April 2001 Commit Log

Number of Commits:
141
Number of Active Developers:
7
darth_bob 2001-04-30 08:29 Rev.: 1061

Fixed second alittle more difficult typo, dnh

1 lines of code changed in 1 file:

darth_bob 2001-04-30 08:26 Rev.: 1060

Alittle more flavour, dnh

2 lines of code changed in 1 file:

darth_bob 2001-04-30 07:45 Rev.: 1059

Fixed stupid typo, dnh

1 lines of code changed in 1 file:

darth_bob 2001-04-30 07:41 Rev.: 1058

New bracers for gnarg, dnh

2 lines of code changed in 1 file:

darth_bob 2001-04-30 07:37 Rev.: 1057

Some rare bracers for Gnarg followers, dnh

3 lines of code changed in 1 file:

darth_bob 2001-04-30 05:21 Rev.: 1056

The rest of the dragon, bone drake, dnh

2 lines of code changed in 25 files:

mardahl 2001-04-30 02:27 Rev.: 1055

New priest-oriented rings.

208 lines of code changed in 1 file:

mardahl 2001-04-30 02:15 Rev.: 1054

Bring the player back to his savebed when he consumes an
item of lifesaving.

2 lines of code changed in 1 file:

mwedel 2001-04-30 00:34 Rev.: 1053

common/object.c: Add clear_owner function.
include/libproto.h: rebuild.
server/player.c: Modify op_on_battleground to look for battleground
anyplace on space. Temp for for wall of thorns on space - as long
as maps don't try to abuse the use of battlegrounds, should be OK.
server/time.c: Add clear_owner call to stop_arrow. Fixes problem of
thrown objects not getting saved.
MSW 2001-04-28

32 lines of code changed in 5 files:

mwedel 2001-04-29 21:36 Rev.: 1052

Instead of re-sending entire space when object face changes and it is
not a normally animated object (ie, button), just send an update face command.
MSW 2001-04-29

3 lines of code changed in 1 file:

mardahl 2001-04-28 00:19 Rev.: 1051

Toss someone off of an altar if he's praying at the wrong altar.
Changing religion is still possible by getting back on.

PeterM

5 lines of code changed in 1 file:

mwedel 2001-04-27 23:54 Rev.: 1050

common/object.c: Have update_object map the look window for redraw if
the object is not something the client normally animates (like a lever).
MSW 2001-04-27

16 lines of code changed in 2 files:

mwedel 2001-04-27 18:47 Rev.: 1049

Added collect_images.pl to files to be part of distributions.
MSW 2001-04-27

2 lines of code changed in 1 file:

mardahl 2001-04-27 04:39 Rev.: 1048

Found out why speed was set to 0... made artifacts join.
(I think.)
PeterM

2 lines of code changed in 1 file:

mardahl 2001-04-27 01:14 Rev.: 1047

Fixed a spelling error. "resist_confuse" should be
"resist_confusion"

Pm

1 lines of code changed in 1 file:

mwedel 2001-04-27 00:16 Rev.: 1046

server/apply.c: Modify apply_id_altar check for player - had a && instead of
a ||.
MSW 2001-04-26

3 lines of code changed in 2 files:

mardahl 2001-04-26 23:44 Rev.: 1045

New arch/images added.

4582 lines of code changed in 3 files:

mwedel 2001-04-26 23:04 Rev.: 1044

socket/item.c: Modify ApplyCmd so a removed player can not apply objects.
Fix crashes caused by players applying savebeds after they have
used the bed. MSW 2001-04-26

9 lines of code changed in 2 files:

mwedel 2001-04-26 00:10 Rev.: 1043

server/spell_util.c: have put_a_monster generate random monster
abilities.
TODO, doc/mapguide: Various minor updates.
MSW 2001-04-25

15 lines of code changed in 4 files:

mardahl 2001-04-25 23:47 Rev.: 1042

Fix syntax error which caused the ban on non-player weapon-golems to fail.

2 lines of code changed in 1 file:

mardahl 2001-04-25 23:37 Rev.: 1041

Some types of random maps with multiple possible exits down might
have blocked exits.

24 lines of code changed in 2 files:

mardahl 2001-04-25 20:15 Rev.: 1040

Treasures for fiend.

8 lines of code changed in 1 file:

mardahl 2001-04-25 20:15 Rev.: 1039

New fiend demon.

