 2200

Re-implemented the event hooks in objects as a dynamically linked list,
instead of a static table.

629 lines of code changed in 16 files:

crowbert 2003-06-25 12:13 Rev.: 2199

add config option for controling generation of the splash screen

34 lines of code changed in 5 files:

mwedel 2003-06-22 16:26 Rev.: 2198

fix up maxhp for a bunch of monsters.
Also, rename destroying_angel file to retributioner, since that is the
actual object and animation name.
MSW 2003-06-22

119 lines of code changed in 9 files:

gros 2003-06-21 02:38 Rev.: 2197

Completed the timer code, making it useable. Gros 21/06/03

32 lines of code changed in 2 files:

tchize 2003-06-19 07:30 Rev.: 2196


set the smoothelevel to some archetype. Added the smooth pictures
associated.

151 lines of code changed in 33 files:

tchize 2003-06-19 07:23 Rev.: 2195


Added support for smoothing
common part: added protocol modification + structures add-ons
gtk part: updated non SDL drawing routines to draw smoothing (SDL still
to be done)

Client have been test with older servers to ensure backward
compatibility.

424 lines of code changed in 13 files:

tchize 2003-06-19 05:59 Rev.: 2194


Added support for smoothing to the client.
This will allow (i hope) better graphical results while using very
little bandwidth overhead.
Changes done follows:
- Added protocol command MapExtendedInfos and smooth commands to server
- Added a SetUp paramater in protocol for activating smoothing
(disabled by default) or more general Extended map infos
- Added file lib/smooth a text file containing some smoothing info a
client might ask the server about.
- Changed loader.l to be able to mark an object as 'smoothed' in
archetypes (the smoothlevel parameter) and rebuild loader.c
accordingly
- Changed lib/Makefile.am to install lib/smooth file in shared folder
- Rebuild the Makefiles.am and the Configure script (using autogen.sh)

To be able to smooth, A client commit (the common part+ the gtk part)
will follow and an archetypes commit will also follow.

I will also detail changes to the protocol within a few days
Server has been tested with older client to check backward compatibility

6039 lines of code changed in 42 files:

mwedel 2003-06-19 01:52 Rev.: 2193

server/apply.c: Fix auto_apply - missing else, causing extra
treausres to be generated inside of shop tiles.
server/monster.c: Fix npc_call_help to be map tile aware.
MSW 2003-06-18

17 lines of code changed in 3 files:

temitchell 2003-06-17 23:43 Rev.: 2192

- change wasteland to impassable mountains, 12001-16000 ft mountain4,
16001+ mountain5

73963 lines of code changed in 347 files:

temitchell 2003-06-17 23:01 Rev.: 2191

- touch up mountain4 to make it more distinguishable from mountain2

0 lines of code changed in 2 files:

temitchell 2003-06-16 01:31 Rev.: 2187

- rename human to humanoid
- reorg race folders
- add dragon folk and halflings
- fix man and woman to have facings
- fix charwoman

30 lines of code changed in 346 files:

mwedel 2003-06-16 00:15 Rev.: 2185

Add fix for crashes if owner of object is in process of exiting.
MSW 2003-06-15

4 lines of code changed in 1 file:

temitchell 2003-06-15 20:03 Rev.: 2184

- fix the haggis

0 lines of code changed in 1 file:

temitchell 2003-06-12 23:13 Rev.: 2183

- blackish dragon anim - now there is one for each elemental path.. hint
hint.

0 lines of code changed in 8 files:

temitchell 2003-06-12 21:13 Rev.: 2182

- elf touchup, red and green dragon animations.

16 lines of code changed in 17 files:

temitchell 2003-06-12 00:21 Rev.: 2181

-giant as a single image, new mabu image (a redhead?)

26 lines of code changed in 12 files:

temitchell 2003-06-12 00:00 Rev.: 2179

*** empty log message ***

10 lines of code changed in 4 files:

gros 2003-06-11 13:38 Rev.: 2178

Typo correction for DecreaseObjectNr - Gros 11/06/03

2 lines of code changed in 2 files:

gros 2003-06-11 13:06 Rev.: 2177

Opened a channel between the Sea of Navar and the Outer Ocean

2503 lines of code changed in 1 file:

gros 2003-06-11 12:38 Rev.: 2176

Added support for DecreaseObject, a wrapper for decrease_object
- Gros 11/06/03

42 lines of code changed in 6 files:

mwedel 2003-06-11 01:49 Rev.: 2175

Modify collect.pl so that it strips blank lines out of the collected
.trs files.
MSW 2003-06-10

3 lines of code changed in 1 file:

mwedel 2003-06-10 01:34 Rev.: 2174

Relocate the pentagram to a more appropriate directory - it
is just a teleporter after all.
MSW 2003-06-09

9 lines of code changed in 10 files:

temitchell 2003-06-08 22:50 Rev.: 2173

- small fix to make the slots deal with plurality

24 lines of code changed in 3 files:

gros 2003-06-03 07:46 Rev.: 2172

Corrected one of the exits of House of Porters leading to a wrong worldmap.
- Gros 03/06/03

1 lines of code changed in 1 file:

May 2003 »

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