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Bows

The rate column in the following table shows the relative rate of fire. E.g. to cock a bow with a "rate of fire" of 1/2, you need only half the time of what is needed with a bow with a "rate of fire" of 1/1. The damage done by the impact of a bolt fired from a crossbow is constant. However, with an ordinary bow you can pull the arrow further back if you are strong, and it would thus do more damage. Other types of bows and crossbows do exist. Just like regular weapons, they have a range of pluses, i.e., +1, +2, +3, etc.

Armour Class: What modification is applied to the wearer's AC, which relates to how protected the character is from being hit by any attack

Armour: What modification is applied to the wearer's Armour, which relates to wow much damage will be subtracted from successful hits made upon the character. This value ranges between 0 to 99%.

Weight: How heavy the object is. The heavier the object, the more likely the wearer will experience arcane spell failure. This also has an effect on the wearer's movement and attack speed.

Material: What the object is made of. This is useful when trying to determine item vulnerability to certain attacks, such as acid.

Max Speed: The maximum movement speed a character may have while wearing this object.

Magic: What kind of bonuses or effects the item will have on character stats (strength, dexterity, etc.) or other abilities.

Protection: How much damage will be subtracted from successful hits made upon the character by the listed attacktype. For non damaging attacktypes, the resistance value affects saving throw and reduces duration. Higher values are better. Related to Partial Resistance (PR).

Vulnerable: Indicates which attack type causes double damage to the character. For non damaging attacktypes, the resistance value affects saving throw and increases duration. Higher values (less negative) are more desirable. Related to Partial Resistance (PR).

Attuned: The item makes spells from the specified Path(s) easier to learn, take less mana or spell points to cast, and cause more damage. This is the opposite of Repelled.

Repelled: The item makes spells from the specified Path(s) harder to learn, take more mana or spell points to cast, and cause less damage. This is the opposite of Attuned.

Denied: The item prevents the character from casting any spells from the specified Path(s).

Story: In game information on the background or history of the item.

Bow

Bow

Rate: 1/50
Damage: 3
Material: wood
Weight: 12.000 kg

Composite Bow

Composite Bow

Rate: 1/35
Damage: 14
Material: wood
Weight: 3.0 kg

Crossbow

Crossbow

Rate: 1/40
Damage: 7
Material: wood
Weight: 25.0 kg

Elven bow +3

Elven bow +3

Rate: 1/70
Damage: 15
Material: wood
Weight: 15.0 kg

Energy bow +7

Energy bow +7

Rate: 1/80
Damage: 30
Material: wood
Weight: 9.0 kg

Hunter's bow

Hunter's bow

Rate: 1/20
Damage: 10
Material: wood
Weight: 2.0 kg

Lightning bow +3

Lightning bow +3

Rate: 1/0
Damage: 14
Attacks: physical, electricity
Magic: WC -2
Material: wood
Weight: 25.0 kg

Longbow

Longbow

Rate: 1/40
Damage: 20
Material: wood
Weight: 8.0 kg

Lythander's Elven Bow +5

Lythander's Elven Bow +5

Rate: 1/0
Damage: 30
Material: wood
Weight: 8.0 kg

Rock thrower

Rock thrower

Rate: 1/40
Damage: 0
Material: wood
Weight: 0.0 kg

Rock thrower

Rock thrower

Rate: 1/40
Damage: 0
Material: wood
Weight: 0.0 kg

Rock thrower

Rock thrower

Rate: 1/40
Damage: 10
Material: wood
Weight: 0.0 kg

Spits acid

Spits acid

Rate: 1/20
Damage: 0
Material: wood
Weight: 0.0 kg