0 lines of code changed in 7 files:

darth_bob 2001-04-25 04:32 Rev.: 1038

Make way, make way, for ^TooL^'s first image, dnh

109 lines of code changed in 7 files:

mardahl 2001-04-25 01:46 Rev.: 1037

Small change to treasure.c: artifacts were getting their speed
set to zero for some reason. This had the effect of freezing
artifact-generated monsters.

Commenting this out didn't seem to break the images for
other artifacts.

PeterM

1 lines of code changed in 1 file:

mardahl 2001-04-24 22:58 Rev.: 1036

Protect people from golems.

2 lines of code changed in 1 file:

mardahl 2001-04-24 20:32 Rev.: 1035

Remove block of exit back on final maps!
Bad bug.
Bad.

0 lines of code changed in 1 file:

mardahl 2001-04-24 02:47 Rev.: 1034

Second try at fixing the race from unnatural to fire_elemental.

1 lines of code changed in 1 file:

mardahl 2001-04-24 02:13 Rev.: 1033

Switch the spell of peace to work on the head instead of
on the parts. Experience works better this way....

19 lines of code changed in 1 file:

mardahl 2001-04-23 22:51 Rev.: 1032

Fix of bug for empty message in rune.
Needed a \n terminator which wasn't there.
Mark identified the bug, I fixed it.

PeterM

2 lines of code changed in 1 file:

mardahl 2001-04-23 14:03 Rev.: 1031

Maybe a more sensible way to stop non-players from casting rune of
marking.

1 lines of code changed in 1 file:

mardahl 2001-04-23 13:59 Rev.: 1030

Backed out a change which seemed harmless but which may have
been causing some bizarre side effect: conditional setting of
ownserhip of runes with no attack or spell.

2 lines of code changed in 1 file:

mardahl 2001-04-23 03:03 Rev.: 1029

Improved keyplacement routine: fixes the known failure case.

PeterM

19 lines of code changed in 3 files:

mardahl 2001-04-23 02:01 Rev.: 1028

Several changes:
1) Chests will no longer need keys to open under any circumstances.
a) A side effect of this is that people won't be able to avoid traps
in containers anymore.
2) Chests won't be placed under walls.
3) Nothing will be placed on exits anymore.

145 lines of code changed in 5 files:

mardahl 2001-04-23 01:50 Rev.: 1027

Fix a spelling error.

1 lines of code changed in 1 file:

mwedel 2001-04-23 00:23 Rev.: 1026

server/c_object.c: Pass right object to query_cost_string so that
if you pick up an unpaid object into a container, it generates
the correct price. MSW 2001-04-22

5 lines of code changed in 2 files:

mwedel 2001-04-23 00:11 Rev.: 1025

server/c_wiz.c: fix shutdown and reset_map wizard commands/function
so they no longer crash the server. MSW 2001-04-22

14 lines of code changed in 2 files:

mwedel 2001-04-22 21:41 Rev.: 1024

Remove the substitution of _ to - in the image names. This breaks
image links, and I'm not really sure why it is ever needed.
MSW 2001-04-22.

2 lines of code changed in 2 files:

darth_bob 2001-04-22 05:44 Rev.: 1023

-1 str on gaea cloak, dnh

1 lines of code changed in 1 file:

mardahl 2001-04-22 00:42 Rev.: 1022

Lightened and devalued a key

2 lines of code changed in 1 file:

mardahl 2001-04-22 00:37 Rev.: 1021

Lightened the coins up a bit.

2 lines of code changed in 2 files:

avogl 2001-04-21 20:11 Rev.: 1020

collected arches

6862 lines of code changed in 3 files:

avogl 2001-04-21 20:06 Rev.: 1019

New images for all kinds of misc stuff.
Trying to clean up some of the remaining
scale-up images.
--AV

101 lines of code changed in 23 files:

darth_bob 2001-04-21 18:53 Rev.: 1018

More small changes, added beholder leader, fixed leaders hp, fiddled with cloaks abit more, dnh

38 lines of code changed in 1 file:

darth_bob 2001-04-21 18:47 Rev.: 1017

beholder leader support, dnh

0 lines of code changed in 3 files:

darth_bob 2001-04-21 18:14 Rev.: 1016

Cloak of gaea, dnh

16 lines of code changed in 1 file:

darth_bob 2001-04-21 17:18 Rev.: 1015

New cloaks and randomized the face of cloak of woe and doom, dnh

109 lines of code changed in 1 file:

mardahl 2001-04-21 16:45 Rev.: 1014

*** empty log message ***

1 lines of code changed in 1 file:

darth_bob 2001-04-21 07:54 Rev.: 1013

Work this time please, dnh

1 lines of code changed in 1 file:

darth_bob 2001-04-21 07:41 Rev.: 1012

Fixed the skull so it doesn't drop beholder eyes, instead it drops teeth (tooths ;)

41 lines of code changed in 1 file:

darth_bob 2001-04-21 01:20 Rev.: 1011

Artifacts, fixed stupid stupid mistake (no more .pngs ;),dnh

12 lines of code changed in 1 file:

darth_bob 2001-04-21 00:55 Rev.: 1010

Support for pretty colours plus new cloak (cloak of the magi), dnh

37 lines of code changed in 1 file:

darth_bob 2001-04-21 00:53 Rev.: 1009

Some pretty colours, dnh

0 lines of code changed in 21 files:

mwedel 2001-04-20 22:26 Rev.: 1008

server/monster.c: add check to was_destroyed when monster fires an
arrow. Call was certainly missing, and appears to be responsible for
crash. MSW 2001-04-20

9 lines of code changed in 2 files:

mardahl 2001-04-20 19:22 Rev.: 1007

Make the faces of potions look better. Required commenting out
some code is all.

2 lines of code changed in 2 files:

mardahl 2001-04-20 19:16 Rev.: 1006

Performance optimization: do not place spare burnouts in maps.

2 lines of code changed in 1 file:

mwedel 2001-04-20 18:31 Rev.: 1005

Fix // comment that causes compile to fail on ANSI compliant compilers.
MSW 2001-04-20

1 lines of code changed in 1 file:

avogl 2001-04-20 09:06 Rev.: 1004

Collected arches.

5522 lines of code changed in 3 files:

avogl 2001-04-20 09:03 Rev.: 1003

changes attacktype for eart_elemental to:
physical
attacktype for water_elemental to:
physical + cold
Also modified their resistances a bit.

I think it makes a lot more sense now.
--AV

7 lines of code changed in 2 files:

mardahl 2001-04-20 06:50 Rev.: 1002

Some more face fixes.

3 lines of code changed in 1 file:

mardahl 2001-04-20 05:50 Rev.: 1001

More face updates for potions.
Not working, but hey...

24 lines of code changed in 1 file:

mardahl 2001-04-20 05:01 Rev.: 1000

Tryinig to have nice faces for artifact potions.

30 lines of code changed in 2 files:

mardahl 2001-04-20 03:35 Rev.: 999

Magic immunity potion images.

0 lines of code changed in 3 files:

mardahl 2001-04-20 03:26 Rev.: 998

Changed the face.

2 lines of code changed in 2 files:

mardahl 2001-04-20 03:18 Rev.: 997

New potion images. (Same as before in the default set...)

0 lines of code changed in 24 files:

mwedel 2001-04-19 23:39 Rev.: 996

server/player.c: Clear op->chosen_skill when we get to the play_again
prompt. Otherwise, the server may try to use this later on, and it
no longer points to a valid object, so it results in a crash.
MSW 2001-04-19

6 lines of code changed in 2 files:

avogl 2001-04-19 09:40 Rev.: 995

Fixed a TERRIBLE bug in the god code:
When a player (created under 0.96.0 code) changed gods,
he lost all his experience objects.
That means the character gets screwed completely and
irreversible (except by editing player files).

Puh, thank heavens I found that bug.
--AV

2 lines of code changed in 1 file:

mwedel 2001-04-18 22:37 Rev.: 994

server/skill_util.c: Add missing call to out_of_map in skill_attack which
could result in crashes if player is at edge of maps and decides to attack
in direction off map. MSW 2001-04-18

7 lines of code changed in 2 files:

avogl 2001-04-18 17:25 Rev.: 993

Removed a 'printf' that served no
good purpose.
--AV

0 lines of code changed in 1 file:

mardahl 2001-04-18 15:24 Rev.: 992

At the suggestion of AV, divine shock's level dependence weaked 40-50% or so.

1 lines of code changed in 1 file:

mardahl 2001-04-18 15:04 Rev.: 991

Prevent monsters from casting marking rune.

3 lines of code changed in 1 file:

mardahl 2001-04-18 14:17 Rev.: 990

Prevent monsters from using Dancing Sword or Animate Weapon:
they're too powerful at the moment.

1 lines of code changed in 1 file:

avogl 2001-04-18 10:59 Rev.: 989

Added some docu on how to compile Crossfire
on Windows.
--AV

41 lines of code changed in 2 files:

avogl 2001-04-18 08:48 Rev.: 988

The delay-function 'select()' doesn't work on windows.
Hence, winservers are now put to rest with 'Sleep()'.
--AV

6 lines of code changed in 1 file:

mwedel 2001-04-17 18:39 Rev.: 987

configure out of date with respect to configure.in - this
puts them back in sync. MSW 2001-04-17

1 lines of code changed in 1 file:

mardahl 2001-04-17 16:23 Rev.: 986

Fix a value to be more reasonable.

1 lines of code changed in 1 file:

mardahl 2001-04-17 16:21 Rev.: 985

Fix a bug with overflow of food values.

1 lines of code changed in 1 file:

mwedel 2001-04-16 23:26 Rev.: 984

server/attack.c: Remove error message about golem without owners,
also add better checking before clering the op->contr->golem field.
MSW 2001-04-16

5 lines of code changed in 2 files:

mwedel 2001-04-16 23:13 Rev.: 983

common/map.c: set status flag on maps to MAP_SAVING so remove_ob does
not do extra work when we are deleting a map (ie, immediate reset)
from emory.
server/skills.c: If someone is stolen from a player, send an esrv_delete_item
to the client so the clients inventory remains correct.
MSW 2001-04-16

15 lines of code changed in 3 files:

mardahl 2001-04-16 19:58 Rev.: 982

Longer animation for dreads. Just copies of existing files here,
but a new animation in the alternate set.

696 lines of code changed in 37 files:

avogl 2001-04-16 14:29 Rev.: 981

Collected arches, to get the new
goblin/orc/gnoll faces.
Please always keep arch/ and crossfire/
cvs in sync.
--AV

4354 lines of code changed in 3 files:

darth_bob 2001-04-16 07:38 Rev.: 980

Added new face image support for the artifact monsters, dnh

105 lines of code changed in 1 file:

darth_bob 2001-04-16 02:13 Rev.: 979

New images so artifact monsters are support feel free to update your favorite sets monsters, dnh

10 lines of code changed in 24 files:

mardahl 2001-04-16 01:19 Rev.: 978

Give these guys some protection from physical
so create bomb doesn't do 'em so easily.
Also, up their exp value.

5 lines of code changed in 3 files:

mardahl 2001-04-16 01:12 Rev.: 977

Rune without magic or attack doesn't need to be owned

1 lines of code changed in 1 file:

mardahl 2001-04-16 01:01 Rev.: 976

Poor balrogs were way undervalued. Either that or
Titans were overvalued. I figure they're 4x worse
than titans because of their strong resistances and
much more dangerous attacks: exp-->400000

1 lines of code changed in 1 file:

avogl 2001-04-15 12:58 Rev.: 975

Some more finetuning to the angels' resistance
to holy word. --AV

2 lines of code changed in 2 files:

mardahl 2001-04-15 00:32 Rev.: 974

Misc. tunings, etc., one more artifact.

67 lines of code changed in 1 file:

mwedel 2001-04-14 17:41 Rev.: 973

Remove extra colon from sound.o directive - was causing compiles to fail.
MSW 2001-04-14

1 lines of code changed in 1 file:

avogl 2001-04-13 10:27 Rev.: 972

collected arches

426 lines of code changed in 3 files:

avogl 2001-04-13 10:20 Rev.: 971

Fixed a bug that made retributive strike
impossible to get from gods:
The spell is called "retributive strike",
not "cause retributive strike".
--AV

1 lines of code changed in 1 file:

avogl 2001-04-13 10:05 Rev.: 970

Adjusted the angels' settings a little.
Gave the biguns some resistance to holyword, so
that they don't drop dead instantly. Also rose
their wc a bit, since their primary attack is melee.
--AV

9 lines of code changed in 4 files:

mwedel 2001-04-12 23:19 Rev.: 969

common/re-cmp.c: Modify re_cmp functiion so that it properly matches
strings not at the start 'ie, dude chain will now match against
the chain value'.
MSW 2001-04-12

8 lines of code changed in 2 files:

mwedel 2001-04-12 22:13 Rev.: 968

server/monster.c: Properly alter direction monster moves if they are
feared or confused. It was properly altering direction when monsters
were using range attacks, but not if they were just wanting to move.
MSW 2001-04-12

17 lines of code changed in 2 files:

darth_bob 2001-04-12 22:11 Rev.: 967

Preparing for new animated wdsm, dnh

120 lines of code changed in 7 files:

mwedel 2001-04-12 00:03 Rev.: 966

common/living.c: Don't use the last_heal object in experience objects as
sp regen penalty. This should fix the problem of inconsistent sp regen
rates - last_heal is used in experience objects if the permanent experience
option is turned on. MSW 2001-04-11

10 lines of code changed in 2 files:

avogl 2001-04-11 16:46 Rev.: 965

Fixed up the old demonlord image.
Corrected transparency and scaled up by a better
graphic program.
--AV

193 lines of code changed in 64 files:

mardahl 2001-04-11 02:39 Rev.: 964

Fix the spell of peace (spell_effect)
Change the error level from ERROR to DEBUG (button).
--PeterM

8 lines of code changed in 3 files:

tanner 2001-04-10 17:45 Rev.: 963

Added changelog to spec file.

13 lines of code changed in 1 file:

tanner 2001-04-10 17:42 Rev.: 962

0.98.0 rpm release.

48 lines of code changed in 1 file:

mardahl 2001-04-10 12:23 Rev.: 961

Couple of small fixes which *may* prevent crashing.
Things should not have crashed, but here we go anyway.

3 lines of code changed in 2 files:

elsbernd 2001-04-10 11:12 Rev.: 960

sync with configure.in

267 lines of code changed in 1 file:

elsbernd 2001-04-10 10:50 Rev.: 959

sound.o and cfsndserv depend on soundsdef.h and should be compiled,
if the definitions changed

3 lines of code changed in 1 file:

elsbernd 2001-04-10 10:48 Rev.: 958

Call cfsndserv with prefix/bin=bindir so bindir need not to be in PATH

2 lines of code changed in 2 files:

elsbernd 2001-04-10 09:11 Rev.: 957

new configure flags --with-ldflags, -with-includes to support extraordinary
header and library files.
Rearange of tests for libm (needed to test before png on some machines)
Propagate CPPFLAGS and LDFLAGS from commandline to configure

18 lines of code changed in 1 file:

elsbernd 2001-04-10 09:04 Rev.: 956

Propagate CPPFLAGS and LDFLAGS down to Makefile

4 lines of code changed in 2 files:

mwedel 2001-04-09 00:59 Rev.: 955

Main thing this commit does:
Undo MT's last commit, which should not have been checked it at this time.
As that did not fix any bugs, it should wait until after 1.0 (at least
one file also fails to compile)
Fix minor bug in server/player.c which prevent keyring weight from
getting updated when keys are automatically used out of the rings.
move the GETTIMEOFDAY macro to include/global.h so it doesn't have to
be done in both arch.c and time.c
remove some ^M characters from porting.c
MSW 2001-04-08

39 lines of code changed in 13 files:

michtoen 2001-04-08 18:57 Rev.: 954

add skill exp

34 lines of code changed in 4 files:

michtoen 2001-04-08 18:57 Rev.: 953

fix a small debug log bug with gettime...

11 lines of code changed in 1 file:

michtoen 2001-04-08 18:57 Rev.: 952

Add skill exp

66 lines of code changed in 3 files:

michtoen 2001-04-08 18:57 Rev.: 951

Add skill exp / fix version warning msg

41 lines of code changed in 1 file:

mardahl 2001-04-08 17:32 Rev.: 950

Fixed a wrong loop limit: caused a crash.

1 lines of code changed in 1 file:

mwedel 2001-04-07 23:53 Rev.: 949

Update for 0.98.0 - MSW 2001-04-07

3 lines of code changed in 2 files:

mwedel 2001-04-07 23:48 Rev.: 948

Update to make sure its up to date for 0.98.0 release.
MSW 2001-04-07

0 lines of code changed in 1 file:

mwedel 2001-04-07 23:21 Rev.: 947

Updates for 0.98.0 release. MSW 2001-04-07

6 lines of code changed in 3 files:

mwedel 2001-04-07 23:18 Rev.: 946

server/skills.c: Modify inscription so that when inscribing cleric spells,
it reduces grace. Before, reduced mana no matter the type of spell.
MSW 2001/04/07

19 lines of code changed in 2 files:

mwedel 2001-04-07 20:59 Rev.: 945

server/c_object.c: Fix bug in pick_up where it was not using the right
count for picking up objects if the player did not specify one. This
allowed players to put objects into containers that should not really
fit.
MSW 2001-04-07

7 lines of code changed in 2 files:

darth_bob 2001-04-07 20:48 Rev.: 944

Fixed my shameful bug that gave away full hp, while only eating 1/100 of a food, dnh

7 lines of code changed in 1 file:

mwedel 2001-04-07 20:37 Rev.: 943

server/player.c: Don't let players shoot arrows at themself. Also,
minor changes to use new_draw_info_format.
server/swap.c: If recycle temp maps, don't save out random maps to
get recycled. MSW 2001/04/07

15 lines of code changed in 3 files:

mwedel 2001-04-07 20:27 Rev.: 942

Remove ' at end of file left by previous checkins - MSW 2001-04-07

1 lines of code changed in 1 file:

michtoen 2001-04-07 13:44 Rev.: 941

insert GETTIMEOFDAY macro

2 lines of code changed in 1 file:

mardahl 2001-04-07 00:26 Rev.: 940


PeterM 2001/04/06:
include/libproto.h common/object.c server/apply.c server/spell_util.c
Added a new function: instead of stacking many burnout or firetrail
objects, only 1 per square is added. Real reduction in server overhead.
No reduction in cosmetic effect.

6 lines of code changed in 1 file:

mardahl 2001-04-07 00:04 Rev.: 939

This hack prevents burnouts and firetrails from stacking themselves
many deep. I've noted a huge reduction in the number of objects
to be processed from this mod alone, in situatons where a lot
of comets are flying.

PeterM

32 lines of code changed in 3 files:

mwedel 2001-04-06 23:34 Rev.: 938

item_types,item_types.h: Change matching for sword - hopefully this should
fix problems with dancing sword spellbooks. MSW 2001/04/06

16 lines of code changed in 3 files:

michtoen 2001-04-06 21:57 Rev.: 937

setup cmd: include proto for SetUp() direct

1 lines of code changed in 1 file:

michtoen 2001-04-06 21:57 Rev.: 936

setup cmd: change VERSION_CS to 1023

2 lines of code changed in 1 file:

michtoen 2001-04-06 21:57 Rev.: 935

include setup cmd

85 lines of code changed in 2 files:

darth_bob 2001-04-06 20:43 Rev.: 934

You can now eat food at any time, although if you eat more than you need you waste it, dnh

6 lines of code changed in 1 file:

mardahl 2001-04-06 20:09 Rev.: 933

Small mod to make created food grow lighter with level.

2 lines of code changed in 1 file:

darth_bob 2001-04-06 18:33 Rev.: 932

Fixed stupid grammar, dnh

1 lines of code changed in 1 file:

avogl 2001-04-06 17:48 Rev.: 931

Collected images.

0 lines of code changed in 1 file:

avogl 2001-04-06 17:44 Rev.: 930

New big_wiz image for standard set!
Plus a few misc images.
--AV

220 lines of code changed in 51 files:

michtoen 2001-04-06 13:08 Rev.: 929

win32: change // to /* */

89 lines of code changed in 21 files:

michtoen 2001-04-06 13:07 Rev.: 928

win32: change // to /* */ and put autoconfig.h outside win32 area

4 lines of code changed in 1 file:

michtoen 2001-04-06 12:53 Rev.: 927

make it binary

0 lines of code changed in 3 files:

mwedel 2001-04-06 00:25 Rev.: 926

common/porting.c: Fix compile warnings/bugs introduced by Win32 changes.
server/time.c: Modify move_player_mover so that it determines direction
of the mover and then process accordingly, as well as formatting
changes.
server/c_object.c: modify examine so that it properly shows info about
magic bullet spell books. MSW 2001-04-05

49 lines of code changed in 3 files:

mwedel 2001-04-05 23:25 Rev.: 925

server/c_object.c: modify examine so that it properly shows info about
magic bullet spell books. MSW 2001-04-05

4 lines of code changed in 2 files:

michtoen 2001-04-05 18:45 Rev.: 924

*** empty log message ***

399 lines of code changed in 24 files:

michtoen 2001-04-05 17:11 Rev.: 923

*** empty log message ***

4 lines of code changed in 1 file:

mwedel 2001-04-04 00:52 Rev.: 922

common/item.c: Modify identify function to clear the NO_SKILL_IDENT
flag so objects will now merge. Also, once the object has been
identified, the no_skill_ident doesn't have meaning anymore.
MSW 2001-04-03

6 lines of code changed in 2 files:

mwedel 2001-04-01 23:55 Rev.: 921

server/c_object: Modify examine command to only be able to examine
valid objects, and not whatever is on top of the space, which may be
insivisible. MSW 2001-04-01

9 lines of code changed in 2 files:

March 2001 »

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